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Can someone help me find my dream MMO?

I've played quite a few MMOs before, but in the end they all get boring or weren't what i had hoped for. I can imagine that everyone had there perfect idea for an MMO but can't seem to find one, and i have what i consider my perfect MMO down to a tee.

What i have always dreamed to find in a game is major ties to Building. not like the half-assed point and click and now theres a building from a list of pre-determined buildings like in Shadowbane, but actual skill based building, like where you can actually set down the formation of boards, buy the cement and mix it with water, and pour the right about, etc. 

Something like that would be perfect, and ive found games that arent completly far off in that aspect (the closest game ive played that comes to that is A Tale in The Desert, although that still doesnt hit home), but not only do i dream of that in a game, but a very rich pvp game as well, and one that also isnt point and click, and then u fight for awhile automatically, and then its over.

In almost all the games ive played, the fighting isn't really talent based at all, but how many times you've leveled and how quick you can hit the cast spell button. I love the leveling aspect of games, ideally the longer you've worked at getting stronger, the stronger you are then other players, but i dont like the fact at how unreal the fighting is. i mean when your a melee character in most games, if you click a person, you then click the attack button or something and you automatically keep slashing until the person is dead or you lose the lock on them. I always wanted a game where the fighting itself actually used some skill, like if you are using a sword, you have to move the sword or character with the mouse to parry or block oncoming attacks, shield in the air to block an arrow, etc.

My favorite game in PvP aspect was Asherons Call, which i played for a good two years, and is a great game. The problem was is that it got boring as all the other games did, because when it came down to it the only thing that was left in the game was to macro your character into getting ever stronger, even the PvP started lacking due to people just leveling.

If i could find a game that was a cross between the great quality of PvP in Asherons Call (with the change in fighting that i described above), with a whole system of building and Land Control as well, i would drop dead, and im sure this would reach out to many others, because a great system of land control has been wanted by many but has always been poorly made.

Along with all this is that all games boast a dynamic world that is completly mendible by the players. I have not once seen a game that the players actions truley change the geography, where its a gigantic spell cast together from a bunch of players that left half a mountain bare and deformed, or the lessening of a population in an area from over killing or overbreeding, which The Saga of Ryzom boasts it has, but also a pretty poor quality system of it.

Has anyone seen this game i dream of, or something remotely close to it? please list anything you know of that comes close to this, but most importantly to me is some larger aspect of building and or land control. id be very greatful for any links or recommendations to any MMOs that has any of these qualities, or even if not, even some kindof aspect of building, which is the biggest thing id like to see a not crappy version of in a game. thanks alot guys.

just for the record, heres a list of all the MMO's ive played)

Eve
Asheron's Call (one and two)
Star Wars: Galaxies
The Saga of Ryzom
A Tale In The Desert
Shadowbane

there might be others but i think thats it

Comments

  • TealaTeala Member RarePosts: 7,627

    Let me get this straight, you want a game where you build things - like buildings from scratch.  I have but one question?  Are you demented?  Why do you want to build widgets in  a game?  Oh don't get me wrong, I did that in plenty of games to until I realized how stupid it was.  LMAO!  Now all I want to do is blow things up - especially things that have TR and VS in them.  image

    To this day I don't know what posessed me to build virtual widgets.   I think whomever started that crap in games should be shot.

    Oh and the game you want hasn't been made yet - and let's hope to hell it never is made.

  • RvincentRvincent Member Posts: 15

    Well you can either take Wurm Online, Or A Tale In The Desert(ATITD).

    Those are the only current games that come close, But I dream of something bigger too.

  • vqlyvqly Member UncommonPosts: 296

    "What i have always dreamed to find in a game is major ties to Building. not like the half-assed point and click and now theres a building from a list of pre-determined buildings like in Shadowbane, but actual skill based building, like where you can actually set down the formation of boards, buy the cement and mix it with water, and pour the right about, etc. "

    That's not too far off from a mmorpg concept on my wish (or 'DREAM ON!') list:

    An mmorpg based on Orson Scott Card's Alvin Maker series.

    If you're not familiar with the series, what it boils down to is that it's an alternative historical fiction of Early North America, where settlements are still being build from scratch from colonists of all nations, and also involving the Native American and their plight (although in Card's version they fared much better!)

