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Why this game won't go quietly

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  • VayranVayran Member UncommonPosts: 4

    Originally posted by tazarconan

    Originally posted by Vayran


    Originally posted by tazarconan


    Originally posted by kilun

    LOTRO was in no way a failure, it commanded a large amount of subs, I don't think it ever dipped below 150k-200k.  Turbine changed the market with their success of a transition from P2P to F2P.  So they followed suit.

    The fact that there are  100-300 k ppl that dont want to pay subs for game they play or are without jobs or kids that dont have the money to pay for better games that demand subs doesnt mean that these games are good and success. It just mean they are good as F2P. Turbine didnt changed the market of mmorpgs. Turbine just wasted 2 huge opportunities to deliver 2 top selling titles and instead they failed and went F2P.And that's not my opinion..that is a FACT.  Instead of praise only thing Turbine deserves is blame.

    I believe what he meant was that LoTRO had that number of subs before going F2P.

    LoTRO ran quite happily with steady subs for 4 years before going F2P, so it can in no way be called a failure. That's my opinion and also a FACT.

    If that's your definition of a game being a failure, I'd love to see what you think is a success. It must be some kind of super MMO that doesn't exist yet...

    ...let me know when that releases won't you image.

    If LOTRO wasnt a failure why it went free to play? care to exxplain? :]

    The success of DDO after its F2P transition showed Turbine how much money they could make from using that payment model.

    LoTRO went Free to Play to gain more subs and make more money, nothing else.

  • akumahisaiakumahisai Member UncommonPosts: 34

    Originally posted by tazarconan

    Originally posted by Vayran


    Originally posted by tazarconan


    Originally posted by kilun

    LOTRO was in no way a failure, it commanded a large amount of subs, I don't think it ever dipped below 150k-200k.  Turbine changed the market with their success of a transition from P2P to F2P.  So they followed suit.

    The fact that there are  100-300 k ppl that dont want to pay subs for game they play or are without jobs or kids that dont have the money to pay for better games that demand subs doesnt mean that these games are good and success. It just mean they are good as F2P. Turbine didnt changed the market of mmorpgs. Turbine just wasted 2 huge opportunities to deliver 2 top selling titles and instead they failed and went F2P.And that's not my opinion..that is a FACT.  Instead of praise only thing Turbine deserves is blame.

    I believe what he meant was that LoTRO had that number of subs before going F2P.

    LoTRO ran quite happily with steady subs for 4 years before going F2P, so it can in no way be called a failure. That's my opinion and also a FACT.

    If that's your definition of a game being a failure, I'd love to see what you think is a success. It must be some kind of super MMO that doesn't exist yet...

    ...let me know when that releases won't you image.

    If LOTRO wasnt a failure why it went free to play? care to exxplain? :]

    Lotro was far from being a failure, it had a smaller but very stable and mature population...

    Here's the ONLY reason why they did it.

    http://massively.joystiq.com/2011/01/06/turbine-lotro-revenue-tripled-since-going-f2p/

    F2P, when handled well with a game that has something to offer, opens the door to a TON of money. It's a gamble, since a bad product will just crash and burn even harder.

     

  • RohnRohn Member UncommonPosts: 3,730

    According to Massively, Heatwave will be reducing the cost of the game to $29.99.

    http://massively.joystiq.com/2011/07/19/gods-and-heroes-discusses-price-reduction-exclusive-minion-and/

    Hell hath no fury like an MMORPG player scorned.

  • BeachcomberBeachcomber Member Posts: 535

    Originally posted by Rohn

    According to Massively, Heatwave will be reducing the cost of the game to $29.99.

    http://massively.joystiq.com/2011/07/19/gods-and-heroes-discusses-price-reduction-exclusive-minion-and/

     Still to expensive for a game totally devoid of features and tough luck to the sucke..people who paid full price.

