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One thing that bothered me with wow cata is the feeling that blizzard is dumbing everything down to an insultingy easy level. Stance dancing with warriors is being phased out, mages(all specs) are a joke of spam 1 until bored, dks only need howling blast, and so on. It is really bothering me. I was checking out realms online as a f2p but rift is still alive and thriving so i decided that now might be a time to look at it again. I heard some things on a lot of forums about drastic nerfs to difficulty and nerfing to classes in terms of cc. So is it true? Are the nerfs and the cc nerf with pvp as bad as i heard or is this just outcry and being overly dramatic?
Thanks
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I play a pyro/chloro and it's always interesting and not 1 button mashing... its really interesting to off heal by doing dps
Rift is rift.. many people like it.. many don't especially on this forum.. it's a bit ironic that I am waiting for Archeage and am playing Rift, I certainly won't be playing it forever but if I just let go of preconceptions and play I'm having a good time.
Remember Old School Ultima Online
The T1 and T2 dungeon nerf was quite drastic. The casuals have been whining on the boards for months now that the dungeons are to hard for them. They have gotten their wish when trion made them silly easy now where one can thoughtlessy finish them.
I know many people that in the 2.5 months of gameplay were not able to finish many fo the T2's simply because they lacked skill and awareness. Now they can do them all easy. Very sad.
There has been a very loud negative reaction to this and I know a few players who have stopepd playing because of this. I would expect them to increase the difficulty of the dungeons soon. When a game loses hardcore to semi-hardcore players it means many mroe losses. Casuals will always come and gon and are easily replaceable. They are not game players and rarely stay long in any game. But when the hardcore start leaving they take the lemmings (the casuals) with them. Hardcore players while fewer in number run the guilds and do all the work. Once they leave guilds fall apart. Pissing this base off is the surest way to lose a much larger part of the playerbase.
It's true, and I hate to say it, but it's not the casuals it's just bad players. We have people who I would certainly consider casual in our guild (which has cleared the endgame content, raids at the very least in Rift are still fairly hard) who play around 6 hours a week and they can still complete the endgame content with us, so it's not a matter of the players time, it's just a few people who are unwilling to learn and do well, and don't want their limited playtime to result in no progress.
I think most gamers will take failure as a form of progression even if there was no actual progression of the character. You go in there and you wipe and wipe till you finally overcome whatever challenge and the more effort you put into it the more of an accomplishment it feels. Nowadays the mentality is if you can't do it the first time it must be too hard, and you wasted your time trying, and the developers better make content for me or else I'm quitting. I'm starting to get a bit nostaligic of the old days.
I hope Trion takes their time on Hammerknell. I'll be waiting till they do. I feel sorry for gamers who don't raid and want a challenge since they pretty much removed any skill needed to complete these dungeons. The HP nerf to trash and removal of trash was a positive change, but the overall nerf to damage and difficulty seemed to be unwanted by the majority of people I've talked to.
I would have rather they didnt nerf paladins into the ground and do other nerfs on the players but instead allowed some of the other classes to become better at what they did.
Then they wouldnt have had to nerf the monsters -- they could have just boosted the players somewhat to a better version of a similar result.
I know I was happy playing the game even through the first round of paladin nerfs in the release but when they not only more than halved again TTT etc but also put a timer on it, they removed a way of play.
I like having a maximum amount of choice rather than being pidgeonholed.
That they are making things "easier" is definitely a symptom of overnerfing players.
I disagree with you there. They buffed gear in general (another reason 1.2 made things so much easier). They signficantly buffed a lot of classes and overall I think more classes got buffed than nerfed. Look at mages after the mage overhaul and now Stormcallers are pulling almost 500dps more than other classes in raids on single target (let's not even talk how big the disparity is on AoE) as an AoE oriented ranged soul. Rogues got a huge buff to a majority of their souls which overall gave them a substainial DPS increase. Nerfs have been few and far between. There are still a lot of underpowered and underperforming souls in various trees (Marksman and Pyromancer from a PvE DPS perspective, Cabalist, Necromancer, Warlock, Justicar, etc.) and souls that are a bit overpowered (Stormcaller and Riftstalker come to mind), but overall the balance changes have been pretty good.
I still think the symptom is just players whining the content is too hard. It's not because souls were nerfed (few were, and most of them seriously needed to be nerfed), but the everything needs to be doable by the lowest common denominator mentality. I really hate that term and never really believed it before, but I'm getting to the point where I see it happening more and more (in WoW, Rift, and just about any similar MMO) and I just can't deny it anymore.
The end game is pretty damn easy, especially for anyone who has done a dungeon any time in their mmo history. At this stage, I think LOTRO's dungeons are harder, which isnt saying much. My Rogue is currently nearly full T2, and my Cleric is full T1 with minimal effort.
I can go into T1's on my Cleric with a completely untested healing build that I put together 5 minutes before the run, and heal the entire place without anyone dying.
Rift is a good ame, theres just a lot of inexperiences that show through from a new company. Hopefully they can add some challenging content to it before it gets to late.
My Guild Wars 2 Vids
T2 is still challenging, but T1 is supposed to be sort of introduction to expert difficulity. I think it's now correctly tuned rather than requiring 3 healers to make it through, now you just need to be sensible rather than just lucky to make through a dungeon.
I am not trying to be insulting or flaming or anything like that but I was reading the posts and it sounded like math students comparing test scores. Nerf or buff, T1 and T2 and who else was at fault and so on. Did I miss something here? What about content and gameplay? What about any game is good if the only drive to play is going up as fast as possible to max and then comparing numbers? Do you folks really like the game itself? The environment, progression, content etc? This is an honest question I ask from just reading the posts. I played in Beta but found it little different from WOW and saw no reason to switch. Wouldn't mind hearing from someone who plays regular game tho, see what I missed. From this thread it seems like not much.
There are people blowing numbers out of their arse like its the second coming of christ ... and expect everyone in the universe to think that this is what the game is about ...
On the other side of the spectrum are the people actually playing the game and enjoying the crap out of it. They are the majority, and sure as hell not posting here.