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The essence of a good mmo

MothanosMothanos Member UncommonPosts: 1,910


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  • SizzzSizzz Member Posts: 61

    guess you dont like mmo's

  • jazz.bejazz.be Member UncommonPosts: 962

    I don't get the point.

    There is no essence of a good mmo? Or is emptyness the essence of a good mmo?

  • mmoskimmoski Member UncommonPosts: 282

    Originally posted by Mothanos



    Yeah openended sandbox where anything is possible ! XD

  • Short-StrawShort-Straw Member Posts: 422

    A bit to Zen for me.

    image

  • CastillleCastillle Member UncommonPosts: 2,679

    The essence of a good mmo is to cram as many bait and switch tactics as you can in a single game.

    Aion - Action mmo! But in practice its 1-*pause*-2-*pause*-3-*pause*

    So the best mmo would have to be Champions Online.  I mean seriously...How many bait and switches did they perform?

    lets seee.....

    Midnight patch, removed 70% of the customization in crafting, switched content creation priorities erratically, crafted travel powers leaked to be vehicles then were not vehicles when released, and most of all...Removed the most challenging content in the game because people were whining about it. SERIOUSLY??? YOU !@#$%ES! -.-  How dare they remove tough civilian missions...Its not like a lot of people even do them! -.-

     

    So yah..3 switches and for the content creation...Well they said they were making a better end game nemesis system which was turned into lair focus which was turned into adventure packs which was turned into unity(except not what they were saying in beta) which was turned into comic series. 

    But I guess that loses out to NGE

     

    ''/\/\'' Posted using Iphone bunni
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  • MothanosMothanos Member UncommonPosts: 1,910

    Lol my wall of text dint make it into the main post it seems ahaha :D

     

    ok here it goes :)

     

    Sit back into that chair and think about a time when you played an mmo where you still wish that moment could be relived over and over.

     

    We all had that moment somewhere when we played, for me it was the essence of the mmo genre, a time i would go back to in an instand and relive those epi timeframe i played the mmo.

     

    It was 2005/2006, Blackwing Lair was released in WoW, server Korgal europe, i was in the 3trd best guild of that time named Relic.

    We had an epic community back in those days, alot of server wide epeen's where displayed each day over and over.

    All on ventrilo and crusing to the flightpad where Horde and Alliance gatherd to slay the new dragons blizzard had created for us.

    But before you could even enter the corridor that leads to the entrance of Blackwing Lair you had to gather a few guilds and clear the way of Horde guilds that was camping the long road to the corridor.

    You had no choice, fight or raid 2 hours later when horde lost interest and their bloodlust was satisfied.

     

     

    It was there at that specific timeframe in wow where the most epic of epicness happend.

     

    Vealestraz the guildbreaker was awaiting us and we where confident to tackle the dragon that night, but we where in for a big surprise.

    Our guild was in essence a training ground for the 2 top dog guilds, we geared people up and those 2 guilds always recruited our best members, but even with that happening i was confident enough we would hear nerd screams on Vent when we would kill Vealestraz.

     

    That night the guild Imbah and Philantrophist killed Vealestraz and General chat was spammed like madness, we wiped for hours on end and people where getting realy tired.

    After 5 hours of wiping at the dragons feet, the rage of some players became to much and left the raid.

    No biggie as we would continue the next night.

    But man we wiped for 2 weeks and lost half our members (or lootwhores as i would prefer to call them).

    In the meantime Our Guildmaster made me Guild officer in charge of the rogues. we started from bottom of to fight our way back to the top position of the server.

     

    At that moment we had around 30 guilds banging Blackwing Lair and we lost many great people.

    Korgal server had lag issues, no wonder when so many people played at that time.

    As a rank 13 pvp player and had most of my gear from the hardes to kill dragons i felt great.

    I always assisted my fellow rogues gearing up, i feeled it was my duty as Rogue class leader.

     

    Then Blizzard decided to tear apart our server with free migrations to other servers, not once not twice but 3 times in a row.

    Our server who had the most awesome community i ever witnessed in my entire mmo career was death, a ghostown, a shadow it became...

    I rerold Horde on another server and played wow for many year smore, but never ever founded a guild, a community as beast as the mighty Korgal server once was.

     

    Many mmo's later i still havent found anything like that, not in Warhammer Guildwars Aion and many more.

    Its 2011 and i wonder if i will ever get that feeling back i had in that timeframe in that particular mmo.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    The Essence of a mmo is the community, and i feel like that will never ever come back as it might be to mainstream nowedays to build up such awesome community.

    When you have 25+ guilds of around 80+ members doing endgame at the same time you know its awesome and special.

    There was epeen behavior ofcourse, but it seems its diffrent these days.

    Way more hate versus each other, no respect or patience to heap gear your fellow players up.

    Not even a whisper from a stranger in the guild saying your doing good brother, dont be impreseed by Kring's screaming on Vent, he jis ust a noob with epics :)

     

     

    TLDR:

    I would like to know your story, your timeframe where you look back and and say. god damn if i could return to those days i would sign with my blood on it.

  • SizzzSizzz Member Posts: 61

    Your conclusion about community is correct.

