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http://wiki.guildwars2.com/wiki/Biography refer to this link for Biography settings*
Here's what I'm going to roll. Use it as a template if you wish :]
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Race - Asura
Gender - Male
Profession - Elementalist
Bio:
"Which Asuran College did you study at?"
The College of Dynamics.
"I study all the elements, but I wear a circlet that symbolizes my love of ____"
Fire - The hunger of flames and their burning destruction demand respect. Fire immolates and clears the path for new growth.
__________________________________________________
Comments
Race - Sylvari.
Gender - Male.
Profession - Necromancer.
Biography:
Season: Spring.
Charr/???/ Engineer
Charr/female/Necromancer
Sylvari/female/Thief
Human/female/(mesmer-or whatever the prof turn to be)
Asura/male/Guardian
Norn/female/Warior
Norn or Sylvari/female/ranger
I never played Elementalist in gw1(inner hate), but will try it. I may change my mind.
I've done this a few times recently, but hey, whatevs!
This is an all charr parade, and it's how I plan on rolling until I branch out into the other races, but I've fallen for the charr so much that my first number of characters simply have to be charr. They're amazing.
---
Name: Sarizar
Warband: Gear
Suffix: Grinder
Gender: Male
Legion: Iron
Profession: Engineer
Background: Sarizar acquired his 'grinder' suffix by weaponising a meat grinder. Why? It was just a 'because I can' scenario, which is the motto of many an engineer, far and wide. Kajira, someone familial to Sarizar in his fahrar days, keenly observed how handy he was with tinkering and was the first to try out his weaponised grinder.
Entering into adulthood, Sarizar has become very much the thinker and philosopher. He's quite enjoyed playing his part as to the new path the charr have forged for themselves, one of true independence with no gods and no masters. Sarizar strongly values progression, of both technology and philosophy, and is more than willing to lend an ear or four when others are talking.
Ultimately, Sarizar believes that true progression can only reach its ultimate potential once the five races have accepted each other as equals, having overcome the petty biological need to become the dominant chain of life (an issue that Sarizar has observed in all forms of life, including the charr). Sometimes, however, Sarizar can forget the little people who've become entangled in the big picture.
He can often be found seemingly wandering without purpose or propped up on a wall, mumbling to himself, and mulling over possible designs, and outside of battle, he's only rarely distracted from that past-time by an impressive piece of engineering, or a particularly intriguing point of view shared.
Sarizar believes that the beauty of deisgn is in its efficiency and functionality, two components that he believes should be more important than any other to any engineer worth their salt. And to that end he's always improving his own designs, but only in ways that would boost their efficiency and functionality, anything that proves to impede these elements is cast aside until it can be reworked to perform better.
Quote: "The way of any charr should be to forge their own path. We are builders and creators, we forge the world around us, we take control and we steer it the way we want to go. A charr has no master other than the chain of command in which all charr have a place. And therein all charr are bound together. The greatest merit of any charr shall always be their loyalty and devotion to kin and legion."
---
Name: Sinera
Warband: Mind
Suffix: Shaper
Gender: Female
Legion: Ash
Profession: Mesmer
Background: Sinera's suffix came from literally rebuilding the mind of a charr whom had witnessed so much horror in the brand that his mind had simply shattered. Sinera encountered the old veteran at an Ash Legion infirmary, the only one of his warband to survive.
She felt a sense of unavoidable empathy in seeing such a noble old warrior left in such a state and couldn't help herself. It was an effort that took no small amount of time, but she picked up every piece of his psyche that wasn't lost or damaged beyond repair and reassembled them. Restoring memories and sanity to the old warrior, who went by the name of Rakmarr.
She's somewhat leery and distrustful view of the other Mesmers she's encountered and sees their uninhibited use of power as irresponsible, for it was such that lead to the rise and downfall of the Flame Legion. Beyond this, she has a mild distrust for magic as she's heard tales of its source, and she knows that it's not truly hers to own and control. As such, its reliability cannot be counted upon.
Of all things, Sinera would desire most to unchain magic from the gods, to make hers her own, and more - to redefine what a Mesmer can be. She feels that all too often the Mesmer revels on the field of combat, without hesitation or regret, and this in turn can twist the Mesmer's mind beyond recognition. A fate she does not care to fall prey to herself.
