i play aion too love it...i got ranger 55 asmo on perento server,but the gaame fails hard in the west cause everything is RNG,its not friendly at all ,hard for new players...gear---->skills no matter what (especialy if u play a lolBoQ - glad)but in asia its the N1 mmo.while tera even in beta that i played from friend that lives there...the game is more western appeal to me thats why koreans stoped i think
I never see server merges as bad news, especially with new games (im not saying Tera is new).
I honestly dont understand why new games open up with so many servers. Its no wonder people start playing and dont understand where all the other players are.
I think merges will NEED to be the new way developers plan for new releases. They need a large amount of servers to handle the surge of new players, but they need to keep them flexible so that you can merge them when populations drop. Its inevitable that populations will drop, and in order to ensure that players are well taken care of, you need to have a dynamic structure that will allow for easily switching characters to the more populated servers.
Its amazing that some companies would rather not merge servers and instead pretend like populations are doing just fine, or even worse, try to force players into paying for character transfers.
I would think all companies could probably make due with server merges within the first 3 months unless there is a tremendous amount of growth. Merges will keep the population happy and cut down on excess keeping costs down. Merges aren't a bad thing at all.. they are practical if they are anything.
Good point. Totally agree. =p Its really funny if it happens in a game youre enjoying, you know damn well the game isnt dying, some servers just got more quiet than others, and some people actually prefer to play on the quiet servers.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief. Join me on TwitchFacebook Twitter
thats good then..if the koreans dont like the game,western will its always like that good news
it depends on their complaints. if the game is just flat out buggy or whatever, then any mmo loving populace will abandon it, however if they dont like it because it's too westernized, then that might well be good news for those of us who ike western games (or folks like me who like both--- playing eve and aion and enjoying both)
That was my second thought after sleeping over these recent events, but what will the TERA devs do. Will they change the game to get back the korean crowd, or will they keep it as is and hope to capture some market in the west?
Originally posted by thinktank001 Originally posted by itchmon
Originally posted by albaficass
thats good then..if the koreans dont like the game,western will its always like that good news
it depends on their complaints. if the game is just flat out buggy or whatever, then any mmo loving populace will abandon it, however if they dont like it because it's too westernized, then that might well be good news for those of us who ike western games (or folks like me who like both--- playing eve and aion and enjoying both)
That was my second thought after sleeping over these recent events, but what will the TERA devs do. Will they change the game to get back the korean crowd, or will they keep it as is and hope to capture some market in the west?
THe game is currently more bug-ridden and imbalanced than Star Trek Online was on launch.
It suffers from imbalanced economy(unless you think that prices increasing 100-fold in one month is good), horrible lag(due to faulty server architecture and very very buggy client coding - you could have servers standing next room to you and you would still lag), lack of content(endgame is basically ONE dungeon that takes 3-4 minutes to do), forced grouping(you won't be able to do much after 20 without a group), grind-weary quests and way too fast level curve. The main advertised point, non-targeting combat gets VERY tiring fast, due to both very stagnant style of combat skills and due to very messy and buggy collision-detection. Monster spawns very often bug-out, servers crash pretty much every day and game is overrun with gold-spamers and bots.
Overall it is even more unfinished than Age of Conan or Star Trek online ever was and buggier than Fallout New Vegas or Magicka co-op was on release day. The whole game is imbalanced and randomly thrown together.
# A GRIM, ODD, ARCANE SKY # ANY GOD, I MARK SACRED # A MASKED CRY ADORING # A DREAMY, SICK DRAGON
THe game is currently more bug-ridden and imbalanced than Star Trek Online was on launch.
It suffers from imbalanced economy(unless you think that prices increasing 100-fold in one month is good), horrible lag(due to faulty server architecture and very very buggy client coding - you could have servers standing next room to you and you would still lag), lack of content(endgame is basically ONE dungeon that takes 3-4 minutes to do), forced grouping(you won't be able to do much after 20 without a group), grind-weary quests and way too fast level curve. The main advertised point, non-targeting combat gets VERY tiring fast, due to both very stagnant style of combat skills and due to very messy and buggy collision-detection. Monster spawns very often bug-out, servers crash pretty much every day and game is overrun with gold-spamers and bots.
Overall it is even more unfinished than Age of Conan or Star Trek online ever was and buggier than Fallout New Vegas or Magicka co-op was on release day. The whole game is imbalanced and randomly thrown together.
BS is all i'm gonna say about your post.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
THe game is currently more bug-ridden and imbalanced than Star Trek Online was on launch.
