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General: Turbine Working on Console MMO?

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

According to some fancy investigative reporting at GameSpot, it appears that Turbine is working on a console-based MMO, at least if their jobs list is any indication.

A new Turbine job listing (from parent company Warner Bros. Interactive Entertainment) calls for a software engineer for console gameplay for work on an "unannounced online console project." It appears the game will land on the Xbox 360 and PlayStation 3, as the listing further asks for someone with "experience with existing modern game engines supported by the Xbox 360 and PlayStation 3."

Read more at GameSpot.

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Comments

  • ArakaneArakane Member UncommonPosts: 204

    It will be Asheron's Call 3 !  (I so wish that will be true )

  • MyrdynnMyrdynn Member RarePosts: 2,483

    god I hope it would be AC3, or what AC2 should have been.  Hell at this point in gaming I would take an AC2 rebirth over the dribble that is out now

     

    unfortunately its prolly not

  • ferndipferndip Member UncommonPosts: 67

    Originally posted by Oyjord

    MMO on the console?

     

    {mod edit}

    Are you still using a super nintendo?   Go buy a xbox 360 or a PS3 and rethink that a bit.  and what MMO requires you to really use more than say 10 buttons at a time anyway? (Typing words does not count)

  • theinvadertheinvader Member UncommonPosts: 240

    Originally posted by Oyjord

    MMO on the console?

     

    {mod edit}

    And I thought that the PC gamer superiority complex was a myth invented by Yahtzee.

    Always read the small print.

  • KabaalKabaal Member UncommonPosts: 3,042

    Harry Potter MMO.

  • KebeckKebeck Member Posts: 323

    Doubt it will be an MMO knowing the development time an MMO needs and the current rumors for next gen consoles... Unless development is well underway and they're planning for an early 2012 release..

  • ishistishist Member UncommonPosts: 213

    PC gamer superiority is caused by the fact that PC games are superior.

    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. - Douglas Adams

  • bezadobezado Member UncommonPosts: 1,127

    Doubt this will be an MMO, and if it was AC3 it would be a total waste for a console, AC is meant to be for the PC not a console. The fans would absolutely be upset if that went to console over PC, myself inclued.

  • TwwIXTwwIX Member Posts: 203

    You mean, like DC Universe Online? Yeah, good luck with that.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Kebeck

    Doubt it will be an MMO knowing the development time an MMO needs and the current rumors for next gen consoles... Unless development is well underway and they're planning for an early 2012 release..

    Or if they have some special knowledge of the next generation of consoles, yes.

    I agree, most MMOs take like 5 years to make and you could only take that time if you start just after a console is released.

    Of course if they use another engine and set the game in a world they already have made they will cut a lot of time from it. A remake of Asherons call with licensed engine could be made in 2 years.

    Anyways, good because it is about time that Turbine did a new game if they want to keep being a MMO company, you can't live on DDO and LOTRO forever.

  • AnnwynAnnwyn Member UncommonPosts: 2,854

    For some reason a "Batman Online" game came to mind as I read the news.

     

    Regardless, my opinion is that it will fail. MMOs on Console is, while possible, not "viable". Console Gamers are already required to pay monthly to access the online server (even though it connects to your own internet which you have to pay for...go figure). You'd basically end up with an MMO that will also require a form of payment to play (wether it is P2P or F2P) but you'll still have to shell out money somehow. I really doubt players are willing to spend more money this way. Not only that, but the MMO market is PC. It's a completly different crowd. Console gamers focuses more on FPS, single player RPGs, and now arcades. There's new games coming out every year that they must buy to stay up-to-date too, it's a lot of money. Now you add the part where both Microsoft and SONY will likely want their share of the profit from the sales (regardless of business model), the cost of publishing the game (Turbine running the servers, etc).

    I really can't think of Console MMOs as a viable solution. It's a completly different crowd, and they are already required to pay either a subscriptions or for new games/DLCs. It's just asking  too much.

  • bobfishbobfish Member UncommonPosts: 1,679

    They've supposedly been working on a console MMO for years, so nothing new with that rumor.

     

    I still don't think Pottermore is a game though, I think its a portal as its registered by JK herself, not Warner.

  • JyiigaJyiiga Member UncommonPosts: 1,187

    I still play the original Asheron's Call. Sadly though, nothing makes me vomit faster than console based MMO's.

    Immediate pass.

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by Unreal024

    Originally posted by Kabaal

    Harry Potter MMO.

    Agreed, I would be suprised if it wasn't a Harry Potter MMO. Curious if Turbine will keep the Freemium model, or just go full F2P with it. With it being designed with consoles in mind, I would guess full F2P with DLC.

