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New name for poison I know is Venom, and I hope that lyra's listened to everyone talk about it on the UL forums and make it more potent and useful than what it is in that game. Even if it's not a deathly art, it would be nice to know that it has some effect and isn't known to be an art someone would put on just because it's another art that would have to be removed.
Oh and yes, I like the new names for the arts and hope there will be some more in the cooking pot eventually.
Comments
also should add Meditation to the list for existing arts that desperatly need to be improved.
I've been poisoned before and never even noticed it till I got the message that it wore off...... definatly could use some tweeking.
....and life goes on
I posted earlier on a concept where attack art affects get more pronounced as you get whammied by higher level affects and get whammied often. Under that system, a low level poison, or a smack from a poisoned chakram may wind a dreamer a bit, but getting gang slammed by a gaggle of soul masters all with venom would leave even the most stout dreamers gasping for dreamsoul.
In Ul, I always liked to pack several really speedy poison chaks. I'd try to fire those a few times at the beginning of a fight, since fights took a while with me since I would try to get any edge possible that would throw a few dreamsoul of damage on the dreamer.
I do have an idea for a nasty high level sm art, Infection. The affected dreamer is inflicted with a disrupting chaotic force in his or her avatar that grows in strength as it feeds on the avatar. This art can be countered by the GK art "Defense" (previously known as protection in UL), though Defense does not remove the affect. Ally (purify) will remove an infection, so will entering a sanctuary. An infection starts weak, it will deal slight damage over time, but as the art progresses it does not wear off, the damage it deals slowly grows stronger. Over time, a dreamer who had a minor nuisance at first can soon find this art a dire threat. Multiple infections do NOT stack, though higher level ones then the current one are kept track of in case their damage curve overruns a weaker infection. Higher level infections have a steeper curve on the damage.
I would suggest a steady increase on the damage, this would cause exponential damage to the dreamer, make the increase though gradual enough so this art hits hard if and only if it has a good few seconds to warm up. At it's highest reasonable levels, this art should graduate from nuisance to serious threat at around ten seconds. Ten seconds sounds fast, yet in a fight that's a fair amount of time. Low levels should start turning a tide at around twenty.
While an art that doesn't wear off sounds powerful, the inverted affect should help make up for that, not to mention the numerous ways avaliable to counter and remove it.
Because only someone as deranged as me would have a rubber chicken Named Alfredo Sanchez