It suffers from imbalanced economy(unless you think that prices increasing 100-fold in one month is good), horrible lag(due to faulty server architecture and very very buggy client coding - you could have servers standing next room to you and you would still lag), lack of content(endgame is basically ONE dungeon that takes 3-4 minutes to do), forced grouping(you won't be able to do much after 20 without a group), grind-weary quests and way too fast level curve. The main advertised point, non-targeting combat gets VERY tiring fast, due to both very stagnant style of combat skills and due to very messy and buggy collision-detection. Monster spawns very often bug-out, servers crash pretty much every day and game is overrun with gold-spamers and bots.
Overall it is even more unfinished than Age of Conan or Star Trek online ever was and buggier than Fallout New Vegas or Magicka co-op was on release day. The whole game is imbalanced and randomly thrown together.
From your post I take it you're playing in Korean server or you're quoting from 'your trustworthy source'. If it's the second case, link please or it didn't happen. BTW, "it's my mere opinion/specualtion/assumption" only gives your post as much credit as a big pile of bull crap.
Having played the game in korean OBT it was rarely if ever buggy. The only big I can remember that was pretty annoying and needed to be fixed was when if you casted a heal when a warrior/slayer/etc was in a dodge animation, the heal would go off but not heal them. As far as technical bugs I can't remember any. I ran it with a lousy 2 gigs of RAM and can't recall it ever crashing. Perhaps a few times when loading Velika. Although I'm generalizing, I remmeber doing instances and the majority of players were quite bad (mostly korean players) I cant recall how many times we'd end up eventually just 2 manning bosses and cease to res people who were reckless and useless and would constantly die from the same attack.
The best thing about Tera by far is the gameplay and combat, spell targeting I found to be awesome too how you just "look" at your targets then heal/debuff/whatever. Tab targeting is for the birds! Skill and anticipation does take precedent in what you are able to do in this game for the most part. I havn't done any PvP outside of duels but from OBT PvP was unbalanced, melee damage was ridiculous.
One complaint I could see is a lack of end game content. I know the economy has had some serious issues but I think those issues are easier to fix with money sinks and future content/adjustments to try to smooth over the staggering hike of inflation.
thats good then..if the koreans dont like the game,western will its always like that good news
it depends on their complaints. if the game is just flat out buggy or whatever, then any mmo loving populace will abandon it, however if they dont like it because it's too westernized, then that might well be good news for those of us who ike western games (or folks like me who like both--- playing eve and aion and enjoying both)
That was my second thought after sleeping over these recent events, but what will the TERA devs do. Will they change the game to get back the korean crowd, or will they keep it as is and hope to capture some market in the west?
THe game is currently more bug-ridden and imbalanced than Star Trek Online was on launch.
It suffers from imbalanced economy(unless you think that prices increasing 100-fold in one month is good), horrible lag(due to faulty server architecture and very very buggy client coding - you could have servers standing next room to you and you would still lag), lack of content(endgame is basically ONE dungeon that takes 3-4 minutes to do), forced grouping(you won't be able to do much after 20 without a group), grind-weary quests and way too fast level curve. The main advertised point, non-targeting combat gets VERY tiring fast, due to both very stagnant style of combat skills and due to very messy and buggy collision-detection. Monster spawns very often bug-out, servers crash pretty much every day and game is overrun with gold-spamers and bots.
Overall it is even more unfinished than Age of Conan or Star Trek online ever was and buggier than Fallout New Vegas or Magicka co-op was on release day. The whole game is imbalanced and randomly thrown together.
Source? Otherwise it's just bs out of your bum. Only real concern I've heard is the endgame content.
Now they are changing it for the "West " crowd but they can not keep up the subs to pay for all these upgrades / inprovements.
I had really high hopes for this game and was looking forward to playing it. But looking at how they are running the company and can not keep their orgianl crowd playing , how are they going to keep us "West " players playing ?? Just really hope the do a 360 and fix it ASAP. If not it will be like alot of oter AAA games in the "West " come and go in a year. Good thing GW2 and SWtOR are coming out in 2011/2012
Played Aoc/DDO/FFXI/WAR / LoTRo / CO / Aion Playing Rift
Waiting for FFXIV to be the game it should. so sad =(
Remember, TERA is not your average tab target game. It's combat mechanic requires more twitch ability that can be an oblstacle for many players unaccustomed to active positional combat. Even those who would enjoy this play-style will find themeselves fatigued much quicker than a tab targeting game. I would expect a drop in numbers with a game like this. I just dont want this to be another heartbreak tease like Spellborn.
