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Logical flaw with pro-wipe arguments

2

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  • luciusETRURluciusETRUR Member Posts: 442

    Originally posted by DarthRaiden

    Originally posted by deathshroud

    i believe the only way my guild would join/return to Darkfall is if they fix the obviously flawed mechanics of no skill cap combined by the balancing of melee, archery and magery to one another, reduce the grind significantly and wipe the server.

     

    I just cannot warrant spending a subscription fee for 4 months to not have fun grinding (esentially a chore) in an mmo. AV are essentially punishing players for buying their game with an awful grindfest for the first 4-6 months.

    Its been called playing a MMORPG. MMORPG's idealy contain a persistant world and skill progression (even infinite is possible).  4-6 months just took someone to just doing the village tasks and just obtain a force sensitive char in SWG  then the whole "build out kills" began what could take a year, that was the golden era of MMORPG's. 

    Probably wrong genre for you ?

    The grind shouldn't be not fun, though. If the grind is actually a grind to someone, though, I think they should find another game. I really don't care about the grind in DF, because I enjoy just playing the game. I could kill Goblins and still have fun. I enjoy harvesting and playing other games, or going out and leveling archery to take a break from my crafting obsession, or whatever it is I feel like doing.

    Power gaming is a style of play that I hope AV do not cater to. DF is a fantastic game, very immersive, has it's flaws and could use some work. The question becomes is a wipe worth it? For some, yes, for others hell no. I really don't care, I don't want to lose my character that I'm attached to, but at the same time I'll still enjoy DF regardless.

    If a wipe brings new blood and better subscriber base and more profits for AV than it's a good thing, if not, then DF may not exist anymore. Without risk there are no rewards, as many DF fans like to chant, so why not now?

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by stayontarget


    Originally posted by MadnessRealm


    Originally posted by thinktank001


    WOW wipes once a year after a big expansion so why can DF not do the same?   

    Do they? First time I hear that one...

    No they don't...just didn't bother to correct him/her.

     

    On topic:  It's a nitch game and always will be.  And being a nitch game they need to cater to the vets.

     

    I believe thinktank was being hypothetical not literal. In WoW, each expansion adds a new set of land and contents for players to do. The older contents become useless for higher level players. Let me try to express this in better terms. Lets use WoTLK. If blizzard were to erase the lvl 1-58.
    And just make level 58, into the new level 1. And level 22 being the new level cap (58+22=80) and having all players retain their character's name and look. All previous level 58 and 60s are the new base level stats.
    Now you basically have a new game but really its the old game with a different skin on the mechanics.

    Philosophy of MMO Game Design

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by DAS1337

    A wipe will change things temporarily.  A new server would change things temporarily.  The problem is the game design itself.  It does not attract new players because it is ugly.  Mind you, better looking than MO.. however the game design should have been closer to MO if it wanted to draw people in.  The biggest flaw here is that they decided that DF should be a FFA PvP, full loot game with a 90% focus on PvP and a 10% focus on things other than PvP.  Ultima Online was the only real high fantasy sandbox that has every been successful and it had very little to do with PvP.  MO has the right idea, but they made their game look like EQ1.  Until these developers decide that they need to give a little to get a little, there will never be another successful sandbox like this.  ArchAge is an eastern market game and will never gain enough influence in the west, so that doesn't count.. and it's not released yet.  In order to bring in new sheep, there need to be many options available for them.  There aren't.  There are too many wolves and eventually those sheep all get slaughtered.  Now it's wolves killing wolves, and when a new sheep appears..there are 20 wolves to kill that one.  You gain subscriptions in a game like this by making the casual sandbox player happy.  You don't do that by catering to the elite few that want nothing more than to kill their own game by crushing everything once they've gotten the edge.
     
    It's ironic though.  AV now cannot change the design, because if they do.. a large chunk of the faithful will leave because they are already strong.  On the other hand, potential new players want change.  AV is stuck  So they are destined to make small additions to the game in order to keep enough subscriptions to stay alive.  They made their bed, they're just going to have to sleep in it. 
     
    I can sit here and explain what they should have done, but it doesn't matter.  It is what it is.  It's going to be a long, slow death.

     

    explain what should be done please. I find this interesting

    Philosophy of MMO Game Design

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    They should do whatever it takes to make the game a success overall. If they anger 1,000 players with a 'wipe' but bring in 2,000 players, then a wipe is the right thing to do.

    I can not remember winning or losing a single debate on the internet.

  • helthroshelthros Member UncommonPosts: 1,449

    Problem with wiping to inject young blood is that you'll have to wipe again in a year or two. The model needs to be changed before a wipe would be effective.

     

    There definitely needs to be some kind of change since the current model doesn't exactly invite new players to join. A game that doesn't have a stream of new players is dying.

