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There seems to be a new age of MMO gaming.
The MMO genre of gaming, seems to be fusing with other genre of gaming. after what I have seen, I wonder what the future of MMO may look like.
*MMO+GTA= APB
*MMO+Racing= Tales Runner Drift City
*MMO+Fighting Game= Dynasty Warrior online
*MMO+FPS= Planetside
*MMO+RTS= Savage 2
*MMO+Diablo = Guild Wars, DDO
Well whats next to fuse with MMO genre? any ideas?
Philosophy of MMO Game Design
Comments
MMO + Chess = Atlantica?
MMO + Star Ocean + Kingdom Hearts = Ohhhh if only....
MMO+Diablo=Guild Wars? Not even close man the gameplay isn't even on the same planet. I know there was a few better examples but I can not remember their names. I want to say Mythos and Mu Online.
MMO+Fighting Game=Dynasty Warrior? WTF are you smoking, unless you meant beat-em up games. Fighting games are Mortal Combat, Street Fighter and Soul Calibur. (Beat 'em up (also known as brawler) is a video game genre featuring melee combat between the protagonist and a large number of underpowered antagonists)
When are we gonna get a Back Door Patrol Online?
MMO + Kingdom of Amalur + Elder Scrolls Skyrim + World of Warcraft Post WoTLK features + DAoC Faction PvP =====
Total F**king NerdGasm!! I Just Shit Myself
Philosophy of MMO Game Design
you forgot +Minecraft or +terraria
Diablo originated the Action RPG with lobby multiplayer. That in a MMO setting = CORPGs like Guild Wars and DDO.
A Fighting game in a MMO setting. How else would it work? It would be a MMO Brawler would it not? Unless everything was instanced 1v1 matchs. then it wouldnt be a MMO any longer, simply a online fighting game.
Edit:
Maybe I see your point.
A MMO Fighter would be more like a Massive multiplayer Arena team combat game.
Philosophy of MMO Game Design
I added some games that could very well fit in the list you gave, I think Vindictus is actually the best example of an hack&slash RPG expanded in an MMO setting.
As for other genres, let's take a look at what we have and see if there's something like that in an MMO setting upcoming.
Survival horror (Resident Evil, Silent Hill, Amnesia), action adventure game (Uncharted, Tomb Raider), platform games, puzzle/mystery adventure games (The Longest Journey, Dreamfall), sports games, sim games, god games (Populous, Dungeon Keeper)
Those were the genres I could think of that haven't been mentioned yet. As for what MMO version we can expect, the following are the only ones I could find:
MMO+sim = Second Life + EVE Online (space sim), I don't see other examples that come close to a true sim game, besides the Sims Online game maybe
MMO+mystery adventure game = The Secret World. That's actually the only one I could think of that moves into that direction, with its heavy implementation of all kinds of secrets, mysteries and puzzles to be solved that are common in that kind of games plus its no levels (character levels is more of an RPG thing than a mystery/puzzle adventure game thing). No wonder, since the creator of the mystery adventure games TLJ and Dreamfall, Tornquist, is also game director of TSW.
MMO+survival horror = Undead Labs' zombie MMO. Well, maybe also TSW a little bit, although even if TSW leans heavily on Lovecraftian and other horror themes, I think the end result will be more of an urban/dark fantasy game, a la Vampire the Masquerade: Bloodlines which also wasn't a survival horror game. However, from what I read about Undead Labs' zombie MMO, that one might very well be the first true survival horror MMO game.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I think for a MMO fighter you would have to consider League of Legends, HoN, DoTA... I know one came out recently that didn't have the minions, but I can not for the life of me remember what it was called. But that's about as close to a MMO fighter as I can really see.
As for the Diablo comparison, I was going based purely off gameplay, as Guild Wars is more point and click combat than hack and slash. I have yet to really see a MMO able to imitate Diablo's gameplay because it would be very laggy. Conquer online probably is actually the closest example I can think of where you mow through everything like you do in Diablo.
If you look at it broader, not just Diablo but more the hack&slash RPG or action RPG genre, then I think that Vindictus fits that bill pretty good as an MMO version of that kind of gameplay.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
MMO + MMO = ?
MMO + MMO = The Matrix
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Dot Hack
Philosophy of MMO Game Design
haha
Philosophy of MMO Game Design
-Mmo+ terraria= sandbox 2d platformer.