    F2P on console? Do you mean B2P

    Hate to see console games fall into that slump hole. Even PSN or Xbox live (whatever that network is called, I don't have an xbox :P) games have a price tag on them.

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • SerpentarSerpentar Member Posts: 246


    Originally posted by Oyjord
    MMO on the console? Pass. Console games are for children who can't manage more than a few options (i.e. buttons) a second.  PC MMOs are for adults who can manage 100+ options a second (i.e. keyboard input). Too bad, I used to like Turbine.


    Even most of your older games, don't use that many button combinations. Unless you are playing a text game. Though I still give you a 4/10 for a chuckle.

    On topic though not really surprising, considering the direction that Trion is taking with Defiance. Figures that others would eventually go down the console road, though hopefully the whole different platforms equals different servers wont exist.

  • erictlewiserictlewis Member UncommonPosts: 3,022

    Wow this is old news about 3 years back Turbine actually created the console division and has been working on something.  3 years for a console?

    No thanks.

  • OzmodanOzmodan Member EpicPosts: 9,726

    For some reason, Turbine thinks they can be successful with a MMO on a console.  Personally I think they are foolish, a MMO is all about communication, few consoles have keyboards and personally voice just does not do it for many of us.

    Secondly console gamers play a game for a month or two and move on to the next big game.  Good luck keeping people playing for extended periods.

    I hope they don't do an AC3 on the console, just would be a horrible idea and I would really like to play such a game, but won't on a console.

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    I'm having trouble seeing AC3

    I keep thinking Assassin's Creed :P

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • ElikalElikal Member UncommonPosts: 7,912

    You lost me at "Console MMO". DCU taught me to NEVER EVER touch any MMO for console or console as well. Horrible. An experience I just wish to cut.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • gainesvilleggainesvilleg Member CommonPosts: 1,053

    Originally posted by MadnessRealm

    For some reason a "Batman Online" game came to mind as I read the news.

     

    Regardless, my opinion is that it will fail. MMOs on Console is, while possible, not "viable". Console Gamers are already required to pay monthly to access the online server (even though it connects to your own internet which you have to pay for...go figure). You'd basically end up with an MMO that will also require a form of payment to play (wether it is P2P or F2P) but you'll still have to shell out money somehow. I really doubt players are willing to spend more money this way. Not only that, but the MMO market is PC. It's a completly different crowd. Console gamers focuses more on FPS, single player RPGs, and now arcades. There's new games coming out every year that they must buy to stay up-to-date too, it's a lot of money. Now you add the part where both Microsoft and SONY will likely want their share of the profit from the sales (regardless of business model), the cost of publishing the game (Turbine running the servers, etc).

    I really can't think of Console MMOs as a viable solution. It's a completly different crowd, and they are already required to pay either a subscriptions or for new games/DLCs. It's just asking  too much.

     Lets see:

    1)  I have and play both PC games and xbox360 games

    2)  I have paid at the same time internet charges, xboxlive charges, multiple MMO subscription charges, and purchasing of multiple games for both PC and consoles

    3)  I enjoy Civ4+Mods, Roguelikes, and MMOs on the PC.  I enjoy CoD, Halo, Mass Effect, Oblivion, etc on Xbox360

    I think you are making a big mistake in thinking PC gamers and console gamers are necessarily two different groups.  I think you are missing the ever growing "older" gaming population with good jobs for which these extra fees are basically irrelevant, and who still play PC games from their early roots in gaming, but also see the great advantages consoles offer.

    I really think the "PC snob" is just that, a group of people who think PCs are the only way to go.  This is a subset of the PC crowd which in my opinion is stuck with an elitist mindset and inherently resistant to change.  I love my PC games and the complex interfaces they can support as well as the community mods that exists, but I would be the first in line to transfer my MMO gaming time from my PC to my console.  No hesitation whatsover.

    Consoles are just a much more enjoyable experience overall:  eighty inch 3D TV, HIgh wattage Dolby 7.1 surround, soundproofed media room, reclining lazy-boy chairs, beer fridge closeby, and mere seconds from turning on my xbox360 and I'm connected with my friends and into a game.

    There is absolutely nothing that needs to be complex about an MMO interface that a console couldn't support.  There really isn't.  The bulk of MMO activity is extremely simplistic, and an innovative developer could easily implement it on a console.

    Now do I think they could ever implement ALL game types on a console effectively?  No.  Particularly top down strategy type games that really require point-click for optimal gameplay.  MMO's are not that type of game though.

