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What is the budget for Swtor

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  • frenchyR1frenchyR1 Member Posts: 33

    Originally posted by SWGmodAlpha

    Originally posted by Malickie

    Originally posted by SWGmodAlpha

    KOTOR is only doing space ships on rails, faction limited professions, no housing, no crafting,

    You really know nothing about SWTOR do you?

     What exactly did I say here that is not accurate?

    Are you saying space ships will have free roaming capabiity in larege sectors of space?

    Are you saying that BH can be soemthing other than Sith Aligned?

    Are you saying that players will have housing on the planet of their choice?

     You want Swtor to be a SWG 2.0, don't you?

    "Tanking is like mathematics...healing is like an art" Kimi (ex TOROcast Member)

  • shinobi234shinobi234 Member Posts: 437

    Originally posted by SWGmodAlpha

    Originally posted by whilan

    There actually is housing. It's your ship but it's still your house.

    As for crafting they are calling it crew skills. and it's more indepth then what most MMOs give.

     That is not housing in my book.  Mobile home maybe.

    And where are these Crew Skills demo'd and explained in detail that we know for a fact it is "crafting".

    your space ship is your house since you got food in it bathrooms and stuff even star trek movies they live in there ships and its t the furture..... maybe you need another book how about get grip on reality its star wars in the furture space ships :P. no one has houses any more they not in fantasy setting were you build little huts and make fires and sing.........  maybe some desert planets have houses but jedi more modern they like living in there ships >.> so yeah.

    .....

  • shinobi234shinobi234 Member Posts: 437

    Originally posted by SWGmodAlpha

    Originally posted by Malickie


    Originally posted by SWGmodAlpha



    KOTOR is only doing space ships on rails, faction limited professions, no housing, no crafting,

    You really know nothing about SWTOR do you?

     What exactly did I say here that is not accurate?

    Are you saying space ships will have free roaming capabiity in larege sectors of space?

    Are you saying that BH can be soemthing other than Sith Aligned?

    Are you saying that players will have housing on the planet of their choice?

    and if you dont like the game dont buy it simple cant eat cake if you dont like the flavor

    .....

  • SWGmodAlphaSWGmodAlpha Member Posts: 126

    Originally posted by frenchyR1

     

     You want Swtor to be a SWG 2.0, don't you?

     I want a good game that offers indepth play for combat and non-combat and a player driven economy and  a Player Bounty System and the freedom to choice my faction regardless of what profession I play.  Theme park content is find in smaall doses and should not be the prime content.

    If that means, in your mind, that I am asking for SWG 2.0, then that is your assumption to make.

    I simply refuse to buy into the PR, hype and eye candy and support an unreleased game without questioning what is actually going to be delivered.

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by SWGmodAlpha

    Originally posted by Malickie


    Originally posted by SWGmodAlpha



    KOTOR is only doing space ships on rails, faction limited professions, no housing, no crafting,

    You really know nothing about SWTOR do you?

     What exactly did I say here that is not accurate?

    Are you saying space ships will have free roaming capabiity in larege sectors of space?

    Are you saying that BH can be soemthing other than Sith Aligned?

    Are you saying that players will have housing on the planet of their choice?

    You said "no housing, no crafting". That is about as inaccurate and / or tainted as it gets. The crafting will be extensive and allow for deep specialization, and yes, managing your companions will play an interesting and innovative part in that. Also a spaceship is not a house yet still can be a home. *points at Millennium Falcon*.

    But I digress.

    I'll see you ingame, compadre.

     

     

  • SWGmodAlphaSWGmodAlpha Member Posts: 126

    Originally posted by shinobi234

     

    and if you dont like the game dont buy it simple cant eat cake if you dont like the flavor

     Anyone can eat cake even if they don't like the flavor.

    And yes, I will not be one of the first ones to buy this game just like I didn't with STO.

    I will not be the one that regrets buying something that turns out to be garbage like STO did.

