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I've played / tried every MMO on the market so it's quick and easy for someone like myself to see where RIFT got their ideas and to be honest there is nothing new here, the finished package doesn't feel like a lot of fun either.
'Fun' is subjective so I'm sure some people will have a blast but personally I find that the finished product of a lot of RIFTs features is still flawed. Some of it comes from age old problems like an inability to do what you want when you want such as: waiting 30 minute for a pug that can't finish the dungeon, long average BG queues even on the most popular servers. RIFT obviously pushes their public quests but they get old fast, they are poor XP, attendance is poor most of the time and often you'll find that you're in the lvl 13 zone and someone opens up a lvl 20 RIFT so even if you want to do one you can't.
There are no global chat channels, only level range channels and you're restricted to only your own level range. Not everyone likes global chat channels but personally I think it makes the game feel very isolated when in combination with very long dungeon queues and no one talking on chat you feel like you're playing a game at the end of it's life.
Anywho - very little is fresh about RIFT, kill x of y, do your dailies, log off rinse repeat and frankly not much is new compared to just Wow, it feels like I'm playing WoW vs. a tiny bit of 5 other MMOs.
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Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL
Comments
Rift has no soul. I don't know how else to describe it. All the pieces of a good game are there, yet somehow it's lacking.
There is one big point missing which would contribute for more "soul": voice acting for ncp´s/AI.
There is more to do than in most mmorpgs. Tons of quests, rifts,invasions,artifacts etc. The monsters also look cooler than the cartoony WOW ones.
The lack of global does make it kind of lonely though.
How ironic given the nature of the character development I would agree though. . I even tried to convince myself to like it . . .then even when it was $20 I didn't buy it. I might try the trial in awhile just to convince myself one last time. I am sure there is a subset that love the gmae for very specific reason. For those of us that don't like it it seems like a general "feel" thing. It is not what I don't like - there is nothing bad. . it is that there is nothing a truly do like about it.
Wa min God! Se æx on min heafod is!
I personally think its lacking social hubs. Then to top it off it stole some very bad ideas from wow such as no cross faction grouping. No ability to betray your faction and switch sides.. The races are boring. The class system is actually fairly complicated, unique and very fun but with what seems like endless combonations and the fact people expect certain classes to put up certain numbers it can be quite frustrating.
The crafting system is boring. Why more companies/devs don't use star wars galaxies crafting system is beyond me, and Im talking about the resource with varying quality and ability to yield varying stats per the quality of metals you use..It just adds another layer to crafting. The pvp system is ok but its all instanced and very grindy to those who didn't abuse it early on with afk grinding. Open world pvp which uses a covert/overt status is the best pvp. I think they should also have a bounty hunter class who can hunt other pvpers.. Again this adds another level to pvp even though I know its a direct rip off of swg.
All in all, they need way more depth in this game instead of this constant gear grind. I also think they could have had a better combat system instead of ripping wow's off.. Probably the worst combat system out of any mmo and they used it lol.. Eq2's combat was similar but still far superior than wow's. What they really needed to do was make a more action/rpg combat with traditional hotbars and cool down timers but made it faster paced. To be perfectly honest I think its bar none, the worst iteration for a triple A mmo combat system I've ever used. Yes it works, but its not overly fun or exciting when all you do is have set rotations and coupled with the fact their macro system is complete garbage to the point where theres no point in having macros. Each class has way too many abilities and a lot of redundancy to the point where people use the stripped down macro system and just stick like 20 abilities in a macro and spam the crap out of it not ever really knowing whats firing off when.. Bar none, the worst macro system ever and coupled with a very poor wow combat system makes the game borederline unplayable for a ton of people who hated wow and all thats left is people who liked wow but left rift to go back to it.
The game is turning quickly into a niche game appealing to raiders and dungeon crawlers who just want gear. I wouldn't be surpised if this game goes free to play with micro transactions and payed content packs every 3 months by this time next year. Simply because upcoming games will make rift not very attractive when you have games like Swtor, Gw2, diablo 3 and Torchlight 2 coming out by years end.
