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Rift population using xfire data

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  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by Clywd

    Originally posted by Azrile


    Originally posted by GreenHell


     Because the game takes itself a bit more serious than does some other games. Making a game 'hard' or 'complex' does not make it better than another. EQ EQ2 and VG were not any more difficult than Rift or WOW. Like Rift, they just took themsleves more serious.

    Can I have an example of how you think that Rift takes itself more seriously than WoW and how do you think that it is in the same catagory as VG? Rift is far more similar to WoW in just about every way.

    Here is a hint.  Every player who plays a game thinks ´that game´ is more mature than other games out there.    I say the same thing about WOW.. I think it is for mature adults because it allows us to jump in, play for 30 minutes and accomplish something significant ( insta-porting to dungeons, relatively fast dungeons etc were all designed to allow older players to play in short amounts of time).    In other games, I have to log in, spam to find a group, wait for the group to get to the dungeon.. and maybe 20-30 minute later actually start the dungeon, which requires an hour to complete...  so if I want to make any progress with my character, I have to have 90 minutes at least to play other games.  In WOW, most dungeons I can be done with in less than 30 minutes from the time I first log in.

    If you go on the AOC forums, they will say their game is geared towards ´mature adults´because it uses lots of blood effects and has nudity....

    But no matter how you slice it,  almost every person will say their game is  ´more mature´ than other games...

    There is a big misconception shining through your argumentation. MMORPGs have never been about running a dungeon, they have been about social interaction. That is what made the older games great, and even the classic WoW could be called a MMORPG - at least for a while, a litttle bit, you know...

    Imho the games you want to play are singleplayer games with an online lobby modus. There is nothing mature about that. I never before read WoW and mature in one sentence, really ;-)

    On the other hand, there are these guys who log in for social interaction - they hate these instant ports to dungeons, and groups assembled by an algorithm - because that takes away everything they want from their online time. They don't care about that shiny new robe, it's only bits and bytes, but getting all the way there with your friends, joking around in teamspeak and chatting with known guys from other guilds, that was the stuff that made mmorpgs enjoyable for them.

    Two different points of view, and imho the latter one sounds more mature than the carrot game that wow is.

     

    Totally different points of view... I started with UO, and I've seldom enjoyed interacting with the general gaming population, while in the many (many) games I've been playing. I'm NOT there for the "social interaction", I'm there to enjoy myself.  From experience, I'd say that only about 5% (if that) of the people I've had dealings with, have been worth interacting with. 

    That being the case, the solo friendly, and Dungeon Finder type games are what I prefer.  Attempting to claim that games that force grouping are some how more "mature", is short sighted nonsense.  

    In general, I've found over the years, those who object to Dungeon Finder type games (with direct ports to the dungeons and back) are interested in inflicting world PvP (ganking and/or griefing) on those who have no interest in such.  Because the teleport keeps their potential victims out of their reach.  As I said, two totally different points of view. 

    "If you can't kill it, don't make it mad."
  • ClywdClywd Member UncommonPosts: 261

    Originally posted by Wraithone

    Originally posted by Clywd


    Originally posted by Azrile


    Originally posted by GreenHell


     Because the game takes itself a bit more serious than does some other games. Making a game 'hard' or 'complex' does not make it better than another. EQ EQ2 and VG were not any more difficult than Rift or WOW. Like Rift, they just took themsleves more serious.

    Can I have an example of how you think that Rift takes itself more seriously than WoW and how do you think that it is in the same catagory as VG? Rift is far more similar to WoW in just about every way.

    Here is a hint.  Every player who plays a game thinks ´that game´ is more mature than other games out there.    I say the same thing about WOW.. I think it is for mature adults because it allows us to jump in, play for 30 minutes and accomplish something significant ( insta-porting to dungeons, relatively fast dungeons etc were all designed to allow older players to play in short amounts of time).    In other games, I have to log in, spam to find a group, wait for the group to get to the dungeon.. and maybe 20-30 minute later actually start the dungeon, which requires an hour to complete...  so if I want to make any progress with my character, I have to have 90 minutes at least to play other games.  In WOW, most dungeons I can be done with in less than 30 minutes from the time I first log in.

