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When will we have an MMO that:
-has character customization/animation as good as its compelling gameplay
-brings the community together under social incentives
-does not make content irrelevant every expansion/major content patch
-uses old content as progression but not as a detriment to new content
-is new and refreshing without launching too early
-makes every activity available a relevant contribution to your realm and your own progression
-appease the masses with separate difficulty settings when applicable i.e. dungeons: story/normal/heroic = easy/normal/hard
-realizes too much or too little convenience can be bad
-understands we like instancing as well as a seamless world to roam in
-will have crafting/gathering be more than a monotonous waiting game
-does not have a rollercoaster of pvp balance where blatant flaws/overtunings are left untouched
-has pvp and pve both fleshed out fully for end game and leveling without a hitch to one or the other
-has PvE end game that doesn't rely on instancing and is in the open world
-gives you a reason to be out in the open world revisiting old and new places at level cap
-has pvp that isn't short lived, cut throat or too strung out
-empasizes the importance of players building social structures on their server
-does not use bind on pickup
-siege warfare that has more dynamics than simply banging on a door
-makes making large selective groups i.e. pick up group raiding; easy
-gives incentives to explore and immerse yourself in the gaming world
WHEN WILL AN MMO HAVE ALL OF THE ABOVE OR EVEN HALF??
I understand some MMO's have managed to scrape one or two of the above, but it's such a shame they don't take a handful, heck some of the really established ones haven't done the majority of the above. Sad panda.
Edit: Just poke your brain a bit more I'll pose a question:
What would you consider paramount to an MMO for it to simply "work"? I'm talking the bare bones here; no frills or fluff, the few things you need in an MMO to accept its very existence.
Comments
I really like sandbox mmos. No, I don't mean spectacular housing with pretty frills, or a lack of quests. I mean I like being able to explore, with risk, and reward. I don't mean open PVP and full loot either. All I mean is, I shouldn't have to think "Oh, I need to level 20 to adventure there. There can't possibly be ONE MONSTER my level there! All evel 20 mobs!". I like exploring, I like a good storyline.
If I wanted to go more in depth, I do like housing, though it is optional. I also like really in depth magic systems. None of this bullcrap "Talk to a trainer to learn magic spell. Hit hotke3y to use". Reagents, customization, ect.
I guess what I really like is freedom.
agree and yes freedom of choise is the key, out of the forcing box.
When it is more profitable to do so rather than stick with the alternatives...
Greystaff Legends RPG
The problem is that the current MMO models are all centered around stalling content and progression (and thus sacrificing fun factor and incorporating grindy game mechanics) in order to keep you paying a monthly fee or pumping money into their cash shops.
Someone with a spine needs to fund a studio to develop a AAA title that focuses on fun first with the belief that people will pay for something they legitimately enjoy. I don't see that happening for at least another 5 years, so if we assume a 5 year development cycle, it'll probably be about 10 years before you see anything that remotely thrills you.
In the mean time, save your money and vote with your dollars, don't pay for something just to try it or because it will be fun for a week. Don't reward the investors who demand psychological trickery and forbid any fresh concept because it's not a "proven model". If you want this, stop handing them your money, and thus telling them that they're doing something right. These games only exist because we pay for them, in the end we are playing the MMOs we deserve.
When there is data showing that there is a profitable enough group of potential players that want [list x}.
For the record, almost everything on your list is vague or subjective. As you define each of those things - what you feel makes the char creator more compelling, how you want seiging to be more dynamic, what incentivizes you to explore, etc - you further narrow the size of the target audience.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I agree completely if game junkies would stop throwing money at these copyking devs for the same non creative game you just played only with a different name they would have to try new bold approaches but the way it is they dont have to and so they wont...
New and young gamers are the game companies targets as they are still fresh, new and optimistic, its always new and fun to them for a while and by the time they figure it out and move on a new crop of gamers is born and it refreshes the never ending cycle of these ancient time proven game models..
Playing GW2..
I don't think we will ever have an MMO that covers all of these.
DarkSpace Developer - Play DarkSpace - Play For Free!
Medusa Engine SDK - Free MMO Game Engine
Hampton Roads/East Coast Video Gamers Association
Hey folks,
Interesting list; finally someone who cares about more than gear & graphics .
Ok, I think we *have* such a game, and a few that come close. I fear that due to budget necessities, it may be hard to *launch* this type of game. But as a goal...pretty close.
Especially Difficulty Settings is one so glaringly logical, undeniably game-improving, and mostly, absent. Unfathomable and unforgiveable that not all games have this. It's more important than having sound in my view.
Not all of what you list is in the game I have in mind. But I can find only 2-5 exceptions (2 exceptions, 3 things that may or may not be close).
Then again, let me add some of the features you did not yet list (nor will I be able to list all) and see if a) these form adequate compensation and b) you find out which game I mean:
1) Different costumes that do not affect your play. Up to 5. Insane amount of choices for each costume.
2) A way to go back in time and do all the quests you have missed, at the level you were.
3) Base Design and Building.
4) Highly specific information on your character is available to you at all times. *Before* you make the next choice.
5) Limited full Respecs (when vital stats change, you get to re-allocate).
6) PvP stats are different from PvE. This solves *so* many issues...
7) PvP Zones will put you on equal levels (but *not* equal equipment or abilities...or skill 8-) ).
8) Alignments, which play an essential role. You can have 1 of 4, and change between them with quests. With dire consequences for those who do so without thinking.
9) More opponent tactics than you have ever seen in all MMORPG combined probably. An extreme statement, I know. I may be wrong - but not by much!
10) Accolades which will allow you to permanently improve your toon. No need to be hardcore. You need to read the game history. Or the Wiki's .
11) And if you want more: the game has The Mission Architect which allows you to make your own content. There are *many* thousands of missions now. Pretty good rating system.
12) End Content was a late addition but when they finally got there, it just blew most of us away. And they will be adding to it for a long time (it is unfinished, but each free major update *and* smaller updates will add to the whole Incarnate system).
I can find many more.
Would add some images but not sure where to park them. I may do so if someone asks for them. They'll be 2560x1600 I think.
Good luck in...
Lucas aka Eruptic
PS Nope, you have enough (partial) phrases, you can find it . First one gets a chocolate chip cookie.
PPS Edits by me only typos/style - never on content.
* I say, there is no
* darkness but ignorance.
-
* Twelfth-night; or, What You Will
So yeah, I'm looking forward to what Guild Wars 2 is planning to bring to the stagnant MMO industry and I hope they succeed in doing so.
This. I was going to say all of this, but Master10k ninja'd me.