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To all those wondering what the rift population currently is and wondering if its going steady or not here is my two cents.I play on Tearfall currently level 47 and have no problem at all getting groups or raids together.The server is one of the more lower pop servers.During primetime it is mostly medium-high.During off peak hours it is low-medium.On high population servers we are still getting 30 minute to 1 hour ques.
Now, I would like to add that over the weekend.Trion hit over 2 million accounts(this does mean 2 million active accounts) It is hard to pinpoint how many subs there are as we dont have data to tell us what is low, what is medium, what is high.But I can say that im completely comf playing on a server on offpeak hours that sometimes hits low as I still can get a 15-20 man raid group together to wipe an invasion.I would like to also add alot of people dont realise that they added servers much after release.But to be honest this is not a thread to try to guess subs; because it would just be a guess.Its to say ya, if you try it out and you like it dont worry.There are many people that play this game.And if they work good on there content I can see it keep growing.
Comments
Source?
2.12m subs.
People probably just noticed the incrementing number on their account. Doesn't mean much in the same way the 1M Trion announced a while back doesn't mean much either. All those trial accounts probably raised the count to that number.
"Only" about 200 times that play the crappy SOE line up this website trumpets for some stupid reason. I am glad to see another successful non-SOE game while confused people here cry for a return to crappy EQ 1999 the rest of us know these new games are way better.
GO GO GO RIFT !!!
If you have any questions please ask. I have moved on to WoW from eq and no longer have any desire to play a dead game. Thank you. (posted by another selling his account in EQ1)
In the game's current state Trion shouldn't even dare to dream of that number.
I still have short cues on weekend nights (2 or 3 minutes) on Deepstrike. I don't think it is a low pop server, but it is also not the highest.
Where did they say 2 million though?
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
http://forums.riftgame.com/showthread.php?195157-Two-million-Trion-accounts!
It was an estimation of a loyal Rift fan. As with the 1-million-accounts thing made up by trion, it is just registered users, not actual subscribers.
Currently playing: EverQuest
Waiting for Pantheon: Rise of the Fallen
This is a real time server count for both U.S and EU. At 2:52 Eastern (not prime time), all servers are high/medium with a few full status.With EU time just starting prime time taking into account more people will log then log out within the next 1-2 hours .But guessing off my judgement rift is healthy at the moment.I cant tell fortunes so I cant say what it will look like in the next 6 months but I can certainly say it will be ahead of any MMORPG out right now except for WoW.I made this thread because I was tired of people saying its dieing/dead.Maybe im just feeding trolls but I wanted to make a straight forward thread letting people know that this game is (far far far) away from being dieing/dead.Off the top of my head im sure its the second most popular MMORPG thumping EVE.And probablly all SOE games put together etc etc. as far as P2P games go.You could take 3/4 the subs away at this moment and still have a healthy community compared to many other MMORPGS out.
65 American servers
52 EU servers
http://www.riftserverstatus.com/
This again I see... Medium can me something as low as around 300-400 players so it has no meaning. You count the number on Low and the number on High, Medium has no meaning at all.
Also that 2 million thing doesn't mean what you think it does either.
It could mean that Trion´s agressive marketing campaigns made 2/5 of WoWs NA-EU player base look for a new MMO. So if NCsoft and EA gonna do the same or more offensive marketing for TOR and GW2... ah, I love speculations
I guess your right in some ways.But that was posted at 2:30 if I remember its about 4:00 EU prime time now and half servers are high/full and the medium servers are probably nearing high if I had to guess.Or atleast most of them.American servers will be a bit higher with atleast 3/5 high/full.Prob higher then that but im giving you the benefit of the doubt due to all the advertising and trial accounts.But ya this game is healthy and thats what im trying to let people know.If you dont like it dont play it.If you read my OP I let your knew what I thought about (2 million thing) so please re read my post again.Althoguht I see you in every rift forum bashing away; which you can totally do but makes your posts look unrealiable.Maybe you can save yourself carpel tunnel and stop coming onto the rift forums
At this time frame AoC/WaR were really starting to get hit.Rift isnt as long as they keep pushing content (PvE and PvP). Looking at the 1.3 updates there def going in the right direction being able to xfer from servers that have ques to lower pop servers that could use a few more people.
Roflmao. You made my day :-)
Currently playing: EverQuest
Waiting for Pantheon: Rise of the Fallen
What's so funny? He's right. After this amount of time WAR was dead on its feet and people were abandoning it in droves, AoC also suffered because once players got out of the intial couple of zones everyone realised the game was empty and likewise it suffered. Rift isn't suffering yet from the bad press those two received at this time (AoC to its credit recovered of course).
If they do introduce server transfers the game will improve immensely.
The server transfers are meant for both players and guilds and they are free on top of that, while they have no restriction beyond a 7 days cooldown between each server transfer.
Considering other games that nickel and dime you for any out of game service, that's refreshing.
At this point both WAR and AOC had decent player bases, it wasn't until the 3 month accounts died out that they started to really lose players. So far Rift has more or less completely mirrored those two games from a population standpoint, strong release losing at least 50% of their player base within the first 2 months. Rift has also given out a lot more free time than either of those games did.
