It's almost shocking how many of these posts have appeared since SOE announced they were closing down SWG for good, and a lot of the posts make little to no sense. I played it when it came out, it was okay but it was the normal everyday sandbox. You did stuff, built stuff, etc. Except sony didn't know how to do a sand box and tried to make the wrong group happy. In the end both sides, LA and SOE, kept saying the other was to blame. They both screwed up, the game went down hill, and then it refused to die. If SOE didn't have station pass it probably would have been dead a while ago, but it hung around for a good bit longer.
In the end the game being set in an established timeline, bad planet choice, and poor customer service that resorted to nerfing stuff instead of fixing bugs killed pre nge SWG. The lack of being ready to convert to nge killed the game fully, as people who came back to try out the game post nge kept getting "were sorry but that quest is not implimented into the game at this time, please try again later." At no point did BioWare ever promiss you a sandbox, or a new SWG, they called it Star Wars The Old Republic. Instantly I knew it was going to be like KoToR.
They make a product to make money and express their vision for a game.
That's precisely the argument. They're making a product to make money, which no one can argue with. It's the experession of vision that is up for debate.
I seriously doubt that anyone's "vision" of the Star Wars universe consists of 8 possible characters playing starfox by themselves. So really, they're not expressing their vision, they're only just making a prdocut to make money. Which is what pisses people off. People are passionate about experience and expression. And while yes - it is definitely George Lucas' right to destroy his own legacy for the sake of selling Jar-Jar Binks plush dolls - it's also part of something public and something that effects the rest of us, so we have a right to voice opinion on it and to complain.
Even if ultimately, the only thing we're "entitled" to is the right to refuse and pay for it, we still have the power to make our opinions heard and to hopefully effect change in the future.
Did SWG launch with any space combat at all? nope... And to be honest who wants to waste 30mins flying in one direction to find somthing to kill?!?! This gets you right into the battle,scripted story at its best wich is way more awsome then some random encounter in some random part of space.. its a game its for fun, If you dont like it, See that door? walk thru it, no need to tell people waiting in line the game sucks, we still wanna see it/play it, and this is my opinion btw.. see i can do that to!
So basically, because SW:TOR isn't going to be Pre-CU/NGE Star Wars Galaxies 2.0, Lucas Arts and BioWare are spiteful and hate gamers?
LOL whatever.
No actually I agree that Lucas Arts is its own worst enemy. They have destroyed so many great things just like they destroyed the movies w/ the prequals,
LucasArts =/= LucasFilm
Apparently stating the truth in my sig is "trolling" Sig typo fixed thanks to an observant stragen001.
So basically, because SW:TOR isn't going to be Pre-CU/NGE Star Wars Galaxies 2.0, Lucas Arts and BioWare are spiteful and hate gamers?
LOL whatever.
No actually I agree that Lucas Arts is its own worst enemy. They have destroyed so many great things just like they destroyed the movies w/ the prequals,
I believe this will be an enjoyable themepark that I can play with my wife and few of my other friends. I would not mind more of a virtual world or sandbox but the worst part about them is that well you have to deal with other players. I am not convinced their is a mature enough community in mmos to support a sandbox as anything other than a ffa gankfest.
Whenever it comes to art, literature, movies, films and games mmos or otherwise, I can't help to be disappointed when I see lack of vision on the scale that we are seeing with ToR. Lack of potential and greed instead.
It is clear by now that LA pulled out of SWG. We will never know who really pushed who to do the NGE and keep it with no classic servers, but there can be no doubt that it was LA who pulled the plug. Why should SOE do it? Think of the timing..
So what LA is really saying is that first we gave gamers SWG, then we forced the NGE and after years of pleading from the player community to recreate the classic SWG they instead pull the plug to see if they can forcefeed us the NGE 2.0
Sure some players like vanilla gameplay. Some players like space on rails, some players just love to be forcefed "story". Some players will take anything Star Wars. Some players just like Bioware. BUT as an mmo it is a disgrace. By now it is clear they are going WoW/Vanilla/EQII... or to be more precise..they are going for the easy money...
SW ToR has been created for one purpose only and that is to make LA/Bioware rich. Sure - I appreciate very company without exception wants to make money. But you have to look hard for this kind of cynical behavior in the gaming industry... oh wait you don't!