    Like I said, I will believe it when I see it.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by SWGmodAlpha

     I never said I don't like the game, I said I don't believe they are spending as much as they claim and they the game is not that impressive or revolutionary.  Game content and play looks allot like STO to me.

    (bla etc)

    SWTOR is like other themepark AAA MMO's. In contrast to what (some) hardcore fan(boi)s believe, they're actually quite expensive to make, after all there's a lot more dev provided content in them than in sandbox MMO's.

    It stands to reason that SWTOR's costs can compare to that with other AAA themepark MMO's, if it has more content than those other AAA themepark MMO's then it's also very likely that its costs are higher. From what it looks like, SWTOR will have more content than other themepark MMO's, in the size of its world and in the amount of its content.

    Other themepark MMO's have budgets around 40 to 60 million dollars. With what SWTOR has which is more than (most) other themepark MMO's, also its budget will very likely be higher, to what most figures indeed seem to say as well.

     

    See the logic in that?

    You have to step away from your sandbox oriented mindset and features that are in those, and look at how themepark MMO's are built and the cost that comes with them.

     


    Originally posted by SWGmodAlpha

    And yes, I will not be one of the first ones to buy this game just like I didn't with STO.

    I will not be the one that regrets buying something that turns out to be garbage like STO did.

    Like I said, I will believe it when I see it.

    You're obviously a hardcore sandbox fan or a typical SWG (pre-NGE probably image) vet. I doubt that there's any themepark MMO that you end up buying, let alone enjoying. I don't see why that would be different when it comes to SWTOR. It's just not your kind of game if it's sandbox MMO's or a pre-NGE SWG that you enjoyed most.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • JarodDJarodD Member Posts: 24

    Originally posted by SWGmodAlpha

    Originally posted by Malickie


    Originally posted by SWGmodAlpha



    KOTOR is only doing space ships on rails, faction limited professions, no housing, no crafting,

    You really know nothing about SWTOR do you?

     What exactly did I say here that is not accurate?

    Are you saying space ships will have free roaming capabiity in larege sectors of space?

    Are you saying that BH can be soemthing other than Sith Aligned?

    Are you saying that players will have housing on the planet of their choice?

    I think you're right about space combat at launch. I'm not sure if they plan to enhance it later or not.

    I get your point about professions, but I would have said it more as there being 4 basic classes with faction-specific flavors. You could still be disappointed with the variety or dislike that the Republic has the trooper version instead of the bounty hunter version of the heavy-ranged-damage-dealer-or-tank class. And, of course, you could just fundamentally dislike that the factions are different from one another.

    Ships are supposed to be somewhat customizable, and I believe I read that you can invite other players onto your ship. Arguing that this doesn't count as housing seems a bit narrow to me and not worth the effort, but whatever.

    Crafting is clearly present. No point in arguing about that. 

  • SWGmodAlphaSWGmodAlpha Member Posts: 126

    Originally posted by shinobi234

     

    your space ship is your house since you got food in it bathrooms and stuff even star trek movies they live in there ships and its t the furture..... maybe you need another book how about get grip on reality its star wars in the furture space ships :P. no one has houses any more they not in fantasy setting were you build little huts and make fires and sing.........  maybe some desert planets have houses but jedi more modern they like living in there ships >.> so yeah.

     Not sure what SW books you read and even Jedi have appartments and houses outside of the temple.

    Han and Leia had a place they live in on Courscant even though they spent a large amount of their time on the Falcon. 

    So maybe you should do some more homework bubba.

    Heck, even Boba Fett had a ground based place to live when he needed R&R or to resupply / kit up.

  • SWGmodAlphaSWGmodAlpha Member Posts: 126

    Originally posted by DarkPony

     

    You said "no housing, no crafting". That is about as inaccurate and / or tainted as it gets. The crafting will be extensive and allow for deep specialization, and yes, managing your companions will play an interesting and innovative part in that. Also a spaceship is not a house yet still can be a home. *points at Millennium Falcon*.

