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Why not just make a MMO with entirely PvP instanced content?

2

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  • karmathkarmath Member UncommonPosts: 904

    Originally posted by Pilnkplonk

    Originally posted by karmath


    Originally posted by Pilnkplonk


    Originally posted by karmath


    Originally posted by Disatisfied9

     

    It's called leauge of legends.

     

    /thread

    /open thread

    LoL has how many maps? Three? How many gameplay modes? One?

    Biggest disappointment of the month for me.. Awesome character and raw combat design but the rest is... non existant?

    /post

    Only been out of beta for a year.

    If you want more maps and modes try bloodline champions.

     

    /thread

    /open thread

    WoT has been out for less than that and yet they keep churning out new maps constantly and are seriously working on persistent campaign mode.

    In comparison LoL comes out like a lazy, half-assed tech demo for their game engine and char design. A placeholder for something else in the works. (probably something revolving around PvE "story" because we all "know" that this is the only way to go in mmo world, /snicker)

    /your post

    I'm not saying lol is the be all and end all of infinite awesomeness, its decent for an ftp title spawned by a mod. It's entertaining beyond most 'pvp' mmo's currently imo.

  • Creslin321Creslin321 Member Posts: 5,359

    I think there is a market for a PvP game that features MMO-like combat and some kind of character advancement.  However, this game would most definitely NOT be an MMORPG anymore.  If one were to design such a game, I think it would important to realize that, and not try to put traditional MMORPG trappings into the game just "because" it's an MMORPG.

    Look at the popularity of Defense of the Ancients and its clones.  It is a pure PvP game with advancement, items, different characters you can play, etc. and it is massively popular.  But once again, not an MMORPG.  True, DotA has an isometric perspective, but so do UO and Runescape and they are MMORPGs.

    Also OP, you may want to try out Heroes of Newerth.  It has probably the WORST community I have ever seen in the history of online gaming, but I found it to be fun once you get past that.

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  • bleyzwunbleyzwun Member UncommonPosts: 1,087

    Originally posted by Emhster

    I think League of Legends is what you're looking for. I haven't played, but reading its description of instanced co-op play (against bots or players) it seems to fit your suggestion.

    About Blizzard, one of the main driver behind the success of its MMORPG is the idea that you can switch between various forms of PVP or PVE. Those level 19 players you see in Warsong Gulch, I believe few, if not most of them have a high level toon that they use when they want to raid, go gank in open pvp or what not.

    LoL is cool, but it got boring extremely fast for me.  You are limited to 2 Maps, 3v3 and 5v5.  On top of that it's a click to move game, which I don't mind, but don't enjoy as much... especially in PvP.  I also tried that MOBA called LOCO, but the tutorial confused the shit out of me.  Maybe it's just me, but it was definitely confusing for me.

    Also, to everyone who is being negative about this idea... You don't have to play a game like this so why do you care?  Also, to anybody who mentions that we should play a FPS should realize, not everyone enjoys that.  Just because we want PvP doesn't mean we should play a FPS.  There are many different forms of PvP, from card games to fighters, this would just be another type.  I suck at FPS games and the only first person games I ever enjoyed were RPGs (if this was online though, I would get owned because my aim is so bad). 

    It would be wrong to label this a MMO.  However, there is definitely a space and a market for this.  As I said in my first post, this would have to be a good game.  If it isn't high quality it will fail like everything else. 

  • blayugsblayugs Member Posts: 108

    Wasnt Fury like that ? A game that was entirely instanced PVP. I remember there being no PVE content at all in that MMO when I was playing and i think it shut down only a year later.

  • Dark_PegasusDark_Pegasus Member Posts: 37

    Why you ask? Because what you're suggesting would cater to a niche market which wouldn't be sustainable for a company. Some players want this, but the majority infact want a mixture of the both.

    Quoting the OP, thousands may want this, but millions want something more.

    image
  • bleyzwunbleyzwun Member UncommonPosts: 1,087

    Originally posted by blayugs

    Wasnt Fury like that ? A game that was entirely instanced PVP. I remember there being no PVE content at all in that MMO when I was playing and i think it shut down only a year later.

    Fury was like this, but the game was absolute garbage.  This applies to ANY game.  If your game is trash its going to fail. 

    I remember logging in to the open beta and the graphics looked like shit compared to many games, yet I lagged everywhere I went.  It was unplayable for me when every other game that looked much better ran fine.  I'm going to assume many other people had the same problem. 

  • GrymGrym Member UncommonPosts: 301

    Maybe I misunderstood the OPs post, but aren't there games out like this nowA? Mortal Online, Darkfall, full PvP from day one? Did I miss the point?

