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So I gave Dragon Age II a shot, played it about 45 minutes. I was complled by the story so going to check out Dragon Age I. I think I'm starting to see why I see this phrase a lot "It's a BioWare game". My background in RPG is FFX on and Xenosaga. Never really played PC RPG before but just now. Overall DAII feels awsome but I was expecting couple interface things, like auto target and auto loot all. Combat visual/sounds is awsome.
I feel that TOR's in good hands after checking DAII out. But I hope they don't look over the little things you know. For many of the players I think the little things can make it or break it. In DAII I certainly would like autotarget, but I can't say anything about TOR, I haven't played it.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
Comments
I have to say that I liked dragon age II as well but only when taken on its own merits. and I didnt' like the combat in any case.
Though the story started off a bit awkward for my tastes, once I understood what they were trying to do it made a bit more sense.
I think some people were expecting the "hero of the story saving the world" and that really wasn't what this was about. It was about a smaller hero reluctantly being thrown into situations that he was forced to deal with. There were a few things that could have been handeld better, such as the interaction with his sister if she was available later in the game or even whether or not a player could affect the outcome with the mother. Still, "why" does a player always have to be able to affect every outcome? maybe certain outcomes happen and because of htem they then make the player choose different paths to take.
Still hated the combat though.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Don't worry my young Padawan this game is to big to fail.
http://en.wikipedia.org/wiki/Too_big_to_fail Biowear will get a Government bailout .
According to this theory, certain financial institutions are so large and so interconnected that their failure will be disastrous to an (Gaming) economy. lol
I hope not for MMOs industry's sake.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
Lol
didnt care to much for Dragon Age, Mass Effect, Bauldur's Gate 2 and ToR, Awsome though.
Try playing some of their more dated games, Baulder's Gate series and Neverwinter Nights (the first one, not the second one as they weren't involved in that). I think that was their better RP poweress.
The term it's a Bioware game to me means a few things.
First off as you saw great stories.
Second Polish (very few bugs)
Great character development (kinda linked to great stories as i feel any great story needs great character development)
Great looking worlds
Generall very well done game.
These are the things i expect when i pick up a Bioware game...I've yet to be disappointed, and until i do i won't stop following them.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
I'm not big PC RPG fan. But recently I built my computer GTX 480, so I'm really digging the graphics. I don't think I want to play dated games. I'm just trying to point out/hope that they take care of the little things.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
I disagree with NWN1. Great game for a community yeah, but as a single player experience not really that great. What was so great about NWN1 were the tools they provided you. With those tools the community created a lot of good content. The single player campaign, however, wasn't really that spectacular. I'm not saying it was bad, just not really up to the standard of Bioware's other single player games.
It would also be hard for many players to go back and play the baldurs gate series. Great games for their day, but the dated graphics and isometric view would be, as I said, hard to take for many players today. If that sort of thing doesn't bother you, then yeah they are great games to go back and play.
Ditto.
I have completed all acheivements for 15 Xbox 360 games.....4 of those are BW games(Me 1/2 & DA 1/2)
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
In before - "Just because it's Bioware doesn't mean it's not going to fail."
Personaly, after playing through KOTOR, ME 1 and 2, the DA games, original NW... trying to play another RPGs like FFXIII was just horrible. No one has yet matched what Bioware has proven they've been able to do with a RPG.
After playing WoW, it's hard to play any other MMO just because of how well everything is done in WoW.
Sure, WoW has it's problems, and I can't say I support the direction WoW went with Wrath/Cata, but no matter how many MMOs I play (and I've tried all of them) I still can't stop coming back to WoW and enjoying the hell out of it, even if only for a few weeks at a time.
Point is - Do I think Bioware is going to do the same with TOR? They said it themselves, after playing TOR, you just can't go back to other MMOs.. it's just not the same.
I am inclined to believe them.
I just hope they fully understand how high our expectations are going to be for this game.
I couldn't agree with you more. WOW has always been the primary MMO that I've gone crawling back to when I've had an itch to play MMOs again, usually only playing for 2-3 months at a time before being burnt out again. HOPEFULLY SWTOR will bring the magic back to MMOs that makes it feel like something fresh, instead of suffering the same fate of most MMOs over the past 5 or 6 years that majority of people seem to get tired of only a couple months after launch and never look back at it again. Even if SWTOR doesn't have that longetivity that makes you want to play for years on end, hopefully this will be the new game that will make us want to come back when we're all craving an MMO to play, instead of falling back to WOW.
I wouldn't say my expectations of the game are all that high at all. In fact I would say that I personally require just one thing, a KOTOR like experience. See I would have played this whether it was an MMO or not, so the MMO element for me is just cake. As for longevity, I played KOTOR many times and it has only one story and three classes (not counting the starting classes). I don't know for sure I'll be playing TOR consistently for a long period of time, I hope so, but I think I can feel fairly certain it's a game I'll return to over and over again with many alts. I'm by nature an altaholic anyway and I think TOR is an altaholics dream.
Definitely this.
I've played Dragon Age: Origins too many times to count, the replayability for me was getting to experience what the story was like for each Origin.
It seems like this has been taken even further with TOR, with each class getting their own story (though they're all tied together). I'm definitely going to be having an alt for each class!
I have to say that the individualized story arcs is something I am looking forward to in a MMORPG. If nothing else it adds replayability above and beyond different class mechanics. I am a big fan of variety when it comes to leveling or the story where you can go back and explore the whole " I wonder what would have happened if I had said this instead" aspect which has been completely absent from MMOs to date other than faction requirements, and those have been few and far between.
I am not a big fan of alts, at least not until there has been some change to class mechanics or the quests, but I think this game might change that for me since it is more of a story and hopefully not just a grind fest to max level which has become the norm.