    But I digress.

    I'll see you ingame, compadre.

     Lol, only homeless people live in their vehicles and that is rarely by choice.

    Not sure what SW books you read and even Jedi have appartments and houses outside of the temple.

    Han and Leia had a place they live in on Courscant even though they spent a large amount of their time on the Falcon.

    So maybe you should do some more homework bubba.

    Heck, even Boba Fett had a ground based place to live when he needed R&R or to resupply / kit up.

  • David_LopanDavid_Lopan Member UncommonPosts: 813

    Originally posted by SWGmodAlpha

    Originally posted by shinobi234

     

    your space ship is your house since you got food in it bathrooms and stuff even star trek movies they live in there ships and its t the furture..... maybe you need another book how about get grip on reality its star wars in the furture space ships :P. no one has houses any more they not in fantasy setting were you build little huts and make fires and sing.........  maybe some desert planets have houses but jedi more modern they like living in there ships >.> so yeah.

     Not sure what SW books you read and even Jedi have appartments and houses outside of the temple.

    Han and Leia had a place they live in on Courscant even though they spent a large amount of their time on the Falcon. 

    So maybe you should do some more homework bubba.

    Heck, even Boba Fett had a ground based place to live when he needed R&R or to resupply / kit up.

      ? your digging yourself a hole bro, good luck with that

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by SWGmodAlpha

    I want a good game that offers indepth play for combat and non-combat and a player driven economy and  a Player Bounty System and the freedom to choice my faction regardless of what profession I play.  Theme park content is find in smaall doses and should not be the prime content.

    Step away from any themepark MMO's, mate, they're just not that kind of game you can enjoy or even grasp.

    That doesn't mean that other MMO gamers can't enjoy them, even more, the vast majority of the current MMO gamers have been playing themepark MMO's more than sandbox MMO's and having fun with them, but it's obvious that you're not 1 of them.

    Themepark MMO's are not for you, and SWTOR being one of them, as well is something you should skip.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • David_LopanDavid_Lopan Member UncommonPosts: 813

    I believe at the end of it all it will be over 100 million.  The voice acting alone is going to cost a 3rd of that budget and things will always go longer (cost more) then thought.  The amount of people working on this game, cmon, it's bigger then most hollywood flicks.  They will easily make a killing off of this (this game is not going anywhere after it releases) from long term subs.  I could be wrong, been wrong before, but I doubt it, its bioware, its stars wars, its a mmo.  Us forum readers may love or hate it but a lot of people will be playing it for a long time, even if us mmo vets leave after a month.

  • JarodDJarodD Member Posts: 24

    I'm not sure how to think about the 500k subscriber comment. Presumably, we're talking both box sales and continuing subs for some period of time. The box sales pay off some portion of the initial investment, and the subs cover both the remaining portion of the initial investment and the ongoing development, maintenance, and service costs. We can guess that the sub will be the typical $15 US, but we'd need to guess at the projected cost-recovery term as well as the ongoing costs to estimate the initial investment from the number of subs required to make a profit. Anyone in a position to make an educated guess on either of those?

    Seems easier to just trust the analysts and go with $80-$100 million US. :-)

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by SWGmodAlpha

    Originally posted by frenchyR1

     

     You want Swtor to be a SWG 2.0, don't you?

     I want a good game that offers indepth play for combat and non-combat and a player driven economy and  a Player Bounty System and the freedom to choice my faction regardless of what profession I play.  Theme park content is find in smaall doses and should not be the prime content.

    If that means, in your mind, that I am asking for SWG 2.0, then that is your assumption to make.

    I simply refuse to buy into the PR, hype and eye candy and support an unreleased game without questioning what is actually going to be delivered.

    Fair enough.

    I'll try and answer each one of those for you to the best of my knowledge.

    Inedpeth play for combat.

