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Star Wars: The Old Republic: E3 2011: What We Now Know

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Comments

  • sonoggisonoggi Member Posts: 1,119

    im mildly offended by people even comparing TOR's combat to GW2's. the former is a WoW clone (standing in one place and getting whacked while waiting for the animation to finish), the latter is the next big step in MMO development (combos, skillshots, dodging, charging attacks).

    re:MMORPG.com not going nuts over TOR - theyre being objective; i find this site does a good job showing the positives and the negatives....but overall, i feel MMORPG.com says positive stuff about TOR and is looking forward to the game. you should see Massively's commentary....i dont think  a single staff member gives a hoot about the game

    the statement that many people were completely let down by E3's TOR presentations is completely true. trying to answer why would just lead to making generalizations. in my opinion, the answer is obvious: people expect a little more from BW; instead of getting more, they got more of the same-old: questing looked extremely bland (at least the chain they did in E3), game was glitchy as hell, graphics were nothing to go nuts about, one raid revealed big whoop more gear grinding, people get to ride hover-segways instead of hoverbikes, companion appearance wont be customizable, no PVP reveals, no interesting new mechanics, they prided themselves on their map turning translucent while travelling on the segway (i lol'd at that) - overall a big, resounding meh.

  • AlotAlot Member Posts: 1,948

    Originally posted by sonoggi

    re:MMORPG.com not going nuts over TOR - theyre being objective; i find this site does a good job showing the positives and the negatives....but overall, i feel MMORPG.com says positive stuff about TOR and is looking forward to the game.

    Standard fare in any magazine/site giving previews and reviews. 

    I'm subscribed to PCGameplay, a Dutch magazine. Before the release of Dragon Age 2 they were mostly praising it in their preview, but in their actual review they completely tore it apart. They nailed it to cross and set fire to it.

  • theniffrigtheniffrig Member UncommonPosts: 351

    Agree with you saying the magic number is 16 for operations. Always thought WoW should have ditched 25/10man raids and went for just 15 man raids myself instead of doubling up.

    And what is going on guys about the big issue people seem to be making out of the combat? I've played mmo's for along time and that's the standard combat for this genre. Why re-invent the wheel here. You don't see people clamerring for a new way to play a FPS or Strategy game. I'm sure most reasonable people would be happy with solid gameplay/u.i. features.

  • musicmannmusicmann Member UncommonPosts: 1,095

    Originally posted by sonoggi

    im mildly offended by people even comparing TOR's combat to GW2's. the former is a WoW clone (standing in one place and getting whacked while waiting for the animation to finish), the latter is the next big step in MMO development (combos, skillshots, dodging, charging attacks).

    re:MMORPG.com not going nuts over TOR - theyre being objective; i find this site does a good job showing the positives and the negatives....but overall, i feel MMORPG.com says positive stuff about TOR and is looking forward to the game. you should see Massively's commentary....i dont think  a single staff member gives a hoot about the game

    the statement that many people were completely let down by E3's TOR presentations is completely true. trying to answer why would just lead to making generalizations. in my opinion, the answer is obvious: people expect a little more from BW; instead of getting more, they got more of the same-old: questing looked extremely bland (at least the chain they did in E3), game was glitchy as hell, graphics were nothing to go nuts about, one raid revealed big whoop more gear grinding, people get to ride hover-segways instead of hoverbikes, companion appearance wont be customizable, no PVP reveals, no interesting new mechanics, they prided themselves on their map turning translucent while travelling on the segway (i lol'd at that) - overall a big, resounding meh.

    Nobody in this thread is comparing TOR to GW2. What i posted and some others commented on was that TOR's combat sits in the middle between a very traditional system such as FF and the more action/twitch style that GW2 has. For me, none is better than the other just different and is either liked or not liked depending on a particular taste.

    All these games have their strength and weakness. No game is perfect and will please everyone. You have to take them for what they are and play the one that interest you the most.

  • AlotAlot Member Posts: 1,948

    Originally posted by theniffrig

    And what is going on guys about the big issue people seem to be making out of the combat? I've played mmo's for along time and that's the standard combat for this genre. Why re-invent the wheel here. You don't see people clamerring for a new way to play a FPS or Strategy game. I'm sure most reasonable people would be happy with solid gameplay/u.i. features.

    There are quite some different types of Strategy Games, just compare StarCraft 2 to any of the Total War games.

    FPS= First-Person Shooter.

    MMORPG= Massively Multiplayer Online Role-Playing Game.

