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Time to try WWII Online again. The Americans are coming

 


Can you say M1 Garand, the 45 and BAR?


 


10TH ANNIVERSARY ANNOUNCEMENT- WWII ONLINE ADDS U.S. FORCES


 


Written by RAFTER   


Monday, 06 June 2011 00:00


 


Today marks the 10th anniversary of continuous operation of WWII Online and we are excited and proud to announce the addition of U.S. Forces and a new scenario-based game play option called, "Rapid Action" (R.A.). U.S. Forces will first be featured in the "D-Day" Rapid Action scenario pack and as part of a campaign special event.


 


For the past several months we have been working on re-writing several of the key systems that make the game work behind the scenes. Many of you have read about this work in recent development updates. This work was required not only to improve the update (host/client) and scoring systems for campaign play but also expand our tools for running scenario/special events with unique rules.


 


In addition, we have been hard at work evolving our terrain system to create new, highly detailed play areas for R.A. scenarios. To kick-off these new systems and features we have produced the first of many unit and weapon sets that feature the U.S. forces from the WWII era.


 


U.S. Infantry


 


* M1911 Colt Automatic Pistol


* M1 Garand Semiautomatic Rifle


* M1A1 Thompson SMG


* M1918 Browning Automatic Rifle


* M1903 Springfield Sniper Rifle


 


German Infantry


 


* GeW.43 Semiautomatic Rifle


 


Beginning with v1.34, a new game UI option will allow players to choose "Campaign" or "Rapid Action" (R.A.) game play. R.A. is our title for scenarios featuring new, custom terrain maps. These scenarios can be created any time using featured maps and can be joined at any time.


 


R.A. will offer games like Death Match, King of the Hill, single and two stage objectives and more. All will include the new scoring system with real-time events such as player/team points, streaks, objective points and more.


 


These custom scenarios, utilizing the same simulation-based play found in the campaign will provide instant and frantic action for players who want all the best of WWIIOL at a faster pace or as a break after those 4 hour siege battles found in the campaign.


 


Rapid Action- "D-Day Pack"


 


Our first R.A. scenario pack contains 3 unique maps designed around the Allied invasion in June 1944.


 


"Dog Green" - Relive the beach landing on June 6th in a huge terrain modeled from satellite data, Allied maps, German records and hundreds of photos. This map includes the actual landscape and every bunker, trench, minefield and beach obstacle found at "Dog Green". Will the Americans once again push the Germans back and capture the Vierville Draw? Now you can play either side as many times as you want to enjoy all the action.


 


"Le Pont du Mal" - In this scenario, an American infantry unit is trying to capture a vital bridge near a French town. The Germans make a hasty defense and are desperate to retain control. Can the Germans hold off the Americans until they are re-enforced?


 


"River Run" - With both the north and south bridges leading into the town destroyed, the Germans now must engage in a house to house fight with an American unit to see who will be victorious for control of the town. This map includes a special feature for the side that can keep someone alive in the church bell tower. This scenario will certainly earn the title, "Rapid Action".


 


 


Campaign Special Event- "The Battle for Aachen"


 


Our first campaign special event will be a recreation, "Battle for Aachen". The following is a synopsis;


 


The Allies have moved swiftly across France after their breakout from the Normandy beach head. The Germans, having been rolled back to the very borders of Germany itself, make their biggest stand to date at Aachen, the first major German city to come under Allied threat from the American forces readying themselves to invade Germany. The rapid advance of the Allied forces has stretched their supply lines to the maximum. The Germans have lost most of their equipment in the headlong retreat across France. Both sides will be depending on the upcoming attack at Aachen to influence their fortunes of war and their states of supply.


 


The schedule and details of this special event will become available in the coming weeks.


 


 


1.34 has been in extensive testing for several months and we will be providing a lot more information and updates on availability of this upgrade in the coming days.


 


We hope all players, past and present will join us in our excitement of this next milestone in the history of this wonderful project.


 


S! from all the Rats


 


              



 


 


 [video=youtube;qgSjjQi4uaw] you say M1 Garand and BAR?


 


10TH ANNIVERSARY ANNOUNCEMENT- WWII ONLINE ADDS U.S. FORCES


 


Written by RAFTER   


Monday, 06 June 2011 00:00


 


Today marks the 10th anniversary of continuous operation of WWII Online and we are excited and proud to announce the addition of U.S. Forces and a new scenario-based game play option called, "Rapid Action" (R.A.). U.S. Forces will first be featured in the "D-Day" Rapid Action scenario pack and as part of a campaign special event.


 


For the past several months we have been working on re-writing several of the key systems that make the game work behind the scenes. Many of you have read about this work in recent development updates. This work was required not only to improve the update (host/client) and scoring systems for campaign play but also expand our tools for running scenario/special events with unique rules.


 


In addition, we have been hard at work evolving our terrain system to create new, highly detailed play areas for R.A. scenarios. To kick-off these new systems and features we have produced the first of many unit and weapon sets that feature the U.S. forces from the WWII era.


