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Battlegrounds have absolutely killed PvP as far as I'm concerned. There is nothing more mind-numinbgly redundant than instanced PvP - a step backwards in online gaming.
I saw a few ArcheAge videos named "Battlegrounds". However, no information was provided.
Is there going to be Battlegrounds? If so, are players going to be forced into playing them with item-reward incentive?
Please say NO.
Comments
God I hope not. Give me xp for killing players and I don't need a damn BG. I'll just go out and find them.
what I understand it has early level bg's to teach you how to do siege pvp. Sieges and other pvp is open world so I guess its like a mini pvp tutorial and some early pvp action for lowbies to get a taste of the real thing.
I can support this, so long as it avoids end-game.
I have to agree with your sentiment. I never played DAoC, but heard so many awesome stories about it and how great the open world PvP was back then. I was never really that into PvP until I tried WAR, which I absolutely loved. The open PvP in that game was rockin' at launch. Then it dissolved into endless scenario (BG) grinding, and the fun was sucked right out of it for me.
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in doctrine that provide true believers excuse for mayhem.
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considering that the entire game is a wide open world that you can build and fight on, i doubt instanced battlegrounds would be an endgame feature. most people will be too busy sieging and defending player made castles and ships in the game world to be bothered with instanced pvp.
Lets not forget DAOC had BG's to.
Anyway, both types of PVP have their merits as well as problems. There's a reason why BG's have become prominent though, people like a fair fight on even ground. Most games that have BGs allow world PVP, but why is it most opt for BG's? It's because world PVP more often than not comes down to a game of numbers, where factions are concerned this usually raises a serious problem, most of the time there's a dominate side that just has more players.
Another issue with world PVP is most avoid a fair fight, they go after those weaker than themselves, or roam in gank squads looking for players they can out number. Very few world PVP encounters result in an even battle where both sides have an equal chance at victory. I to prefer world PVP and loved DAOC, I'm not going to ignore how world PVP usually ends up though.
Compared to world PVP, BG's just have a stronger appeal to the masses. And who can blame them really?
Ever played an FPS? Ever noticed they usually have auto balance mechanics? It's because people like having a chance at victory.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I hope they do have something like a BG for lower lvls and then open world at end game. DAoC had a lower lvl BG as well with open world end game.
No plans yet to have instanced pvp at end game, thank god.
Theres nothing wrong with instance pvp, the only thing that can be wrong is the way its implemented.
There isnt such things as bad features in games, only bad implemented ones.
I think its possible to players have fun with instance and open world pvp. Each of the features doenst need to ruin the other.
Just my opinion
Originally posted by Malickie
But you also shouldnt forget to mention that Battlegrounds in DAoC and other games only share the name and not the system. And when I go on reading your text I have the feeling that you think DAOC BGs had balancing mechanigs and were instanced.
No they hadnt, in DAOC Battlegrounds simply were areas locked for higher level players (lvl 20-24, lvl 25-30 etc.) but still were open world pvp. they were not instanced, there wasnt a start and end of match or capture the flag stuff; it was just: raid that keep for realm bonus and defend it as long as possible or just roam and kill. And if its 10 vs 50 get new players into rvr or start QQing on forums
If 100 People wanted to do a certain BG there would be 100 ppl in this region and they would not be split in groups of 10 vs 10 or something alike. It was not instanced and absolutely not comparable to WARs scenarios or WoWs system with groups of 5vs5 etc..
Battlegrounds were open world pvp for lower level players because in daoc you couldnt even beat somebody who was 4 levels higher than you if he wasnt totally gimped and was suffering hand cramps while playing
So dont mix things up because some people are talking about instanced regions and some about open world pvp restricted to a range of levels.
Totally disagree here. Im my experience there are three main reasons people opt for instanced Battlegrounds over world PvP:
1. Time. Today's player has grown accustomed to instant gratification. No "looking for a fight" when you can hit a button and join a queue instantly.
2. Casual play. Today's Battlegrounds are instanced E-Sports. You are placed on a "team", have a "score" and a timer. It truely does become a sporting event. As such, the casual player who would never dream of fighting in a war setting.. queues up to "play" some capture the flag. It makes the kills/deaths less personal and easier for them to accept as part of the game.
3. Rewards. Instanced Battlegrounds have overwhelmingly rewarded players beyond what openworld PvP has done. Games are even designed where you have to grind each battleground individually to accrue "faction" with some NPC to gain each reward
So yeah, do "numbers" ever factor into the equation? Sure, but it's (in my opinion) nowhere near the factor that the above three are. Also, you mentioned that DAoC had battlegrounds and yes this is true, but they where PERSISTENT battlegrounds and were designed to pretty much mirror openworld PvP except for the limit of being in a confined space.