    If you go on the AOC forums, they will say their game is geared towards ´mature adults´because it uses lots of blood effects and has nudity....

    But no matter how you slice it,  almost every person will say their game is  ´more mature´ than other games...

    There is a big misconception shining through your argumentation. MMORPGs have never been about running a dungeon, they have been about social interaction. That is what made the older games great, and even the classic WoW could be called a MMORPG - at least for a while, a litttle bit, you know...

    Imho the games you want to play are singleplayer games with an online lobby modus. There is nothing mature about that. I never before read WoW and mature in one sentence, really ;-)

    On the other hand, there are these guys who log in for social interaction - they hate these instant ports to dungeons, and groups assembled by an algorithm - because that takes away everything they want from their online time. They don't care about that shiny new robe, it's only bits and bytes, but getting all the way there with your friends, joking around in teamspeak and chatting with known guys from other guilds, that was the stuff that made mmorpgs enjoyable for them.

    Two different points of view, and imho the latter one sounds more mature than the carrot game that wow is.

     

    Totally different points of view... I started with UO, and I've seldom enjoyed interacting with the general gaming population, while in the many (many) games I've been playing. I'm NOT there for the "social interaction", I'm there to enjoy myself.  From experience, I'd say that only about 5% (if that) of the people I've had dealings with, have been worth interacting with. 

    That being the case, the solo friendly, and Dungeon Finder type games are what I prefer.  Attempting to claim that games that force grouping are some how more "mature", is short sighted nonsense.  

    In general, I've found over the years, those who object to Dungeon Finder type games (with direct ports to the dungeons and back) are interested in inflicting world PvP (ganking and/or griefing) on those who have no interest in such.  Because the teleport keeps their potential victims out of their reach.  As I said, two totally different points of view. 

    So maybe it is up to you? You did not find any nice people in pvp games that wanted to become friends of yours?! Well, I very much enjoy the pve games, have never ganked anyone and even refused 99.9% of all the pvp stuff.

    Maybe you should try to walk out into your next world a little bit less narrow-minded and less self-focused? Only if you want to meet interesing people, of course. If you are happy with your play style, just go on, I am fine with that, but please don't accuse other players to talk nonsense just because you don't agree on a topic where you have no experience in. Am I wrong on that one?

    Btw would you play and pay a mmorpg (MM for massive multiplayer) where you could run each dungeon solo?

    Currently playing: EverQuest
    Waiting for Pantheon: Rise of the Fallen

  • JohnnyMotrinJohnnyMotrin Member UncommonPosts: 439

    Originally posted by Deleted User

    I don't use XFire nor does anyone I know.  I'm not sure what those numbers really show anymore.

    Same here.  Xfire numbers don't mean a thing.  To me it's like saying x number of people play the game because x amount of my family and friends play.

    image

  • KostKost Member CommonPosts: 1,975

    X-Fire numbers mean absolutely nothing, and no it does not give you a good sense of the player population.

     

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by Clywd

    Originally posted by Wraithone


    Originally posted by Clywd


    Originally posted by Azrile


    Originally posted by GreenHell


     Because the game takes itself a bit more serious than does some other games. Making a game 'hard' or 'complex' does not make it better than another. EQ EQ2 and VG were not any more difficult than Rift or WOW. Like Rift, they just took themsleves more serious.

    Can I have an example of how you think that Rift takes itself more seriously than WoW and how do you think that it is in the same catagory as VG? Rift is far more similar to WoW in just about every way.

    Here is a hint.  Every player who plays a game thinks ´that game´ is more mature than other games out there.    I say the same thing about WOW.. I think it is for mature adults because it allows us to jump in, play for 30 minutes and accomplish something significant ( insta-porting to dungeons, relatively fast dungeons etc were all designed to allow older players to play in short amounts of time).    In other games, I have to log in, spam to find a group, wait for the group to get to the dungeon.. and maybe 20-30 minute later actually start the dungeon, which requires an hour to complete...  so if I want to make any progress with my character, I have to have 90 minutes at least to play other games.  In WOW, most dungeons I can be done with in less than 30 minutes from the time I first log in.