    Little town homesteads and community are being constructed from scratch in the North American Wilderness, build by colonists from England, France, Spain, etc, looking for a new way of life or seeking their fortunes.

    The Alvin Maker series also involves knacks and hex, Native American lores, African voodoo'ism, and a few other 'mystical' aspect, which I think make for a great 'magic' type of system.

    Everyone building up their own community usually have their assigned roles, and most often most community usually have only one or two of the important one, such as a blacksmith, baker, farmer, businessman (general store owners), priest of churches, mayor, innkeeper of the town main inn, weaver, etc.  And everyone chip in to help to 'raise a new town building' such as the town hall and church.

    An alternative history of the United States mmorpg, if you will :)

    That would be so cool.

    Edit To Add:

    For Factions, you can actually have the different nations (England, France, Spain) and the Native Americans, or just plain neutral (mercanaries), although I don't know how 'sensitive' people can get if these were actually the case.

    For actual fighting and pvp:  open idea here, but prbly similar to life with fist fights, knife fights, maybe sabers for the fancy, and usually guns and rifles.

    Oh, and also, through all that rambling I forgot to mention the main point of the game.  To continue on with the Alvin Maker tie-in, you can strive to be a Maker or an Unmaker, with the ultimate goal being to help Alvin build his Crystal City (city of makers), or to stop him as an Unmaker.  Maker use their knacks and wills to create, while unmaker ... uncreate :P

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Is that a Sigonyth troll?  Or was it another game that was praising what you are looking forward as what they are doing?

     

    Anyway, if not Sigonyth, you can try the other games to come, 1 have said what you just say about crafting and fighting, althought in a desert planet.

     

    Personnally I find what you describe as tedious and not fun, but I am sure some peoples will want that.  A game that figure that eating and drinking matter a LOT for your character, is a game I will not even consider 1 moment, I can drink, eat and pee myself, my character dont need to redo what I just did.

     

    I am pretty sure there are good simulator at maconning and so on...I am sure you could manage to get those simulators to have an online comparaison system so peoples compete at building stuff, or help each other...and put many simulators togethers.

     

    Anyway, I personnally have 0 interest toward this, I rather cook a cake in real life and get the reward then do it on a computer.  However I understand it is costy to do it in RL, so having online simulators is cheapers...and safer(in the case of PvP fights, yet many clubs have very good fighting system in RL, where no amount of clicking will help you dodge that wooden stick).

     

     

    - "If I understand you well, you are telling me until next time. " - Ren

  • BennjimBennjim Member Posts: 146

    Check out Roma Victor, launching later this year has an amazing range of trade skills - Roma Victor

    ATitD has really cool crafting as well. ::::01::

    Benny........................

  • BigJalapenoBigJalapeno Member Posts: 39

    Lol, this guy been smokin da crack for too long, a mmorpg that u can build sht, ummm let me think, how bout no, that will be boring as hell, u mix cement with water ¬¬ n u gain skills, man wut kind of retard are u? fo real man, well u can try matrix online seems like u can do more fightin stuff like u askin for, not just clickin on ur oponent n kill him u jump around n stuff, but come on man a building game...u must be jokin, we Hope never to see a game like u sayin.

    image
    Sig by a friend of mine with the name of *Joker*

  • GlamderingGlamdering Member Posts: 56

    in today's mmorpg gaming market it's all about pretty graphics and fighting, it's a pretty shallow connection to the game. some of the older games USED to have a deep connection between the player and the game, where what you did REALLY mattered, there was a sense of meaning in the game, not just a "kill 5 more golbins so I can level up" connection, this is why some people want crafting/building games where they can do meaningful and fun things without being bored to death by grind killing the same monsters all day. Roma Victor has some promise in making the deeper connection with the player, we can hope it does (if everything goes as planned it will).

    you should check out Rome Victor if you want good PvP with a large variety of trade/crafting skills and building. the combat is skill AND player based (it's twitch combat, so if you stab someone in the face they'll probably take alot of damage, or even die) and there is a great NPC system for crafters that want protection but don't want to bother to raise their fighting level (this is where those NPCs become handy, you can hire and arm them to the teeth so they can protect you...like body guards)

    image

  • TerrenTerren Member Posts: 17

    Well, Planeshift was supposed to be able to build stuff like your own towns, guilds and what not, but as soon as beta came out I was turned off by the game because they sent out the crappiest beta I've seen.