    GW2 "built from the ground up with microtransactions in mind"
    1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
    2) Mystic Chests = Crass in-game cash shop advertisements

  • erictlewiserictlewis Member UncommonPosts: 3,022

    Originally posted by gainesvilleg

    Originally posted by MadnessRealm

    For some reason a "Batman Online" game came to mind as I read the news.

     

    Regardless, my opinion is that it will fail. MMOs on Console is, while possible, not "viable". Console Gamers are already required to pay monthly to access the online server (even though it connects to your own internet which you have to pay for...go figure). You'd basically end up with an MMO that will also require a form of payment to play (wether it is P2P or F2P) but you'll still have to shell out money somehow. I really doubt players are willing to spend more money this way. Not only that, but the MMO market is PC. It's a completly different crowd. Console gamers focuses more on FPS, single player RPGs, and now arcades. There's new games coming out every year that they must buy to stay up-to-date too, it's a lot of money. Now you add the part where both Microsoft and SONY will likely want their share of the profit from the sales (regardless of business model), the cost of publishing the game (Turbine running the servers, etc).

    I really can't think of Console MMOs as a viable solution. It's a completly different crowd, and they are already required to pay either a subscriptions or for new games/DLCs. It's just asking  too much.

     Lets see:

    1)  I have and play both PC games and xbox360 games

    2)  I have paid at the same time internet charges, xboxlive charges, multiple MMO subscription charges, and purchasing of multiple games for both PC and consoles

    3)  I enjoy Civ4+Mods, Roguelikes, and MMOs on the PC.  I enjoy CoD, Halo, Mass Effect, Oblivion, etc on Xbox360

    I think you are making a big mistake in thinking PC gamers and console gamers are necessarily two different groups.  I think you are missing the ever growing "older" gaming population with good jobs for which these extra fees are basically irrelevant, and who still play PC games from their early roots in gaming, but also see the great advantages consoles offer.

    I really think the "PC snob" is just that, a group of people who think PCs are the only way to go.  This is a subset of the PC crowd which in my opinion is stuck with an elitist mindset and inherently resistant to change.  I love my PC games and the complex interfaces they can support as well as the community mods that exists, but I would be the first in line to transfer my MMO gaming time from my PC to my console.  No hesitation whatsover.

    Consoles are just a much more enjoyable experience overall:  eighty inch 3D TV, HIgh wattage Dolby 7.1 surround, soundproofed media room, reclining lazy-boy chairs, beer fridge closeby, and mere seconds from turning on my xbox360 and I'm connected with my friends and into a game.

    There is absolutely nothing that needs to be complex about an MMO interface that a console couldn't support.  There really isn't.  The bulk of MMO activity is extremely simplistic, and an innovative developer could easily implement it on a console.

    Now do I think they could ever implement ALL game types on a console effectively?  No.  Particularly top down strategy type games that really require point-click for optimal gameplay.  MMO's are not that type of game though.

     Wow he he really you made me laugh.   I have an xbox 360,  I got it when it first came out. My oldest child who is now 23 got it for me for a birthday present.  I played Halo on it as that is what it came with. I have 4 games.  It sat on the entertainment center for years gathering dust. The only time I used it was the 2 weeks that eq2 was down because of the sony hack. I still dislike the controllers. My kids love the console as they are use to that, me my hands are more use to using the keyboard, mouse and joystick.

    Now to your suggestion that a console could not handle.  I will point you to the many hot bars I use in eq2 to the tune of 8, and I have my g510 set up with macro's for cure pots and what not.  I would love to see a console game able to do that.   Your not going to find one, they are two simple.

    I don't hate console, they just really are not for me.

  • gainesvilleggainesvilleg Member CommonPosts: 1,053

    Originally posted by erictlewis

    Originally posted by gainesvilleg

    Originally posted by MadnessRealm

    For some reason a "Batman Online" game came to mind as I read the news.

     

    Regardless, my opinion is that it will fail. MMOs on Console is, while possible, not "viable". Console Gamers are already required to pay monthly to access the online server (even though it connects to your own internet which you have to pay for...go figure). You'd basically end up with an MMO that will also require a form of payment to play (wether it is P2P or F2P) but you'll still have to shell out money somehow. I really doubt players are willing to spend more money this way. Not only that, but the MMO market is PC. It's a completly different crowd. Console gamers focuses more on FPS, single player RPGs, and now arcades. There's new games coming out every year that they must buy to stay up-to-date too, it's a lot of money. Now you add the part where both Microsoft and SONY will likely want their share of the profit from the sales (regardless of business model), the cost of publishing the game (Turbine running the servers, etc).