Quote: "Magic is an untamed beast, it roams around at the back of your mind, always looking for a way in, trying to coax and tempt you to let go. I've seen those who've used magic without discipline, those who are corrupt and hungered for power and blood, and ultimately how petty they are. Magic will ultimately consume you if you let it, and with every action you take with magic, you must ensure that that action is your own. And with every action you take with magic, you must know whom it benefits and why before the fact."
---
Name: Kajira
Warband: Shadow
Suffix: Storm
Gender: Female
Legion: Blood
Profession: Thief
Background: Kajira desires to know what the upper end of her physical limits are and what a charr is truly capable of. She fetishises the body to an almost worrying degree and considers it her shrine. As such, Kajira is always on the move and never staying in one place for any amount of time, often being impatient when people keep her around by talking as they don't talk fast enough.
If the world of Tyria knew what caffeine was, then one might assume that Kajira exposes herself to a sizeable dose of it every morning, with enough energy as to see her bouncing off the walls should she so desire. And as such she can often be found engaging in a little parkour in any downtime she has. If you happen to see something leaping from roof to roof above you, it's likely Kajira.
Kajira is always willing to learn new techniques, of combat and movement especially, and is almost solely interested in being the fastest thing in Tyria. If any form of technology can help her do that without holding her back in some way, she'd use it. Kajira feels most alive when she's testing the very limits of what her body is capable of, and can be a liability by doing so. A risk-taker and thrill-seeker.
Unlike other thieves, Kajira only relies upon stealth when it's absolutely necessary to do so. Kajira would rather use raw speed and agility for almost every scenario she could, and in combat she moves fast enough to be a barely visible storm of strikes, hence her suffix. Through her own tactics Kajira can hold her own against even the strongest warriors of the Blood Legion.
Quote: "Thinkfast. Notfastenough. Gotyerbelt!"
---
Name: Rakmarr
Warband: Thunder
Suffix: Butt
Gender: Male
Legion: Blood
Profession: Warrior
Background: Rakmarr isn't the sharpest needle, brightest bulb, or whatever analogy you prefer. He's just your every day, typical grunt. Or that's what he'd have you believe, anyway. But Rakmarr tends to be a bit peculiar, eccentric, and occasionally even silly. Some have claimed that his behaviour is a side-effect of having his mind rebuilt, but those who've knew him before that terrible event would inform you that that's simply not true. Rakmarr has always been a nutbar.
This makes Rakmarr very unpredictable on the field, he's a bit of a loose cannon, but more than that, he's incredibly random and can often put to use the most bizarre tactics. Tactics which will more often than not work. It's worth mentioning at this point that Rakmarr suffers fairly badly with gas, as one particularly infamous strategem of his actually put this to good use against a platoon of golem-piloting asura.
If asked about this, Rakmarr would simply grin and shrug, and point out that it's fortunate that the asura tend to almost invariably be massive prudes. Rakmarr thinks it's all about knowing the psychology of your opponents and using their own flaws against them, no matter the lengths you have to do to do so.
Under it all, however, Rakmarr is ultimately troubled by what happened to him on the brand - an event that he's unable to remember as his mind destroyed all the memories of that fateful event, one that robbed him of his warband and saw him having to fight his way back from gladium to earn his place amongst the charr again. Though he values the friendship of three comrades whom he has leaned upon at times of weakness, and one of whom had even saved his very self from a fate worse than death.
Quote: "I hit things. Sometimes they fall over. Sometimes I fall over. Sometimes I break wind. Then they fall over."
---
Two serious characters and two comedic characters rounds out my group nicely.
(Hooray for being indecisive about italics.)
Wow this was such a treat to read! Well done. :]
Race: Charr
Class: Thief
Gender: Male
Legion: Ash
1) I am proud to be an Ash Legion soldier - I am Ash Legion. I use cunning to overcome my enemies. The Ash Legion teaches stealth and subterfuge. We end battles before they begin with infiltration, information gathering, and precision strikes.
2) I would die for my warband, especially Clawspur, my sparring partner. Clawspur lets his blades do the talking. He's disarmingly calm and quiet. While others are shouting and making bold threats, Clawspur is silently positioning himself to make a quick kill.
3) They tell me that soldier that sired me is a Honorless Gladium. A gladium has no warband. My father turned his back on his. Now, he's an honorless gladium with no respect for the chain of command, and I have no respect for him.
4) In my line of work, it's important to understand the power of Tenacity. I mean business. I'm the bruiser, the muscle, the bear you don't want to poke. My headband keeps my vision clear, no matter how physical I get.