The gaming industry today is one of the most unregulated business areas. The stuff companies can pull off would never have worked in lots of other areas. But there is this tendency to think of gaming that it doesn't matter. So creating half-baked, half-finshed games doesn't matter.
That doesn't excuse LA/Bioware though.
What's the point of these "mmo" games that are not massive, not really roleplaying either? I can't seem to find the point. And when Bioware today admits that there are 200 hours of gameplay it is like acknowledging that there is no point in terms of playing a roleplaying game. Yeeeah - let's all play the same game with the same character with the same sidekick having the same story and same space on rails game....
What is the point of playing the same game as everyone else... esp. since it is in small groups and not massive at all?
SWG is dead. It died a long time ago. LA had the power to revive it. Instead they wanted to channel more players towards ToR and pretend SWG never happened. Why create something amazing, something to be proud of, when you can instead aim for the lowest common denominator.
In lack of proper games I have I NO doubt they will sell a lot of boxes and make some returns. But ToR only has potential because there really are no good massive roleplaying games out there right now..
Bioware claims we all wants to be heroes and not moisture farmers. Hell - they just don't get a clue. The more moisture farmers in a game the more people who wants to be heroes can be heroes. If everyone is the same no one is special. With Bioware they even make an extra point out of giving you the same story as all others of your class.
Besides: In SWG I saw crafters being more heroes than most gun-toting, sabre-swinging rambo..
I can't fathom though why people with a good imagination would like to play a scripted story like this, when we have the potential to have great breathing, dynamic worlds. We have the tech, we have network... all we lack are the balls!
Whenever it comes to art, literature, movies, films and games mmos or otherwise, I can't help to be disappointed when I see lack of vision on the scale that we are seeing with ToR. Lack of potential and greed instead.
It is clear by now that LA pulled out of SWG. We will never know who really pushed who to do the NGE and keep it with no classic servers, but there can be no doubt that it was LA who pulled the plug. Why should SOE do it? Think of the timing..
So what LA is really saying is that first we gave gamers SWG, then we forced the NGE and after years of pleading from the player community to recreate the classic SWG they instead pull the plug to see if they can forcefeed us the NGE 2.0
Sure some players like vanilla gameplay. Some players like space on rails, some players just love to be forcefed "story". Some players will take anything Star Wars. Some players just like Bioware. BUT as an mmo it is a disgrace. By now it is clear they are going WoW/Vanilla/EQII... or to be more precise..they are going for the easy money...
SW ToR has been created for one purpose only and that is to make LA/Bioware rich. Sure - I appreciate very company without exception wants to make money. But you have to look hard for this kind of cynical behavior in the gaming industry... oh wait you don't!
The gaming industry today is one of the most unregulated business areas. The stuff companies can pull off would never have worked in lots of other areas. But there is this tendency to think of gaming that it doesn't matter. So creating half-baked, half-finshed games doesn't matter.
That doesn't excuse LA/Bioware though.
What's the point of these "mmo" games that are not massive, not really roleplaying either? I can't seem to find the point. And when Bioware today admits that there are 200 hours of gameplay it is like acknowledging that there is no point in terms of playing a roleplaying game. Yeeeah - let's all play the same game with the same character with the same sidekick having the same story and same space on rails game....
What is the point of playing the same game as everyone else... esp. since it is in small groups and not massive at all?
SWG is dead. It died a long time ago. LA had the power to revive it. Instead they wanted to channel more players towards ToR and pretend SWG never happened. Why create something amazing, something to be proud of, when you can instead aim for the lowest common denominator.
In lack of proper games I have I NO doubt they will sell a lot of boxes and make some returns. But ToR only has potential because there really are no good massive roleplaying games out there right now..
Bioware claims we all wants to be heroes and not moisture farmers. Hell - they just don't get a clue. The more moisture farmers in a game the more people who wants to be heroes can be heroes. If everyone is the same no one is special. With Bioware they even make an extra point out of giving you the same story as all others of your class.
Besides: In SWG I saw crafters being more heroes than most gun-toting, sabre-swinging rambo..
I can't fathom though why people with a good imagination would like to play a scripted story like this, when we have the potential to have great breathing, dynamic worlds. We have the tech, we have network... all we lack are the balls!
Seriously. After the last 5+ years of near incessant bitching about SWG on these boards, the absolute LAST thing I want is for BioWare to even try to replicate SWG in any way, shape, or form. If they did, the disgruntled vets around here would be even more insufferable than usual.
