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I remembered that even though we could 100% insure our ships, the modules and cargo couldn't be insured, so we still had a net loss.
That's why I prepared generally well if I had to do trade runs in low-sec or no-sec space.
Then I learned that in Niarja and Frarn, high-sec systems, it was still possible to get my ship destroyed by pirates. (What's that term for high-sec pirating again?)
I stopped playing in 2009.
(My official reason was because I'd rather wait to walk on stations, but I read that they haven't fully developed that dynamic yet, and I'd hate to buy items in the walking world with real cash; I'd rather just use ISK.)
I hope to play MMOs again once I'm down to 25 Chrome tabs (I have 51, and seems that more open than close, if not just as many.)
Now, do we insure cargo and modules?
(If not, WHAT IS SO DANGED DIFFICULT? HOW IS THAT TOO MUCH TO ASK?)
Warning: I could be on NoDoz caffeine pills so I hope I don't post anything outrageous!
Comments
The answer is NO, so there ya go, ladies and gentlemen
Future: WoD, SWTOR, Arche Age, Tera (maybe), GW2.
Present: None.
Past: Eve, RIFT, UO, bunch of F2P crap.
The word for high-sec pirating is.. High-sec pirating.
And no, you can insure cargo. Why should you be able to do that? Eve is about risk/reward. By flying around in a ship, with everything insured, there's no risk. What's the fun in that?
Plan your trips, prepare, prepare, prepare. Get some friends. Get some intel. Fly smart, avoid pirates.
Edit:
When you get blown up, you lose isk. That's the point.
Not to mention the amount of dev-work it'd take to make you able to insure cargo/fits. And I think the community (and the devs) have more pressing things to address at the current moment.
Follow my tweet (:
Firstly, one of the things that separate EVE from all the Monty Haul, "everyone gets a trophy for participating" types of games (basically, almost every other MMO) is its zero-sum nature. If someone wins, someone loses, in absolute fashion. Sure, the loss may not be much but the loss may also be extremely dear (like the guy who got popped with $1,000 worth of PLEX in his cargo hold). Insuring cargo would really remove ALL the risk out of doing trade runs or moving ships/gear around.
And as Robokapp states, no one's going to gank you for your 10,000 units of Trit. But, if you decide to fly around with billions in value in your hold, solo, you deserve what you get. No offense intended, just saying. Empire is not "safe". They tell you that in the tutorials. Safer than low/no sec, sure. But still not safe.
CCP made it pretty clear on what to do in these sort of situations...
The idea is so that you can NOT cover all of your expenses every time you undock. If you could insure everything, there would be no actual loss except what you paid to insure yourself. That would be dumb. It would not create a fluid economy, and there would be no risk for leaving a station.
So if you dress provocatively you deserve to get raped. Makes sense to me.
...Yeah, because losing a few virtual goods is the same as being humiliated and scarred for life. That makes perfect sense. -.-;
This type of argument is retarded. Especially in this situation. You CANNOT compare this to rape, murder, or anything like that.
At most, you can compare it to having your fat wallet hanging in a thin string, with a note saying "take me".
Follow my tweet (:
An alliance mate was popped with 28bil worth of cargo and I laughed my ass off. I don't think cargo should be insured but that you should be smarter in travelling and don't carry expensive stuff with you into high sec hubs if you cannot transport it safely.
So, you're still simulating sadism.
If you drive a new, popular, good looking car into an unsavory neighborhood and park it overnight, don't be surprised if it gets raped. Makes sense to me.
Isn't risk management part of the dynamics of risk? I mean, for those who argue that buying a term-insurance plan on cargo eliminates the risk, it really doesn't, because you end up paying more out of your profits than you otherwise would have if you didn't purchase the insurance.
The risk in this case is buying insurance when you really don't need it. And for those who are concerned about inflation, I would argue that term-insurance premiums like this have the potential to take out far more ISK from the economy than what you have now, which really doesn't take ISK out.
It doesn't prevent things like Gankageddon. All it does is give hauling (which is some of the most underpaid and highest risk non-combat work in EVE) some extra tools to help manage risk, should they choose to exercise the option.
It still doesn't eliminate risk. Not by a long shot.
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"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
Hahah +1
You make a perfect case for why video games should be more regulated so kids don't grow up thinking like you.
Definitely not. Imagine what that'd do to the economy.
Plus the game would be no fun as their would be little risk / reward. Your ISK would just be constantly mounting up no matter how much of a shit player you are.
No thanks, no way would this be good for the game. Very 'carebear' suggestion.
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Currently playing: Black Desert Korea (Waiting for EU)
Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.
Please learn the difference between video vilence and, oh sorry, please realise that EVE online is a game.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
I missed this one...
You said that getting raped/ganked/whatever in a game is comparable to being raped because of one dresses. If you can not see the difference, then it is not GeoBear that should not play games it is you.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"