It looks like you're new here. If you want to get involved, click one of these buttons!
This new Green Lantern stuff should have been in the game on day 1. But now they are going to charge you for it. Might and Mastery should have been in on day 1. But when they come out with it they will charge you for it.
PEOPLE: They gave you a super hero game with only 6 power sets. Did anyone else ever say "WTF!"?
Just saying.....
And yes, I own the game and I tested it in beta a couple of months before release. The game is amazing for about a week until you realize that you are burned out.
/rant off
Comments
well.. its not like this wasnt seen coming.. not that i agree with it.. but the deliberate holding back of content just so they can charge for it later.. blatant cash grab is about the only way to describe it...
Given SOE's rep at the moment.. i can't think of a worse thing to try and do to their remaining paying customers.. making them pay even more... that'll improve their popularity...
The saddest part of this DLC is that the people still left have invested so much time to this content starved game that they are going to buy it. If the content updated at a monthly pace 'switcharoo' wasn't enough to set off an alarm, maybe knowing they have a staff making purchasable content while they still can't live up to that selling feature is. I hope $OE nickels and dimes all the remaining player base as long as they are willing to pony up any cash after so many broken promises. They deserve to get fleeced and fleeced hard at this point. I'm sorry if that comes off mean spirited, but if allow yourself to be swindled time and time again you deserve the exact treament that $OE loves to serve up.
SOE did the same thing with SWG and the Jump to light speed expansion. It is simply how SOE does business.
I'm confused, when did DCUO release? Not that I'm hip to DLC for an MMO that charages monthly. I'm just confused of why content released now should have been released at launch.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Because it was in the beta fully fleshed out fully balanced, they held it back at launch. This isnt content they have worked tirelessly on to help us progress this is content they kept safe in a draw waiting for this "OH SHIT WE GOT NOES SUBSCRIBERS WE NEED MONIES FROM THE RAINY DAY DRAW"
Hardly the same thing, JTL was basically a game within a game, SWG released June 26th 2003, JTL Oct. 27 2004, over a year later. It's not like SOE is the only company that releases and charges for expansions.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Haha I have no idea what that last part means . . I still laughed though. That does seem a little sad. I am glad I held off on buying this one. . I really liked the beta but when they said they would do monthly updates I was sceptical. You can't get mad at people for getting PO'd though. . not everyone went through the NGE. etc. They will know better for next time though.
Wa min God! Se æx on min heafod is!
Yeah JTL most certainly isn't the same situation then. I was completely unaware of this, so yeah I understand the concern.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I am actually sad this game tanked it had great potential with a nice foundation, it couldn't weather a storm on its own, it needed to be developed on unfortunately SOE behaved like cowboy builders they were slow, unresponsive, unsympathetic and down right expensive.
Pardon me for this but dragon nests combat system (a F2P game) implemented into dcuo would have rocked they both are similar except dragon nest has less click mouse button 9x for combo etc. However DCUOs combat system is the last thing that needs work.
I think he means they are doing exactly the same thing in how they are going about this.
SOE for months kept saying the Combat Revamp/Balance would be released soon. They even nerf creatures and creature handlers in preparation. Game updates/fixes get slower and slower.
They announce JTL. Say that they have 2 seperate teams working on the live game and the expansion and that JTL development will not interfere with SWG updates.
SOE keeps stringing people along with the Combat Revamp/Balance being done soon.
They tell the customers they have to pull people from the Combat Revamp/live team in order for JTL to get finished. Meanwhile the game is a total mess.
SOE brings in a group of players for a summit after JTL is released (I forget if it was before or after reelease) to try to save face and show them the Combat Revamp plans so they will tell players how awesome it is and string people along for another few months while they have to fix all the things they broke with JTL.
So they have a game that is totally screwed up, they continually lie for months about the Combat Revamp being almost done to keep people subbed, but instead of fixing problems and making the game better they are more worried about a paid expansion.
They are doing the exact same thing with this DLC. They are even trying to bullshit people into thinking if it's broken up into 3 parts that it will somehow equal a normal MMO expansion.
Exactly as Gravez just said. SOE promises to do something the players ask or their game desperately need, but then put those things on the back burner as they work on anything that will generate extra money from the player base.
They promised the combat rebalance was top priority for SWG as that is what players asked for when surveyed. Yet they shelved that for over a year as they pulled almost the entire team to work on the first expansion.
They are doing the same thing with DCU now. Promising to get the monthly content out "as fast as possible" and citing how hard it is to make content that fast. Yet at the same thime they are hard at work on the first cash expansion for the game and a micro transaction cash shop on top of that.
Anything that carries an additional price tag on it will always have top priority for SOE. To compound that problem, SOE has a nasty habit of putting price tags on things that are crucial fixes or updates to troubled areas of their games. Essentially they feel entitled to additional fees for even fixing problems they created.
It’s not just SOE, Cryptic did the same thing with Star Trek Online, in the first few months after launch we could see that more content was desperately needed, but all we saw was them steadily adding more c-store items, that should have been used to keep us going till the next real update. By the time I quit the c-store was overflowing, but the new content was a trickle.
Interestingly enough STO was developed under CEO John Needham who prior to running Cryptic was the a SOE Vice President under John Smedley for several years.
i spoke with my wallet.... by not buying it.
and dont think im a DC hater, my favorite villians are DC
it sucks but we need to stop buying partial games just because it has a good IP.