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  • bleyzwunbleyzwun Member UncommonPosts: 1,087

    Originally posted by Dark_Pegasus

    Why you ask? Because what you're suggesting would cater to a niche market which wouldn't be sustainable for a company. Some players want this, but the majority infact want a mixture of the both.

    Quoting the OP, thousands may want this, but millions want something more.

    You realize that MMOs used to be a niche market.  It only takes one incredible game to change that (not to say WoW is incredible, but at the time I thought it did a lot of things right).  If someone could make one game like this that was actually really good, it's possible it could catch on very fast. 

    I think the OP should not have used the term MMO.  This game would not and should not be a MMO.  Maybe it would have MMO or RPG elements to it, but it would not be one.  It would be more in line with MOBAs and FPS. 

    I honestly believe that this could work and would become popular.  I think WoW alone is evidence of that.  If it wasn't so popular they would have never worked on PvP gear or even made Arenas.  The fact is, many people enjoy this. 

    Fury had the right idea, but the game was shit.  If the right people were behind it with enough money to put into it, a game like this would be very popular.

  • vctrs1vctrs1 Member Posts: 15

    wait this isnt about what you want? so you dont want the former mentioned "mmo with entirelly pvp instanced combat"

     

    cool then once again ive got you sorted...there is no such game..im glad we had this little discussion.

     

    on a side note all the 3d pvp only arena games ive known of have failed and failed hard.

    but i suppose with a ftp system it would work....of course that means itl be full of pondscum.

    make it ptp you remove the pondscum but then have a much harder time getting people to try it..kinda lose lose situation really.

  • SovrathSovrath Member LegendaryPosts: 32,983

    Originally posted by Disatisfied9

    Originally posted by bleyzwun

    I doubt people would still consider this a MMO, and I don't think people would be willing to pay sub fee.  I would play it, though.  The thing is, it would still have to be a good game.  Look at what happened to Fury.  The closest thing to this is Bloodline Champions, but I didn't really like it. 

    What is interesting though is that if you stray away from a sub fee and sell it like a FPS game (where players must how their own servers, or there are only a few company servers) then it could become a higher quality gaming experience, and even a moddable one (for balance sake).

    Imagine for instance...

     

    WARSONG GULCH

    Up to 20 player FPS style servers.

    You join, and you instantly pick your WoW Race (Undead, Troll, Orc, Tauren, Blood Elf, Goblin) and then instantly pick your class (Hunter, Warlock, Warrior, etc.)

    You then customize your character (pick their talents, equipment weapon types) and perhaps even pick one of several abilities.

    There are no levels, as everyone is equal. However, there are stats, equipment upgrades (similar to Counter-Strike's system), etc. There are as many maps as a FPS game has or WoW has. (Arathi Basin, Warsong Gulch, Eye of the Storm, Alterac Valley, etc.)

    Entirely moddable for people who believe the developers didn't balance it well enough, or even adding in your own class with an in-depth mod.

    Instant Action. Progression can still be there or can be forsaken entirely for a Counter-Strike type system or none at all.

    Purely balanced, easier balance, and a focus on a SINGLE tier.

    Plays identical to WoW, but with stunning 2011 graphics, animations, etc.

    No monthly sub, and is sold for the same price as a FPS PC game.

     

     

    Rinse, repeat, for a game called "Thidranki" or "Rift Standalone" or whatever you want to call it.

    I think there is a huge market for this, and I wonder why no one has done anything like this before.

    So you are essentially comparing everyone to wow players or warhammer players? DAoC was much more than one area to fight from what I can tell.

    and Rift is trying to stylize itself as WoW 2.0 or some such thing.

    There are many more games out there and many more people who enjoy open world pvp, pve, crafting, guild managment, etc.

    I find it difficult to buy your initial assessment because it's as if you just looked at a few games with instanced pvp, wow being the heavy hitter there, and came to the conclusion that is what people want.

    I imagine that might be what a wow player might want, or a rift player, etc. But that's "not what people want".

    And gettign back to DAoC, it seems that there is more to that game, especially in its heyday, that what you assert.

    I'm essentially saying "dont' make an evaluation of what people want based solely on a specific group of people".

    It's like going to Disney world and saying that all people want to do is go on rides and attractions when they can be enjoying the scenery instead.

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  • CaldrinCaldrin Member UncommonPosts: 4,505

    To the OP..

     

    MMORPGs are not suppose to be instant gratification games.. you need to develop your character over time and thats part of the fun.. at least thats why i play MMORPGs so i can take time developing my character and enjyo the world.