    Without knowing what this is, i'll simply state the things that are avail combat wise: Each of the 4 classes has 2 advance classes which can drasticly change how they play out. You also have the ability to spec several ways, some classes can even be tanks or healers depending on how you spec your person.  Some classes have the ability to use cover ala ME where they can hide behind walls and other barriers, these same classes have the ability to make their own cover.  These barriers can recieve damage and can even break (depending on the barrier).  You also have to time your attacks while in cover as when you behind cover you don't get hit, but while your out of cover (attacking) you can be hit.  It's not a percentage thing, your behind a wall you don't get hit, your not, you do.

    Each class also has a few crowd control abilities and if what i heard near the beginning still holds true hitting someone with an ability while in say a crowd control will result in extra damage.

    As for non-combat theres the exploration which can result in a number of things, like exp, rare armor/weapons, datacrons (permanent stat boosts) companion loyalty oppertunities as well as some nice sites to see. You also have the crew skills which i linked earlier.  These are based off of several things, the type of schematic, companion loyalty, your skill in said craft, and if your the type that likes to get the best of the best for crafting you also can try and get a crit on your crafting which will make it better.

    Also there is customization at least in your weapon ala how Kotor did theirs. These will add special abilities on  your weapon that differ from just more damage or more defense.

    As for player driven economy. Weapons will degrade but will never break, this is closer to how EQ2 did their item decay.  They did state that players can craft up to just below what is the top for raiders at that point. Which means you can create just below what the raiders can get. So you don't have to raid dungeon A so you can get the armor to raid dungeon B to get the armor to raid dungeon C so you can finally get the armor to raid dungeon D.  You can get crafting armor that would be on par with what you would get if you raided dungeon C but not D.

    So far, no player bounty system.

    Your faction as in empire/republic is locked (at least for now, things can always change of course) at character creation. However you have several factions within that you can align with as well as you can (regardless of side) slide up and down the alignment scale with all it's changes as welll.

    If you need any more info feel free to ask but please either make a new thread or PM me this has already gone off topic, or shift through the info we have gathered so far at the link in my signature.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by SWGmodAlpha

    Originally posted by frenchyR1

     

     You want Swtor to be a SWG 2.0, don't you?

     I want a good game that offers indepth play for combat and non-combat and a player driven economy and  a Player Bounty System and the freedom to choice my faction regardless of what profession I play.  Theme park content is find in smaall doses and should not be the prime content.

    If that means, in your mind, that I am asking for SWG 2.0, then that is your assumption to make.

    I simply refuse to buy into the PR, hype and eye candy and support an unreleased game without questioning what is actually going to be delivered.

    We all question what is going to be delievered that's why we research the game for ourselves, that way we're not here speaking jibberish like (cough...some people).

    If you can't be bothered to at least look up what is in the game, how can you make a rational argument we should even pay attention to?

     This game is not what you're looking for.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • frenchyR1frenchyR1 Member Posts: 33

    Originally posted by whilan

    Originally posted by SWGmodAlpha

    Originally posted by frenchyR1

     

     You want Swtor to be a SWG 2.0, don't you?

     I want a good game that offers indepth play for combat and non-combat and a player driven economy and  a Player Bounty System and the freedom to choice my faction regardless of what profession I play.  Theme park content is find in smaall doses and should not be the prime content.

    If that means, in your mind, that I am asking for SWG 2.0, then that is your assumption to make.

    I simply refuse to buy into the PR, hype and eye candy and support an unreleased game without questioning what is actually going to be delivered.

    Fair enough.

    I'll try and answer each one of those for you to the best of my knowledge.

    Inedpeth play for combat.

    Without knowing what this is, i'll simply state the things that are avail combat wise: Each of the 4 classes has 2 advance classes which can drasticly change how they play out. You also have the ability to spec several ways, some classes can even be tanks or healers depending on how you spec your person.  Some classes have the ability to use cover ala ME where they can hide behind walls and other barriers, these same classes have the ability to make their own cover.  These barriers can recieve damage and can even break (depending on the barrier).  You also have to time your attacks while in cover as when you behind cover you don't get hit, but while your out of cover (attacking) you can be hit.  It's not a percentage thing, your behind a wall you don't get hit, your not, you do.

