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Engi class is deffintely gonna be my first class, I've been waiting for something like this in MMOs for awhile.
I really enjoyed playing a rit in GW1, but it didn't feel as supportive as I would've liked. I like the more hands on, in-your-face approach the engi class looks to have with that absorb skill and dropping med kits. Rits felt like they were either healing, dropping a spirit and healing it/defending it, or a little of both. But neither felt like you had to worry about a whole lot, ie spirit placement and being with-in range of allies to heal them properly.
I'll also enjoy making my fair share of TF2 references.
I'm also assuming that engineers and thieves will be rival classes, considering what they seem to be used for. Also kinda like spy/engi in TF2.
GW2 just got even better for me.
Are you dissapointed with the class? Is it a bit too mechanical and progressive? Or is it exactly what you wanted and think it's pushing the lore into the right direction?
Comments
I don't care much for it. Not into the whole technology thing. Then again, I LOVED Arcanum which was a magic and technology mixed world. Guess for me it's that WoW kinda overkilled with their engineering prof, gnomes and goblins. Guess it really depends on how the incorperate it.
If they do it right by keeping the technology limited and fitting then yeah I can prolly fall in love with the profession. Kinda intresting though, WoW had guns, bombs, and cannons and all those goodies but for the most part they were utter crap. Guns was just another weapon but for the most part unless PvPing Enginerring was underwhealimg imo. Maybe ANet will show Blizz how to incorperate a technology in a game.
wanted it, expected it, got it, love it. im a huge fan of steampunk when Blizzard doesnt fiddle with it.
im gonna play my engi with gun+shield, grenades and elixirs. love the mad alchemist thing.
Exactly what I'm doing to, gun+shield is such a unique combo. The grenades and elixirs are whats really selling the class for me. Having all that utility over pure damage/healing/defence is exactly what I want.
And jump shot ftw, hope we can get on top of cliffs and stuff with it for funky senty positions and nade lobbing goodness.
I'm going to be a turret monster, myself. But other than that, I second your words. It was pretty obvious what the Engineer was going to be due to the concept art, this is how I called it so early on, and I've been babbling about it here on the boards for a while, among other places.
They didn't really disappoint, but they did surprise me. I wasn't expecting flashbangs. That's fantastic, I love that. So really, it's what I expected and maybe a little bit more, I'm loving the look of it, and I want an engie character.
this is a good option for those that like pistols but don't want a thief/rogue class
Well, the charr do have a factory city for producing all this stuff. Literally, the Black Citadel is both a fortress and a giant factory. If you watched the video of that city, htere are elements of construction everywhere, from forges to smokestacks to complicated clockpunk looking things that could very well be assembly lines. The charr are pretty advanced, so they could be cranking out turrets and the like for the entire alliance, due to.... yanno, factory city.
I mean, they've been kicking out some awesome tanks and attack buggies/cars, so they don't exactly seem to be in the dark ages. In fact, if they have choppers as the concept art suggests, then they're not all that far behind us. It's just an element of natural evolution for them. Why? Humans have divine magicks, they need for little. Asura have magicks, they need for little. Nature provides for the Sylvari. And the Norn like pretending to 'rough it.' In the case of the charr, they turned from magicks but they needed a way to remain competitive, to survive, so they turned to the physical sciences.
Over the course of 250 years, they refined their existing technology and built upon it, prototyping newer and more interesting designs, and using their increasingly more and more complex factory city to produce these things. So the history is all there. It's not like WoW where they have no means of production and gnomes tend to pull robot ostriches out of their arses.
I'm gonna miss the option for melee attacks, though.
I cannot understand why the above posters are lapping this engineer up as though it is something new. Warhammer Online has had this class for years.
And other games had it before them. Must we use this tired and old arguement?
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It's not that we're treating it as a new, innovative class that's never been seen before. It's that we're thinking of how it can be used in the game world we're treating as innovative and new. I liked the engi class in WAR, but It's completely different from how I view this class.
I find guild wars related engineers more interesting since it's in the guild wars universe.
actually after the announcement and the video, i thought 2 things: WAR and TF2. do i care? no. ANet is going through huge lengths to keep each prof viable, balanced and interesting. this is why GW2 engineer > WAR's engineer.
Well not everyone has played WAR and not everyone (including me) wants to play WAR. So having the option to play such an advanced class (in both tech & the skill required) is nothing but good in my opinion. Don't see why people bring up WAR in a GW2 forum when not that many people care about that failed MMO.
Way to slam the whiners. It is not like Warhammer came up with it, either, and it is not like the class in that MMO is the basis for this one.
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For me the Engineer seems a bit boring. Of course my opinion is a bit pre judgemental, but for me i need the opertunity to smash a enemys head in with my mace. Can't wait to see some videos of the Engineer though, and see how the class works in gameplay.
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