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Why doesn't CCP actively pursue botters?

TealaTeala Member RarePosts: 7,627

Why have they not been more active in pursuing botters, especially the botters that mine?   These guys are everywhere and it doesn't matter if we report them or not, because they do nothing about them.   These botters can stay in game almost 24/7 mining ores and it is killing the economy.    Are there any other players that are concerned about this?

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Comments

  • GdemamiGdemami Member EpicPosts: 12,342

    Any data to back up this?

  • TealaTeala Member RarePosts: 7,627

    Maybe the thread that has been ongoing since 2010, on the main forum of EVE is an indication that it is still a problem.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Teala
    Maybe the thread that has been ongoing since 2010, on the main forum of EVE is an indication that it is still a problem.

    I do not find whiners and back up lacking babbling to be as much of a problem...

    Still no data though, huh?

  • DraronDraron Member Posts: 993

    For one, it's kind of hard to tell a bot who's mining from someone who's alt tabbed from the game or afk, since mining pretty much requires no skill.

    They did say at Fanfest this year that they plan on bringing a few changes to mining that will make them easier to detect.

  • WicoaWicoa Member UncommonPosts: 1,637

    Teala this was a problem when I played too they are everywhere corps actively invite them as well into their space and allow them to mine and they get something out of it either some ore or some isk from the goods.

    The only way to deal with them is to kill them. In safe space thats not so easy.

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Since this year's fanfest, CCP seem to be a lot more active about persuing botters. Empire mining bots seem to be hit particularly hard, you'll no doubt be glad to know.

    Give me liberty or give me lasers

  • SaarosenSaarosen Member Posts: 18


    Originally posted by Draron
    For one, it's kind of hard to tell a bot who's mining from someone who's alt tabbed from the game or afk, since mining pretty much requires no skill.
    They did say at Fanfest this year that they plan on bringing a few changes to mining that will make them easier to detect.

    Well, I'd think that one solution would solve it, but there would be much hatred toward the idea; Macro-Blocked 30 second timers on mining. For every 30 seconds you mine, you must mouse-click a targeting icon that repositions itself randomly around your ship. Sadly, there would be no AFK mining or alt-tabbing during this activity, since you would have to actively click the icon to continue. And keyboard shortcuts would be blocked, so you would have to mouse-click each time you reach the time limit.

    Yes, it's a harsher system. But botting would be extremely difficult, if not impossible.

    image

  • NicoliNicoli Member Posts: 1,312

    CCPs method has been to try to make it unattractive to do it, problem is that CCP can spend 20k man-hours on a way to stop it and it will more and likely be useless 10hours after launch. This routinely happens with punkbuster, they update the service only to have the upgrade be obsolete in less than a week. So CCP tries to make it less appealing, however some activities like mining need a radical overhaul to do that, since most humans look like bots when mining.

  • SuprGamerXSuprGamerX Member Posts: 531

     CCP doesn't bother much with botters , because they know the players will take care of them .   >:P

    *fits smartbombs on his raven*  Lalala ....   >:P

       Might lose a ship in the process , but as the saying goes : " Take one for the boys."   >:P

  • AstralglideAstralglide Member UncommonPosts: 686

    Botting is a problem in almost all games- especially successful ones.  I'm pretty new to the game still,  but I'm almost positive that a lot of the miners that are in the high-sec systems on a seemingly constant basis are bots. The upside is that they cannot safely do that in a null sec, low-sec, or wormhole because they will lose their ships and all of their loot. Getting rid of bots in an open pvp game needs to be a player initiated thing. If they hurt the starting economy (all of the stuff that's readily accesible to new players) then that drives down the prices of mats, but makes getting them that much easier on the market. 

     

    As for anybod who wants "hard-data"- that's a little hard to come by. If hard data was easily availble, game companies would be able to wipe out the problem with relative ease. 

    A witty saying proves nothing.
    -Voltaire

  • TealaTeala Member RarePosts: 7,627

    I have numerous solutions that would fix the botting issue.  You do not have to be a rocket scientist to figure out how to put a stop to it and it really is quite simple.   If I can figure out how to do it.  Surely the people behind the game can as well.   

  • wfSegwfSeg Member Posts: 96

    => Pursue <=

     

    OT: The players will gank em.