We get it. The NGE and CU sucked, Lucas Arts and SOE destroyed your innocence, your childhood fantasies, your game, and kicked your dog for good measure. You just can't go on living anymore because of it. It's been a variation of the same damned thing for the last 5+ years.
Some of us are willing to give BioWare a chance because of their previous work. Some of us have even seen the game in action right in front of us, so we know what's going to come down the pipeline, and what the gameplay is actually like. And yes, some folks are enjoying it and want to play when it goes live. Just because it's not pre-CU/NGE Star Wars Galaxies 2.0 doesn't mean that it's going to suck or that BioWare hate you. Get over it already.
With all due respect, I think some of you might not know what you missed out on.
Although I personally don't want SWTOR to be SWG 2 (I want it to be KOTOR online....which, essentially, it is), SWG captured for many of us what no other game ever could.....the feeling of LIVING in the Star Wars galaxy.
It was all around you. Droids. Bounty Hunters. Storm Troopers. Hutts. Tie fighters streaking over head, and star destroyers orbiting menacingly (or comfortingly) up above.
We really felt like we were THERE, and that what we did there....the life we created for ourselves, was up to US.
It was the ULTIMATE Star Wars fantasy. It captured the feeling of Episode 4....which some of us grew up watching over and over again.
Star Wars wasn't always about "epic heroic adventure".....it was a sci-fi universe full of mystery and wonder.
There was a time when Vader's title of "Dark Lord Of The Sith" was a mystery....and no one did flips, and somersaults, and pulled star destroyers out of the sky with the force.
I guess it was a more innocent....more TRUELY "Star Warsy" time, and old SWG hit the nail on the head for immersion and atmosphere.
Many of you see SWG as only a game that went bad. Some of us remember so much more.
So I can understand thhat people are still disappointed, and I wish that some of you would stop taking every chance you get to take pot-shots at SWG vets who are still, and probably ALWAYS will be in mourning for something you don't even understand.
Originally posted by Wharg0ul With all due respect, I think some of you might not know what you missed out on.
I played SWG in its closed beta and its launch. Before the CU. Before the NGE. I know exactly what it felt like back then. Hell, when I played, I even went out of my way to get completely KOS with the Jawa just because I thought it was funny. Do you know how many of those little bastards I had to kill to do that? A lot.
I played the game. After a while, I quit the game.
I'm also over the whole NGE/CU debacle. It's been over FIVE YEARS. At some point, people have GOT to get over it and move on with their lives. Yeah, I get it. The game changed. People lost their classes and the time they put into it. But for the love of all that is holy, move on already.
BioWare isn't SOE. They're their own company. Let them make their own game instead of expecting everyone else to have the same vision for what a Star Wars game is supposed to be.
With all due respect, I think some of you might not know what you missed out on.
Although I personally don't want SWTOR to be SWG 2 (I want it to be KOTOR online....which, essentially, it is), SWG captured for many of us what no other game ever could.....the feeling of LIVING in the Star Wars galaxy.
It was all around you. Droids. Bounty Hunters. Storm Troopers. Hutts. Tie fighters streaking over head, and star destroyers orbiting menacingly (or comfortingly) up above.
We really felt like we were THERE, and that what we did there....the life we created for ourselves, was up to US.
It was the ULTIMATE Star Wars fantasy. It captured the feeling of Episode 4....which some of us grew up watching over and over again.
Star Wars wasn't always about "epic heroic adventure".....it was a sci-fi universe full of mystery and wonder.
There was a time when Vader's title of "Dark Lord Of The Sith" was a mystery....and no one did flips, and somersaults, and pulled star destroyers out of the sky with the force.
I guess it was a more innocent....more TRUELY "Star Warsy" time, and old SWG hit the nail on the head for immersion and atmosphere.
Many of you see SWG as only a game that went bad. Some of us remember so much more.
So I can understand thhat people are still disappointed, and I wish that some of you would stop taking every chance you get to take pot-shots at SWG vets who are still, and probably ALWAYS will be in mourning for something you don't even understand.
Looking forward to SWTOR, as it's own game.
May the Force be with you.
Great post I agree 100% While a big complaint was there was no Star Warsyness to SWG. I personally always felt apart of that galaxy. I guess to some it was the game-play rather than the skins that didn't feel like star wars.
To me SWG was always the ultimate Star Wars sim.