The 2 million thing is almost certainly just accounts made, so the 10 buddies I had who played beta and never bought the game are included as an example. The guy who made a forum account to check the game out and decided not to buy is included, the thousands of players who tried the free trial and decided not to buy the game are included. Basically that number has no real meaning either.
Rift has a little more of a PvE end game than those other games so I'd guess they keep a bit more than them for a population since PvE end game players have pretty low standards, they just want content to chew through no matter how mediocre it is. WAR tried to make the end game just PvP but botched it by having so many stability issues and AOC released with a severe lack of high end content. I think Rift will do a bit better than either of those titles but at this point it is pretty clear that it isn't going to be some smash hit, it is just another filler MMO waiting for something better.
Actually, around this time WAR was down to 37.5-40% of its player base.
Rift seems to be hovering around 60% of its initial numbers. If I had to speculate, I'd guesstimate their playerbase to be around 550,000 based upon the available information so far.
So I'd say it's somewhere inbetween: it didn't fail to draw in huge player numbers at its launch as some had thought/wished, neither did it experience a massive drop off as some people expected or wished (probably the same ppl who wanted it to fail at launch). Rift also seems to do better than AoC and WAR when it comes to player satisfaction and player population.
But it isn't showing the growth pattern of a WoW as some had thought or hoped.
Thus far Rift is more along the line of LotrO and Aion, maybe doing better than Aion in the west at this stage of its post-launch lifecycle, since around this time the grind in Aion was killing off player enthusiasm and subs in increasing numbers.
It shows to me that launching a polished product and a visibly committed dev team indeed does make a difference. I don't expect many embittered ex-Rift players that'll bash Trion and Rift for years like happened with AoC and FC or STO.
But it also shows that polish and quick acting dev team isn't enough for longterm big success. More is needed.
I'll make a guess and say that amount and variety of its level cap content is its biggest obstacle for huge succes longterm. Although the term huge success may be subjective: if they can maintain a player base of 300-600k subs for the rest of the year, then they're still doing very good and healthy as an MMORPG. I think that only EQ of the early MMO's ever surpassed the 300k subs mark.
I don't know where that 2 million is coming from or how solid it is, I checked the link but couldn't find any explanation of that number, so seems iffy to me. But if they do have 2 million forum accounts, then that means that they gained a million forum accounts in the couple of months after the launch, since around that time back then Trion mentioned 1 million or so accounts.
Still, I haven't seen any proof or sensible backing of that number, so taking that number with a grain of salt for the moment.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
In comparison with AoC, WAR or Aion, I think the players that left the game are more willing to come back, or are waiting for more content to be added to improve its replayability. This opinion is based on how crowded every server was during the River of Souls World Event; most servers had queues at the peak of the event.
The forums when AoC released and 1-2 months after were very negative. "Failcom" avatars, Bombay videos, people opened threads with Funcom´s market shares. There were even two freaks who put on "Failcom" t-shirts and visited Funcom at some games convention.
If you even have to waste your time speculating populations and defending it on forums, you have a population problem in your game. Same theorycraft on population has been done in every "big title" that failed to deliver, and Rift will be another in the long lines of WAR, AOC, Aion, ect.
Yeah. I guess because it's only regarding "failed" titles that people are speculating about population numbers and such, eh, not like for example, oh, you know, WoW or so?
Lol, I always find it funny how negative posters can be about the MMO genre and desperate to see all MMO's they dislike become failures. I mean, what the f**k are people even doing hanging around MMORPG sites if they don't even like the majority of MMORPG's?
Sounds to me much like people who only like 1 or 2 football or basketball clubs but who hate football and basketball in general.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Looking for a new game, believe it or not.
You could ask the very same thing of people who hate the majority of politicians, but hang around political sites--except that the current war between the largest mmos is not nearly as diverse as Dem vs Rep, it's more like pink vs light-red.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Good point, actually
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
The problem is that most of them will never find one that fits into their limited scope of a MMO.
The following statement is false
The previous statement is true
Ehh I started playing rift a couple weeks ago and have not into any population issues, so let people speculate all they want really. I do atleast 2-3 area wide events daily and theres atleast 20-30 people working on them together each time( low levels and high levels since either can help ), ques are decent when you have tanks queing up but that doesnt always happen as in any MMO, and the community is either helpful or silent, which is a nice change from pure garbage and trolling.
Honoestly if you interested in the game check it out, see if you like it, ignore the numbers, if your gonna get drawn in its gonna be because of the indepth class system( Getting to mess around with 8 diffrent classes per character adds alot of flexibility ), or because of the constant Dynamic Event system with public grouping that Rift has Dipped into ( Going from WARs/GW2's Ideas ), otherwise its just another well made, good looking RPG thats out on the market.
P.S Alot of people these days like to look at any mmoRPG that comes out these days and if its decently pretty, is well made, and has the same basic UI most RPGs have these days they call it a clone, but its purely because most people into MMOs these days didnt mess around with MMOs before WoW was around, so they have nothing better to base it on or compare it to, or just dont have enough perception to see that every MMO coming out takes the liked and common themes from every other MMO and uses it themselves.
Mess with the best, Die like the rest
you are funny. Go play WoW or Rift for better graphics