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Interview: Jon Peters and Eric Flannum talk about the engineer

TyrxzTyrxz Member Posts: 329

Jon Peters and Eric Flannum was interviewed by Wartower, a German fansite, in which they talk about the engineer and it's origin (charr Iron Legion)

Clicky clicky: http://www.wartower.de/artikel/artikel.php?id=562

Enjoy :)

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Comments

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Good find OP. I enjoy the dev's insights more than the skill vids tbh.

  • TyrxzTyrxz Member Posts: 329

    Originally posted by MumboJumbo

    Good find OP. I enjoy the dev's insights more than the skill vids tbh.

     Why, thank you :)

    And I couldn't agree more. One of the reasons I posted it.

    scribble scribble scribble

  • cali59cali59 Member Posts: 1,634

    I very much appreciate when an interviewer for GW2 clearly knows what he's talking about.  There are some good questions here.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    I think this part of the interview is worth considering because it looks at engineers' weakness (stationary/lack of movement options/defensive) in other implementations from other games:

     


    Jon Peters: No, they don't have a minimum distance - but he is not the sturdiest profession. He is not a Warrior! And so he tries to stay away, and he has a lot of stuff on his pistol and rifle that tends to let him do this. So the pistol for instance has a glue shot that he can shoot down at the ground that sticks guys he tries to get away from. The rifle has an overcharge shot, where he launches the enemy back and pushes himself back at the same time to give himself distance.

    But then on top of that, if you really want to be a "in your face!!!11"-Engineer, the flamethrower is pretty much the goto weapon for you.

    Eric Flannum: Also the bomb kit! The way it works: it gives you a number of bombs that you can use. When you use a Bomb it is placed at the Engineers feet and then it explodes a second later. And so the bomb kit is also a kid that is good for running around and sort of blowing things up while you're running around in the midst of you enemies.

    And the Engineers also have an ability if they want to cause even more problems for enemies up close. They have an ability where they can spray oil on the ground which causes anyone who crosses it to slip and be knocked down. So engineers have a variety of ways of dealing with people who are up close to them.

    ...

    DeBussy: One of the key elements of Guild Wars 2 is the fast paced and movement oriented combat system. How well will this work with the stationary turrets of the engineer. I remember most of the classes in other MMOs, which rely on stationary items, always had their fair share of problems whenever there was a lot of movement involved.

    Eric Flannum: The main way the Engineer works with that is, that he can get up close to people but he still doesn't want to stand toe to toe with them. He tends to want to weave in and out between them. And the turrets are able to support him while he is doing that. It is like the turrets support the engineer as well. The Engineer can be played as a bit more of a stationary profession if you want to play him that way.

    But for example the rifle with the Engineer has a lot of things that encourage movement. With the Engineer rifle you have that one ability Jon talked about that knocks an enemy back. You also have an ability, which causes you to leap quickly from one spot to another - and you do AOE damage when you leave the spot and you do AOE damage when you land. It also has a couple of different shots that operate at different ranges. Your basic attack on the rifle is a long range shot and your most damaging attack is more of a close range shot. The rifle Engineer for example is always trying to do this dance where he is getting in close to do his big attack and then trying to pop back out. By either immobilizing his enemy or moving away himself. And so the Engineer has a lot of movement in that way.

    Cont'd...

  • NaturTalentNaturTalent Member Posts: 29

    Im tired of reading all of theese  interviews! I want to see some youtube videos with a presentation of the entire class, like they have made for the others that has been revealed. I hope to see some hands on experience of the engineer in the near future! 

    My son. The day you were born the very staff of Blizzard whispered the name, profit.

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by NaturTalent

    Im tired of reading all of theese  interviews! I want to see some youtube videos with a presentation of the entire class, like they have made for the others that has been revealed. I hope to see some hands on experience of the engineer in the near future! 

    You're gonna have to wait to the upcoming conventions, like the rest of us, before we get an in-depth look at the Engineer.

    Personally I'm still a bit confused by how the Engineer class would work (especially regarding the skill bar), so I'm eager awaiting some convention gameplay of said profession (and Mesmer) in all its HUD glory.

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  • NaturTalentNaturTalent Member Posts: 29

    Originally posted by Master10K

    Originally posted by NaturTalent

    Im tired of reading all of theese  interviews! I want to see some youtube videos with a presentation of the entire class, like they have made for the others that has been revealed. I hope to see some hands on experience of the engineer in the near future! 

    You're gonna have to wait to the upcoming conventions, like the rest of us, before we get an in-depth look at the Engineer.

    Personally I'm still a bit confused by how the Engineer class would work (especially regarding the skill bar), so I'm eager awaiting some convention gameplay of said profession (and Mesmer) in all its HUD glory.

    Thats what im abit set back by. If they reveal the Mesmer at the convention(s) they are attending this summer, will there even be any interesst for the engineer? To me it seems that the engineer will be that class everyone loves to hate. 

    My son. The day you were born the very staff of Blizzard whispered the name, profit.

  • Grigor_BronGrigor_Bron Member Posts: 129

    Edit: Oops. Believe it or not, I posted this reply in the wrong thread.

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