5) Trouble may follow, but I use my Ferocity to overcome it. I'm ferocious. The threat of violence gets me further than anything else. I'm a natural, though I do try to use my powers of intimidation for good.
http://wiki.guildwars2.com/wiki/Biography#Thief
Race - Sylvari
Gender - Female (I'm a girl irl)
Profession - Ranger
Name - Undecided, one of my GW1 character names
Bio:
Dunno yet, I wish they would release more info about Sylvari.
I want her to be curious, tricky, quick, brave and stubborn. x)
She can cooperate with others if needed, but she prefers soloing, others slow her down.
She loves nature, animals, swimming and exploring new places.
I want to reborn as a Sylvari.
look
at
sig
Male Charr Guardian/Warrior
TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND!
Stay Alert! Trust No One! Keep Your Laser Handy!
Yellow Clearance Black Box Blues!
Male Human Guardian
"FOR JUSTICE AND VIRTUE!"
Bio (Lifetime goal):
Planting as many cut off Charr heads on the wall of my Hunting Lodge as possible.
EDITED BIO:
As a symbol of my dedication, I wear a _. Fanatic's Mantle ("fanatic's mantle") - Long ago, I determined my path, and nothing will sway me from it. I am stalwart in my beliefs and immovable in my loyalties. My mantle reminds me of the burden I chose to carry.
Trouble may follow, but I use my _ to overcome it. Dignity - I'm dignified even when up to my ears in mud. It's what makes people respect me. A serious, thoughtful demeanor is the route to success.
I was raised _. Nobility ("among the nobility") - I grew up among the nobles, including my friend Lord Faren, who can trace their ancestry back to ancient kings. I received an excellent education, am well versed in courtly graces, and understand the responsibility that comes with privilege. (Suum cuique.^^)
Everyone said I was blessed by _ when I was young. Balthazar - Balthazar -- the god of war, fire, and challenge -- oversees the battle arena. He gifts those who have a knack for combat strategy and skill with weapons. I have trained hard to honor Balthazar.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
@Elikal
You mean Fire Legion, right? Otherwise you'll be seen as a racist prick by the five races, humans included, and you'll never get laid by anyone. I know this is important because the raison d'etre of the white knight is to be laid!
(What is it with human characters and rampant, rabid fantasy racism? I swear, every second human character I encounter is racist against something in every game, ever. The whole racism thing is boring! Can't some of you try to be original with your characters? If you need inspiration, look at mine! :P)
Nah. I am proud to play an asshole holier than thou humans only racist never had sex Pala... err Guardian.
(Oh and it's a novelty for me. I NEVER play humans usually, because I loathe them, haha. I am no racist. I hate everyone just the same, curr hurr herp derp. XD)
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Gender- Male
Race-Charr
Class- Elementalist
A norn archer of the bear spirit he tackles his problems with charm and instinct is important to him. Lastly he often gets drunk at parties so he doesn't remember what happened recently. I plan to be the comic relief guy but whom can also stand seriously at times, just like Hugh from FMA.
i like Dream_Chaser bios. Ive got 3 characters i want to make right of the bat for the charr but i haven't worked out there warband or suffixes names yet.
Name: Cryona
Gender: Female
Legion: Ash
Profession: Elementalist (mostly water user)
Name: Delin
Gender: Female
Legion: Blood
Profession: Warrior
Name: Zira
Gender: Female
Legion: Ash
Profession: Mesmer
Race - Norn
Gender - Male
Profession - Probably guardian.
Bio:
As a symbol of my dedication, I wear a Fanatic's Mantle ("fanatic's mantle") - Long ago, I determined my path, and nothing will sway me from it. I am stalwart in my beliefs and immovable in my loyalties. My mantle reminds me of the burden I chose to carry.
Trouble may follow, but I use my Dignity to overcome it.
The most important quality of a great hero is Instinct ("instinct") - A true hero listens to the inner wisdom inspired by the Spirits of the Wild. Instinct, such as animals rely upon, guides a hunter to triumph and glory.
At a recent celebratory moot held in Hoelbrak, I ("got in a fight") - I've had a rival ever since I was young. He's intelligent, treacherous, and cunning. I lost our last duel, but next time we meet, I will even the score.
When I was still a cub, I had a vision. A Spirit of the Wild spoke to me and offered its guardianship. That spirit was Bear - Bear is the most powerful among the Spirits of the Wild. She is a symbol of fortitude and self-reliance. She roared over me when I was a babe, and ever since, I've had Bear's courage in my heart.