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So I'm a big fan of Wurm online, but for anyone who has played it for any period of time you know that the game has one developer and very little in the way of new content. I played a year ago and just started playing again and there has been essentially no major changes. It also has sucky combat. But the player driven environment, the way skills are done and the sandbox, you can do anything, environment is awesome.
I want to play a game that has:
I like EVE a lot and am currently subbed, but I want a fantasy character driven game to play as well. I've fooled around with the idea of playing Darkfall online, but it sounds like the developers are slow in getting new content out and fixing/expanding on options and it sounds like it is very hard to get into. I like how in EVE even a new player could stand a chance against a more veteran player. However, if someone can give me a compelling reason to try it I certainly will. Correct me if I'm wrong but DF doesn't have nearly the crafting/world shaping that Wurm has either.
Xsyon sounds like a great game too. Everything player made, buildings, PVP, etc.. Maybe not quite far enough along in development? At least it seems to get frequent patches and lots of love from devs, but its tough to try it out when it has no trial and costs $40. Plus I'm not sure about how they setup the tribes in relation to PVP (can't assault another tribe's fortress). I like the way EVE does empire space where a alliance can declare war on another and pay a fee depending on how long the war lasts and they can attack wherever. Definite safe zones are important though, especially for newbies. Also I don't believe there is magic? (though having rare modern stuff might seem magical enough for me)
I just heard about Dawntide and it really sounds similar to what I'm thinking of. It appears rather Beta-ish and it looks like you can only learn 8 skills at a atime. I prefer being able to dabble in everything even if each extra skill is slower to gain. However, if it is at least as good as Wurm, but has more active development and better combat then maybe I should try it out. But I'm not sure about those two points. Any thoughts?
Then there is Mortal Online. Don't know much about it though... How does it measure up? Is it actively developed?
I'm just not sure if there is something like this out there. A lot of stuff is looking good, but nothing is standing out as great or complete...
Idealy a combo of Xsyon, Wurm, Darkfall, Dawntide and EVE would be cool... :P (well something that takes the best parts... Most likely mostly impossible)
I just don't want to waste my time and money trying 10 more different MMOs when I've tried so many already.
Thanks for any responses.
Comments
Mortal Online has a 2 week free trial so you can see for yourself.
Active development
Player driven economy
Decent combat (complex but not too complex)
Skill based with lots of skills to learn
Sandbox, wide open world
Players can have a direct impact on the world, possibly terraforming
Much prefer a fantasy-esque style game (love Sci-Fi, but I got EVE for that end)
Most everything in game can be made by players
The best items are player made
Crafting is cool and makes a big difference
Doesn't unreasonably limit what skills I can learn
Don't care too much about graphics so long as they aren't sorely dated.
I'd say that what I have in green is present in MO. The devs are working on this all of the time. Players are the buyers and sellers of almost everything. Sure you make money by selling certain items to the NPCs but you have to have a source of money to be able to pay other players and sometimes you can bargain for a trade or something, it all depends on the player. Combat is great since you can do things like if the enemy has a shield you can switch from slashing to thrusting and if you have a weapon great for thrusting it is going to do more damage than maybe slashing would have anyway. The world is wide and on foot it probably takes you about 15-30 mins to walk from one of the popular cities to another.
Players really do have a direct impact on the world since the players really play based upon what guild of players controls the area. A bad group of players might have houses in one area that overlooks a common path to the city and you want to avoid being robbed or killed by them so you fear that path and find another way around. There are also lawless towns so you have to be careful around there too. There isn't any terraforming or anything like they talked about having something like if your guild worships a certain god or something they made up, if that god gets enough worship somehow then something may change like a river could be moved.
You start off with basic cloth, a sword, axe for chopping wood, and pickaxe for mining. Crafting is the only way you are going to get anything good. The crafter also has to know what they are doing. Things like what woods make for good handles, what bone would make for a good hilt, and what type of metal to use. There are many combinations but you have to find them first to see what works as good weapons and what that weapon is designed to do like is it for thrusting, slashing, cutting through metal armor, cutting through bone armor, shredding cloth armor, breaking shields, and so on.