I personally prefer action rpgs to mmo's so I can't wait for diablo 3 and torchlight 2.. Torchlight 2 has more ex blizzard/diablo series devs than diablo 3 LOL.. I think TL2 will be superior but D3 will have better battlenet co op features simply because blizzard has enormous $$$$ resources to make the online stuff cool and enjoyable but also competitive.
yes there is poor support for public chat channels and RIFT client drops the chat channels you outleveled
BUT
you can manually rejoin earlier level chat channels (at least I did)
EQ2 fan sites
Incorrect. There is no more to do then any other mmo I have played.. actually, less to do then my current title, Eq2. Rifts are clusterfucks. There is no other way about it. Rifts got boring to me after about the 2nd one. Invassions are pretty much the same. 1st one may be kinda fun, but after the o...i don't know 20th or so, it becomes a boring pain in the fucking ass. Artifacts? Can't recall, but aren't they the collections? If so, they stole that directly from eq2. Eq2 has more collections, so why waste time with Rift.
Also, in my opinion, the rift severs are getting lighter and lighter by the day.
I admit I tried to force myself to like it as well. ...just can't put my finger on the problem why I don't.
The best I can figure, the problem is that at it's core the game is just the same as all the other themepark MMOs.
Rifts, crafting augments, the soul system, etc, all good mechanic additions to the game... but the game still suffers from the fact that it still falls into the same old instanced raid grind at max level.
The idea that Rifts threaten the game world and we as the ascended have to protect it is a cool concept. The problem is that this simply doesn't come out in execution. Rifts are sadly, extremely benign. Letting them sit open isn't much of a threat... letting invasion forces stream out also isn't much of a threat... worst case scenario is your quest hub is taken over, which can rather easily be cleared out in five minutes, and then the NPCs respawn and everything is back to as if nothing had happened at all.
Not only that, but the rewards for fighting back invaders and closing rifts are very lack-luster. The game pretty much discards rifts as being the focus, and dumps players into instanced dungeon and raids to get the best gear. For me, that's what truly kills the game. I just spent the last six years playing WoW, and stopped because I was tired of the rinse and repeat raiding. I was hoping Rift would be different, but sadly it just turned into the exact same song and dance, leaving rifts as nothing more than an optional sideshow in the game that are of little consequence, or reward.
To reiterate, it's not a bad game... it's just nothing I haven't done before.
Furthermore... can someone confirm that most of the souls in the classes are the same? I mean, there's a few differences, but overall, I didn't feel there were many differences between what some of the souls could do. I mean, my pally seamed to have a lot of the same abilities of say, the void knight, but they were called something difference and maybe looked different.
Been awhile since I've played, but that's something I remembered. Why have all these different souls if most have the same types of abilities?
This is completely true and also the reason I was less than impressed. I wanted to be a blade dancer, they held their swords differently and in my mind would have different animations.
Nope. Daggers are still the best DPS, only one race holds the swords differently (and thats on any 'soul'), and all the skills look the same. No different than an assassin.
So lame.
Yeah, there's a lot of redundancy built in over the souls. The best I can figure it's so that each soul can be entirely self-sufficient without any other tree, so they have to re-include the same general abilities along each tree.
Presonally I think it would have made more sense had they done tiered souls or skill trees, basically starting with the core abilities at the base level, then the next level specializing more in one thing or the other (i.e. for warriors one branch begins tanking, the other DPS), and then each splitting further the more you went up to be more specialized and unique.
I kinda felt the same way. It seemed like, unless you went to recommended souls, you were gimping yourself to some extent. Kinda blew the whole point of being able to choose. At least, that's the way it seemed through the first 18 levels. Can't speak for the game after that.
When it comes to a new MMO, part of the excitement is about the unknown. How gear works in gameplay, how advancement works and if there are a number of lateral advancement options. And, of course, what will you see when you stroll around the bend?
And in those things, IMO, Rift is too similar to games that already exist to really keep you wondering for long. And without that magic, it isn't long before you ask yourself, "why am I starting all over when I have all this, already in another game?".