Now they are changing it for the "West " crowd but they can not keep up the subs to pay for all these upgrades / inprovements.
I had really high hopes for this game and was looking forward to playing it. But looking at how they are running the company and can not keep their orgianl crowd playing , how are they going to keep us "West " players playing ?? Just really hope the do a 360 and fix it ASAP. If not it will be like alot of oter AAA games in the "West " come and go in a year. Good thing GW2 and SWtOR are coming out in 2011/2012
How can they not keep up the subs to pay for updates? The game is still on the top 10 online games played in Korea and the korean online gaming industry is huge.
Well, just look at Rift, or any other mmorpg before it. Server merging is a necessary occurence to manage server populations from the high-influx of players at the onset of launch to when many stop logging in and dont sub after their first free month is up.
This news isn't going to disuade me from tryon Tera. I'm too bored
Seems like the game will fail even before it hits NA lol
Shows how about Korea is at making games.
How ironic your signature is all about GW2. You do know GW2 is being made by ArenaNet, which is part of NCsoft (Korean gaming company)?
You do know NCSoft is just the owner of ArenaNet and its korean side has nothing to deal with the actual game creation? ArenaNet is 100% US based the last time I checked too and in fact they don't even report to NCSoft Korea directly anymore.
Seems like the game will fail even before it hits NA lol
Shows how about Korea is at making games.
How ironic your signature is all about GW2. You do know GW2 is being made by ArenaNet, which is part of NCsoft (Korean gaming company)?
You do know NCSoft is just the owner of ArenaNet and its korean side has nothing to deal with the actual game creation? ArenaNet is 100% US based the last time I checked too and in fact they don't even report to NCSoft Korea directly anymore.
Just the owner of ArenaNet? LMAO Do you acutally think that if a company owns another company that they dont have any say so of what that company does? Do you actually think that NC Soft Korea which is the main NC Soft company has nonthing to do with Guild Wars 2? You are correct that ArenaNet does not report directly to NC Soft Korea but they key word here is directly. ArenaNet reports to NC Soft West and NC Soft West reports to NC Soft Korea.
Ownership means control but its up to the owner how much control that they actually use. They may give ArenaNet 100% power to make the game them selves or they may have ArenaNet give them a daily, weekly or monthly update on progress and decide what they want or dont want, what they like or dont like. Its up to NCSoft because they are the owners and the owners are the ones that sign the pay checks.
Comments
i play aion too love it...i got ranger 55 asmo on perento server,but the gaame fails hard in the west cause everything is RNG,its not friendly at all ,hard for new players...gear---->skills no matter what (especialy if u play a lolBoQ - glad)but in asia its the N1 mmo.while tera even in beta that i played from friend that lives there...the game is more western appeal to me thats why koreans stoped i think
Good point. Totally agree. =p Its really funny if it happens in a game youre enjoying, you know damn well the game isnt dying, some servers just got more quiet than others, and some people actually prefer to play on the quiet servers.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
Join me on Twitch Facebook Twitter
That was my second thought after sleeping over these recent events, but what will the TERA devs do. Will they change the game to get back the korean crowd, or will they keep it as is and hope to capture some market in the west?
100% Confirmed.
http://tera.hangame.com/news/notice.nhn?cmsurl=http%3A%2F%2Fpub.cms.hangame.com%2Fbbs2.nhn%3Fm%3Dread%26bbsid%3D942%26docid%3D4262098
It's a sad day
That was my second thought after sleeping over these recent events, but what will the TERA devs do. Will they change the game to get back the korean crowd, or will they keep it as is and hope to capture some market in the west?
THe game is currently more bug-ridden and imbalanced than Star Trek Online was on launch.
It suffers from imbalanced economy(unless you think that prices increasing 100-fold in one month is good), horrible lag(due to faulty server architecture and very very buggy client coding - you could have servers standing next room to you and you would still lag), lack of content(endgame is basically ONE dungeon that takes 3-4 minutes to do), forced grouping(you won't be able to do much after 20 without a group), grind-weary quests and way too fast level curve. The main advertised point, non-targeting combat gets VERY tiring fast, due to both very stagnant style of combat skills and due to very messy and buggy collision-detection. Monster spawns very often bug-out, servers crash pretty much every day and game is overrun with gold-spamers and bots.
Overall it is even more unfinished than Age of Conan or Star Trek online ever was and buggier than Fallout New Vegas or Magicka co-op was on release day. The whole game is imbalanced and randomly thrown together.