    FPS says something about the combat: it's in first-person and it involves shooting. The name simply tells you it's about one type of combat. MMORPG however means that a game is online, that it allows large quantities of players interacting with each other on one server and the role-playing part refers to your ability to play all kinds of characters. Where does it say: combat is like two spastic Pinocchios swinging with sticks, firing weapon trails at each other and casting homing-projectiles?


  • Originally posted by Temujin2011

    Originally posted by yarubpup

    I wouldn't get too excited about how powerful Blizz seemed to be.

    DE said that he had  "cheated" and wasn't supposed to be able to get Blizz yet so there's not telling what level Blizz effectively was.

     

    He could verry well have been a level 35 companion running around with a level 29 player.

     

    Even if they did try to scale him down to the player level, there's no telling just how that would have effected a companion meant to even start at a higher level.

     I can't understand how the Player Character will be able to armor and equip this Jawa.

    well for the more unusual companions like the jawa, even though you can equip gear to them, you won't be able to see them wearing it.  instead they will have unlockable appearances that you can get. for the more human like companions, you equip gear to them, you can see it like a player charcter

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by Alot

    Originally posted by theniffrig



    And what is going on guys about the big issue people seem to be making out of the combat? I've played mmo's for along time and that's the standard combat for this genre. Why re-invent the wheel here. You don't see people clamerring for a new way to play a FPS or Strategy game. I'm sure most reasonable people would be happy with solid gameplay/u.i. features.

    There are quite some different types of Strategy Games, just compare StarCraft 2 to any of the Total War games.

    FPS= First-Person Shooter.

    MMORPG= Massively Multiplayer Online Role-Playing Game.

    FPS says something about the combat: it's in first-person and it involves shooting. The name simply tells you it's about one type of combat. MMORPG however means that a game is online, that it allows large quantities of players interacting with each other on one server and the role-playing part refers to your ability to play all kinds of characters. Where does it say: combat is like two spastic Pinocchios swinging with sticks, firing weapon trails at each other and casting homing-projectiles?

    Actually MMORPG says nothing about combat...it's merely a game that generally uses levels or some way to track progress. Some type of armor system. Generally there can be some kind spells involved or abilities to use other then standard attacks.

    RPGs in and of themselves don't say anything about combat.  Thats the beauty of them. They can be fast paced. They can be slow. They can be anything in between.

    Too much of one type can get boring but that doesn't make them bad persay, just done a lot.  Thats why we have several games out that give varying degrees of action.  You got slow and steady (FF) normal base (pretty much every MMO) and you got fast paced.

    You do generally work on stats of some sort as that seems to be normal for RPGs but it doesn't have to be. RPG tend to signify you playing some kind of role, and being able to customize your character. Rarely do FPS let you customize your character. Such as half life...your gorden freeman. Thats it you don't get to change his features or turn him female.

    RPG say nothing about play style just that you play a role. Stories do tend to be a big part of RPGs and allowing you to play the story in multiple ways is again customizing your play experience.

    FPS is a style of combat.

    RPG is the style of the game, combat not included.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • eric_w66eric_w66 Member UncommonPosts: 1,006

    Originally posted by Raventree

    For me the only disappointment was no release date.  I mean, they have to know by now, right?


     

     

    As a programmer/developer of business software, who was less than 24 hours from finalizing a build to send to QA only to get a phone call from the lead sales VP at 4:55pm... I'm now a couple weeks out from finalizing a build to send to QA with the NEW features requested (because millions of dollars are riding on this, doncha know ;)).

  • BeanpuieBeanpuie Member UncommonPosts: 812

    Originally posted by sonoggi

    im mildly offended by people even comparing TOR's combat to GW2's. the former is a WoW clone (standing in one place and getting whacked while waiting for the animation to finish), the latter is the next big step in MMO development (combos, skillshots, dodging, charging attacks).

    re:MMORPG.com not going nuts over TOR - theyre being objective; i find this site does a good job showing the positives and the negatives....but overall, i feel MMORPG.com says positive stuff about TOR and is looking forward to the game. you should see Massively's commentary....i dont think  a single staff member gives a hoot about the game

    the statement that many people were completely let down by E3's TOR presentations is completely true. trying to answer why would just lead to making generalizations. in my opinion, the answer is obvious: people expect a little more from BW; instead of getting more, they got more of the same-old: questing looked extremely bland (at least the chain they did in E3), game was glitchy as hell, graphics were nothing to go nuts about, one raid revealed big whoop more gear grinding, people get to ride hover-segways instead of hoverbikes, companion appearance wont be customizable, no PVP reveals, no interesting new mechanics, they prided themselves on their map turning translucent while travelling on the segway (i lol'd at that) - overall a big, resounding meh.

    lol

    the sooner people realize what swtor is about the better. they spoke about it in general from day one, read the articles of  what goals they are aiming for from the very beginning, and to this point we still got people gnashing their teeth "hoping" the game will be a sandbox game, or something revolutionary.