    If you go on the AOC forums, they will say their game is geared towards ´mature adults´because it uses lots of blood effects and has nudity....

    But no matter how you slice it,  almost every person will say their game is  ´more mature´ than other games...

    There is a big misconception shining through your argumentation. MMORPGs have never been about running a dungeon, they have been about social interaction. That is what made the older games great, and even the classic WoW could be called a MMORPG - at least for a while, a litttle bit, you know...

    Imho the games you want to play are singleplayer games with an online lobby modus. There is nothing mature about that. I never before read WoW and mature in one sentence, really ;-)

    On the other hand, there are these guys who log in for social interaction - they hate these instant ports to dungeons, and groups assembled by an algorithm - because that takes away everything they want from their online time. They don't care about that shiny new robe, it's only bits and bytes, but getting all the way there with your friends, joking around in teamspeak and chatting with known guys from other guilds, that was the stuff that made mmorpgs enjoyable for them.

    Two different points of view, and imho the latter one sounds more mature than the carrot game that wow is.

     

    Totally different points of view... I started with UO, and I've seldom enjoyed interacting with the general gaming population, while in the many (many) games I've been playing. I'm NOT there for the "social interaction", I'm there to enjoy myself.  From experience, I'd say that only about 5% (if that) of the people I've had dealings with, have been worth interacting with. 

    That being the case, the solo friendly, and Dungeon Finder type games are what I prefer.  Attempting to claim that games that force grouping are some how more "mature", is short sighted nonsense.  

    In general, I've found over the years, those who object to Dungeon Finder type games (with direct ports to the dungeons and back) are interested in inflicting world PvP (ganking and/or griefing) on those who have no interest in such.  Because the teleport keeps their potential victims out of their reach.  As I said, two totally different points of view. 

    So maybe it is up to you? You did not find any nice people in pvp games that wanted to become friends of yours?! Well, I very much enjoy the pve games, have never ganked anyone and even refused 99.9% of all the pvp stuff.

    Maybe you should try to walk out into your next world a little bit less narrow-minded and less self-focused? Only if you want to meet interesing people, of course. If you are happy with your play style, just go on, I am fine with that, but please don't accuse other players to talk nonsense just because you don't agree on a topic where you have no experience in. Am I wrong on that one?

    Btw would you play and pay a mmorpg (MM for massive multiplayer) where you could run each dungeon solo?

     

    Well, given that I've been playing these games since UO, and have tried many of the PvP games when they have launched, I'd not say that I lack experience with the subject. In each and every game that has FFA PvP, there has been run away ganking and griefing. Without exception.  Thats because of the existence of people like the Goonies.  They are to be found in just about any game that allows PvP.  Thats just a fact of life. 

    As I pointed out, I'm in this hobby for my own personal entertainment. If thats possible solo, then I'm good with that. I have run across a few people worth interacting with over the years, but those tend to be much more the exception than the rule. 

    The OLD dodge of refering to the M in MMO being massive, doesn't have to imply an open world. It could equally apply to a public hub with instanced dungeons as the main focus of activity.  Massive is simply a number (and a subjective one at that). How its applied is entirely up to the Dev's in question.  In any event, you should play games that you enjoy, just as I will play games that I enjoy. Let the market determine which tends to be the most profitable. 

    "If you can't kill it, don't make it mad."
  • Honeymoon69Honeymoon69 Member Posts: 647
    xfire shows rift lost 50% since launch and I expect another 90% drop when Tera and Swtor come out later this year.
  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    Originally posted by Honeymoon69

    xfire shows rift lost 50% since launch and I expect another 90% drop when Tera and Swtor come out later this year.

    Only SWTOR will have any effect if any. Tera is an asian grinder with pretty damn cool combat so thats gonna be a complete dud here.

  • melton80melton80 Member Posts: 54

     Word of advice, never use Xfire to try and get numbers for anything, i have been playing and testing online games since the UO days and have never once used xfire nor have any of my family and friends. Xfire is a choice, not a requirement, and alot of people choice not to use it.

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