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As the title states did you ever have an MMO gives you a strong emotional response.
What i mean by this is theres a point at the end of infamous 2 (evil side) that really made me feel bad for what i was doing. Taking down slew of citizens never effects me but the one scene at the end just before you lose control of the game to comic style cinematics really made it rough doing an action that i used to do throughout the game
In nearly all the MMOs i've ever tried, nothing in it really pulled at me, never really had the above effect. It was mostly killing monsters and getting loot. There was never any real meaning to what your doing.
The only time i ever had an MMO affect me was during EQ when i lost my 4 year long guild due to them splintering off into the mist. That made me very sad.
But the actual game itself never really invoke any sense of emotion. Sure i gather nostalgia is always a part of the game seeing things like the commonlands but i think that has more to do with familarity of the world then anything else.
So i'm curious have you guys ever had a moment where the game itself actually invoke a strong emotion?
Comments
Is boredom an emotion? lol
on the other hand,does awe count? standing in Vanguard for the first time and realising I could go anywhere I could see was pretty awe inspiring.
Real emotional reposnses though, past spikes of anger and elatation amongst the seas of grey meh, are pretty rare in MMORPGs... it's not something they do very well imo.
The whole spectrum I suppose. From almost shedding tears over beautiful sunsets (I know its pathetic), to shaking violently from excitement in pvp and feeling hatred for particular other players. But not so much in pve. Other than occasionaly feeling gratified for completing hard stuff, that is.
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Mostly feelings of smugness, disdain, superiority, and mild annoyance at the failings of others.
Pretty much my life story, really, MMO or otherwise.
Being filled with indignation because of how $&@!ing nooby my passive aggressive PUG is and boredom. Theres also excitement from the righr level of challenge. Happens 100x more in pvp than pve though
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SWG did this to me. When you have an average of 50 guildies on at any given time, and in a couple of weeks go to 3, it is very depressing. I went from noob to Guild Leader in a month because the other 5 guys didn't want it.
There were many times in Everquest when I had an overwhelming sense of fear. Very specifically being down in a dungeon and being scared half to death you would die and have to come get your corpse back.
Guild Wars actually had a really enjoyable story in which I felt very proud to be participating in as well.
"God, please help us sinful children of Ivalice.."
During my time playing WoW I have had to do some things I had quite a bit of troubles with. Kicking someone out of our PvP team while he was rank 13 since he didn't follow the rules we had set to control the standings, meaning he didn't reach the goal he had been working for like 2,5 months. Deciding if I needed to kick someone from the guild because of the things he said to other members or not. None of those compare to the things some people had to experience though. I recall online memorial services for people dying of car crashes or diseases.
Being a community leader usually leads to you having to make tough decisions which in turn will lead to strong emotions.
I was playign Lord of the Rings and then logged out to attend what was to be a huge siege in Lineage 2.
When I logged into L2 and saw all the players runnign around, the preparations, the chat in, er "chat" I then realized that what was about to happen (which was hands down the best siege I have ever participated in, in any game) had actual weight and was affecting a huge amount of people as well as something that would resonate throughout the game world.
It was something that really affected me and drew a sharp contrast between a game like LOTRO and one where the players pretty much made the content (please do not read that is "making their own story" that is not "story")
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
In FFXI, my little mnk30 found a friendly linkshell and one of the members was this awesome 75 paladin and he came and camped for two solid days.. like no sleep. So we could both get an NM's drop (o.kotes).
We were young and dumb and he was an awesome friend.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Going back to EQ1. Everything was new, going into Mistmoore scared the crap out of me. Loved it.
But since then, no, not really. Part of my fear in those early days, believe it or not, came from dying. Dying in EQ sucked balls, and I hated it. Since then, death penalities in these games have been waaaay too soft. I have never feared dying, kinda looking forward to Wizardry Online for that reason alone.
In WWIIoL I have had some massive adreniline rushes and real sense of victory.
Also in WWIIoL I also have had two squaddies die IRL. I would not have believed the feeling that goes with that had I not experienced it.
And the full spectrum in other games from awe to disappointment.
The emotion I make it a point never to feel however is hate.
I try never to 'hate' my fellow players - or posters on the internet. Simply not worth it.
Prove them wrong... get even... don't forgive or forget.... by all means... but don't hate.
I save that emotion for people I know IRL ;-)
Nothing says irony like spelling ideot wrong.
I've been angry to the point of rage-quitting early on in a WoW PvP server. I love PvP combat, but griefing pisses me off every time.
The only other game where I've had strong emotions come up was Darkfall. The adrenaline rushes I would get in that game were bigger than any other MMO I've played. Escaping from a group of PKers, sneaking around, coming across a tombstone and finding a treasure trove of armor, weapons and mats, =defending a village with your clanmates, etc. Just knowing that if you die you could lose nearly everything on you created a real sense of danger and suspense that I haven't found in anything else. It was probably the most fun I've had in any MMO.
Current: None
Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
Future: The Repopulation, ArcheAge, Black Desert, EQN
In EVE and DarkFall I have lost or nearly lost PVP fights due to my hands shaking from adrenaline.
There were also a few times in DarkFall where I knew I was about to lose a ton of loot and you get that "Oh god, no, please..." feeling.
I love that shit!
I have never had a problem getting emotionally invested in an MMO. Whatever emotion I've wanted to feel, I've felt. On the other hand, I don't expect or desire a game to force an emotion upon me.
EVE = fear, rage, paranoia, satisfaction.
Currently bored with MMO's.
Agree 100%, before EVE gave us these, it was a little game called Shadowbane. . . the destruction of an enemy city was an awesome experience
yea Shadowbane was my second MMO and still a favorite.
Currently bored with MMO's.
Same as with all fiction: a sense of wonder. Being an explorer type, it's the world that grabs me most. Hasn't happened in a while though.