     

    Dont get me wrong i love fps games as well and of course have pre-ordered BF3 and will be in that game as soon as i can lol.

     

    I am not sure why people go back and re-roll characters to do low lvl stuff.. maybe somthing is missing from the end game and companies should really look at that.

  • ariestearieste Member UncommonPosts: 3,309

    I don't really take a big interest in PvP, but aren't Bloodline Champions, Global Agenda and (RIP) Planetside these types of games?

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  • DrSpankyDrSpanky Member Posts: 341

    Originally posted by Disatisfied9

    I would also love to see PvE games which can be run on player-owned FPS style SERVERS (not gameplay, once again people I am talking about SERVERS).

     

    I thought Hellgate London was a cool idea. However, the gameplay isn't what I am referring to. I am not talking about innovation in gameplay. In fact, quite the opposite. I'm talking about taking WoW, EQ2, DAoC, UO, WAR, Rift, whatever game you like-- and making it into a MORPG.

    Not a Guild Wars "everything is instanced" world but more along the lines of a universal lobby system like FPS games have to queue servers, to play content-- which is entirely moddable. Player-created maps and dungeons. Player-run servers. Screw the boring stuff- just get in and play play play!

    Yet it doesn't mean there can't be a very highly evolved character customization system. Progression might be destroyed or compeltely revamped, but that doesn't mean we can't still have the glorious customization of WoW's talent system or Rift's 3-Soul class system or MMO's plethora of races.

     

    What part of MMORPG's are ACTUALLY "real worlds" that couldn't be solved by a universal chat box? From what I experience in WoW, Cataclysm and the patches prior basically made WoW into an Instance-Only type of game.

     

    You are either instancing for a Dungeon Run or for a Battleground. Who really does anything else? Guild and City Chat? There's no reason we can't keep that, especially with Company-Run databases or servers which merely provide a single zone for all players or a simple chat box or chat room.

    Hell, you could even keep Crafting and Progression in the game. But why waste all the company's resources on all these servers, for a purely Instanced game such as WoW? For all the people who want the open world crap, they can just keep their sub to WoW.

     

    Blizzard, EA, or whoever could even link this sub-game to the meta-game. Allowing players to "transfer" their monthly sub characters to this game, keeping "ownership" and progress. It would certainly be two different games, but could have some nifty features to make players FEEL like they are playing the same game.

    I believe the biggest selling point are these:

     

    1) GRAPHICS (2011 graphics for any MMORPG)

    2) BALANCE (Easier to balance 1 universal level than every level across 50-85)

    3) Casual Play (Jump in and out. Requries 10 minutes, not months of committment)

     

     

    Try thinking outside the box people! I am shooting about 5 different types of games, entirely different from each other, with no personal preference to any of them. It's about the IDEA, the CONCEPT, the brainstorming-- not "I am Disatisfied9 and I want WoW FPS style omgwtfbbq!~!!111"

    eh....now I'm really confused. Have NO idea what you want/are talking about. Maybe I shouldn't have drank so much last night.

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  • blayugsblayugs Member Posts: 108

    Originally posted by bleyzwun

    Originally posted by blayugs

    Wasnt Fury like that ? A game that was entirely instanced PVP. I remember there being no PVE content at all in that MMO when I was playing and i think it shut down only a year later.

    Fury was like this, but the game was absolute garbage.  This applies to ANY game.  If your game is trash its going to fail. 

    I remember logging in to the open beta and the graphics looked like shit compared to many games, yet I lagged everywhere I went.  It was unplayable for me when every other game that looked much better ran fine.  I'm going to assume many other people had the same problem. 

     Fury ran fine on my system with no lag and the graphics matched Lineage but I think there just wasnt enough interest in a PVP only MMO at the time.

  • garrygarry Member Posts: 263

    Originally posted by Disatisfied9

    World of Warcraft- A game where tens of thousands of players subscribe solely to roll and constantly reroll level 19 characters solely just to play in Warsong Gulch (post-Cata includes Arathi Basin).

    WAR- A game where thousands of players (including myself) ignored the boring PvE to participate in 3 thrilling instances of Level 1-10 PvP, followed by +3 per tier.

    DAoC- A game where thousands of players across the span of 10 years played solely just to level a toon to Level 24 and PvP in Thidranki, and then to Level straight to 50 to PvP in the Frontiers (New Frontiers).

    Rift- A game which IMO, has really fun PvP (as of my 3 day playing experience) but only one battleground at tier 1. Really? Only one?

     

    These and many more MMORPG's are focusing on PvP. Not just adding it, but like WAR making it the entire game. Innovation and popular vote demanded the ability to go into a Battleground at the lowest level possible and level up solely by doing nothing but these instanced PvP matches.

