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The 3rd CBT day two Videos

RomtimRomtim Member Posts: 175

I am sorry that i will just give a link, because it is impossible to list and update them on each website i post this in.

The link i am giving you is a gallery of many day 2 archeage videos, and is updated as soon as i find new videos.

Check them here!

image

Comments

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    I don't know how many days the 3rd CBT will last, but keep up the good work image

     

    I like having all the links and footage easily to be found on 1 page.

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  • VahraneVahrane Member UncommonPosts: 376

          The PvE looks ALOT like Vanguards! This isn't necessarily a bad thing but still doesn't grab me like more innovative combat mechanics may.

  • SovrathSovrath Member LegendaryPosts: 32,952

    Originally posted by Vahrane

          The PvE looks ALOT like Vanguards! This isn't necessarily a bad thing but still doesn't grab me like more innovative combat mechanics may.

    could you be a bit more specific as to what "more innovative combat mecanics" entail?

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  • VahraneVahrane Member UncommonPosts: 376

          @ Sovrath - Manual shiled blocking/rolling to avoid attacks would be nice for one like in DDO. Parrying with a 2H weapon would also be cool to see if you aren't using a shield! It didn't look like weight of armor hindered movement whatsoever either (like in most games). It would be a nice change of pace if say wearing leather armor provided more mobility so you could manuver around a plate user rather that just have a button pushing frenzy! The differing advantages and disadvantages of armor alone would provide a more stylistic approach to playing your character than in most all games I've played of late.

    Can I has cookie now?

  • chiksochikso Member Posts: 150

    Please just look at this and tell me it's not worthy of attention. They used different animations for the mounts for climbing steepy roads, exactly how one would expect it to do in real life. They put so much attention in small details it's beyond reality. Granted, it's not AC or RDR but for an MMO it's quite amazing I must say.

  • KrayfishKrayfish Member UncommonPosts: 147

    I never really pay much attention to archeage usually but those videos are making me look twice at this game, really does look fantastic. The combat looks a bit irratic and I'm not a big fan of the tiger people or whatever the hell those are, but apart from that I can't say I won't be giving this a try if/when it ever gets here.

    image

  • VahraneVahrane Member UncommonPosts: 376

    Originally posted by chikso

    Please just look at this and tell me it's not worthy of attention. They used different animations for the mounts for climbing steepy roads, exactly how one would expect it to do in real life. They put so much attention in small details it's beyond reality. Granted, it's not AC or RDR but for an MMO it's quite amazing I must say.

         Looked like the horse was hopping up one of the hills sorta ><... Besides, personally, I'm not a huge nit picker when it comse to graphics and animations like so many seem to be. My prime concern is for the game play and the rest is just icing mainly. 

  • SovrathSovrath Member LegendaryPosts: 32,952

    Originally posted by Vahrane

          @ Sovrath - Manual shiled blocking/rolling to avoid attacks would be nice for one like in DDO. Parrying with a 2H weapon would also be cool to see if you aren't using a shield! It didn't look like weight of armor hindered movement whatsoever either (like in most games). It would be a nice change of pace if say wearing leather armor provided more mobility so you could manuver around a plate user rather that just have a button pushing frenzy! The differing advantages and disadvantages of armor alone would provide a more stylistic approach to playing your character than in most all games I've played of late.

    Can I has cookie now?

    You can have the cookie only because I like all those things.

    However, it hardly is innovative as DDO has it and I believe Darkfall even has it. So i guess what I'm saying is that it's not new and if you think about it DDO did it years ago.

    Still, it is what I would personally prefer in these games. Having said that, I wonder if it really is possible. Darkfall seems to be a bit laggy when it comes to blocking and parying and DDO might only be able to do it well because it puts 1 to 6 people in an instance.

    I'll be curious to see how Tera is able to accomplish it. Though I think they added some sort of "soft targeting" system so that it might not be considered an fps style targeting/combat. Doesn't Mortal Online also try this?

    Though again, as a point of note, all the things you list go into my "if I could make an mmo this is what I would make" bucket.

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  • VahraneVahrane Member UncommonPosts: 376

    Originally posted by Sovrath

    Originally posted by Vahrane

          @ Sovrath - Manual shiled blocking/rolling to avoid attacks would be nice for one like in DDO. Parrying with a 2H weapon would also be cool to see if you aren't using a shield! It didn't look like weight of armor hindered movement whatsoever either (like in most games). It would be a nice change of pace if say wearing leather armor provided more mobility so you could manuver around a plate user rather that just have a button pushing frenzy! The differing advantages and disadvantages of armor alone would provide a more stylistic approach to playing your character than in most all games I've played of late.