  • KrulosKrulos Member Posts: 68

    Originally posted by MadnessRealm

    Originally posted by Gwing

    WIPE IT HARD!!!!! If you leave cuz of the wipe go play wow...obviously u aint very dedicated to the game if you leave cuz u have to start over...childish.

    I'd argue the opposite.

    Players who've played for 2 years are already very dedicated as they've stayed with DarkFall despite all it's hardship. A wipe at this point would be like a slap in the face followed with a "We don't care about how dedicated you are, screw you or pay more money".

    Asking for a wipe, would be the opposite. A lack of dedication, a mean for newer players to have a chance to experience the game without having to spend or dedicated as much time, even if only for a brief period of time. Because, 3 months later, Veterans will still have the advantage. So, will you ask for another wipe 3 months later?

    So those dedicated players u mention. How many are we talking about? 100? 200? The EU server is desparate for new players and retired players. They wont come if these "dedicated" players are still hanging around with their exploited coffers and maxed out chars. 

  • TruthXHurtsTruthXHurts Member UncommonPosts: 1,555

    Game will die if they don't wipe. I don't play because I don't afk grind. You can't compete with a bunch of maxxed out exploiters. If they wipe I would re-sub.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • AnnwynAnnwyn Member UncommonPosts: 2,854

    Originally posted by Krulos

    So those dedicated players u mention. How many are we talking about? 100? 200? The EU server is desparate for new players and retired players. They wont come if these "dedicated" players are still hanging around with their exploited coffers and maxed out chars. 

    DarkFall has approximatively 5-6k subs. Most of which are currently Veterans or mid-level characters.

     

    Also, after 2 years, even if a player did not exploit, they should've long reached the "max level" by now, something many have done. It's simply wrong to claim that all these players were all exploiters while many played legit and worked heavily on their character. They're also the ones who've stuck with DarkFall despite all it's issues and supported this game since Launch. So now you want them wiped so that new players can finally give the game a shot?

    If you wipe, what will happen a year later when players will all have maxed characters again and new players afraid of rejoining? Open a new server? Wipe the server again? It's a ridiculous decision that does not address anything, and merely temporarily hide the underlying problem out of sheer laziness to fix them. What DarkFall needs is balancing and soft caps, a wipe will not fix anything.

  • PalebanePalebane Member RarePosts: 4,011

    Originally posted by lizardbones

    They should do whatever it takes to make the game a success overall. If they anger 1,000 players with a 'wipe' but bring in 2,000 players, then a wipe is the right thing to do.

     That's a pretty screwed up principle. I do see your point, but that's like killing your dog just because he's too old to play frisbee, to me. You have a set of loyal fans that have been playing the game for long time and will very likely continue to play.  Those are the last people you want to screw over, in my opinion. Put yourself in their shoes for a moment.

     

    If it's a new game, they should launch it as so without screwing over existing players of their old game, in my opinion. How long do you think those new 2,000 players will stay compared to the 1,000 that have already been playing for over a year? It would be impossible to guage.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • AnnwynAnnwyn Member UncommonPosts: 2,854

    Originally posted by Palebane

    If it's a new game, they should launch it as so without screwing over existing players of their old game, in my opinion

    Only parts have been quoted by the general player. It's not quite a new game and here's exactly what has been said by Tasos:

    "There were concerns about wipes: We’ve considered wipes on various levels, however these are important decisions because while this is like a new game, it’s still the continuation of the current one."

    http://www.darkfallonline.com/blog/darkfall-2-0/

  • PalebanePalebane Member RarePosts: 4,011

    Originally posted by MadnessRealm

    Originally posted by Palebane

    If it's a new game, they should launch it as so without screwing over existing players of their old game, in my opinion

    Only parts have been quoted by the general player. It's not quite a new game and here's exactly what has been said by Tasos:

    "There were concerns about wipes: We’ve considered wipes on various levels, however these are important decisions because while this is like a new game, it’s still the continuation of the current one."

    http://www.darkfallonline.com/blog/darkfall-2-0/

     Well they need to find a compromise, a middle ground. I will actually try the game, purely on principle, if they can find a way to make both sides (the loyal fans and the fresh blood) happy in this regard.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • Talos84Talos84 Member Posts: 6

    the major issue i have with darkfall is the whole launch. all the abusers it abused every glitch. i honestly feel if AV wipes the servers and starts fresh to help bring in new people and maybe bring back old players. as someone said early risk vs reward will it pay off?? maybe we don't know. i personal would go play darkfall more then i do if they did a wipe. i think it would bring some life back into game plus the new game mechs i would personal like to see or AV could give the option of having darkfall 1.0 server and a darkfall 2.0 but i have a feeling that wouldn't do much. We just have to wait and see, also starting over can be fun sometimes.