On a related note it felt almost more so playing again the last few weeks, that's because of the addition of an appearance tab I think. Now there isn't 1000 robocops running around .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
*Pulls out a .45 and shoots SWG in the head twice for good measure*. Yep, it's dead and I hope it stays that way. Damn twisted nightmare is what it was. If you want a real sandbox game, play EVE, though EVE isn't my thing, I'm sure you will find it worlds better than that trashy game SWG.
hahaha people blaming LA for SWG cancellation? It is your fault that SWG closed down. You stopped supporting the game after NGE because it wasn't "good" anymore. And now you whine that SWG is closing down because of this game. If you "veterans" supported SWG over the years then it will still be running for another 10 years. Why would LA abandon a project if theres money to be made. Have you seen the population per server in SWG lately? I was creating a new character last night around 8 PM eastern (peak hour) and guess what even starstrider was "light" on population. The game is dead because of you and not because of LA or SOE. Look at WoW....that game is just a former shadow of what it was back in lvl 60 days. Yet people still support the game and its gonna go on for another 10 years. Imo SWG had the worst community ever. There you go i said it. And it is them that killed SWG.
I really would not want another sandbox game using the SW IP. I love Sandbox games and I played SWG off and on for a long time but I never felt that SWG captured what SW is ..well to me anyways.
Don't get me wrong I loved being the Uncle Owen type. Crafting and player run economy is my thing. It just never felt like it belonged in the SW Universe. I believe that the SW IP will lend itself much better to a themepark story driven type of game.
I do hold out hope though that one day I will get my sci-fi sandbox.
Exactly, big S-Box fan here as well, the biggest problem with galaxies design IMO, was that it used SW to begin with, if they didn't use that IP the game would still be as it was, and would have progressed on the foundation it began with. No jedi rebalancing, no pressure from such a large IP, probably no SOE. Would have been a much different outcome that's for certain. One of the biggest complaints I remember about SWG early on was, "where's the star wars?"
The Star Wars was there in pre-NGE SWG.
The problem was, that they placed the game between movies 4 and 5, in the middle of the Galactic Civil War.
So people's complain wasn't that there was no Star Wars. No, there was no Galactic Civil War!
If they placed the timeline AFTER movie 6, when the Civil War ended, then they could have had free reign and created their own stories and no one would have complained.
That was LA / SWG's biggest mistake. The timeline they put SWG in. The tech was just not ready yet, to support it.
Ex Vets all land in Wow, make Wow number one MMO on planet...
Vets trash SWG/SOE so bad they make a move...
SOE panicks and releases combat upgrade...
SOE has backup plan called the NGE, Smed makes call to LA, the man with seven chins give ok for fake focus test group information. man with seven chins releases a mark hamil looking white guy named julio out of the genetic lab and points him toward sony HQ
Smed cry's....
New xpack on horiozon NGE is plopped in the lap of players almost no warning but some snitch.Tiggs fired for sticking up for game. forums go into riot mode and the path to the darkside is complete.
Summary....SWG vets killed SWG noone else fault but our own end of story.
With all due respect, I think some of you might not know what you missed out on.
Although I personally don't want SWTOR to be SWG 2 (I want it to be KOTOR online....which, essentially, it is), SWG captured for many of us what no other game ever could.....the feeling of LIVING in the Star Wars galaxy.
It was all around you. Droids. Bounty Hunters. Storm Troopers. Hutts. Tie fighters streaking over head, and star destroyers orbiting menacingly (or comfortingly) up above.
We really felt like we were THERE, and that what we did there....the life we created for ourselves, was up to US.
It was the ULTIMATE Star Wars fantasy. It captured the feeling of Episode 4....which some of us grew up watching over and over again.
Star Wars wasn't always about "epic heroic adventure".....it was a sci-fi universe full of mystery and wonder.
There was a time when Vader's title of "Dark Lord Of The Sith" was a mystery....and no one did flips, and somersaults, and pulled star destroyers out of the sky with the force.
I guess it was a more innocent....more TRUELY "Star Warsy" time, and old SWG hit the nail on the head for immersion and atmosphere.
Many of you see SWG as only a game that went bad. Some of us remember so much more.
So I can understand thhat people are still disappointed, and I wish that some of you would stop taking every chance you get to take pot-shots at SWG vets who are still, and probably ALWAYS will be in mourning for something you don't even understand.
Looking forward to SWTOR, as it's own game.