    But unless good community translates to revenue per customer you aint gonna see it being strived for at the core of a game.

    Unless...

     

    /target Holocron;

    /tip 50,000,000;

    /kowtow;

  • futnatusfutnatus Member Posts: 193

    Haha, I love people's reaction to the first post.  The essence of a good MMO is -blank-

    Favorite so far is mmoski's response: "Yeah openended sandbox where anything is possible ! XD"  Because it's quite a good thing to find in any game.

    Agreed that community is nice and it's something that keeps players playing.  I tend to get pretty sick of it all without a friend in game.  Only an FPS, something actiony to just jump into for a while and then come out and do something else, is an online experience i find worth solo-ing.  Don't mind teamplay in there of course, you win with a team :D

     

    3-5 years ago is the last time I was part of a community.  This was in Ragnarok Online, great game, not graphically demanding and one official global server has gone free to play with like, the biggest private server collection in the world as well.

    Hanging with people, helping 'em out, being part of the same experience and actually knowing them as real people via the game rather than just as players.  Used to be great, but time just ended it and drama and such.

     

    I think a community can be a way to make money for a game if it means the players play more.   If you keep your customer base you are definately going to make a good sale from them, more so the longer they last and it's cheaper usually than trying to get new customers. 

    Is community just not recognized by developers and whoever wants the money as a good way to get it because no one seems to have done it well enough yet or its been ignored?

  • MothanosMothanos Member UncommonPosts: 1,910

    Aye i heared good things about Ragnarok a few years back :)

    Also heared it had one of the most instense grinding a mmo had to offer and only the hardcore players would reach the endline.

     

     

  • futnatusfutnatus Member Posts: 193

    Hah, I wouldn't know I guess.  I played too many of the private servers and even in those, when the experience rates were not a zillion and put down to official, it was easy and fun to level.  Good guild war system and at level 40 in the official server you're valuable as part of the war anyway.

  • TardcoreTardcore Member Posts: 2,325

    Originally posted by Mothanos



    Mothanos is the strong and silent type. image

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • TardcoreTardcore Member Posts: 2,325

    Yeah the MMO community has changed drastically since game companies made guilds or even grouping uneeded most of the game.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • mmoskimmoski Member UncommonPosts: 282

    I think you are spot on, the pure essence of any MMO, well any game that you enjoy, is the community and the people you play with.


     


    I could write an amazing story about some of the 6000hrs I’ve spent in GW over the years, but I could never sign blood to go back (well only if I could change the past, get past round 2 and win a trip to Korea to play for $100k, not for the money, the prestige).


     


    But GW2 and other great games are on the horizon, and I would rather look towards the future with the friends I’ve made, as I know I’m going to have a lot of fun in some more crazy rollercoaster rides.  

  • ZeknichovZeknichov Member Posts: 98

    Essence of a good MMOG:

    EVE combined with WoW.

     

    Take everything from EVE the way it is exactly except change it so that it applies to a fantasy setting.  Instead of warpgates, warping through space, bookmarks, local chat and all that junk which makes EVE suck you have character moving around with wasd comands and zones that people simply walk into with more than 1 enterence.  People can see other people in the distance instead of having to be warped into their location by scanning them.  There isn't local chat etc...  What you now have is the best PvP game ever made.  

     

    It's like WoW except with FFA PvP (based on the zone similar to how PvP WoW servers are now is now except think low-sec, 0.0 zones instead of full PvP zones).  You've got loot upon death, resource based economy, mines (pos) that people can build that mine resources over time that can be destroyed.  Cities people can build in full PvP zones, etc...  It would be the best game ever made, absolutely so much fun.  

  • srslylikewtfsrslylikewtf Member Posts: 21

    "Essence of a good mmo" will be different between all players.

     

    Even if everyone said it's the community, Everyone have different views on what a good community is.

    Like take a look at difference between NA and EU communities.

     

    EU is very mature and "strict", Doesn't hesitate on baning/kicking people (depending on what game) and chat is very organized and easily read through, and only ones spamming really are the gold sellers.

    While in NA everyone runs around with names like PoopedONmyCAT or urine explosion and chat always spammed with crazy shit.

  • CaptainSoapCaptainSoap Member UncommonPosts: 142

    The population of FFXI was always really good to me and each other. What's so unique about that is there's no PvP in game. There's no global chat. There's no separate servers for different regions. I think that maybe if like minded people are thrown together they feed off of each other. Whereas if you have a community of people from all around the world they might be more prone to not be so obnoxious lol. Or maybe it's just the feel of the entire game.. idk

  • khamul787khamul787 Member UncommonPosts: 193

    Originally posted by mmoski


    I think you are spot on, the pure essence of any MMO, well any game that you enjoy, is the community and the people you play with.


     


    I could write an amazing story about some of the 6000hrs I’ve spent in GW over the years, but I could never sign blood to go back (well only if I could change the past, get past round 2 and win a trip to Korea to play for $100k, not for the money, the prestige).


     


    But GW2 and other great games are on the horizon, and I would rather look towards the future with the friends I’ve made, as I know I’m going to have a lot of fun in some more crazy rollercoaster rides.  