    **also sorry for my spelling and grammer ahead of time**

    image

  • KellerKeller Member UncommonPosts: 602

    Originally posted by -Zeno-

    Darkfall forum link

    The point I want to make with this is an answer to his question "how much time must pass before it's no longer appealing to anybody new to join the re-launched game again?".  One month.  Then you will have the veteran paradox all over again.

    Wipe or no wipe, it does not matter.  However honor matters above all.  Would it be a wise company decision to give a middle finger to the people who have stayed with them and helped pay for this "new game" expansion?  What do you think?

     First you do not know what changes will come with the relaunch.

    A lot of ex-Darkfall players are waiting on skillcap and better security (hacks/exploits). A lot of players still have a bad memory to the orginal launch of the game. How the economy was wrecked. How the devs kept us in the dark and finally told us skillcap was not going to happen. How many more promised features did never find their way into the game? A lot of these ex-players are still in most active guilds. New players will most likely consult their teammates before joining Darkfall. A relaunch with some changes will bring a lot more new and old blood to the game.

    I am not saying that a wipe is the path to go. Devs have to calculate how many vets they will loose and many new "veterans" they will gain.

    Tbh their worst decision was to split the servers into two. That decision proved that the people screaming the loudest on the forums are not alway right ;)

  • jeremyjodesjeremyjodes Member, Newbie CommonPosts: 679

    I liked everything i read about DF until I read how PVP was going to be handled. Not my kind of system. If this wipe changes that I would seriously consider making it my new obsession. Also like many it's maybe a bit to hardcore and that scares people off fast and appeals to mainly power players.

    If they add some type of TEF system  so when i mainly will be a crafter and be resource gathering and not get ganked i would sign-up in a heart beat.

    I have been looking at this game with new interest and will keep an eye on it.

    image

  • Loke666Loke666 Member EpicPosts: 21,441

    Wipeing sucks and new players wont get on equal terms with vets anyways, vets will max out at half the time anyways and as OP said, it will soon be as before anyways.

    It would make more sense to lower the gap between max out characters and noobs instead, there should still be a gap of course but maybe it is too wide now. That fixes the problem permanently instead for the next month.

    And while nerfing annoys players, wipes make them furious.

  • AnnwynAnnwyn Member UncommonPosts: 2,854

    Originally posted by Khealler

    Tbh their worst decision was to split the servers into two. That decision proved that the people screaming the loudest on the forums are not alway right ;)

    I strongly disagree with this. Having the world on a single server brought several issues, especially for a FFA Open World PvP game. Conflicting time zones had some major impact on Sieges, raids, etc, which is what Darkfall was supposed to be all about. The issue is that, while splitting the servers into NA and EU, DarkFall wasn't able to draw in new players, on top of the players it lost during EU-1 early days from all the issues plaguing the game (hackers, exploits, macroers, heavy grind, etc).

  • BTrayaLBTrayaL Member UncommonPosts: 624

    Originally posted by Gwing

    WIPE IT HARD!!!!! If you leave cuz of the wipe go play wow...obviously u aint very dedicated to the game if you leave cuz u have to start over...childish.

    Yeah Gwing, HE is the child here.. pfffft. Do you even understand the irony in your own statement? I've coloured it red, so it will be real easy for you.

    image
  • pupurunpupurun Member UncommonPosts: 561

    Why don't they make newb killing from maxed out players give a certain penalty (for same race i mean).That would be a possitive thing to start with. On the other hand, allow for newbs a much larger starter safe zone instead of a 24 hour protection Halo. Let them know that beyond 'that' area"...you are on your own...

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Originally posted by pupurun

    Why don't they make newb killing from maxed out players give a certain penalty (for same race i mean).That would be a possitive thing to start with. On the other hand, allow for newbs a much larger starter safe zone instead of a 24 hour protection Halo. Let them know that beyond 'that' area"...you are on your own...

    Answers

    to Q1:  No one can say who is a "newb" or not, to punish someone it implys he knows the difference abnd which target he shouldn't attack. They would have to implement overhead indicators (like the very timelimited newb protection indicator we have now) but no one like those overhead indicators in DF.

    to Q2 : It already happens with the newb protection area in the first hours and also with the so called "lawfully areas" and the "lawless areas".

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • pupurunpupurun Member UncommonPosts: 561

    Originally posted by DarthRaiden

    Originally posted by pupurun

    Why don't they make newb killing from maxed out players give a certain penalty (for same race i mean).That would be a possitive thing to start with. On the other hand, allow for newbs a much larger starter safe zone instead of a 24 hour protection Halo. Let them know that beyond 'that' area"...you are on your own...