    Big talking head from EA himself said hes going after Wow,  EA wants to attack Activision full force on all fronts, BF3 v. COD, for a time RockBand v. GH,  Dancing Games, and if Activition thinks about it, Sports games, and now, Mmo's

    Swtor v. Wow

    On their side they dont give 2 cow patties about GW2 yet the public continues and Must insist on GW2 vs. SWTOR.

    best case scenario would be to see both games horribly bomb due to the fanboys idiotic expectations of either game A la AOC vs. War style.

    "OMG SECOND COMING OF MMOS IS NIGH!", while ill sight back and enjoy the streaming tears of the short sighted, but thats just me being selfish.

    well, let me join in with the public and chime in on ANOTHER comparison once again.

    SWTOR's combat literally is being run by:

    1. non competitive pvpers

    2. players that are new to mmos or the game

    there is like perhaps 5 percent of all the SWTOR Videos where one would see abit of run and gunning taking cover type gameplay which would be akin to a pvper and his style of movement and placement or a maurader cutting down his enemies while circling them to get from behind.( anti sitting in one spot like a doofus)

    I bring this up, yet question the games ability of recognizing distance and hit boxes, esspecially in melee.

    number of video (2 i can recall, 1 of them being banned) where two characters fight it out, the other looks to use movement to get out of the way of the attack, while the other still seems to keep pounding at him.

    at a very noticable distance, like, 10 arm lengths distance.

    there has been no response as of yet if bioware plans on fixing this oddity, for all i know this being bioware's first mmo, would practically end up being the norm of their game; nerfing any importance of moving around at the benefit of dodging.

    GW2 already stated movement is important and has shown proof of that in their videos, theres nothing to else to say about it.

  • vesuviasvesuvias Member UncommonPosts: 151

    Originally posted by gaou

     

    GeorgZoeller General Discussion -> Thoughts on the Death Probe?

    ...

    The only challenge a really harsh death penalty adds is to player's patience or tolerance to repeating the same content over and over. Most people don't find that fun, and we don't either.



    ...



    If you are looking for hardcore and punishing death penalties that weed out the weak players (e.g. the ones that don't have infinite patience and time), The Old Republic will not be your game. That does not mean we're attempting to make an extremely easy game with no challenge.



     

    Thanks for these quotes.

    Man this guy reminds me of the way AreaaNet developers think, though TOR is prehaps a little more anchored in the standard Themepark MMORPG design. They still seem like they have that FUN > ALL design approach.

  • amifreamifre Member Posts: 12

    what we now know - that this game is DEFINITELY going to be sub-based and not 1-time-purchase... 

    but if it was 1-time-purchase i'll get it fo sho

    Richard Rules!!!!
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    Come to the dark side, we have cookies...

  • TuchakaTuchaka Member UncommonPosts: 468

    certain percentage of the fan base has reached its patience threshold and anything less than a release date was gonna be a big let down , ya i think they released some good info, i thought the trailers were amazing, but at this point anything short of the release date is gonna be big whoop i been waiting too long, the difference between me and the dissapointed crowd is i am still optomistic and i realize i have nothingn to complain about

  • starwarsnutstarwarsnut Member UncommonPosts: 230

    What bothered me is why did they show the same instance to everyone at e3? Everytime i see a link to suposed new e3 footage its the same gd footage and the site is claiming we have this new footage lol. I like what i saw but my concern is open world pvp? I dont give a crap about this instanced warzone crap. I played dcuo i know what instanced pvp does to an open world pvp setting it kills it = ( LOLZ at people telling erickson to shut up during the live demo hahaha. Tehy wanted to hear the game not him explain the sand texture of tatooine.

    I really wish they tune the graphics and get rid of the cartoon/wow animation ill play it but one thing lotro and other games will have is graphics over swtor from what ive seen anyways.Least the space doesnt look wowis

  • williamsmwwilliamsmw Member Posts: 5

    I keep seeing how people keep comparing this to wow with a SW theme and how much they dont like that.  Personally I love wow, I just got tired of the same races and same scenery, but I still played it for nearly 7 years.  So even if SW is somewhat like WOW, I should be able to get at least 5 good years out of it, by then the next big thing should be coming out.  So all of you who want to keep bashing this game should just leave, and let all of us that want to play this game for what it will be have our fun.