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And not to forget that equal numbers doesnt mean equal fight. To me a fair fight is about two groups of people who have about the same amount of skill. And that can be 8vs8 pro guilds, 8vs8 random grps or 24 zerg vs 8ppl from a pro guild. If you believe it or not, but in DAoC top guilds were capable of defeating groups three times of their size. I bet those scenario junkies would start to heavily sweat as soon as they see the zerg approach them and then type "lol wtf.. no chance versus zerg. lets go scenario pvp"
The problem is that every person in an instance is one less person in the open world. Heck, even people just queued up and not in the instance are generally found standing around or AFK while they wait. No matter how well designed the instanced battleground may be, it will always have a negative affect on openworld population.
I suppose there might be a way to combine the two.. as in the instanced PvP battlegrounds are triggered by some openworld event.. last for a certain amount of time (or event).. and then close again. This would theoretically drive people into the openworld... but I wouldn't be very confident that would work.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Instanced PvP is consentual PvP. It's meant for PvE players. However, ALL players are forced into it because of the item reward system.
What's the first thing most players do after they have earned every item from the BGs? They go World PvPing...
I dont know about the this game ..if it has BG's or not ! Although is it really such a bad thing? You dont have to do BG's if you dont want to.Its just a option offered. i happen to like BG's on a personal level. Just because you dont like it dont mean other people wont. If you dont like it? dont join one its as simple as that. Like WAR..war has scenarios..some people like it some dont.
It does not take away from the fun factor of open world pvp in the game or RvR i should say. You now what i dont like? Games that dont give you the BG option , but again thats just my opinion. I dont like doing professions cause they are boring and time consuming , but hey doesnt mean games shouldnt have them. other people like it..im cool with that.
So who cares if the game will offer BG's..like i said its just an option ! Not a requirement !
the reason why DAOC handled it so well was because it didnt do open world PvP, there were set areas only, for the most part it was actually a PVE game, that had a complex and challenging PvP segment, it may not have been instanced PvP but it wasnt open world either.. probably what made it so challenging was the whole 3 way realm battles, in DAOC realm pride was, substantial....
The way I understood BGs from an article I read a while back was more a practice mechanic then a main gameplay mechanic. It gives lower level/new players a chance to experience siege warfare without having to worry about massive penalties.
If I'm not mistaken, there are no real benefits from BGs other then the experience you gain from practice. If you want to get real rewards you're going to have to get together with some folks and go take down someones house or castle.
This is where I got this information.
http://www.aaportal.net/en/news/38-archeage-news/158-archeage-siege-training-grounds.html
BG's have caused me to quit more games than any other reason.
A game with BG's active at end game for me is a reason to leave. It's odd because this information usually available before I play the game but it's not until you get in there and playing that you become fully ware of the impact it's going to have. If I can't see a future in a game I want I don't see a point.
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The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
part of the problem there is whenever we see battlegrounds you immediately think WoW type PvP.. which is universally regarded as being rubbish.. .. for some reason, PvP seems to be the hardest thing to do well, in fantasy games
In a bad implemented pvp features that will hapened, im sure. But features can be implemented without ruin each other.
Intance pvp should be only a mini-game implemented for fun factor and some low rewards, where players cant abuse them because there is some restrictions to enter like some item is needed or can only enter once a day, something like that.
I know this is about ArchAge and im not so well informed about it.
Just my opinion in a more general way.
Don't worry, I am sure there will be plenty of people building their houses and working their farms that you can gank (assuming you are 10 levels above them and twinked that is) repeatedly until they quit.
I am sure they won't force you into situations where you have to fight matched opponents on anything like an even play field.
Let's simply hope, that it's somewhat like EvE Online. The two faction-island can be considered high-sec while the third continent is NULL-sec and the oceans inbetween the islands are low-sec.
Best solution as you've got different areas to play the game as you like without being required to choose between PvE or PvP servers. You can simply set sails and hop into PvP and do some "safe" PvE to support your PvP.
Ahh true, the persistent space is what really made the lower lvl "area" guess not really a BG, truly shine. I tink the 3 faction really helped balance the Open world. I find open world pvp only works with 3 factions +. Be it guild based with tons of dif mini groups. Or just straight up 3 like DAoC. I don't see open world pvp working with just 2.
My bad, on making it sound like a WoW or Rift PvP space. When its really just open world limited by lvl. Some of the best pvp I've ever had I might add.
i dont care about factions. open pvp should be faction-independent. like in EVE, best territorial-pvp i saw so far.
and BGs are nice to have. some people like it. give them medals like usual in sportsgames.
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