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Now the things I didn't put in green. Not sure what you meant by skills based with lots of skills to learn but it is supposed to be based on player skill. How well you control your mouse movements and key presses, that kind of skill. To know when to block and attack and where to attack on the body. There are skills for your character but they don't really do anything special except teach you survival stuff for fighting or knowledge if you craft so you can do more.
The setting is kind of in the early days when there were castles and such. Players can make things like bridges to cross water and houses but I think some of the bridge spots are pre-determined and all the player has to do is have the nessecary skills for construction to build a bridge and then just bring lots of wood and get to work. Not sure what you mean by unreasonable because it does have a cap of something like 800 points to spend or something so you could learn all of the skills but how much of it you are going to learn is the real problem. You won't really have an effiecient fighter/crafter/tamer as you would with focusing first on taming and then survival stuff like running or swimming.
I think it's a good game to try espcially since it has a free trial but I would wait for the Dawn update but you could try it now and later if you don't mind signing up for the trial multiple times.
Active development -Chracter development yes but you can not effect the enviroment at all.
Player driven economy -Yes everything is made by players but the Econ is pretty lax right now I waited many times for 30 min for someone to log in that made anything I wanted to buy.
Decent combat (complex but not too complex) -I agree with that.
Skill based with lots of skills to learn - I also agree and it is not like DF you do have a cap
Sandbox, wide open world -I would call this a sandbox light game if you are used to wurm. Yes you can pvp and loot anyone but as far as changing the world or social or trade tools there are none.
Players can have a direct impact on the world, possibly terraforming !!!!There is no teraforming at all!!!!! And I do not know what you mean by having a direct impact. You can build a house or a keep but there are no trade, social or territory controls in the game or the ones like the terrirotry control do not work.
Much prefer a fantasy-esque style game (love Sci-Fi, but I got EVE for that end)
Most everything in game can be made by players
The best items are player made
Crafting is cool and makes a big difference Crafting is fun but what I noticed is everyone is wearing and using the same thing there really is no custimization, to me it looked like everyone went to Cookie Cutter Boutique to get armor and weapons.
Doesn't unreasonably limit what skills I can learn -You have a skill cap What I did was make a gatherer, crafter and a fighter with my 3 slots you can not have an all in one
Don't care too much about graphics so long as they aren't sorely dated.
Thanks for the replies. I'm gonna try out MO for now. But it really looks lik Xsyon or Dawntide are closer to what I'm looking for. However, they will be a ways out... Maybe I should try FE again...
I know your searching for an MMO, but I couldn't think of one that fits anywhere near your criteria. Though if you can't find anything you should definitely check out Terraria, it's SP, but it sounds like just what your looking for. It's very minecraft-esque, terraforming, crafting, all that jazz. Also if you have a few friends you wanna play with, you can host a small online server.
Oh, and btw, I wouldn't even bother with MO. I'm searching for a game like you, and MO is basically Darkfall but worse. Just my opinion though.
Yes I have a dream And its not some MLK dream for equality. I wanna own a decommissioned lighthouse And I wanna live at the top And nobody knows I live there. And theres a button that I can press, and launch that lighthouse into space.
I agree about the MO part. I downloaded it and setup a account, but the game is not user friendly and I got turned off by the 1000 skill limit, which if you look at some calculators that basically forces you into a very very small set of skills. I used a calculator and setup a guy that all he could do is make bows and cut trees... Boring! I want some diversity! I hate being confined to such a small area, might as well have classes at that point. I think it is Xsyon that allows you to train all skills, but each addition skill trained is trained a little slower until you get down to 5% of maximum training speed. Sure its slow but at least you can train it... I don't know what the best option would be. Darkfall makes it so that you need to train everything to be competetive, and I don't think you should be able to be a master of all, but being able to have a lot of options and not so artificially limited would be nice.
I just bought Terraria, I'm gonna play with my brother tonight. It looks great. I also bought Minecraft and since there is a ton of mods for it I'm sure I'll be busy with that for a while. I think at this point, that Xsyon will be the closest to what I want, but it seems that it has a lot of maturing to do.