May the Force be with you.
Great post I agree 100% While a big complaint was there was no Star Warsyness to SWG. I personally always felt apart of that galaxy. I guess to some it was the game-play rather than the skins that didn't feel like star wars.
To me SWG was always the ultimate Star Wars sim.
On a related note it felt almost more so playing again the last few weeks, that's because of the addition of an appearance tab I think. Now there isn't 1000 robocops running around .
I can't agree. I tried it three separate times, during each of the three phases, and to be honest, it was a buggy mess that lacked content to keep me interested. The one time I felt like I had accomplished anything was when I played for 6 hours straight and at the end I felt like I had accomplished wasting 6 hours of my life for a "game" that was more like a second job than an amusing past time. Also, while overall, the art was good, often it looked like the avatars feet were just not quite reaching the ground, especially on the Tatooine sand landscapes. It was disturbing to say the least.
I do understand how some people could like it . . . almost. But I can not understand how anyone can compare it to SWTOR. Two completely different games. Even worse is trying to use the "before NGE" or "before CU" arguments. Plain and simple those games are DEAD and have been for several years. You can't play them so stop trying to look through the rose colored glasses and just admit they are dead and buried.
"If half of what you tell me is a lie, how can I believe any of it?"
I really would not want another sandbox game using the SW IP. I love Sandbox games and I played SWG off and on for a long time but I never felt that SWG captured what SW is ..well to me anyways.
Don't get me wrong I loved being the Uncle Owen type. Crafting and player run economy is my thing. It just never felt like it belonged in the SW Universe. I believe that the SW IP will lend itself much better to a themepark story driven type of game.
I do hold out hope though that one day I will get my sci-fi sandbox.
Exactly, big S-Box fan here as well, the biggest problem with galaxies design IMO, was that it used SW to begin with, if they didn't use that IP the game would still be as it was, and would have progressed on the foundation it began with. No jedi rebalancing, no pressure from such a large IP, probably no SOE. Would have been a much different outcome that's for certain. One of the biggest complaints I remember about SWG early on was, "where's the star wars?"
The Star Wars was there in pre-NGE SWG.
The problem was, that they placed the game between movies 4 and 5, in the middle of the Galactic Civil War.
So people's complain wasn't that there was no Star Wars. No, there was no Galactic Civil War!
If they placed the timeline AFTER movie 6, when the Civil War ended, then they could have had free reign and created their own stories and no one would have complained.
That was LA / SWG's biggest mistake. The timeline they put SWG in. The tech was just not ready yet, to support it.
Honstly I dont think it would have mattered what time line it was set in from a sandbox vs themepark perspective. Star Wars is story driven. In a sandbox you give the players the ability to, in essence write their own story. Thats hard to do when you are so boxed in with an established IP like SW not to mention that most people just did not want their own story..they wanted to be just like the main hero or villian.
How many people wanted mando armor? How many people needed to be Jedi? They wanted to be like the characters they had read about and watched on the movie screen. I know when I say I liked being the Uncle Owen that my opinion is not the popular one. I dont believe the majority of SW fans are looking to craft a pair of shoes when they play a SW MMO.
Ex Vets all land in Wow, make Wow number one MMO on planet...
Vets trash SWG/SOE so bad they make a move...
SOE panicks and releases combat upgrade...
SOE has backup plan called the NGE, Smed makes call to LA, the man with seven chins give ok for fake focus test group information. man with seven chins releases a mark hamil looking white guy named julio out of the genetic lab and points him toward sony HQ
Smed cry's....
New xpack on horiozon NGE is plopped in the lap of players almost no warning but some snitch.Tiggs fired for sticking up for game. forums go into riot mode and the path to the darkside is complete.
Summary....SWG vets killed SWG noone else fault but our own end of story.
Not all swg vets went to wow, dont even joke that way. I sure did not go to wow. I went back to EQ2 despite what soe did to swg.
Op, this is not the SWG forums. Please take your complaints about SWG there.
@whargoul-played SWG through all three of its incarnations. I thought the game was a buggy POS that should have never been released. If SWG VETS are going to be allowed to keep posting in the TOR forums about it, which they shouldn't, then those of us who have the opposite opinion will make that opinion known. It is beyond rude to go to a games forums and say that the game stinks becaue the ip isn't being used the way it was used by another company. So don't be surprised when that rudeness gets thrown right back in the posters face.