    "I am the harbinger of hope. I am the sword of the righteous. And to all who hear my words, I say this: What you give to this Empire, I shall give back unto you."
    -Empress Jamyl Sarum I

  • DraronDraron Member Posts: 993

    Originally posted by Teala

    I have numerous solutions that would fix the botting issue.  You do not have to be a rocket scientist to figure out how to put a stop to it and it really is quite simple.   If I can figure out how to do it.  Surely the people behind the game can as well.   

     Please, share how you can tell if one is a bot mining or someone who is alt tabbed from the game?

  • NicoliNicoli Member Posts: 1,312

    Originally posted by Draron

    Originally posted by Teala

    I have numerous solutions that would fix the botting issue.  You do not have to be a rocket scientist to figure out how to put a stop to it and it really is quite simple.   If I can figure out how to do it.  Surely the people behind the game can as well.   

     Please, share how you can tell if one is a bot mining or someone who is alt tabbed from the game?

    That is also not so goddamn annoying that nobody in thier right mind would want to mine just to avoid it.

  • Ph33rlesPh33rles Member Posts: 12

    I honestly would love to hear your ideas on how to get rid of botters while also not making mining so ridiculously bad that nobody does it and the economy collapses anyways.

    Honestly, mining is already so incredibly dull and input-less that adding a hoop to jump through would make it all together not worth the effort, and then either prices rise to the point that the economy collapses because nobody can afford anything, or botters figure out a way around your system and then they are the only ones mining.

  • CastillleCastillle Member UncommonPosts: 2,679

    If you havent tried bot programs, it has a bunch of random actions in it.  As in...It doesnt do the same exact thing over and over and it randomly waits 0-5 seconds before starting the next part or actually doing stuff in game to circumvent the bot detection of CCP.

     

    Now..Why dont YOU report botters you see?  but then again how will you know if its a bot and not an alt tabbed person half afk mining? o.o 

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  • TealaTeala Member RarePosts: 7,627

    Simple fix...

    Have a captcha set of numbers and letters appear in boxes.   Anywhere from 5 to 10 randomly generated.   They would appear in boxes that require you to mouse over them to see what letter or number is in the box.   You must then input the number or appropriate letter in a matching box.    These captcha type checks would not appear at a given time - say every 30 minutes or every 10 minutes, but would also be random.   It might be an hour in between when they check would come up.   It might be 10 minutes the first time, then 30 minutes another, than 15 minutes later and then an hour.  If a player doesn't respond in a given amount of time it kicks you from the game.   It would be for miners only.   It would never appear if you are engaged in fighting NPC rats who are attacking your vessel or vessels.    It would only randomly appear while just mining.

    The captcha boxes would never appear in the same place on the screen.  It would also be randomly placed.   If I need to do a sample image of what I am talkig about to better explain it - I can do that.

    As I said, it's not rocket science. it's just a simple program that can be written and implemented by a half-way decent coder and put into the game.

    Fixed.  Problem solved.

  • JAFAJAFA Member UncommonPosts: 34

    The easiest way to screw over 'bot-miners is to make the capability an official part of the game & give it to everyone.

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Originally posted by Teala

    Simple fix...

    Have a captcha set of numbers and letters appear in boxes.   Anywhere from 5 to 10 randomly generated.   They would appear in boxes that require you to mouse over them to see what letter or number is in the box.   You must then input the number or appropriate letter in a matching box.    These captcha type checks would not appear at a given time - say every 30 minutes or every 10 minutes, but would also be random.   It might be an hour in between when they check would come up.   It might be 10 minutes the first time, then 30 minutes another, than 15 minutes later and then an hour.  If a player doesn't respond in a given amount of time it kicks you from the game.   It would be for miners only.   It would never appear if you are engaged in fighting NPC rats who are attacking your vessel or vessels.    It would only randomly appear while just mining.

    The captcha boxes would never appear in the same place on the screen.  It would also be randomly placed.   If I need to do a sample image of what I am talkig about to better explain it - I can do that.

    As I said, it's not rocket science.  It just a simple program that can be written and implemented by a half-way decent coder and put into the game.

    Fixed.  Problem solved.

     

     

    Only in the sense that Captchas are a solved problem and would hugely annoy real players whilst failing to prevent bots. A modal captcha test of that frequency would inevitably cause real players to lose their ships sooner or later. Definitely sooner in the case of PvPers and people who live in lo-sec / 0.0.