     

  • jedensuscgjedensuscg Member Posts: 209

    Originally posted by tazarconan

    Originally posted by kilun


    Originally posted by tazarconan


    Originally posted by Aglaranna


    Originally posted by reaperuk

     

    i think a major mistake was persisting with the P2P business model too. More and more games are now going to the F2P/P2P hybrid model following the success of D&D and LotRO. Only the very best games can command a premium monthly subscription nowadays. G & H is never going to be able to compete on a level playing field with games such as Rift or SWTOR and their multi million dollar budgets.

     ^ My thoughts exactly.

    Mu thoughts exactly THE OPPOSITE...

    What success of Ddo and Lotro he's talking about? they went F2P cause they failed. Is he searching success into failure?

    LOTRO was in no way a failure, it commanded a large amount of subs, I don't think it ever dipped below 150k-200k.  Turbine changed the market with their success of a transition from P2P to F2P.  So they followed suit.

    The very best games can coomand a monthly sub? And Rift and Swotr are the right examples?  a wow copy and space kittens? Mount amd blade has better combat and was made by 2 ppl alone .Get serious pls

    If M&B is so amazing(which I think its decently good, just not enough hook to it for my taste) It would be totally full all the time with many servers, not just one or two full and a lot empty.  Its is the best game for what it offers, but the market is so small.

    Besides you have no idea in what game G&H could eveolve too if the DEV team is indeed devoted to the player base.

    They have yet to show me a vision.  They have lots of ideas, but nothing put down with how to do implement things.  Truth is if they are that devoted  they have about 1 month before everyones sub runs out to show people something, because everyone will be cap and if there is nothing but a couple dungeons that are going to be replaced by the 30-40 stuff you'll see the current crap population become even less.  Population+Money coming in currently=Offline shortly.  I'm sorry but this is by far the worst launch of any Box MMO to date.  Adding 3 servers was first and foremost the worst Idea they did, and should of never launched Apollo by any means after seeing their current other servers population so low.  Not to mention Bacchus should of never came online since it was bugged and Mars should be the only server.  They do not have the means to server transfer so the minimal population is spread even thinner.  Heck I'd be better to have 1 server with 200 on than 3 with 50-80 during peak hours.  Instead we get servers with 25-50 on during nearly all hours.

    M: 40, B: 27, A: 18 @9pm EST on a Sunday, peek hours for a slew of gamers.  Where do you see this game going anytime soon?  I see the doors shutting in the next month.

    LOTRO was in no way a failure, it commanded a large amount of subs, I don't think it ever dipped below 150k-200k.  Turbine changed the market with their success of a transition from P2P to F2P.  So they followed suit.

    The fact that there are  100-300 k ppl that dont want to pay subs for game they play or are without jobs or kids that dont have the money to pay for better games that demand subs doesnt mean that these games are good and success. It just mean they are good as F2P. Turbine didnt changed the market of mmorpgs. Turbine just wasted 2 huge opportunities to deliver 2 top selling titles and instead they failed and went F2P.And that's not my opinion..that is a FACT.  Instead of praise only thing Turbine deserves is blame.

    Have you ever even played LOTRO? I don't think you have. Lotro is not some game that went gold, and a year later was F2P.  Lotro was hitting over 100k subs as a FULL PAY TO PLAY game with a number of servers well before Turbine decided that after the success of DDO going F2P, changed Lotro also.  Lotro released in 2007, and did not go F2P until late 2010.  Just because YOU did not like the game, does not mean it was not good, as the numerous awards, high critic ratings and even a MMO of the Year award for 2011 (4 years after going gold and a year after goign F2P)  I wonder where your FACT is that Turbine failed with LOTRO, and even DDO had substainable subs before the revamp/F2P change.

    Stop quoting FACTS that are BS.  Their is a difference between you not liking a game, and it failing.  If anything, going Free to Play with Lotro was the only bad choice Turbine made, as an orginally great community is now being populated by all the whiny WoW kids.

    Here is a fact posted from MMOdata, though the accuracy is not perfect its better then your "FACT".  Lotro subs increased from around 240k in 2008 to around 300k mid 2009 and only dropped to its LOWEST point of about 220k around the same time the F2P came out.  Never did it drop below 200k once it hit that mark, never.

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