World of Warcraft - Wanting to gauge my eyes out with a spoon.
Extracting your frustrations on something that you despise in the game.
Example: http://www.youtube.com/watch?v=G1KAtuiKfL8&feature=related
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
I've felt all sorts of emotions playing MMO's: Sadness, Anger, Anxiety, Paranoia, Fear, Joy, Freedom. However, I have to admit that I've never felt any of those emotions in a extremely strong way like I have in single player games: I cried, thrown my mouse or controller, feared turning the corner, had that blissful joy that makes you 100% better at the game as if really there. All this with one single player game, and I hope someday a MMO could do the same thing.
"Great minds talk about ideas, average minds talk about events, and small minds talk about people." - Eleanor Roosevelt
"Americans used to roar like lions for liberty; now we bleat like sheep for security." -Norman Vincent Peale
SWG. Gratification from accomplishment was the most common thing. At first when I mastered the skill boxes I wanted. Then when I accumulated enough money to buy the tapes I needed for 12pt weaponsmith. Then when I learned the mechanics well enough to be able to take down Jedi with my MBH/Mcarb/CM.
The satisfaction I got from goals I would set for myself were incomparable to any other game I played, since "content" in SWG in today's sense of linear quest chains was almost non-existent.
Vanilla WoW, late 2005, Maelstrom server. Im a level 32 troll shaman in Stranglethorn Vale, doing quests at Nessingwarys. I pick up the next quest on the tiger chain and head out. A few minutes out zone defense goes crazy, zone chat lights up. The alliance has struck! Level 60's tearing Nessingwarys apart! I breath a sigh of relief, they just missed me. I head toward the horde forward base on the coast, I know ill be safe there. I kill the tigers I need on the way and arrive, the coast is clear. I pick up a few quests, pop ghostwolf and high tail it outta there.
Seconds, and I mean literally seconds, after i leave Grom'gol the alliance strike. Its a full invasion, reports come in over zone that they even took down the NPC's. This is getting serious. I think about my options, and figure it may be safer to hearth out and smelt down the ore I gathered earlier that day. I need to work on my Engineering skills anyways.
I figure before I do that, ill head back to nessingwarys. There hasnt been any sightings reported. I double check and ask in zone, but no one answers. My brothers seem to be pulling out of STV at an alarming rate.
So I head off, still in ghostwolf form, toward nessingwarys. At a one point im so tired of the agro im pulling, I head to the main road. I think im far enough away from Grom'gol. I wasnt....
There they were, 2 alliance characters. They way they were dressed immediately caught my attention. Full epics. No wonder they were having their way in STV. Luckily when I popped out of the jungle i was in front of them. After afew seconds, which felt like an entenity, I run for it. Im just about to be out of their sight before they notice me and give chase. Great....
I run back into the jungle hoping to throw them off, but they're on my tail. I zig zag my way around, trying to avoid pulling agro and keep them guessing when i eventually lose them around tkashi ruins. The chase left me feeling physical tired. Like I had been actually running along side my character. I carefully make my way back down to mizjah ruins. I stay off the road for fear of running into my pursuers. They're fast and cover more ground than i can. I wait for 10 minutes at mizjah before I attempt one more attempt at nessingwarys. This time, its do or die.
I take to the road again, but this time theres no one. Grom'gol had been decimated, but its been some time since they've been there. NPC's have reappeared. It must be safe, the Alliance must have gotten bored.
So im off, the road stretches on and on, I cant wait till i hit 40 and get my mount i think to myself. And right after i thought that, I heard someone yell. A language I didnt recognize, those alliance scum had found me again. The chase continues......
This time I dont shoot into the jungle. The bridge is ahead, it goes toward the alliance outpost at the begining of the zone...Perfect.
By the time I reach it, they're close enough I can smell the sweat from the horses they ride one. That armor must be hot. One of the alliance, a Paladin, jumps off his horse to attack. But as he does, I fling myself off the bridge and into the water. I franticly swim towards Nessingwarys up the river. I know they're going to follow, they'll probably be splashing in the water any time now.... I turn back to see my attackers splash, to throw a frostshock in one of their faces before I die, but theres nothing. The waters still, the fish swim freely, the world seems to be at peice. Impossible.... At this point my hearts beating loudly from the chase.
I reach the shoreline of Nessingwarys. Finally, I can turn in this quest. It should make me ding! I had forgotten how close I was, running away from the alliance for an hour, or close to it. I emerge triumphantly! Shit.....
Theres 7 of them. Two appear to be dueling, and they're all in what apears to be epics. They all stop to look at me, and just stare. Im a lamb to the slaughter... As I look among them I see the two that were chasing me. The smile on their face sickens me, one day ill be able to wipe it off. The silence breaks with a charge, and its all over in just a few seconds. Death had never been so bitter. I rez, and hearth back to Org..a defeated troll.
When I spawn theres a message. A counter attack headed out to Ashenvale. If its a fight those Alliance scumbags want, then its a fight the hordes going to give; We're gonna Sac Astranaar. Revenge....will be mine.
R.I.P. Open World PvP. I miss you. /tear
Loved that write up, Neiken. Good job. Reminded me very much of all the random world pvp fun I once had in WOW. I am still a bit cross how Blizzard never realized that this was such a strong aspect of the game. Even without the world pvp features and rewards which we begged and cried for. Instead we got more pvp in a can in the shape of Arena's V_V
Haven't played it for years now but I still have very fond memories.
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I think we all share the same emotion while playing an mmo.
It's the emotion of being in the absolute present. To be completely immersed in the game and forget about your life for a moment.
No bills, no work, no school, no problems with gf/bf/wife/husband, no responsibilities other than the fun ones during party quests or dungeons etc
Isn't it true? ;-)