Terraria to me seems like it would be such a great mmo. Huge worlds, buiding tools, a lot of fun wepaons and exploration. They would just have to add a lot more bosses, and weapons/armour. Maybe some pvp features added.
Also
-mmo+ nba 2k?= sports mmo.
lol Idk how exactly this would work, but if you've played nba 2k11 for example, my player mode, its basically an mmo without the massively multiplayer...if that makes sense.
Throw in a persistant world, maybe the basica gameplay involves traveling cities, and playing in little basketball court action around towns. You have different stores, and you advance by getting a better player, and getting better gear/money/cars for traveling. Different cities have different leagues to play in, the highest leauge being the NBA. ANd you can start your own team with your friends, and if your team is good enough, get sponsored to become a team in the nba. Idk, alot of possibilities. But probably much too large in scope to work like I just made up.
I d like to see at last a mediaval fantasy massive role playing game simulator.
Something like ultima online , only alot alot lot deeper.in good 3d grafix though where the player could dp everything a human being could in such a world. you see an apple tree? u pick up an apple and eat it to satisfy your hunger. And i mean literally everything , hunt ,build, learn proffesions like carpenter etc steal things and became a rogue player and live by that in the game ect etc role playing focus . But i guess we wont see such a game for many years.
An MMO for me involves a persistent world of some sort, so I think there are a bit less here that have actually been successfully fused. A lot of these (Guild Wars, DDO, Tales Runner, Dynasty Warrior Online, Savage 2) aren't really what I personally consider MMOs, so I'm still to see these done well in a more traditional MMO sense with an actual world to log into. If we are just counting these instanced arena style games as MMO, why is Diablo not considered an MMO already? It doesn't have a persistent world, but it could be considered massively multiplayer. Using my defition I'd probably put my list something along the lines of:
MMO + GTA = APB
MMO + FPS = Planetside
MMO + Action RPG = Tera (or even Guild Wars 2), maybe Darkfall, maybe Mortal Online
MMO + Platformer = Maplestory
MMO + Trading Sim = EVE
MMO + Life Sim = Second Life
MMO + Adventure Game/ARG = The Secret World
MMO + Puzzle = Puzzle Pirates
MMO + God Games = WURM Online, Second Life
Genres I'd love to see:
MMO + Fighting Game: Some of my favorite games for some quick multiplayer, but I think technological limitations are too steep right now to make it work well in a persistent world. Also, the input these games require doesn't work well on a PC compared to a controller or arcade stick so accessibility might be limited too.
MMO + RTS: There might be something somewhere that fits this, but I'd love to see a triple A title do this and do it well.
MMO + Survival Horror: Maybe Undead Lab's MMO would fit here, but not enough information about it yet besides there will be zombies. Basically working with limited resources to survive against whatever horrors.
You might want to check out Mortal Online. It's pretty much exactly what you described, but indie and buggy. but still, probably the closest to what you described as you'd ever get.
Diversification of the mmo genre has been goin on in the east since early 2000 o.o
But anyways... Mmo+"tales of" series + minecraft = nerdgasm for me. Seriously thats one fun battle system
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Fixed rest looks good but Mythos is more Diablo than your choices.
MMO+sandbox= Infinity: The Quest for Earth
Savage 2 wasn't an MMO (and was worse than Natural Selection, which came out before Savage 1.)
The MMORTS I started with was Shattered Galaxy. Terrible pathfinding, terrible graphics, but the first MMO I enjoyed enough to warrant playing past the free month. Units leveled, you fought for control over territory (but in population-limited battles so skill remained important), and you fielded different sets of units over the course of a battle. Was pretty fun, but not sure I'd recom
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
MMO + Ponies = World of My Little Ponycraft?
My brand new bloggity blog.
MMO + MMO = Ultra Deluxe Omega Multiplayer Online Game
Get out the way WoW.
You guys missed:
MMO + Collectable Trading Card Game
The only one I'm aware of so far is Wizard 101 which I'm somewhat embarrassed to admit I actually played for a couple of months. I even have to admit I enjoyed it for the time I was messing around with it. I just wish there was a more adult version with more complex possibilities in deck design, more depth, less linear quest progression, and a lot less nickle and diming in the cash shop.