    I really can't think of Console MMOs as a viable solution. It's a completly different crowd, and they are already required to pay either a subscriptions or for new games/DLCs. It's just asking  too much.

     Lets see:

    1)  I have and play both PC games and xbox360 games

    2)  I have paid at the same time internet charges, xboxlive charges, multiple MMO subscription charges, and purchasing of multiple games for both PC and consoles

    3)  I enjoy Civ4+Mods, Roguelikes, and MMOs on the PC.  I enjoy CoD, Halo, Mass Effect, Oblivion, etc on Xbox360

    I think you are making a big mistake in thinking PC gamers and console gamers are necessarily two different groups.  I think you are missing the ever growing "older" gaming population with good jobs for which these extra fees are basically irrelevant, and who still play PC games from their early roots in gaming, but also see the great advantages consoles offer.

    I really think the "PC snob" is just that, a group of people who think PCs are the only way to go.  This is a subset of the PC crowd which in my opinion is stuck with an elitist mindset and inherently resistant to change.  I love my PC games and the complex interfaces they can support as well as the community mods that exists, but I would be the first in line to transfer my MMO gaming time from my PC to my console.  No hesitation whatsover.

    Consoles are just a much more enjoyable experience overall:  eighty inch 3D TV, HIgh wattage Dolby 7.1 surround, soundproofed media room, reclining lazy-boy chairs, beer fridge closeby, and mere seconds from turning on my xbox360 and I'm connected with my friends and into a game.

    There is absolutely nothing that needs to be complex about an MMO interface that a console couldn't support.  There really isn't.  The bulk of MMO activity is extremely simplistic, and an innovative developer could easily implement it on a console.

    Now do I think they could ever implement ALL game types on a console effectively?  No.  Particularly top down strategy type games that really require point-click for optimal gameplay.  MMO's are not that type of game though.

     Wow he he really you made me laugh.   I have an xbox 360,  I got it when it first came out. My oldest child who is now 23 got it for me for a birthday present.  I played Halo on it as that is what it came with. I have 4 games.  It sat on the entertainment center for years gathering dust. The only time I used it was the 2 weeks that eq2 was down because of the sony hack. I still dislike the controllers. My kids love the console as they are use to that, me my hands are more use to using the keyboard, mouse and joystick.

    Now to your suggestion that a console could not handle.  I will point you to the many hot bars I use in eq2 to the tune of 8, and I have my g510 set up with macro's for cure pots and what not.  I would love to see a console game able to do that.   Your not going to find one, they are two simple.

    I don't hate console, they just really are not for me.

    Although I've been an avid gamer on both PC's and consoles literally since they existed, I was definately a PC-first gamer in general just like you still are.  Trying to play Halo 1 on Xbox was near impossible for me as I was a die-hard keyboard/mouse FPSer.  I remember one game where my aim was so bad I emptied my entire clip at some guys back and completely missed.  He turned around, killed me in like 2 seconds, and just said over his mic "Man you can't aim LOL."  I almost ragequit console FPSes right then.

    It literally took me 2 years before the controller worked for me in FPS games.  But now I'm that jackass jumping off buildings and headshoting across the map with my sniper on the console.  I've never looked back and consoles are now my FPS platform of choice.  There are really many reasons I think it is superior, primarily 1) Even playing field; 2) Media room goodness; 3) Much higher gaming population; 4) My non-techie friends don't know a decent graphic card from a Hallmark card.

    I would say your inability to handle the controllers was just an unwillingness to get used to it.  It definately takes practice.

    But to your point on MMO's, those hotbars are exactly what is wrong with MMO's these days.  Completely unimaginative developers just can't get away from those lame hotbars and cooldowns.  Yawn.  I also played basically every mainstream MMO and in every one usually maxed out my hotbar configuration.  But when I optimized for PVP or competetive PVE I usually spent time building my macros and assigning my key mappings to get my primary PVP/PVE actions down to under 10 different keys.  EASILY handled on a controller, and that is without the developers even providing any innovation other than the ability to support macros and mapping controller buttons.

    Saying consoles are for kids really is like the parents saying "The music these kids are listening to these days, I just don't get it"

    GW2 "built from the ground up with microtransactions in mind"
    1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
    2) Mystic Chests = Crass in-game cash shop advertisements

  • StellosStellos Member UncommonPosts: 1,491

    I'm interested.  Any MMO for console has some serious untapped potential.  I'm glad to see someone making a stab at it.

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