  • EerazerEerazer Member Posts: 140

    Originally posted by IceNeko



    What we know: It will be on Origin only. Buy it and enjoy your personal information sold to companies(even says so in the terms). So dumb.


     

    this is wrong. http://www.swtor.com/community/showthread.php?p=6820838#edit6820838

     

    Originally Posted by TheCheshiresGrin


    Quick question which was not answered on the main 'Origin' thread.



    Will we be able to buy TOR retail without having to deal with Origin? IE will the retail box essentially be a code for the game which will then have to be activated on Origin or will we be able to completely bypass that system?



    From what I have read, it seems like we will be stuck with Origins either way but I would LOVE to be proven wrong.




    Yes, you will be able to buy a boxed copy of The Old Republic at retail, and you will add the key for the game here on the official website.


     

    Stephen Reid | Senior Online Community Manager








     
  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by Alot

    Originally posted by theniffrig



    And what is going on guys about the big issue people seem to be making out of the combat? I've played mmo's for along time and that's the standard combat for this genre. Why re-invent the wheel here. You don't see people clamerring for a new way to play a FPS or Strategy game. I'm sure most reasonable people would be happy with solid gameplay/u.i. features.

    There are quite some different types of Strategy Games, just compare StarCraft 2 to any of the Total War games.

    FPS= First-Person Shooter.

    MMORPG= Massively Multiplayer Online Role-Playing Game.

    FPS says something about the combat: it's in first-person and it involves shooting. The name simply tells you it's about one type of combat. MMORPG however means that a game is online, that it allows large quantities of players interacting with each other on one server and the role-playing part refers to your ability to play all kinds of characters. Where does it say: combat is like two spastic Pinocchios swinging with sticks, firing weapon trails at each other and casting homing-projectiles?

    Actually its more like Shooters rather than FPS. Since there are Third-Person Shooters and Top-Down Shooters, but they are all the same sort of deal.

    image


    image

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by whilan

    Originally posted by Alot


    Originally posted by theniffrig



    And what is going on guys about the big issue people seem to be making out of the combat? I've played mmo's for along time and that's the standard combat for this genre. Why re-invent the wheel here. You don't see people clamerring for a new way to play a FPS or Strategy game. I'm sure most reasonable people would be happy with solid gameplay/u.i. features.

    There are quite some different types of Strategy Games, just compare StarCraft 2 to any of the Total War games.

    FPS= First-Person Shooter.

    MMORPG= Massively Multiplayer Online Role-Playing Game.

    FPS says something about the combat: it's in first-person and it involves shooting. The name simply tells you it's about one type of combat. MMORPG however means that a game is online, that it allows large quantities of players interacting with each other on one server and the role-playing part refers to your ability to play all kinds of characters. Where does it say: combat is like two spastic Pinocchios swinging with sticks, firing weapon trails at each other and casting homing-projectiles?

    Actually MMORPG says nothing about combat...it's merely a game that generally uses levels or some way to track progress. Some type of armor system. Generally there can be some kind spells involved or abilities to use other then standard attacks.

    RPGs in and of themselves don't say anything about combat.  Thats the beauty of them. They can be fast paced. They can be slow. They can be anything in between.

    Too much of one type can get boring but that doesn't make them bad persay, just done a lot.  Thats why we have several games out that give varying degrees of action.  You got slow and steady (FF) normal base (pretty much every MMO) and you got fast paced.

    You do generally work on stats of some sort as that seems to be normal for RPGs but it doesn't have to be. RPG tend to signify you playing some kind of role, and being able to customize your character. Rarely do FPS let you customize your character. Such as half life...your gorden freeman. Thats it you don't get to change his features or turn him female.

    RPG say nothing about play style just that you play a role. Stories do tend to be a big part of RPGs and allowing you to play the story in multiple ways is again customizing your play experience.

    FPS is a style of combat.

    RPG is the style of the game, combat not included.

    Actually RPG's imply something about combat even though its not something that is strictly defined. If we follow your definition of RPG than almost everygame is an RPG since in almost everygame you play a role and has a story. There are some staples to RPG's that generally follow back to original RPG's or D&D...

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  • DrakxiiDrakxii Member Posts: 594

    Originally posted by Eerazer

    Yes, you will be able to buy a boxed copy of The Old Republic at retail, and you will add the key for the game here on the official website.


     

     

    You know this doesn't mean anything right?   Of course you have to put your code in to their website, it is an MMO.  The question is will I have to run origins to run SWTOR and doesn't answer that. 