    Each class also has a few crowd control abilities and if what i heard near the beginning still holds true hitting someone with an ability while in say a crowd control will result in extra damage.

    As for non-combat theres the exploration which can result in a number of things, like exp, rare armor/weapons, datacrons (permanent stat boosts) companion loyalty oppertunities as well as some nice sites to see. You also have the crew skills which i linked earlier.  These are based off of several things, the type of schematic, companion loyalty, your skill in said craft, and if your the type that likes to get the best of the best for crafting you also can try and get a crit on your crafting which will make it better.

    Also there is customization at least in your weapon ala how Kotor did theirs. These will add special abilities on  your weapon that differ from just more damage or more defense.

    As for player driven economy. Weapons will degrade but will never break, this is closer to how EQ2 did their item decay.  They did state that players can craft up to just below what is the top for raiders at that point. Which means you can create just below what the raiders can get. So you don't have to raid dungeon A so you can get the armor to raid dungeon B to get the armor to raid dungeon C so you can finally get the armor to raid dungeon D.  You can get crafting armor that would be on par with what you would get if you raided dungeon C but not D.

    So far, no player bounty system.

    Your faction as in empire/republic is locked (at least for now, things can always change of course) at character creation. However you have several factions within that you can align with as well as you can (regardless of side) slide up and down the alignment scale with all it's changes as welll.

    If you need any more info feel free to ask but please either make a new thread or PM me this has already gone off topic, or shift through the info we have gathered so far at the link in my signature.

     

    i seconded this.

    Unlike to mass effect, no side-covers unfortunately, which could disappoint a lot of ME's fans.

    "Tanking is like mathematics...healing is like an art" Kimi (ex TOROcast Member)

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by SWGmodAlpha

    Originally posted by DarkPony

     

    You said "no housing, no crafting". That is about as inaccurate and / or tainted as it gets. The crafting will be extensive and allow for deep specialization, and yes, managing your companions will play an interesting and innovative part in that. Also a spaceship is not a house yet still can be a home. *points at Millennium Falcon*.

    But I digress.

    I'll see you ingame, compadre.

     Lol, only homeless people live in their vehicles and that is rarely by choice.

    I'm afraid you are confusing our 21st century reality with a fictive one where people get to fly spiffy and commodious spaceships ;-)

    Not sure what SW books you read and even Jedi have appartments and houses outside of the temple.

    Han and Leia had a place they live in on Courscant even though they spent a large amount of their time on the Falcon.

    So maybe you should do some more homework bubba.

    Heck, even Boba Fett had a ground based place to live when he needed R&R or to resupply / kit up.

    Doesn't change a thing to what I wrote: "Also a spaceship is not a house yet still can be a home."

    p.s. Where is the flawed retort on the crafting bit?

  • SlothnChunkSlothnChunk Member UncommonPosts: 788

    Well over $100 million which also makes it the most expensive game ever made.

  • PigozzPigozz Member UncommonPosts: 886

    a frillion bagillion gazzillion dollars of dollars printed on another dollars!

    to make haterz happy:)

    I think I actually spent way more time reading and theorycrafting about MMOs than playing them

  • teknotazteknotaz Member UncommonPosts: 112

    I'm sorry but,

     

     

    OVER 9000!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    image

  • dinamsdinams Member Posts: 1,362

    Originally posted by teknotaz

    I'm sorry but,

     

     

    OVER 9000!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    You just won the internet

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by dinams

    Originally posted by teknotaz

    I'm sorry but,

     

     

    OVER 9000!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    You just won the internet

    meh, I think it's closer to the "tree fity" I suggested earlier.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • SwaneaSwanea Member UncommonPosts: 2,401

    I think 100million is a good estimate. 

     

    I heard they aren't making SWG2 with it though.

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