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If the combat wasn't so damn slow, ad the animations weren't so stiff....
And the inventory icon's are not very pretty also...
I mean, I like LOTRO, but those are the things that keep me from playing it...
A real shame, graphics are beautifull...
Am I the only one, or do more people share my opinion?
Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
Edgar Allan Poe
Comments
I tried two times to play this game. The first time I did left that game after 1 hour. During the second try I didnt reminded why I have quitted it so fast, but I realized after the login. The animation and the combat is awfull. I will never understand why people are playing this, almost as worse as RIFT.
Some developers never heared of things like Motion Capture.
Im a LOTRO player so i understand your point but to be honest i think it was done deliberately.
It isn't just the combat that is slow paced, the whole game is. The areas are a lot bigger and quest chains can take you all across Eriador, I think this was done to reflect how lengthy and slow paced the books are. As for combat animations, im with you there, but i think its slower pace makes older and more mature players feel more comfortable in the game, and LOTRO's community is definately older and more mature than most mmo's.
I find LoTRO a breath of fresh air after playing MMOs that try so hard to be something they aren't. If I want fast action twitch gaming I'd play fighting games or FPS. The world is large, beautiful, and relaxing. The character graphics could definitely use some work, though.
Left game really liked it but then it went F2P so no point staying.
I log into LotRO from time to time just to meander around Tolkien's world and take in the beautiful landscapes. However, I simply could not get into the game itself for many of the same reasons cited by the OP. Character movements, animations and jumping all look ridiculous, especially in contrast to the beautiful, mostly realistic-looking world. There is a fundamental aesthetic conflict between the environment and the characters that inhabit it.
I know it seems silly and shallow on my part (even to me), but that alone makes the game utterly unenjoyable.
The reaction time is a bit slow for me compared to Wow and Aion for example. My wife uses mouse for movement and that is where you really notice it. I'm not sure if were talking the same thing here but that is how we feel.
I have round the game more enjoyable since F2P and I was a subscriber.
I have more flexibility. .there are no "win" items in the store. Also, you can still sub if you want. If you liked it. . I am curious why you would not play now.. . maybe you feel like you lost an investment or something .
Wa min God! Se æx on min heafod is!
And the inventory icon's are not very pretty also...Are we seriously this picky to not like an entire game based on this? Its realy sad i dont know what else to say
this game needs two things:
1. better animations
2. mordor as a playable faction
The quest/zone design is what got me to quit. Seriously, some of them have you trekking all the way across mob-infested zones multiple times, and very often to the exact same area you were just in! Not to mention that many zones are linear, and the map isn't very clear about what you can and cannot traverse.
It's too bad; the game really is quite pretty, and I don't have a problem with the slower pace of combat. But the quest designers need to be beaten with switches. Repeatedly.
Why?
Been playing since release and the only two things wrong with the game are char animations and the bland ui..it has looked the same since release.
I played at launch for a while and for a several-months stretch after that, before it went F2P. My highest character is 42.
Please keep in mind that there are many things I enjoyed about the game, but in the vein of this thread I'll just respond to the question.
IMHO, Lotro needs:
- faster combat. I always feel like I'm fighting in slow motion in that game
- fewer mobs in the open world. Not a lot, but it can be annoying being pulled off your horse every 5 minutes.
- fewer kill quests! I think from level 1 - 30 I had no less than 10 different kill boar quests. Not kidding. "Oh, you killed those grey boars? Now kill me 10 of these light grey boars." This doesn't even mention the many, MANY kill something else quests; bears, spiders, big cats, and on and on and on.
- more consistant quality quests. Lotro has some of the coolest quests of any MMO. They also have some of the worst, and those seem even more egregious in comparison. I think they should delete about 1/4 of their quests and up the exp on the rest.
- better travel. So many times I found myself having to go a loooong way around just to get past some hill or something. Make more instanta travel options available to all the classes. And increase the mount speed by at least double.
- bag space. Admittedly, I have an issue with this in every MMO. However, in Lotro, they are so many different trash grey items that drop, it's very easy to fill your bags up. And until the very end game (so I'm told), money is precious (heh heh), so the grey items are worth keeping to sell.
- a better F2P model. (I've not tried it, only going by what I've read). The current F2P model is fine if you're starting a new character. But from my understanding, the deed grinding you can do to earn points only counts if that character hasn't done it yet. In other words, if I log in an already existing character who has finished grinding out a deed (say, kill 200 orcs), I do not get point credit for that deed, nor can I even delete it and do it again! At least DDO gave me credit for all the quests I'd accomplished when I was a paying customer. It is this last point that has kept me from even trying Lotro since it went F2P. It can take quite a while to grind out some of those deeds. To not give credit for it is cheap and shameful.
The character models are horrible and seem out of proportion. I love everything else about the game especially the game world.
I have no issue at all admitting i'm superficial. If i can't get into my character, then the rest of the game means little.
Its a beautiful game. Im just tired of the combat personally, the actual combat gameplay bores me out of my mind.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
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One thing I don't understand about the game is they are a few steps from having a great housing system. For the life of me why don't they do another house update and let people have freedom on how they decorate their house. Another option would be to let people setup a shop to sell wares.
This IMHO would add the feeling of living in a world instead of just playing a game. If they did this I could live with the slow controls and some what bland character classes and combat system.
LOTRO is the only MMO that I have fallen asleep to while playing. I made it up to about level 20 something before I completely gave up on the game. The xp quests were rubbish and the combat bored me to tears.