    Although deterring bots isn't rocket-science, it's perhaps slightly more difficult than you seem to think.

    Give me liberty or give me lasers

  • LobragdirLobragdir Member Posts: 3

    Maybe CCP doesn't want to kill botting, because I guess mining is the most annoying thing in the game. I'm a big fan of another sandbox univers - the X-Universe and believe me ... mining an asteroids is pretty boring, it always will be, even after hundreds of years when people will mine asteroids for real. But the most importnat thing is that bots are subscribers as well and it is like offline playing for the players. So, the players themselves (that are working people in real life because I think EVE is a game for adults and grown people) can focus on more interesting gameplay when they are active in the game.

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Originally posted by Saarosen

     




    Originally posted by Draron

    For one, it's kind of hard to tell a bot who's mining from someone who's alt tabbed from the game or afk, since mining pretty much requires no skill.

    They did say at Fanfest this year that they plan on bringing a few changes to mining that will make them easier to detect.




     

    Well, I'd think that one solution would solve it, but there would be much hatred toward the idea; Macro-Blocked 30 second timers on mining. For every 30 seconds you mine, you must mouse-click a targeting icon that repositions itself randomly around your ship. Sadly, there would be no AFK mining or alt-tabbing during this activity, since you would have to actively click the icon to continue. And keyboard shortcuts would be blocked, so you would have to mouse-click each time you reach the time limit.

    Yes, it's a harsher system. But botting would be extremely difficult, if not impossible.

     

    Many bots work by OCR. They would be far less inconvenienced by this than players would.

    Give me liberty or give me lasers

  • GdemamiGdemami Member EpicPosts: 12,342

    Still no data to support any of OP claims, not unexpected though...

  • TealaTeala Member RarePosts: 7,627

    Originally posted by Malcanis

    Originally posted by Teala

    Simple fix...

    Have a captcha set of numbers and letters appear in boxes.   Anywhere from 5 to 10 randomly generated.   They would appear in boxes that require you to mouse over them to see what letter or number is in the box.   You must then input the number or appropriate letter in a matching box.    These captcha type checks would not appear at a given time - say every 30 minutes or every 10 minutes, but would also be random.   It might be an hour in between when they check would come up.   It might be 10 minutes the first time, then 30 minutes another, than 15 minutes later and then an hour.  If a player doesn't respond in a given amount of time it kicks you from the game.   It would be for miners only.   It would never appear if you are engaged in fighting NPC rats who are attacking your vessel or vessels.    It would only randomly appear while just mining.

    The captcha boxes would never appear in the same place on the screen.  It would also be randomly placed.   If I need to do a sample image of what I am talkig about to better explain it - I can do that.

    As I said, it's not rocket science.  It just a simple program that can be written and implemented by a half-way decent coder and put into the game.

    Fixed.  Problem solved.

     

     

    Only in the sense that Captchas are a solved problem and would hugely annoy real players whilst failing to prevent bots. A modal captcha test of that frequency would inevitably cause real players to lose their ships sooner or later. Definitely sooner in the case of PvPers and people who live in lo-sec / 0.0.

    Although deterring bots isn't rocket-science, it's perhaps slightly more difficult than you seem to think.

    If you can explain to me how my system would not work I will gladly listen, because I do not see how a bot could navigate the randomly generated boxes on a screen with the captcha letters and numbers scrambled until you moused over it to get the number or letter you would have to input.   I just don't see it happening.  I think my ideal would work and work well.    Hell it could be a mini-game.   CCP could simple say your engines are aboutto overheat and you need to adjust your coolant levels, please input the proper sequence of numbers and letters to make this adjustment.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by TealaI just don't see it happening.

    Malcanis already pointed out that Captcha isn't an obstacle for bots for some time already, the fact you don't see it only means you need to educate yourself on the topic.


    Things seem simple when you only know little to make flawed claims but still too ignorant to realize the complexity of the issue...

  • TealaTeala Member RarePosts: 7,627

    Originally posted by Gdemami

     




    Originally posted by Teala

     

    I just don't see it happening.



     

    Malcanis already pointed out that Captcha isn't an obstacle for bots for some time already, the fact you don't see it only means you need to educate yourself on the topic.



    Things seem simple when you only know little to make flawed claims but still too ignorant to realize the complexity of the issue...

    Explain how a program can be written to overcome a captcha and I'll concede.

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