As an example I think Rift would be/have done so much better if their leveling wasn't practically the same post 20 for BOTH factions and all classes. Instead of rolling an alt to play up while they work on endgame content etc... people just threw in the towel because the replayability wasn't there and the idea of playing up a second character through the grind so close to the first through the same zones, same quests....
Next to fun game mechanics that get you interested in the first 5-10 minutes, it's the replayability that I think is the most important aspect of an MMO because honestly most people who play an MMO don't stick to just one character ALL the time, and it has been lacking in recent titles. Funny thing is that it's what will keep your subscription numbers up more so than having robust end game with lots of raids or mass PvP areas IMO (Of course those help as things to do for people, but the vast majority of subscribers aren't "hardcore". A fact which WoW takes great advantage of and people seem to often forget).
Completely opposite.
After DA2 phrase "its a BioWare game" has a negative ring to it in my ears. DA1 was great although kind of bland story, DA2 was terrible and is even worse than terrible when compared to a game like The Witcher 2.
BW is past it's prime time.
we must be playing diff games then. NW, DA1 DA2 etc had plenty of bugs, polish is a domain of blizzard while story [in the past imo] was domain of BioWare. They were never strong when it came to polish or bugfree games
I was about to say the same.
The "it's a bioware game, so it can only be great" sort of claim has much less credence to me since DA2 happened.
no idea how anyone can even remotely claim witcher 2 was better than da 2 ^^
witcher 2 only needed a pig at the beginning of the game whiping everyone who tries to start it, then it could be "gothic 3 - part 2"
"I'll never grow up, never grow up, never grow up! Not me!"
It doesn't take much to make better game than Dragon Age 2 which was awful. Just look at user scores on metacritic or read forums official and unofficial to see how negatively taken was DA2.
So yeah, thanks to DA2 BW in my eyes went from "awesome" to "meh, nothing special"company
Quite, DA2 was horrible and suffered immensely from rushing. Just about the only thing that didn't have significant problems in the whole game was the voice acting. Story, combat, environments, etc were all crap. Heck, the game used recycled maps all the time -- every cave, house, alley, etc was a place that had been used before for another reason or would be used again. Horrible!
The Witcher 2 I hear is a much better game. Certainly it has gotten a much, much better reaction from both the market and the community.
Yes BW make good games I cant disagree, but most of them miss a real depth, this I find one of the few setbacks, but important one, at least for me.
User scores at Metacritic mean very little. Perhaps you get a fair few, if you remove any score below 3 and any score above 8 for this title, but still I would focus more on the critic score.
I agree that DA2 was the poorest Bioware game I have played. It felt rushed. However, it did have a lot of redeeming qualities as well, but those come down to a personal taste, I suppose. I also share the worry that Bioware has been forced to give-in to EA's money-first policy and has been forced to produced type of subpar titles that they would never have released under the original company.
Eventually the Bioware brand will removed completely. In fact, I doubt it will be long before we see a selling point like, "from x, y and z developers of Bioware". And at that point we can safely say that yet another great RPG maker joins the increasingly cramped graveyard of RPG greats.
EA will no doubt milk it as long as they can. Perhaps they purchase CDProject next.
"The person who experiences greatness must have a feeling for the myth he is in."
Critics are so heavily influenced by big companies due to ad revenue and game access that they can't be trusted. It unduly weights their reviews and makes critic reviews worthless.
I agree a random user review is probably not helpful. However, I maintain the average of all user reviews does provide a helpful score. It gives an excellent indication of the player reaction to a game (and I know a NO game where this is not the case when there are several hundred reviews). Sure, an individual user tends to give an extreme review, but each little bit does reflect satisfaction or disatisfaction and when you look at them all together that provides helpful information.
User review averages are high for good games and low for bad games. You simply cannot say the same about critic reviews.
Like the other people have been saying Bioware is great, but the term "Its a Bioware game" is kinda of a bag full of tricks. BioWare does pretty good graphics, decent storylines, great voice acting( this is one of there big things, though the majority of people I know play with game sound off, me included ), great interaction and after effect, and decent character classes, also one of the few to stick to groups of multiple characters in their single player RPGs.
On the otherhand Bioware has always been behind on combat style, rich ingame action( Not just the story stuff you watch ), character freedom, and yes I will say character choice, they leave there classes pretty cookie cutter so you really dont have any specs or choices to go with to be really effective, each getting worse with each passing game they release. But to be completly honoest their biggest hurdle is gonna be PvP, they havent done it before, and it required rediculous balancing, especially since a large portion of MMO gamers in the past 5 years or so have become obbsessed with PvP and think it HAS to be in and good for an MMO to make it these days.
Mess with the best, Die like the rest
User scores mean absolutely nothing. DA2 got perfect scores all over the place, while Witcher 2 got some high and low scores. That alone doesn't mean anything, clearly, since a lot of people like Witcher 2 while all I see is bitching about DA2.
I happened to like DA2, but I recognise the areas it went wrong. I don't actually mind the reuse of maps, because I never notice the environment anyway. I'm fine with it so long as it doesn't get in my way or obscure my view. I'm easy to please. But I still understand from a design standpoint for such a hyped game, they should have tried harder. Despite that, it was not a bad game. Past games may have been better, but something that was 'better' doesn't automatically make everything else 'bad'.
I agree with Wojtekpl though, Bioware's been known for their stories, but every one of their games are plagued by bugs. Most eventually got patched, but DA: O, as good a game as it was, was so plagued with bugs that eventually players banned together and fixed them rather than wait on Bioware's slow patching. They did a better job of it than Bioware, too >_>
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