     

    Yet all of the developers seemed to think their dull PvE and repetitive questing is important. Honestly, I have no played a game for the PvE since Everquest 1 and Dark Age of Camelot. The moment I tasted my first kill in the beginning years of UO, dueling in EQ1, and RvR in DAoC-- as well as a plethora of FPS and RTS games in which I refused to play AI opponents due to boredom, I have only been interested in PvP.

    I am not alone. Thousands of players want nothing more than to have a toon at [max for the Tier] equipped with [adequate gear] solely just to PvP in 1, 2, or if they're lucky 3 different maps. Months upon months of the same 1-3 maps.

     

    ____________________________________________________________________________________________________________

     

    Just think about this OP.  D. Erickson at Bioware had their comapny (backed by LucasArts) run a survey of player 'style distribution' in MMOs. The following data is just for the OP's information, I make no judgement.

     

    PVE/SOLO - 40%

    PVE/PVP COMBO - 30%

    OTHER - 30%

     

    Any game looking to establish a PVP only game has to work with a niche group of players, basically 30%. Then a company has to judge how much of that base is genre oriented (fantasy, sci-fi, modern etc..). Then they must find investors and you can check out the numerous posts about developing a company. EVE is a classic example of a PVP centric game, has a fair base (300k?) but has started to bring in more PVE elements to try and increase its player base.

     

    As a PVE/SOLO player if a game shows itself to be PVP centric then, following the 'suggestion' of a poster here, I will play something else. Only PVP I play will be with my Guild or clan etc...to help my friends and buddies as best I can. I also approve having PVP in any game I play because the more of us playing, and paying, the longer and better the game will last, just common sense.

     

    Finally, reading thru these forums since  I joined MMORPG.COM in '05, I have found only a very few atttacks on PVP from PVE/SOLO players. I suggest you cruise thru the forum posts on various threads and see what the majority of PVP players have to say about the rest of us. Draw your own conclusions of course. Your opinion is as pertinent as mine.

     

     

     ________________________________________________________________________________________________

     

     

    So why even waste the developer's time with PvE and dull Questing? Why waste the player's time with grinding to advance? I am not saying get rid of levels. I am not saying get rid of advancement, items, etc. I am saying "Change nothing!" But why has no developer given players what they ACTUALLY want?

     

    By focusing entirely on a PvP game, ignoring PvE entirely (and this doesn't mean forsaking crafting or an open world, nor does it require FFA PvP or non-instanced PvP) the developers could provide scores of maps, battle types, and a VERY intense focus on balancing what is arguably the only aspect of MMORPG's which need balancing: PvP.

    I don't want to play a FPS game when I play MMO's for PvP. I don't want to play a RTS. I want to play a MMORPG. I like progression. I like equipment. I like customizing my skills or talents. However, I am bored to death with PvE. I am uninterested in grinding. I am about to vomit quest rewards.

    Why should I have to work so hard grinding boring repetitive quests to level just so I can PvP? I would rather start very weak at level 1, die a lot in PvP, and magically work my way up in level and items via PvP. I might suck at first, but I had no problem with this in WAR.

     

    However WAR had only 3 maps per tier. Only two I really liked, and my favorite was rarely ever played. WoW originally only had 1 map for low tiers (Warsong Gulch) and the grind was too long in vanilla to justify me going to Arathi basin play. Yes, these games have changed entirely, but I honestly am left thinking "There are SO MANY who want nothing more than instanced battleground play. Why has no one given that to these thousands of players?"

    Even further away from MMORPG's is the idea of a MORPG, such as a Crysis mod which translates Vanilla DAoC's classes & RvR or perhaps a $10 mini-arena-game (sold separately from WoW) called "Warsong Gulch" which plays identical to WoW, but with equal-level characters, 2011 graphics, and a match-making system identical to a FPS game.

    So many players want MORPG BG PvP, and I see no reason why a FPS style MORPG identical to WoW, WAR, or Rift would not sell very well.

     

    We've tasted PvP, and honestly SOME of us only want that. So why not give it to us? Then make another game entirely focused entirely on PvE, for those who dont' like PvP. You may not get both sub numbers combined...but then again, who is to say we really need all this wasted time and money spent developing quests no one reads or raids only a handful partake in?

  • PalebanePalebane Member RarePosts: 4,011

    The majority of online shooters are nothing more than instanced PvP. Most of them are much better than anythihng you will find in an MMO, in my opinion.