    I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    The only thing I gained from E3 coverage of TOR was that my initial opinions were correct, and that we really are receiving a Star Wars skinned World of Warcraft. Say what you will, point out what minor details and differences you like, but it's practically the same damn game. I had, at one point in time, believed I would purchase this title regardless of the quality or content, simply because it's Star Wars. However, E3 has done a great job at making me even more skeptical than I was before, and may have turned me sour completely.

    I really wanted this to be a breath of fresh air, but I probably should have expected otherwise from the get-go (or as soon as I started hearing Bioware devs and producers talking about WoW).

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • ThorqemadaThorqemada Member UncommonPosts: 1,282

    I think most people have already decided to get into the game, or to stay away.
    Some may feel SWTOR is a dangerous competition for the game they would like to succeed, or feel that SWTOR doesnt especially deliver what they want it to do.

    I am pretty happy that the developers dont promise the blue out of the sky and seem to do reasonable decisions based on what type of game SWTOR stands for and feedback of testers and forums.
    Also showing some crafter ethics other companys seem to lack deeply.

    For me SWTOR stands and falls with the story, if they get it work and i simply dont care if another players personal quest is the same as mine or not.
    I know the way quests work in mmos and the route Bioware strives to go is nothing less than a major improvement compared to todays standards.

    I expect that companions will become quite popular to many players.
    I hope Bioware manages to let flourish again the non combat activites a mmo can offer since the great dumbing down/cutting down and obviously they have some nice ideas.

    I dont feel excited yet, i pay mmos much to long to become hyped but i rightfully have hope that again a mmo may catch me for quite a time.


    FPS controls opposite RPG game mechanics and for such i am very shy to name action adventures a RPG.
    But maybe as they have many similarites we must get used to terms like action-rpg...

    "Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

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  • Ralphie2449Ralphie2449 Member UncommonPosts: 577

    Oh so lets just remove penalties so bad players(Forums dont allow correct term) will remain bad players and wont improve their skills because they simply dont need too. AH i just died because i cant press more than 3 keys in 1 minute. Who cares i ll just rez myself immidiately and repeat the same thing because it wasnt my fault. I was just unlucky.

    Yes bioware remove the stage where ppl have to move long runs and allow the brain to work that allows them to see how horrible their skills trully are...

     

    I hope they choose to remove self rez in open world pvp completely. And since there are no penalty the players will be even more skilless than wow players... I ll definitely cant w8 to start murdering ppl

  • VesaviusVesavius Member RarePosts: 7,908

    Watching this, I take it back, Rift is starting to look good. No hate towards BW, but... really? This is it?  :/

  • RawizRawiz Member UncommonPosts: 584

    Vanilla WoW probably ties with diablo 2 for my most enjoyed gaming, so if vanilla SWTOR goes that route, at least I'll enjoy it a lot for nearly 2 years.

  • RaventreeRaventree Member Posts: 456

    Originally posted by Wolfy2449

    Oh so lets just remove penalties so bad players(Forums dont allow correct term) will remain bad players and wont improve their skills because they simply dont need too. AH i just died because i cant press more than 3 keys in 1 minute. Who cares i ll just rez myself immidiately and repeat the same thing because it wasnt my fault. I was just unlucky.

    Yes bioware remove the stage where ppl have to move long runs and allow the brain to work that allows them to see how horrible their skills trully are...

     

    I hope they choose to remove self rez in open world pvp completely. And since there are no penalty the players will be even more skilless than wow players... I ll definitely cant w8 to start murdering ppl

     It is like you read one sentence and decided that it was time to wave your epeen around to make yourself feel important.  The self rez in SWToR sounds like the exact same thing that is already in some games, such as Rift.  You can rez on the spot and have that available on a timer.  In WoW you rez at a graveyard, but you don't have very far to run.  In SWToR as the dev said it is a really really long way to run and you end up having to fight your way back to where you were, which just isn't fun.  I will never understand the mindset of some players that spew contempt at any game that isn't so frustrating that they are the only ones who want to play it.  These are supposed to be fun or people don't play them and the devs don't make any money.

    As for self rez in PVP, I think I am with you on that one.  Killing someone who just pops right back up and you have to kill again would be stupid.  It wouldn't matter as much in team based PVP as it would in 1 on 1 though.  Either way, I think Bioware will look closely at that and make the right decision.

    Currently playing:
    Rift
    Played:
    SWToR, Aion,EQ, Dark Age of Camelot
    World of Warcraft, AoC

  • ZylaxxZylaxx Member Posts: 2,574

    The more i read and find out the more dissapointed in the game I become.  I will probably be picking it up for the storylines for the Sith Inquisitor and Jedi Knight then move onto another game such as TSW or GW2, as I feel those 2 games move the genre further down the innovation path then ToR.

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