Honstly I dont think it would have mattered what time line it was set in from a sandbox vs themepark perspective. Star Wars is story driven. In a sandbox you give the players the ability to, in essence write their own story. Thats hard to do when you are so boxed in with an established IP like SW not to mention that most people just did not want their own story..they wanted to be just like the main hero or villian.
This needs to be stamped on the foreheads of every bitter, disgruntled SWG vet that trolls the TOR forums until they get it.
I played SWG. I quit SWG long before the CU and the NGE, not because I hated the gameplay, but because it was boring. There wasn't anything tying me to the larger world around me except that it was called Star Wars and I was on Tattooine or Corellia or wherever.
What attracts people to Star Wars is the story. It's the characters and the world. It's the struggle between the Jedi and the Sith, and the two sides of the Force, and all that. BioWare says they're focusing on story? GOOD. Thank God someone is finally doing it. It will be a nice change of pace.
Honstly I dont think it would have mattered what time line it was set in from a sandbox vs themepark perspective. Star Wars is story driven. In a sandbox you give the players the ability to, in essence write their own story. Thats hard to do when you are so boxed in with an established IP like SW not to mention that most people just did not want their own story..they wanted to be just like the main hero or villian.
This needs to be stamped on the foreheads of every bitter, disgruntled SWG vet that trolls the TOR forums until they get it.
I played SWG. I quit SWG long before the CU and the NGE, not because I hated the gameplay, but because it was boring. There wasn't anything tying me to the larger world around me except that it was called Star Wars and I was on Tattooine or Corellia or wherever.
What attracts people to Star Wars is the story. It's the characters and the world. It's the struggle between the Jedi and the Sith, and the two sides of the Force, and all that. BioWare says they're focusing on story? GOOD. Thank God someone is finally doing it. It will be a nice change of pace.
I also agree. I find a story based game with choices that affect your character to be more fun than slaughtering bols and pickets for XP. Call me crazy but a I think the majority of the gaming public will as well.
So... you want a sandbox and you're mad you didn't get it? That means LA and BW are spiteful ? K
I'm not sure what else there is to say.
Duh dude, don't you know Bioware is suppose to make a game thats completely out of their element in order to satisfy a handful of particularly hateful gamers at the cost of alienating the vast majority of their (Bioware's) multi-million fanbase? Gosh don't you know anything?
Comments
It's almost shocking how many of these posts have appeared since SOE announced they were closing down SWG for good, and a lot of the posts make little to no sense. I played it when it came out, it was okay but it was the normal everyday sandbox. You did stuff, built stuff, etc. Except sony didn't know how to do a sand box and tried to make the wrong group happy. In the end both sides, LA and SOE, kept saying the other was to blame. They both screwed up, the game went down hill, and then it refused to die. If SOE didn't have station pass it probably would have been dead a while ago, but it hung around for a good bit longer.
In the end the game being set in an established timeline, bad planet choice, and poor customer service that resorted to nerfing stuff instead of fixing bugs killed pre nge SWG. The lack of being ready to convert to nge killed the game fully, as people who came back to try out the game post nge kept getting "were sorry but that quest is not implimented into the game at this time, please try again later." At no point did BioWare ever promiss you a sandbox, or a new SWG, they called it Star Wars The Old Republic. Instantly I knew it was going to be like KoToR.
Did SWG launch with any space combat at all? nope... And to be honest who wants to waste 30mins flying in one direction to find somthing to kill?!?! This gets you right into the battle,scripted story at its best wich is way more awsome then some random encounter in some random part of space.. its a game its for fun, If you dont like it, See that door? walk thru it, no need to tell people waiting in line the game sucks, we still wanna see it/play it, and this is my opinion btw.. see i can do that to!
LucasArts =/= LucasFilm
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
Lucas=LucasArts=LucasFilm
And, Lucas=God, while we're at it.
Let's cut out the baiting and personal attacks.
I believe this will be an enjoyable themepark that I can play with my wife and few of my other friends. I would not mind more of a virtual world or sandbox but the worst part about them is that well you have to deal with other players. I am not convinced their is a mature enough community in mmos to support a sandbox as anything other than a ffa gankfest.
TOR is not SWG... get over it
And we're all better off because of it!
Seriously. After the last 5+ years of near incessant bitching about SWG on these boards, the absolute LAST thing I want is for BioWare to even try to replicate SWG in any way, shape, or form. If they did, the disgruntled vets around here would be even more insufferable than usual.
