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MMORPG.com's own Carolyn Koh was at the recent EA Summer Showcase out on the Left Coast, and during her time there she was treated to the first ever reveal of a dungeon in Funcom's The Secret World. Find out what Carolyn thought of the hotly anticipated game's combat, classless system, and more.
The graphics are impressive, not only on the grand scale but on the intimate, personal scale as they made good use of the 3-D space. Unlike the gigantic architecture and towering landscapes of many fantasy games out there, Solomon Island seemed real, with levels that player characters could jump to or climb easily and foot bridges that weren’t scaled for tanks to trundle down side by side.
The game requires players to pay attention and learn. Situational analysis is required and in between encounters, players will be able to change out their skills. The earth is being invaded and Gaia is pushing back. Players will find anima wells at some point in a dungeon where they can change their skill sets, changing the seven active and seven passive skills that they brought into the encounter.
Read the rest of Carolyn Koh's Dungeon Running in The Secret World.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
Comments
Very relieved to hear that combat is dice-roll, tab-targetting. And that you can move and "cast". I heard a worrying rumor that this was an action combat game. Now TSW is truly my dream MMO.
Im so psyched for this game, even though atm I'm waiting for SWTOR, the minute this is released, I'll leave the galaxy far far away for a place much closer to home.
Can't wait!!
since I know people are going to bitch about the holy trinity, I'm going to post here what the Lead Designer said in the official secret world foruns:
"Please keep in mind that not all journalists are familiar with the game when we show them the presentation. Going too deep into the details on every little mechanic and to the fullest complexity of the skill system tends to be too detailed for a 20 minute presentation. We like to keep it focused and to the point.
Yes, we refer to some characters as tanks, healers, DPS, CC, support, you name it-characters. It's just easier for us to call them what role they take, instead of explaining the detail of the entire build (which can be quite complex ).
There will be characters in the game who are better at absorbing damage, there will be players who are able to make the HP bar go from red to green, and there will be players who can freeze a mob in place from afar. Just because these skills exist doesn't necessarily mean that you played like this before in other MMOs. There are similarities and differences.
As I mentioned in another tread: When we design encounters we look at what the group should bring in total, rather than who the 5 individual players are. Having said that, we are fully aware that you guys are a lot smarter than us. When you learn how to play the game, I'm 100% certain that you will find ways of beating the encounters in ways we never thought of. But this is a part of the game! We present the challenge, and you guys figure out how to beat it in the way you want "
what I liked the most in the video was the npcs that delivered the quest, the game is looking good so far.
EDIT: there is no link to the videos or I'm missing it?
EDIT2: since I did not find any links I'm going to quote from another post
and Hallelujah... no elves, dwarves and strange looking human races.
Now I properly play as a real human being in game, which for me should lend a nice dose of immersion as a player for a change.
Over 500 skills I can actually get and learn them all? That peaked my interest quite a bit. I get tired of the games deciding which skills I need to have and all those useless and unneeded 'prep' skill you have to put on the mob 5x before you do a nuke or your main attack.
"TO MICHAEL!"
For something as specific as this, players would have to check a Funcom crafted site such as those previously mentioned, but searching for information with Google or checking Wikipedia may also be required as players stumble across mysteries in the game
Thats pretty worring. So your forced to alt tab, do that in AoC which uses the same engine is a sure fire way to get your comp to instacrash.
Demo video:
http://www.youtube.com/watch?v=vTwTXTNF-4s
they said that the game is going to have an ingame browser
yeah ...im in need of a "today" setting too. No more fantasy (elves ,dawarses , gnomes bla bla dari , ding don vari)
no more apocalypse either.....
im on a mmo burnout for 1.2 years now ...i need somin...this gives me hope along with swotor
They said they are planning to include an in-game browser
Not to mention that I have been alt-tabing for about a year already in AoC and I have yet to crash from it
# A GRIM, ODD, ARCANE SKY
# ANY GOD, I MARK SACRED
# A MASKED CRY ADORING
# A DREAMY, SICK DRAGON
They've stated that they're planning on voice-acting all their mission givers, which is a tall order, but adds another nice touch to the game. It was a surprise to hear Tim Russ (Tuvok from ST: Voyager) in the demo.
I've alt-tabbed AoC since it came out without a problem... sounds more like your video card/drivers than the game engine.
The look of the space reminds me of Half-life 2. (not a bad thing) I hope they do a little work on the character animations, though.
All in all, I'm more excited than ever about this game. The dungeon looked fun. The thing I'm looking forward to most is no more ladders, no more levels, classes or other things that contribute to 'MMO grind'. From what it looks like, you'll get skill points from playing the game, regardless of what you're doing, so I can do whatever I feel like and not worry about the progression of my character.
I CAN'T FUCKING WAIT!!!!!
Anarchy Online was my favourit game in past .. and no game crushed me so far .. but now i got my hope back
It's only in Alpha, Nerves. Dun worry!
nah, they are in secret closed beta now
the normal closed beta probably starts soon...
anyway, I allready have my closed beta key =P
EDIT: but you are right, don't worry, animations are going to get better later on in development, expect at least something like age of conan animations.
Yet you still don't know the correct time, correct place and correct way
# A GRIM, ODD, ARCANE SKY
# ANY GOD, I MARK SACRED
# A MASKED CRY ADORING
# A DREAMY, SICK DRAGON
maybe I know but it's a secret ;D
I call bullshit !
Man, the number of Crowley85's and Lavey77's etc in this game will be hilarious=)
"Train by day, Joe Rogan podcast by night, all day!"
There are two major reasons why I won't be playing this game.
1. the background lore of the game. WHile I enjoy urban fantasy, I don't enjoy urgant world invasions while playing a game. I'd prefer to just explore a bit and have some fun. Yet the entire game revolves around it. Also some bade movie experiences as a kid has put me off the genre. So I also dislike the
2. the fourth pillar. I hate questing. I just don't have fun while doing them. Yet the entire game revolves around it.
what I dislike, but itnonly contributes to making me not play
The autoattack. I just get bored watching my character fighting something else. That said i'd probably end up dead if it isnt in. and ill probably end up dead if it is.
area restrictions: why must some points be blocked off. I like random exploration
what I do like
The skill system seems interesting
the modern day setting
the three factions
though those are not enough to get past the dreaded fourth pillar. ugh
You don't have to do quests. If you want to follow the story then you'd want to do the quests, but being as you're not interested in the lore, you won't have to bother. Just walk around.
The devs have said in the past that you can go practically anywhere from the start. Probably not dungeons though...but then they're part of the story, which you're not interested in, so you can skip them.
The minute they announce a beta, ill be all over it like a wet towel.
I have been following this game for a long time, and I tell you, it keeps getting better and better! I'm so excited for this game.