I actually reinstalled and tried again once it went F2P, but it didn't take long to remember why I quit the first time around. Maybe it would have been more fun playing in a group, I dunno.
I loved LOTRO. I consider it the best all-around PVE oriented fantasy MMO on the market right now for most people to play. There is so much they do right. Yet, I personally couldn’t stomach it in the end for a few reasons.
1) Slow combat with obscene mob grinding for deeds. It’s worse than EVE missioning even with the deed accelerators. It’s not the pace alone but add that stupid big deed grind (500 kills) or quest kill numbers (50 for one quest)…
2) Tolkien’s work is too low magic for a PC MMO. Sure, it’s a great story but I want my flaming swords, flying mounts, mighty wizard spells, and all the other things high magic fantasy can offer too.
3) PVP was too limited. Monster play can be fun and is a fine idea but by itself just wasn’t enough toward end game. I want my battlegrounds to go with my skirmishes and my raids too.
4) Not enough character choices. They needed more races, classes, and factions. I know that goes against the source material. I used to get tickled at all the people that wanted to play villain or anti-hero characters on RP servers just because Turbine tried to force every player to portray their idea of a hero to satisfy the IP holders…
5) Housing neighborhoods shouldn’t be empty. The idea was great but the neighborhoods emptied out too often over time. They needed some way of moving inactive player homes to an inactive neighborhood for storage and keeping active players together to make use of the fixtures.
6) More valuable crafting. I felt like I wasted too much effort mastering armor-smith when I could get stuff from a skirmish that was nearly as good or better and have a lot more fun doing it... I wish they had of emulated GW where you get crafting materials from questing and take them to a pro smith to make in town. Though, I will not forget the times we all went to crafting and the bards came by to play and entertain us while we worked in the Bree hall.
7) A little more sandbox to go with the solid questing would have rocked. I am one of those players that like to just go out and explore or start their own shop or any of a number of self-motivated things some days for a change of pace in the quest grind…
8) Cash Shop worries. A year or two back, I considered their cash shop great and one of the best on the market. Now I am hearing rumors of P2W fears.
I wish Turbine or some other developer would make a new MMO that offered all the things LOTRO offers (music, housing, skirmishes, story, et al) and fixed these problems. They’d be making my perfect MMO.
PS: And yeah, whomever mentioned character model improvements above, is right on too.
I love the game.
That isn't to say there aren't things I find could be improved.
1) Character animations - from the pudding hair to the overall stiffness this is the one area graphically that is disappointing with Rings. Especially when you consider how good the graphics are in other areas.
2) Housing - Wtf? Seriously, not that I get real into this aspect in games but they really haven't done much with this lately. EQ2 puts this game to shame when it comes to housing. Which is really disappointing considering how in just about every other aspect LOTRO destryos EQ2.
3) PvP - Sometimes I wonder why they even bothered. Yes, there are those that enjoy it. Why anyone could besides an occasional romp through the Moors is beyond me because in comparison to just about every other game that has PvP Rings simply doesn't compete. One of the few areas they have put very little effort into. Borders on being pathetic far as I'm concerned.
Outside of those complaints I rather enjoy the game. Only other problem I had is their refusal to do server merges which was obviously needed when it was p2p. Now that it is f2p that isn't an issue.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Just pointing out that you clearly have your definitions confused, as the term "high fantasy" was partly made prominent and legitimate through the works of Tolkien. The term "high fantasy" refers to a fictional work that takes place in a completely fictional setting and incorporates fantasy elements that do not exist in reality, such as monsters and magic. LotR has all of these things and more.
Low fantasy, by contrast, typically takes place in a real world setting. While it may still have a mystical appeal, low fantasy tends to lack fictionally invented creatures or an alternate magical world. Works like Charlie and the Chocolate Factory or The Indian in the Cupboard would be considered low fantasy.
Perhaps you got confused because many of Tolkien's fictional creations like Orcs and Elves have since become so mainstream that they may be mistaken as real
The main thing I found disappoining about LOTRO was that it was a single faction game (monster play notwithstanding).
Once past that, and looking at was it did provide as an MMO, I still believe it's one of the best themepark games available. Granted, I haven't played it since it went F2P, but that has more to do with other games taking up all my playtime, and the fact that I'm mostly a sandbox player at heart.
I'll agree that the pace of combat is a bit slower than most, but overall, I think that pace "fits" the game, if that makes sense.
Hell hath no fury like an MMORPG player scorned.
...IF it was sandbox, as a major IP like this deserves to be.
Squeezing something like this into a themepark with 1 faction only is about as ridiculous as it can get.
It's like trying to code an android app to remote-control the death star.
A medium studio like Turbine shouldn't have gotten the rights in first place, as they were in no way able to pull the IP's weight.
LOTRO needs these:
1. better animations
2. better character models, not much, same level as EQ2, that's enough.
3. underwater content (optional)
You hit the nail on the head for what drives me bonkers about the game. Really wish they would comepletely redo the UI art, and character art/animation. The combat IS slow and boring and if it had that POP that other games have, wow, I think I'd spend the time doing those Deeds every zone has. Right now though, those Deeds are a chore/nightmare because combat is boring and NON-visceral.
Actually, I just meant to write Low Magic / High Magic regarding the amount present in the game world.
Edit: Compare it to WoW or D&D where magic is way more common.