    This. While I've had great experiences with a couple games in the past, instead of dwelling on that, I'm looking forward to some of the awesome games on the horizon. Can't wait!

    image

  • MothanosMothanos Member UncommonPosts: 1,910

    Ah the grass is always greener it would seem when our USA brothers thinks we are more mature and serious gamers here in the EU :)

    You would be amazed how EU players are, maybe not in 2004/2006, but from then on it seems like an explosion of kids calling names and bashing any1 in sight.

     

     

    For me a epic mmo to play is backed up by diffrent people in guilds/legions who you (look up to) some1 can be skilled in pvp, doing insane dps in pve or even be that wicked guy who always make the whole damn server burst in tears of laughter with baddass comments about anything and nothing.

     

    But at the same time have a multitude of good guys making it worth spending time making fun in general chat.

    And also the feeling your side of the coin is ready to assist, when you cannot raid because your party/raid is being ganked and top dogs of the server assist you.

    Wich in turn attracts even more action and before you know it its a total war going full out on all that moves trough the zone.

     

    I had all that stuff in 2004/2005 and lost it to never return again :(

    No matter how many mmo's i played or how many legions or guilds i joined that epic shit never happend anymore to the extend it happend back in those days.

     

    Sure nostalgia is dangerous when looking back in time, but when you think back and get that smile on your face you know at heart is wad a time never to forget :)

     

     

    I realy hope GW2 will bring forth such a community again driven by people who love mmo's and dont hastitate to explain / assist and learn each other the stuff we have learned over the years.

    And with it an epic adventure where we can look back on over many years and say, fuck that time in GW2 in 2011/2012 was one of th emost epic time i had ever in any mmo :)

     

     

     

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    The essence of a good MMO is to forget that it is an MMO, and focus on good GAME design.

  • srslylikewtfsrslylikewtf Member Posts: 21

    Originally posted by Mothanos

    Ah the grass is always greener it would seem when our USA brothers thinks we are more mature and serious gamers here in the EU :)

    You would be amazed how EU players are, maybe not in 2004/2006, but from then on it seems like an explosion of kids calling names and bashing any1 in sight.

    I assume that's a response to my post.

    I didn't say it's better on EU side, I said people like different type of communities.

    Personally I prefer the more childish and crazy/fun socially interactive community NA got with lots of trolling and trash talking included.

     

    I really hate being stuck on EU side where PLs, Russians, French, Germans are playing by themselves.

    Swedes have a share of people like that too but not as much as the pre-mentioned since Sweden got very good English education unlike Russia where probably only 2% speak English.

    Trying to interact with other player on EU, You usually just get a response like "))))" if any at all.

  • psyclumpsyclum Member Posts: 792

    the essence of a good MMO = good gameplay

    it's funny, but MMO is actually one of those platforms where "if you build it.  they will come"...   unfortunately too many game publishers are so focused on the box sales they push the developers to bling up the gfx and completely ignor gameplay and polish.  

    good MMO need to understand the niche they are targeting and focus the gameplay on that niche.   the "shotgun" approach simply disappoint everybody as the game itself would be mediocre for everyone who trys it. 

  • UbudarUbudar Member Posts: 55

    Actually I like playing on servers that don't seperate EU/NA/Asia players.  I had a lot of friends from EU/Asia early on in the life of Everquest some could speak/type in English better then anyone and those that had a hard time got a lot better over the years.

     I'm not sure why companies want to seperate its playerbase one persons downtime is another's primetime which gives servers life 24 hrs a day so people with off hours can easily play at 3am est and still not have to worry about finding a group.

    So what makes a good MMO?  For starters it's the community and the willingness to interact with one another.  The reason I say willingness to interact has a lot to do with players who are shy or hate forming groups.  These people will sit around all day with the LFG flag on and see 12 other players with the same flag yet for some odd reason don't want to start a group or be the leader of a group and thus will be the same people who say they can never find a group.    

  • srslylikewtfsrslylikewtf Member Posts: 21

    Originally posted by Ubudar

    Actually I like playing on servers that don't seperate EU/NA/Asia players.  I had a lot of friends from EU/Asia early on in the life of Everquest some could speak/type in English better then anyone and those that had a hard time got a lot better over the years.

     I'm not sure why companies want to seperate its playerbase one persons downtime is another's primetime which gives servers life 24 hrs a day so people with off hours can easily play at 3am est and still not have to worry about finding a group. 

     

    Think it's got to do with ping and that they can't handle all those players on one server.

  • UbudarUbudar Member Posts: 55

    The ping isn't usually a game killer unless you're a serious raider type the ping isn't going to matter as much on normal group content.  But yes it can play a part in it. 

  • RedRocketRedRocket Member CommonPosts: 154

    Cool, a widely interpretable topic and I'm slightly intoxicated and I can ramble.

     

    I think the essence of a good mmo is a thriving social engine, a solid foundation of conflicts and relationships and actions between players.

     

    Nothing beats having a true opponent, someone you hate, someone you can plot against, someone you can attack without feeling bad about it, someone you can laugh at and kill again when he's in front of you begging for mercy and threatening to quit.

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