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Even more than far more detailed review by AAportal CBT3 of ArcheAge

RomtimRomtim Member Posts: 175

AAportal review of ArcheAge CBT 3

This review shows what has changed from the 2nd CBT, and what can we see in the game at this moment :)

You can also write there your likes and dislikes, since it is a part of our feedback - the developers will read it.

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Comments

  • Deron_BarakDeron_Barak Member Posts: 1,136

    Thank you for the reivew you put together Romtim.  A lot of questions were answered for me that could not be gained by the videos. 

    Just not worth my time anymore.

  • elockeelocke Member UncommonPosts: 4,335

    "The character abilities were also quite interesting. The new combo system allows your spells to react with each other to create various effects, which opens plenty of room for experimentations. There might be several combo options for each spell. The combos don't work effectively all the time, and it is not a single option of character behavior. To effectively use your spells and abilities, you will have to think before casting and use spells, which are not part of a combo too. Just because of this system, many people will have a unique style of game-play, since there won't be any certain pattern of ability usage - each person will prefer his own combos and will have his own tactics, which will allow to use his character most effectively. You can, for example, lift a character in a water bubble, and then use a spell with a knock-back effect: it will cause the target to fly back even more than usual, because he is high in the air."

    Now this is interesting.  I'm so used to learning spell/skill rotations in the last few MMOs that the concept above almost scares me.  Almost.  I look forward to actually THINKING about the spells I cast as opposed to which spell does the fast amount of dps in reference to time etc.  Very cool.  Even more immersive this way I think.

  • k11keeperk11keeper Member UncommonPosts: 1,048

    Well first off, thanks that was a great read. I really like the stuff about the physics engine. In most games it's an animation and sometime when there is a wall behind you, you'll just freeze in that throw back animation against the wall for a fixed time. This is pretty awesome and I hope AA makes it the norm in newer MMOs. The bit about the quests is dissapointing but in all honesty I've never liked this aspect of games in the past either.

    Hopefully when it comes out I'll have a PC that can run it well and can get a few friends to join me. It sounds like you were able to do a lot with just 5 so that's also something to look forward to.

  • madeuxmadeux Member Posts: 1,786

    With each release of new information I find myself anticipating this game more and more... I've always argued that we need a true themebox/sandpark, and this looks like it could be it.

  • adderVXIadderVXI Member UncommonPosts: 727

    I have to say im very dissapointed in the "teleportation books".  I though the whole time they didnt want any insta travel so the world seemed big and dangerous.  Why in the world have carts? 

    Please tell me this is not true....

    Government is not reason; it is not eloquent; it is force. Like fire, it is a dangerous servant and a fearful master.

    George Washington

  • RomtimRomtim Member Posts: 175

    I tend to think, that they are made for simplification of 3rd CBT - as I've read.

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  • adderVXIadderVXI Member UncommonPosts: 727

    Originally posted by Romtim

    I tend to think, that they are made for simplification of 3rd CBT - as I've read.

     I so hope your right.  With all the other features, i would deal with it, but portals totally ruin the world feel if you ask me.  Wait and see i guess.

    Government is not reason; it is not eloquent; it is force. Like fire, it is a dangerous servant and a fearful master.

    George Washington

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