    Can I has cookie now?

    You can have the cookie only because I like all those things.

    However, it hardly is innovative as DDO has it and I believe Darkfall even has it. So i guess what I'm saying is that it's not new and if you think about it DDO did it years ago.

    Still, it is what I would personally prefer in these games. Having said that, I wonder if it really is possible. Darkfall seems to be a bit laggy when it comes to blocking and parying and DDO might only be able to do it well because it puts 1 to 6 people in an instance.

    I'll be curious to see how Tera is able to accomplish it.

    Though again, as a point of note, all the things you list go into my "if I could make an mmo this is what I would make" bucket.

          The manual blocking would fall under "more innovative" not totally ground breaking. You can only name two mmo's with it as a functioning feature! Darkfall's manual blocking is hardly functional in the heat of combat as the animation takes too long to move your shield into position to intercept the blow. It is nice when used against arrows though until someone decides to use a disabling shot! This caused a huge fuss when added into Darkfall as it further reduced the usefulness of a shield =(.

         What of the differences in armor types? That hasn't been put in any game I know of thus far. It would, in my mind, add that little extra something to combat to make it more immersive. I'm sure balancing would be tough and eventually most players would go for a mix of armor types using the least hindering pieces of heavy armor mixed with lighter over all garb.

  • SovrathSovrath Member LegendaryPosts: 32,952

    Originally posted by Vahrane

    Originally posted by Sovrath


    Originally posted by Vahrane

          @ Sovrath - Manual shiled blocking/rolling to avoid attacks would be nice for one like in DDO. Parrying with a 2H weapon would also be cool to see if you aren't using a shield! It didn't look like weight of armor hindered movement whatsoever either (like in most games). It would be a nice change of pace if say wearing leather armor provided more mobility so you could manuver around a plate user rather that just have a button pushing frenzy! The differing advantages and disadvantages of armor alone would provide a more stylistic approach to playing your character than in most all games I've played of late.

    Can I has cookie now?

    You can have the cookie only because I like all those things.

    However, it hardly is innovative as DDO has it and I believe Darkfall even has it. So i guess what I'm saying is that it's not new and if you think about it DDO did it years ago.

    Still, it is what I would personally prefer in these games. Having said that, I wonder if it really is possible. Darkfall seems to be a bit laggy when it comes to blocking and parying and DDO might only be able to do it well because it puts 1 to 6 people in an instance.

    I'll be curious to see how Tera is able to accomplish it.

    Though again, as a point of note, all the things you list go into my "if I could make an mmo this is what I would make" bucket.

          The manual blocking would fall under "more innovative" not totally ground breaking. You can only name two mmo's with it as a functioning feature! Darkfall's manual blocking is hardly functional in the heat of combat as the animation takes too long to move your shield into position to intercept the blow. It is nice when used against arrows though until someone decides to use a disabling shot! This caused a huge fuss when added into Darkfall as it further reduced the usefulness of a shield =(.

         What of the differences in armor types? That hasn't been put in any game I know of thus far. It would, in my mind, add that little extra something to combat to make it more immersive. I'm sure balancing would be tough and eventually most players would go for a mix of armor types using the least hindering pieces of heavy armor mixed with lighter over all garb.

    I agree it doesn't work in Darkfall (can't speak for Mortal Online as I had huge problems getting that installed) but I propose that it doesn't work because there are difficulties implementing it.

    Like I said, DDO seems to do it well because it places a small amount of people on a limited map. Now, I'm not a developer so I can't speak to any knowledge about how one implements these sorts of things. But it does seem like a huge open world where you have many people connecting causes issues with this type of combat.

    I would love to see different types of armor affect comat differently. Including speed. I'd also like to see actual strength or dexterity figure into it. for instance if your character is not strong enough they can't wield huge weapons effectively.

    One reason that these games dont' go for this type of "skill" combat is because they try to even things out. Not eeryone is going to be able to block/parrty/move effectively because they just don't have this physical coordination. you'd be surprised how many people dont' ahve this type of coordination.