 


U.S. Infantry


 


* M1911 Colt Automatic Pistol


* M1 Garand Semiautomatic Rifle


* M1A1 Thompson SMG


* M1918 Browning Automatic Rifle


* M1903 Springfield Sniper Rifle


 


German Infantry


 


* GeW.43 Semiautomatic Rifle


 


Beginning with v1.34, a new game UI option will allow players to choose "Campaign" or "Rapid Action" (R.A.) game play. R.A. is our title for scenarios featuring new, custom terrain maps. These scenarios can be created any time using featured maps and can be joined at any time.


 


R.A. will offer games like Death Match, King of the Hill, single and two stage objectives and more. All will include the new scoring system with real-time events such as player/team points, streaks, objective points and more.


 


These custom scenarios, utilizing the same simulation-based play found in the campaign will provide instant and frantic action for players who want all the best of WWIIOL at a faster pace or as a break after those 4 hour siege battles found in the campaign.


 


Rapid Action- "D-Day Pack"


 


Our first R.A. scenario pack contains 3 unique maps designed around the Allied invasion in June 1944.


 


"Dog Green" - Relive the beach landing on June 6th in a huge terrain modeled from satellite data, Allied maps, German records and hundreds of photos. This map includes the actual landscape and every bunker, trench, minefield and beach obstacle found at "Dog Green". Will the Americans once again push the Germans back and capture the Vierville Draw? Now you can play either side as many times as you want to enjoy all the action.


 


"Le Pont du Mal" - In this scenario, an American infantry unit is trying to capture a vital bridge near a French town. The Germans make a hasty defense and are desperate to retain control. Can the Germans hold off the Americans until they are re-enforced?


 


"River Run" - With both the north and south bridges leading into the town destroyed, the Germans now must engage in a house to house fight with an American unit to see who will be victorious for control of the town. This map includes a special feature for the side that can keep someone alive in the church bell tower. This scenario will certainly earn the title, "Rapid Action".


 


 


Campaign Special Event- "The Battle for Aachen"


 


Our first campaign special event will be a recreation, "Battle for Aachen". The following is a synopsis;


 


The Allies have moved swiftly across France after their breakout from the Normandy beach head. The Germans, having been rolled back to the very borders of Germany itself, make their biggest stand to date at Aachen, the first major German city to come under Allied threat from the American forces readying themselves to invade Germany. The rapid advance of the Allied forces has stretched their supply lines to the maximum. The Germans have lost most of their equipment in the headlong retreat across France. Both sides will be depending on the upcoming attack at Aachen to influence their fortunes of war and their states of supply.


 


The schedule and details of this special event will become available in the coming weeks.


 


 


1.34 has been in extensive testing for several months and we will be providing a lot more information and updates on availability of this upgrade in the coming days.


 


We hope all players, past and present will join us in our excitement of this next milestone in the history of this wonderful project.


 


S! from all the Rats


 


              



 


 


 [video=youtube;qgSjjQi4uaw]

Comments

  • rendusrendus Member UncommonPosts: 329

    My, how things have changed.  Instant action?  Shoebox maps?  CRS used to sneer at those concepts.  

    I wish them luck.

  • SzyporynSzyporyn Member Posts: 122

    It's a companion to the game, not a new direction of the game.

    The campaign mode is still their main focus, this is just to make beta testing a lot more fun so to say.

    I will agree though that this HAS to take manhours from them, hours they do not have - but at the end of the day it might be just something they HAVE to do to keep the game we love alive (gotta get that money in).

    I would say though, that their game should be more of a success than it is, but that is due to them being n00bs in many many ways.

    Still they have the best damn gaming idea out there, noone even gets close.

  • rendusrendus Member UncommonPosts: 329

    It could be wildly successful, who knows?  It'll be interesting to see if the people who play the RA scenarios will play in the regular campaigns.  Populations usually soar during the intermissions but fall sharply when it's over.

  • StugStug Member UncommonPosts: 387

    I haf my fingers crossed for them.

  • SupergrassSupergrass Member Posts: 110

    This is so great. I don't think I like the idea of RA, but this is still pretty freakin huge (I can't wait to use the M1 Garand!). They've been coming a long way in the past few months.

     






    Originally posted by Szyporyn

    It's a companion to the game, not a new direction of the game.

    The campaign mode is still their main focus, this is just to make beta testing a lot more fun so to say.

    I will agree though that this HAS to take manhours from them, hours they do not have - but at the end of the day it might be just something they HAVE to do to keep the game we love alive (gotta get that money in).

    I would say though, that their game should be more of a success than it is, but that is due to them being n00bs in many many ways.

    Still they have the best damn gaming idea out there, noone even gets close.



    It definitely should be more successful than it is.  I said it before and I'll say it again.. I think this game is just poorly marketed (among other things).

     

    I mean, surely the Americans coming into the game is big news, right? I know I nearly crapped my pants with joy when I saw it.

     


    Currently Playing:

    Nothing.

  • SzyporynSzyporyn Member Posts: 122

    Do you know how many who thinks a simulation about trains is a neat idea there is.

    The market is there.

  • MadueceMaduece Member Posts: 4

     This could be a great stepping stone to incorporate ideas, mechanics and equipment from the RA over to the 24/7 campign.

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