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  • megera23megera23 Member UncommonPosts: 239

    I admit, I may have misunderstood the OP, but still I'm surprised I didn't see GW(well, not an MMORPG really) and GW2 (full fledged MMORPG this time) mentioned even once in this thread (well, ok, I didn't have the time to read the whole thing and just skimmed through it.) Neither of these games' focus is/will be entirely on PvP (they both have/will have lots of PvE content), but both give you the option to totally ignore the PvE side of the game and jump instantly into PvP.

     

    In GW1 you had the option to create PvP characters that were automatically lvl 20. The only problem is that you wouldn't have had all the skills and equipment needed, because at first the PvE part of the game was intended as a tutorial for the objectives in PvP. They kind of fixed this by adding unlock skill and items packs in their in-game shop. Lucky, they've gotten rid of this problem in the second game.

     

    In GW2 you will have structured PvP, where you're automatically leveled up to lvl 80 and have everything needed unlocked for your character. It has two modes 5vs5 tournament play with ladders etc (Arenanet recently admitted that they are going to go the e-sport way with GW2) and pick-up play, where you choose a game between different matches fps-style.

    Then there's WvWvW (WorldvsWorldvsWorld) which has been inspired by DaoC's RvRvR. There you're not automatically lvl 80 and you don't have gear and skills and traits unlocked for you. However taking part in it gives you exp and gold/karma and loot. (There's no actual corpse looting, the drop is generated for you when you kill someone.) You can totally level up doing nothing but WvWvW.

    Of course, Anet still have to give more specifics about PvP and there's always the possibility that they'll screw up class balance or something with the second one, although I personally doubt something like this will happen.

    So, is it me, or did the OP's content describe pretty much what I just did?

  • RageaholRageahol Member UncommonPosts: 1,127

    fury closed down dood   It didnt work

    image

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    It sounds like you just described Dota, LoL, HoN and all those MOBA out there.

     

    Not researching is your fault, there are plenty of these games out there, really popular ones as well. Stuck in the WoW world is tough, time to get out of that shell :P

     

    EDIT: Actually GW1 fits perfectly into what you described, there is a PvP only content pack, there you can just buy that pack and create a max level character to participate in PvP only content, such as BG and other PvP events.

    GW1 is also regarded as one of the best PvP games out there.

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  • AxehiltAxehilt Member RarePosts: 10,504

    Like others have said: these games already exist.

    They tend to not be MMOs, and tend to involve little (if any) progression.  Because if your'e going to make a game about instanced PVP, you tend to want it to be a pure test of skill and not simply "who played longer".

    However I would bet that some Casual PVPers *do* want non-skill things to factor into PVP (because the less PVP is a pure test of skill, the more often casual PVPers win.)  So there's certainly a market for whoever figures out how to make it work -- although a MMORPG-style combat system might not be the mechanism to make it work (Fury went offline so fast I didn't even get to try it.)

    If you go particularly Casual (including non-instanced) with the PVP (EVE/Darkfall) then there's certainly a market there (although it's a strange mix of very casual and very hardcore game mechanics, and not really all that much about PVP.)

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  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Didn't they try to make a PvP MMO with several other games?  CrimeCraft was one....oh wait, that wasn't an MMO exactly.  Oh yeah...now I remember the problem with "MMOs" that are entirely instanced PvP.....

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  • NevulusNevulus Member UncommonPosts: 1,288

    Originally posted by Disatisfied9

     

    So why even waste the developer's time with PvE and dull Questing? Why waste the player's time with grinding to advance? I am not saying get rid of levels. I am not saying get rid of advancement, items, etc. I am saying "Change nothing!" But why has no developer given players what they ACTUALLY want?

     

    By focusing entirely on a PvP game, ignoring PvE entirely (and this doesn't mean forsaking crafting or an open world, nor does it require FFA PvP or non-instanced PvP) the developers could provide scores of maps, battle types, and a VERY intense focus on balancing what is arguably the only aspect of MMORPG's which need balancing: PvP.

    I don't want to play a FPS game when I play MMO's for PvP. I don't want to play a RTS. I want to play a MMORPG. I like progression. I like equipment. I like customizing my skills or talents. However, I am bored to death with PvE. uninterested in grinding. I am about to vomit quest rewards.

    ITS CALLED COD, go try it on XBOX and stop ruining mmos

  • braingame007braingame007 Member UncommonPosts: 98

    The answer is..... Duh, No one would play that crap.

  • CeldainCeldain Member UncommonPosts: 119

    maybe you should try dota or any of its copies

  • mrcalhoumrcalhou Member UncommonPosts: 1,444

    Originally posted by braingame007

    The answer is..... Duh, No one would play that crap.

    People play League of Legends. Whether or not you'd consider that game "crap" is your opinion, but people play it.

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