    Answers

    to Q1:  No one can say who is a "newb" or not, to punish someone it implys he knows the difference abnd which target he shouldn't attack. They would have to implement overhead indicators (like the very timelimited newb protection indicator we have now) but no one like those overhead indicators in DF.

    to Q2 : It already happens with the newb protection area in the first hours and also with the so called "lawfully areas" and the "lawless areas".

    IDEA: Perhaps create a large starter area that will be surrounded by colossal walls....Everyone that are inside are newcomers...Once they step out....they are on their own...

    Is attacking your own race discouraged enough?

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Originally posted by pupurun

    Originally posted by DarthRaiden


    Originally posted by pupurun

    Why don't they make newb killing from maxed out players give a certain penalty (for same race i mean).That would be a possitive thing to start with. On the other hand, allow for newbs a much larger starter safe zone instead of a 24 hour protection Halo. Let them know that beyond 'that' area"...you are on your own...

    Answers

    to Q1:  No one can say who is a "newb" or not, to punish someone it implys he knows the difference abnd which target he shouldn't attack. They would have to implement overhead indicators (like the very timelimited newb protection indicator we have now) but no one like those overhead indicators in DF.

    to Q2 : It already happens with the newb protection area in the first hours and also with the so called "lawfully areas" and the "lawless areas".

    IDEA: Perhaps create a large starter area that will be surrounded by colossal walls....Everyone that are inside are newcomers...Once they step out....they are on their own...

    Is attacking your own race discouraged enough?

    The problem is right now that respecting your own race doesn't benefit you that much so PK'r don't care much and don't bother with red state.

    It probably will change with the next xpack where the prestige titles kicks in and staying blue will have some benefits. (obtaining  title quests requires you to be blue)

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • MrMonolitasMrMonolitas Member UncommonPosts: 263

    Originally posted by stayontarget

    Lets say you apply this to another game....say Eve for example.   If CCP told the player base that with the newly added content they were going to wipe the server and relaunch so the new players coming into the game for the first time could compete,  how would they respond?

    I think it would not go over very well,  and would have the potential to kill the game faster than any monocle could.

    Dont put Darkfall and EVE in one line. Darkfall is pretty mutch dead and EVE have alot of players and game dont  have major flaws like df soo... yeah...

  • AnnwynAnnwyn Member UncommonPosts: 2,854

    Originally posted by albers

    Originally posted by stayontarget

    Lets say you apply this to another game....say Eve for example.   If CCP told the player base that with the newly added content they were going to wipe the server and relaunch so the new players coming into the game for the first time could compete,  how would they respond?

    I think it would not go over very well,  and would have the potential to kill the game faster than any monocle could.

    Dont put Darkfall and EVE in one line. Darkfall is pretty mutch dead and EVE have alot of players and game dont  have major flaws like df soo... yeah...

    Think EVE was perfect at Launch? It took quite a few years, and countless patches for EVE to reach it's current state, all of this without wiping the server too.  It wasn't pretty at all for EVE in it's early days.

  • GroovyFlowerGroovyFlower Member Posts: 1,245

    Originally posted by MadnessRealm

    Originally posted by Khealler

    Tbh their worst decision was to split the servers into two. That decision proved that the people screaming the loudest on the forums are not alway right ;)

    I strongly disagree with this. Having the world on a single server brought several issues, especially for a FFA Open World PvP game. Conflicting time zones had some major impact on Sieges, raids, etc, which is what Darkfall was supposed to be all about. The issue is that, while splitting the servers into NA and EU, DarkFall wasn't able to draw in new players, on top of the players it lost during EU-1 early days from all the issues plaguing the game (hackers, exploits, macroers, heavy grind, etc).

    It where US players who whined the most and cheat the most(TheMercs/Blood for example) and result way to fast community was split into two servers leave more then half empty servers.

  • AnnwynAnnwyn Member UncommonPosts: 2,854

    Originally posted by Groovydutch

    Originally posted by MadnessRealm


    Originally posted by Khealler

    Tbh their worst decision was to split the servers into two. That decision proved that the people screaming the loudest on the forums are not alway right ;)

    I strongly disagree with this. Having the world on a single server brought several issues, especially for a FFA Open World PvP game. Conflicting time zones had some major impact on Sieges, raids, etc, which is what Darkfall was supposed to be all about. The issue is that, while splitting the servers into NA and EU, DarkFall wasn't able to draw in new players, on top of the players it lost during EU-1 early days from all the issues plaguing the game (hackers, exploits, macroers, heavy grind, etc).

    It where US players who whined the most and cheat the most(TheMercs/Blood for example) and result way to fast community was split into two servers leave more then half empty servers.

    It's easy to blame others, but EU is just as guilty.

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