We get it. The NGE and CU sucked, Lucas Arts and SOE destroyed your innocence, your childhood fantasies, your game, and kicked your dog for good measure. You just can't go on living anymore because of it. It's been a variation of the same damned thing for the last 5+ years.
Some of us are willing to give BioWare a chance because of their previous work. Some of us have even seen the game in action right in front of us, so we know what's going to come down the pipeline, and what the gameplay is actually like. And yes, some folks are enjoying it and want to play when it goes live. Just because it's not pre-CU/NGE Star Wars Galaxies 2.0 doesn't mean that it's going to suck or that BioWare hate you. Get over it already.
The game isn't even out yet and people have already made up there minds about it.
They made up their minds as soon as they realized that BioWare wasn't going to give them pre-CU/NGE Star Wars Galaxies 2.0.
Apparently, that's the only Star Wars game that could possibly be acceptable. Who knew?
With all due respect, I think some of you might not know what you missed out on.
Although I personally don't want SWTOR to be SWG 2 (I want it to be KOTOR online....which, essentially, it is), SWG captured for many of us what no other game ever could.....the feeling of LIVING in the Star Wars galaxy.
It was all around you. Droids. Bounty Hunters. Storm Troopers. Hutts. Tie fighters streaking over head, and star destroyers orbiting menacingly (or comfortingly) up above.
We really felt like we were THERE, and that what we did there....the life we created for ourselves, was up to US.
It was the ULTIMATE Star Wars fantasy. It captured the feeling of Episode 4....which some of us grew up watching over and over again.
Star Wars wasn't always about "epic heroic adventure".....it was a sci-fi universe full of mystery and wonder.
There was a time when Vader's title of "Dark Lord Of The Sith" was a mystery....and no one did flips, and somersaults, and pulled star destroyers out of the sky with the force.
I guess it was a more innocent....more TRUELY "Star Warsy" time, and old SWG hit the nail on the head for immersion and atmosphere.
Many of you see SWG as only a game that went bad. Some of us remember so much more.
So I can understand thhat people are still disappointed, and I wish that some of you would stop taking every chance you get to take pot-shots at SWG vets who are still, and probably ALWAYS will be in mourning for something you don't even understand.
Looking forward to SWTOR, as it's own game.
May the Force be with you.
I played SWG in its closed beta and its launch. Before the CU. Before the NGE. I know exactly what it felt like back then. Hell, when I played, I even went out of my way to get completely KOS with the Jawa just because I thought it was funny. Do you know how many of those little bastards I had to kill to do that? A lot.
I played the game. After a while, I quit the game.
I'm also over the whole NGE/CU debacle. It's been over FIVE YEARS. At some point, people have GOT to get over it and move on with their lives. Yeah, I get it. The game changed. People lost their classes and the time they put into it. But for the love of all that is holy, move on already.
BioWare isn't SOE. They're their own company. Let them make their own game instead of expecting everyone else to have the same vision for what a Star Wars game is supposed to be.
Great post I agree 100% While a big complaint was there was no Star Warsyness to SWG. I personally always felt apart of that galaxy. I guess to some it was the game-play rather than the skins that didn't feel like star wars.
To me SWG was always the ultimate Star Wars sim.
On a related note it felt almost more so playing again the last few weeks, that's because of the addition of an appearance tab I think. Now there isn't 1000 robocops running around .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
*Pulls out a .45 and shoots SWG in the head twice for good measure*. Yep, it's dead and I hope it stays that way. Damn twisted nightmare is what it was. If you want a real sandbox game, play EVE, though EVE isn't my thing, I'm sure you will find it worlds better than that trashy game SWG.
hahaha people blaming LA for SWG cancellation? It is your fault that SWG closed down. You stopped supporting the game after NGE because it wasn't "good" anymore. And now you whine that SWG is closing down because of this game. If you "veterans" supported SWG over the years then it will still be running for another 10 years. Why would LA abandon a project if theres money to be made. Have you seen the population per server in SWG lately? I was creating a new character last night around 8 PM eastern (peak hour) and guess what even starstrider was "light" on population. The game is dead because of you and not because of LA or SOE. Look at WoW....that game is just a former shadow of what it was back in lvl 60 days. Yet people still support the game and its gonna go on for another 10 years. Imo SWG had the worst community ever. There you go i said it. And it is them that killed SWG.