    Haven't checked in a while, you might want to check it out. http://www.planeshift.it

    Umm, Gunz online might interest you in the fighting aspect, but it just seems like another running, jumping, shooting type of FPS/Third Person Shooter. But you do gain levels and money to buy better armor/equipment/swords/guns.
    http://www.gunzonline.com/
    It does get boring quick though. First time I played it I was blown away, but after a couple of days I got bored of it.

    AND blockland: Not really a MMORPG, but it is a MMO where you can basically play with legos with a bunch of people, build structures, blah blah blah, its a fun game for those of you who like to build and what not.
    http://www.blockland.us/blockland/index.asp

    My friends litterally spend 5+ hours building some things.

    image

  • Downfall970Downfall970 Member Posts: 39
    thanks alot for your replies, good or bad, and Wurm Online is about as perfect to what i was asking for as it can get, except that its only a beta and has a shitload of bugs and stuff they need to balance out, including graphics.

    I've been looking at Roma Victor for a little while now, and that looks pretty promising too, but if they took a game like Roma Victor and mixed it with the crafting system of Wurm Online.....golden.
  • vqlyvqly Member UncommonPosts: 296

    oh my effing god, just came across this:

    http://pc.ign.com/articles/578/578055p1.html

    They are going to make an Alvin Maker mmorpg after all.

    eta: woa, and just found this announcement:

    http://www.mmorpg.com/discussion.cfm?load=forums&loadClass=35&loadForum=510&loadThread=35243

    I want to know the ETA on this project! I want it bad!

  • mr.awsomemr.awsome Member Posts: 1
    this is exactly the kind of games i want image image (downfall)
  • scaramooshscaramoosh Member Posts: 3,424

    What like Horizons and SWG?

     

    or build brick from brick :S

    ---------------------------------------------
    image
    Don't click here...no2

  • Joel1120Joel1120 Member Posts: 624

    I'm gonna suggest There to you. The main activities in There are building and socializing. There is basicly a free world, where almost any item can be created. From vechiles to a city! People are creating amazing things in There everyday. You can express yourself to the highest point.

    Its based on the Metaverse theory. An evolved internet where users and consumers can build the world around them how they wish. There is exactly the Metaverse, its becoming that more and more everyday. You can create anything you can imagine.

    The building can be done in two ways. In and Out world building, out world building is where you create "parts" or "bits". Like a table or light or maybe even a full house. In world is where you take parts and create something big, like a city.

    The out world building is where all user made content comes from. All members have to make the stuff in Gmax, a 3D modeling tool given to you by There. You submit your clothing, vechiles, objects, ect... And they go though a simple submission process and then you have the ability to sell them or use your free copy.

    For example, ThereOrleans a user created city was made out of different parts. Parts of buildings, trees, seating, lighting, decore, ect... Some of it was made by different people and this guy just brought it all together and it came out like a town square type thing.

    There is alot more to There then building and socializing. People have races, events, parties, fashion shows, ect... There has a wide veriety of possibilities and things to do. You're only limit is your imagination. Thats the simple truth, if you put your mind to it you can do it.

    There

    image


    There

    The only limitation in There is your own imagination!

  • **CrAzY****CrAzY** Member Posts: 14

    Horizons is really good for building.

    You have to gather material, process it and then build on your plot of land.

    Also there are community events to build more towns and bridges to unreachable places.

    Sadly though there is no PvP.

  • warzone100warzone100 Member Posts: 63



    Originally posted by Teala

    Let me get this straight, you want a game where you build things - like buildings from scratch.  I have but one question?  Are you demented?  Why do you want to build widgets in  a game?  Oh don't get me wrong, I did that in plenty of games to until I realized how stupid it was.  LMAO!  Now all I want to do is blow things up - especially things that have TR and VS in them.  image
    To this day I don't know what posessed me to build virtual widgets.   I think whomever started that crap in games should be shot.
    Oh and the game you want hasn't been made yet - and let's hope to hell it never is made.