It's a perfectly good, solid game that performs very well graphically, particularly when you find yourself fighting a Rift with a dozen or two fellow players. No slideshow syndrome whatsoever, and that was around the time the game launched! But that's just not enough. I was tempted by the $5 special they had a couple weeks ago, but in the end, $20 for the month just didn't happen. Could be Summer talking, though. I haven't been playing LotRO much lately, either.
Max out Assassin here, I have not been in RIFT for three months now but I can say one thing, the classes are not the same nor the animation, maybe similar.
Assassin is the only true Rogue class to me but all the animations and skills are not even the same vs other Rogue souls. Blade Dancer... lol I cannot even play that soul because it seems so limited on skills. Night Blade soul can be played but our most powerful skills have a long CD and plus that soul seems to come from some type of Alien from another planet. Rift Stalker was cool but so weak! And I also made that so called teleporting sniper Trion pointed out in their video and got my but owned.
Assassin maxed for the win.
I feel partially sorry for the company, becouse, finally, somebody released a product that was polished and finished from day one, with little bugs, good performance and a decent amount of content. I respect the company for what they did, and I wish future releases follow that example, after so much unfinished crap released too early.
Unfortunately, the game is just boring.
Dude! I know what you mean man, we asked for this particular scope of development for a long time and we finally get it and this is the respect Trion gets! and the fact that many knew what type of game it would be at release is really shocking.
I have leveled up 6 characters(4 guardian/2 defiant) to level 50 and must agree. While fun and entertaining(and some visual stunning views), the game just lacks something to draw me in. Im not getting attached to neither my characters or the zones around me, and I´m trying really REALLY hard.
I joined a guild and thought things would become better but I hear many guildys feeling the same as me. It is lacking something but I can´t put my finger on what it is, don´t get me wrong... I think it´s a great game but somehow I don´t immerse myself like I use to do in other games I like. Or maybe it is inside of me something has changed regarding mmorpgs... I dunno...
My subs runs out soon, think I will give it a rest then.
SWG: Astromechs & Friday Features and Guides from SWG O-forums (2003-2005) (Read last post first for clarity)
Theres no depth to the game for one.. You have one thing to do once you max level, and thats max out your gear...
People are also way too burnt out on wow and rift is teeming with wow like qualities. I pitty the next company who rips off wow thinking their going to get 10 million subs.. Its not happening and I think wow/blizzard did use Audio–visual entrainment on unsuspecting people to get them hooked/addicted. I know people think this is conspiracy but theres no other excuse for such a shitty game to have such high sub numbers.
And in Rifts case, I still think its the lack of social hubs in the game and the fact they never used AVE (probably because its unlawful). The pvp is instanced so theres no open world pvp battling or trash talk which is a social hub. Theres so much they did wrong with rift but the game is really polished and I do feel sorry for those devs too.. We need them to stay around though because if EA or sony keep swallowing up these little companies, we will be back to garbage games and buggy launches. Rift has been the best mmorpg game since around 2004... Sadly its just about 8 years too late to the themepark era. I think theme park mmo's are, from here on out, going to suffer severely from wow burn out.. Simply meaning people will just tire of the genre.
The next mmo rpgs need to hybrid sandbox/theme park and have rifts initial polish coulped with an interesting lore/story. It also needs a next generation combat system because the days of having cast orders and set rotations I feel are nearing an end and we as gamers need something fresh and exciting like an action rpg with traditional mmo combat mixed with cool animations/particle engine for eye candy.
I think rifts other big down fall is the lore is boring.
A game to watch out for in the future is Torchlights MMORPG. Made by the real ex diablo devs.. They even got Matt Uelmen the composer of that awesome diablo music and I think hes a big part of the audio visual entrainment (or AVE for short) mystery behind some of wows sounds/music.. Dont believe me? GO buy torchlight off steam for 7 bucks and check out some of the music/ambient sounds... theres definite subliminals in it.. It kept saying something like "stay" "play".. its kinda freaky but I was expecting it and what it does is give you the feeling of wanting to play, or this games super fun I can't stop playing etc... The downfall is its only single player so it does get boring but if you have friends to co op with Id be addicted/hooked to that game right now without question.