Currently Playing: SSFIV AE, SFxTekken, SWTOR, WoW. Waiting for: GW2, Resident Evil 6.
The Star Wars was there in pre-NGE SWG.
The problem was, that they placed the game between movies 4 and 5, in the middle of the Galactic Civil War.
So people's complain wasn't that there was no Star Wars. No, there was no Galactic Civil War!
If they placed the timeline AFTER movie 6, when the Civil War ended, then they could have had free reign and created their own stories and no one would have complained.
That was LA / SWG's biggest mistake. The timeline they put SWG in. The tech was just not ready yet, to support it.
The answer is really simple.
Vets get mad quit in droves...
Ex Vets all land in Wow, make Wow number one MMO on planet...
Vets trash SWG/SOE so bad they make a move...
SOE panicks and releases combat upgrade...
SOE has backup plan called the NGE, Smed makes call to LA, the man with seven chins give ok for fake focus test group information. man with seven chins releases a mark hamil looking white guy named julio out of the genetic lab and points him toward sony HQ
Smed cry's....
New xpack on horiozon NGE is plopped in the lap of players almost no warning but some snitch.Tiggs fired for sticking up for game. forums go into riot mode and the path to the darkside is complete.
Summary....SWG vets killed SWG noone else fault but our own end of story.
I can't agree. I tried it three separate times, during each of the three phases, and to be honest, it was a buggy mess that lacked content to keep me interested. The one time I felt like I had accomplished anything was when I played for 6 hours straight and at the end I felt like I had accomplished wasting 6 hours of my life for a "game" that was more like a second job than an amusing past time. Also, while overall, the art was good, often it looked like the avatars feet were just not quite reaching the ground, especially on the Tatooine sand landscapes. It was disturbing to say the least.
I do understand how some people could like it . . . almost. But I can not understand how anyone can compare it to SWTOR. Two completely different games. Even worse is trying to use the "before NGE" or "before CU" arguments. Plain and simple those games are DEAD and have been for several years. You can't play them so stop trying to look through the rose colored glasses and just admit they are dead and buried.
"If half of what you tell me is a lie, how can I believe any of it?"
Honstly I dont think it would have mattered what time line it was set in from a sandbox vs themepark perspective. Star Wars is story driven. In a sandbox you give the players the ability to, in essence write their own story. Thats hard to do when you are so boxed in with an established IP like SW not to mention that most people just did not want their own story..they wanted to be just like the main hero or villian.
How many people wanted mando armor? How many people needed to be Jedi? They wanted to be like the characters they had read about and watched on the movie screen. I know when I say I liked being the Uncle Owen that my opinion is not the popular one. I dont believe the majority of SW fans are looking to craft a pair of shoes when they play a SW MMO.
Not all swg vets went to wow, dont even joke that way. I sure did not go to wow. I went back to EQ2 despite what soe did to swg.
@whargoul-played SWG through all three of its incarnations. I thought the game was a buggy POS that should have never been released. If SWG VETS are going to be allowed to keep posting in the TOR forums about it, which they shouldn't, then those of us who have the opposite opinion will make that opinion known. It is beyond rude to go to a games forums and say that the game stinks becaue the ip isn't being used the way it was used by another company. So don't be surprised when that rudeness gets thrown right back in the posters face.
Currently Playing: World of Warcraft
This needs to be stamped on the foreheads of every bitter, disgruntled SWG vet that trolls the TOR forums until they get it.
I played SWG. I quit SWG long before the CU and the NGE, not because I hated the gameplay, but because it was boring. There wasn't anything tying me to the larger world around me except that it was called Star Wars and I was on Tattooine or Corellia or wherever.
What attracts people to Star Wars is the story. It's the characters and the world. It's the struggle between the Jedi and the Sith, and the two sides of the Force, and all that. BioWare says they're focusing on story? GOOD. Thank God someone is finally doing it. It will be a nice change of pace.
I also agree. I find a story based game with choices that affect your character to be more fun than slaughtering bols and pickets for XP. Call me crazy but a I think the majority of the gaming public will as well.
Currently Playing: World of Warcraft
Duh dude, don't you know Bioware is suppose to make a game thats completely out of their element in order to satisfy a handful of particularly hateful gamers at the cost of alienating the vast majority of their (Bioware's) multi-million fanbase? Gosh don't you know anything?