    TR for life!
  • motasheronmotasheron Member UncommonPosts: 16

    If you are willing to wait 1/2 a year i would say The Chronicle is the best game for you. Check this stuff out.

    read this Q/A with a Dev

    http://www.mmocenter.com/forum/viewtopic.php?t=174

    Lorkhan: how will building construction work? premade strucutres? or do i have some dagree of control?
    Nathan-MMOCenter: Buildings work the same as weapons or armor: start with a blueprint (or recipe) and stick in all the modules you want. Alternately, we might have a VERY free-form sysetm that allows you to place individual walls...
    CG: Nice. Winding hallways that go to nowhere? "47th door on the left"
    Nathan-MMOCenter: If you're a horrible architect, sure. We can provide you with all the tools.

    and this:

    http://www.mmocenter.com/forum/viewtopic.php?t=344

    Things in the FAQ:

    What is the level of control players will have of towns?

    Players will be able to hold office and engage in politics in some towns, but we’re also planning to incorporate completely player-created towns, wheryers would obviously have total control.

    What can players do with its water environment?

    Almost anything that can be done in the land environment. Sea Elves have cities, battles will be fought, secluded underwater caverns can be explored, and riches are there to be taken.

    -------------------------------------------------------------------

    You can make underground buildings, boats, and more!

     

  • spydermr2spydermr2 Member Posts: 336

    Dream MMO:

    Take Horizon's Crafting (which lets you build genuinely unique items and structures in the gameworld, that are actually fully realised in the 3d environment; unique in terms of being able to customize the item/structure through the application of specials called "techniques" and through colorations) and its use of said crafting skills in a quest/environmental way (quest to learn that an area isn't accessible; bulid bridge with others to open up area; work with others to defend area while bridge is being built). It's called "Community interaction" on a level beyond just "hey, everybody, let's go bash those thirty-eight creatures".

    Add AC1's world events that were genuinely dynamic and its seasons. Dynamic, in that towns came and went, NPCs lived and died and were replaced by others; quests that did all these things were driven by player action instead of just force-fed to you. Seasons, as in, the seasons come and go and weather is appropriate to the season. THAT'S an immersive environment (just needing a better graphic engine).

    Add DAoC's or Shadowbane's system for realm-versus-realm combat and PvP.
    Add the depth of EQ1's lore to support the stuff above -- or, more specifically, add the way that EQ1 and UO and AC1 created game mechanics that brought all actions back to the game's lore.

    Add something akin to AC1's mobility in combat. You want your shield to count? It's up to you to move yourself to keep the shield between your body and your opponents. Somehow work that in with the addition of special moves and abilities that are learned (preferably by doing and discovering instead of just being force-fed, ala EQ2) and dynamic. Perhaps something that lets the player mix and match moves to create a third, unique "move" with its own icon -- taking a "kick" move with a "jump" move to create a flying kick, for instance. Something that brings flexibility into the skill system and puts that flexibility and "figuring out" in the player's hands instead of just being handed whatever the devs create statically.

    Oh, forgot another thing. Something akin to the way Dragons were implemented as a playable race in Horizons. Perfect implementation. You'd have to play it to see what I mean, I don't know how to put it into words. They did a great job of making you feel like a dragon in how you, the dragon wyrmling, begins, grows, ages, learns, and interacts with the environment.

    Something that takes all the ideas above and weaves them into one big tapestry. The key is player immersion, player involvement -- instead of the players just occupying the world together, they should be able to impact the world and the lore behind it.

    Think about it. What about a structure where bard NPCs sit in inns, telling stories that may or may not have anything to do with quests (make people pay attention instead of just force-feeding quest info; maybe the bards refer in their song to a place where someone died with their boots on and if you go there, then the quest is triggered), but more importantly, where the game's engine takes player-activity data and weaves their names into the songs and reflects their deeds. something like that would be a simple way for a game to reflect the character's ability to actually do something has import and meaning and actually "grows" in ways that aren't measured by statistics (ok, other than the statistics that track your "heroic activities" behind the scenes").

    eh. Just a dream. Rats.

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