# A GRIM, ODD, ARCANE SKY
# ANY GOD, I MARK SACRED
# A MASKED CRY ADORING
# A DREAMY, SICK DRAGON
BS is all i'm gonna say about your post.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
im gonna say bullshit too. Stop talking out of your ass.
From your post I take it you're playing in Korean server or you're quoting from 'your trustworthy source'. If it's the second case, link please or it didn't happen. BTW, "it's my mere opinion/specualtion/assumption" only gives your post as much credit as a big pile of bull crap.
Having played the game in korean OBT it was rarely if ever buggy. The only big I can remember that was pretty annoying and needed to be fixed was when if you casted a heal when a warrior/slayer/etc was in a dodge animation, the heal would go off but not heal them. As far as technical bugs I can't remember any. I ran it with a lousy 2 gigs of RAM and can't recall it ever crashing. Perhaps a few times when loading Velika. Although I'm generalizing, I remmeber doing instances and the majority of players were quite bad (mostly korean players) I cant recall how many times we'd end up eventually just 2 manning bosses and cease to res people who were reckless and useless and would constantly die from the same attack.
The best thing about Tera by far is the gameplay and combat, spell targeting I found to be awesome too how you just "look" at your targets then heal/debuff/whatever. Tab targeting is for the birds! Skill and anticipation does take precedent in what you are able to do in this game for the most part. I havn't done any PvP outside of duels but from OBT PvP was unbalanced, melee damage was ridiculous.
One complaint I could see is a lack of end game content. I know the economy has had some serious issues but I think those issues are easier to fix with money sinks and future content/adjustments to try to smooth over the staggering hike of inflation.
Source? Otherwise it's just bs out of your bum. Only real concern I've heard is the endgame content.
I dont see anything wrong with this at all.
Heres the problem. They made a game for the "East" Crowd of players and are merging servers from 37 to 15.
http://massively.joystiq.com/2011/06/01/rumor-tera-korean-servers-merging/
Now they are changing it for the "West " crowd but they can not keep up the subs to pay for all these upgrades / inprovements.
I had really high hopes for this game and was looking forward to playing it. But looking at how they are running the company and can not keep their orgianl crowd playing , how are they going to keep us "West " players playing ?? Just really hope the do a 360 and fix it ASAP. If not it will be like alot of oter AAA games in the "West " come and go in a year. Good thing GW2 and SWtOR are coming out in 2011/2012
Played Aoc/DDO/FFXI/WAR / LoTRo / CO / Aion
Playing Rift
Waiting for FFXIV to be the game it should. so sad =(
Remember, TERA is not your average tab target game. It's combat mechanic requires more twitch ability that can be an oblstacle for many players unaccustomed to active positional combat. Even those who would enjoy this play-style will find themeselves fatigued much quicker than a tab targeting game. I would expect a drop in numbers with a game like this. I just dont want this to be another heartbreak tease like Spellborn.
... sigh.
How can they not keep up the subs to pay for updates? The game is still on the top 10 online games played in Korea and the korean online gaming industry is huge.
How ironic your signature is all about GW2. You do know GW2 is being made by ArenaNet, which is part of NCsoft (Korean gaming company)?
Well, just look at Rift, or any other mmorpg before it. Server merging is a necessary occurence to manage server populations from the high-influx of players at the onset of launch to when many stop logging in and dont sub after their first free month is up.
This news isn't going to disuade me from tryon Tera. I'm too bored
You do know NCSoft is just the owner of ArenaNet and its korean side has nothing to deal with the actual game creation? ArenaNet is 100% US based the last time I checked too and in fact they don't even report to NCSoft Korea directly anymore.
Game creators listed below:
Lineage, Dungeon Runners, Aion, Blade & Soul - NCSoft
Guild Wars - ArenaNet
City of Heroes - Cryptic and Paragon
Just the owner of ArenaNet? LMAO Do you acutally think that if a company owns another company that they dont have any say so of what that company does? Do you actually think that NC Soft Korea which is the main NC Soft company has nonthing to do with Guild Wars 2? You are correct that ArenaNet does not report directly to NC Soft Korea but they key word here is directly. ArenaNet reports to NC Soft West and NC Soft West reports to NC Soft Korea.
Ownership means control but its up to the owner how much control that they actually use. They may give ArenaNet 100% power to make the game them selves or they may have ArenaNet give them a daily, weekly or monthly update on progress and decide what they want or dont want, what they like or dont like. Its up to NCSoft because they are the owners and the owners are the ones that sign the pay checks.