    Heck I have two friends who find it difficult to run in any direction in these games.

    making it so that players need coordination does limit your playerbase a bit. Which of course is fine but if they want to recoup their money they need to think about who is going to be playing there games. I think that's why the whole tab targetting/auto-attack feature is used so much. In any case that's just a hunch.

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    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • VahraneVahrane Member UncommonPosts: 376

    Originally posted by Sovrath

    I agree it doesn't work in Darkfall (can't speak for Mortal Online as I had huge problems getting that installed) but I propose that it doesn't work because there are difficulties implementing it.

    Like I said, DDO seems to do it well because it places a small amount of people on a limited map. Now, I'm not a developer so I can't speak to any knowledge about how one implements these sorts of things. But it does seem like a huge open world where you have many people connecting causes issues with this type of combat.

    I would love to see different types of armor affect comat differently. Including speed. I'd also like to see actual strength or dexterity figure into it. for instance if your character is not strong enough they can't wield huge weapons effectively.

    One reason that these games dont' go for this type of "skill" combat is because they try to even things out. Not eeryone is going to be able to block/parrty/move effectively because they just don't have this physical coordination. you'd be surprised how many people dont' ahve this type of coordination.

    Heck I have two friends who find it difficult to run in any direction in these games.

    making it so that players need coordination does limit your playerbase a bit. Which of course is fine but if they want to recoup their money they need to think about who is going to be playing there games. I think that's why the whole tab targetting/auto-attack feature is used so much. In any case that's just a hunch.

          Maybe eventually designers will stop catering to the lowest common denominator and make games for gamers again but this is probably more ludicrous than hoping that someone could get manual blocking implemented, or rather it's two sides of the same coin like you'd mentioned. In that someone would have to be designing a game for hardcore players willing to put the time in to learn the combat (which seems like it won't ever happen) to allow for the in depth combat mechanics.

  • monarc333monarc333 Member UncommonPosts: 622

    I've been following this game for awhile, so these videos have me smiling ear to ear.  Very impressed with the fluid combat, nice npc models; the enviroments look alive and welcoming. Saw one video where the player gets owned by an overland raid boss, but before he does, he notices a huge zepplin flying in the sky.  Looked amazing.  Wish we would have seen a different character race, but w/e. Also, anyone know if there are those eastern so called "cute" races? Definate turn off.

    P.S. climbing up ladders in cities for a whole new perspective is genius. 

     

    -M

  • Deron_BarakDeron_Barak Member Posts: 1,136

    Since it's going to be tab targeting I would at least like something Aion-ish.  Have skills reset auto attack and mix in some reactive/proc abilities.  I agree that standing there clicking a static rotation is not very fun combat.

    I would love reatime block/dodge/parry included in combat.  I thought one of the first CBT3 videos showed the character barrel-rolling to the side of the mob.  This could just be an animation but it gave me some hope. 

    Just not worth my time anymore.

  • NethermancerNethermancer Member Posts: 520

    at least the human men look like men instead of tween boy girls that the korenas likeso much for some reason.........bah i just dont know about this game still so many korean inspired things that i hate about this game......dont know if i can handle playing it......i mean look at the elven men ffs.

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  • k11keeperk11keeper Member UncommonPosts: 1,048

    My hatred for quest hubs aside. I am very pleased with the look and feel that game is showing. It looks like I could spend days upon days just walking around and exlporing the different environments, which I absolutly love. Little things like changes in animation while climbing steep hills is also a breath of fresh air. So it seems to me that they are delivering on a lot of their promises.

    My only concerns right now are the quest hubs syndrome that infects the genre and I can't really figure out how I feel about the combat. It looks very typical of todays MMOs.... which can be good or bad depending on a lot of things. For me combat doesn't have to stray from the norm with lots of extra mechanics like dodging, diving, blocking, or targeting that can get out of control and become a chore more then fun. When it comes down to it, it more so depends on the difficulty of the mobs and the AI. The actual combat actions can be very simple but if it has to take strategy and skills to kill things, that's what really matters to me.

  • Deron_BarakDeron_Barak Member Posts: 1,136

    Originally posted by Nethermancer

    at least the human men look like men instead of tween boy girls that the korenas likeso much for some reason.........bah i just dont know about this game still so many korean inspired things that i hate about this game......dont know if i can handle playing it......i mean look at the elven men ffs.

     Yeah but elven males are already the fantasy version of RuPaul in most situations.

    Just not worth my time anymore.

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