The Players have Mod buddies that abuse their powers.
I was ingame one day and got into an arguement with a player named SARATOGA. He didn't like what was said and decided to tell me he will get his Platoon buddy (Which was a mod) to ban me.
I actually played in the beta and NEVER felt any need to write a single word in the chat (actually, i just ignored/closed it). You get in, shootshootshoot, get out. It's not Second Life or Habbo Hotel...
nicely put hahaha Habbo, forgot about that game.. err chat room.... errr thing.... anyway I agree If you dont like the "community" of general chat just ignore it like on any other game. Also I highly doubt it was Mod abuse, not sure in the case of this company, but most Moderators are being paid to do so, and they would lose their job if caught doing such a thing. This game is very fun, and I agree with it's relation to Counterstrike Its not something to be taking uber seriously, just have fun, thats why its a game! =]
The community isn't why I didn't enjoy this game, it was more of I felt like no matter what I did, my tank would get annihilated before I could even shoot someone. Even the times I hit them it never did damage.
The community isn't why I didn't enjoy this game, it was more of I felt like no matter what I did, my tank would get annihilated before I could even shoot someone. Even the times I hit them it never did damage.
Find a good clan.
and, for the record, my only personal bad experience with the game was when a player named Chickenfingers sat on our team and commenced to give out info in open comms on where our tanks and arties were throughout the entire match. ...
PUGs can be a real hodgepog of FoS people in this game sometimes. The vast majority of players worth an ounce of salt, IMHO, get clanned up and platoon out pretty much as often as possible.
Im playing WoT since March this year. I played over 2000 battles since the game became gold. My best tank is a Patton
(tier 9 medium tank) and im frequently playing an SU-100 (tier 6 tankdestroyer).
Pro:
- Lots of tanks to everyones taste
- Nice maps to play on
- Able to gain quick a tier 5 tank
- Frequently new contests
- Clans can fight eachother
- Clans can conquer land
- You dont need a high-end computer to play this game
Con:
- WoT still didnt fix the matchmaking, so a lot of times unbalanced teams are fighting eachother. An example; you enter a random battle with your tier 4 light tank and find yourself against a lot of tier 8 tanks. If you enter with a tier 4 tank you only should find yourself among tier 3-4-5 tanks.
I got the feeling they're doing nothing with this problem but still keep throwing new tanks and maps into the game.
-Community often sux, people dont teamplay in teambattles and only have a big mouth when you're discussing their behouviar.
This means that you can lose 10-20 battles at row because you find yourself among totaly selfish idiots.
Pro/Con:
- Buy yourself a premiumaccount. I got the feeling they wont ban you that quick because they earn money with your account.
- WoT still didnt fix the matchmaking, so a lot of times unbalanced teams are fighting eachother. An example; you enter a random battle with your tier 4 light tank and find yourself against a lot of tier 8 tanks. If you enter with a tier 4 tank you only should find yourself among tier 3-4-5 tanks.
Explained multiple times - lvl 4 lights is a special case as they are the highest level and put into high level matches as ideal scouts. Other than that, it can be at times somewhat painful and makes you really think about tactics and not just rush across
But playing lvls 7-9 only now I don't see this problem anymore
Con:
-Community often sux, people dont teamplay in teambattles and only have a big mouth when you're discussing their behouviar.
This means that you can lose 10-20 battles at row because you find yourself among totaly selfish idiots.
Agree with that. Finding a clan helps.
Con:- Buy yourself a premiumaccount. I got the feeling they wont ban you that quick because they earn money with your account.
I am yet to see any reliable evidence of the "ban problem"
I am always leary of people saying to stay clear of a game. Particularly when they have f2p options or trials. Why would anyone advocate not trying a game just because they don't like it. I much prefer such threads that say 'I didn't like it and don't recommend it... however, try the game yourself and see'. I had a great time with WoT when it was in beta and would recommend anyone to try it out. If you don't like it, you have lost nothing.
I am always leary of people saying to stay clear of a game. Particularly when they have f2p options or trials. Why would anyone advocate not trying a game just because they don't like it. I much prefer such threads that say 'I didn't like it and don't recommend it... however, try the game yourself and see'. I had a great time with WoT when it was in beta and would recommend anyone to try it out. If you don't like it, you have lost nothing.
So try the game yourself and see before making baseless accusations against people that don't like it.
The game has some "good ideas" and "potential", terms we hear with every single POS indie crapfest that has come out in the last 10 years. Unfortunately the game is VERY shallow, rapidly gets boring, and is totally unbalanced.
Oh to Comicaze, light tanks are scouts??? ROFLMAO that is nothing but a developer cover up for a bad game mechanic.
How about this, name me one tank from any nation in WWII that was officially designated as a "Scout" tank........and if the magic tank is supposed to "scout" for say arty, then why do they ever get put in games with NO arty? Why do they have less view range then the tanks / arty that they are supposed to be spotting, why do they have less of a "Romulan cloaking device" (called jokingly camo in the game) then say a TD?
Well I will check back in a few months after you search every reputable reference out there for the answers, not the in game wiki.
and if the magic tank is supposed to "scout" for say arty, then why do they ever get put in games with NO arty? Why do they have less view range then the tanks / arty that they are supposed to be spotting, why do they have less of a "Romulan cloaking device" (called jokingly camo in the game) then say a TD?
1. Not only arty needs scouts. On many maps it is essential to know the direction of other team's main offense
2. Leo with binocs has 500 m view range - precisely max possible distance in the game.
3. Light tanks are given agility, speed and a small silhouette instead of camo. It's called balance.
And what's so funny about "camo"? Never heard about camouflage nets?
I haven't played the game since it launched properly but i played it and thoroughly enjoyed it for around 8 months during the beta. It's kinda sad to see so many negative views on the game now as it really is quite fun.
On the subject of Leopards, i don't see the point in complaining about them as scouts. They were the tank we'd all jump into for some light hearted fun, destroying enemy arty, lighting everyone up for the rest of the team and annoying the hll outta the higher tier meds and heavies. Sure you get one shot sometimes but they were still fun to play.
I haven't played the game since it launched properly but i played it and thoroughly enjoyed it for around 8 months during the beta. It's kinda sad to see so many negative views on the game now as it really is quite fun.
Considering this being mmorpg.com, I don't think there are that many whine-posts. Check out forum for any of the games listed here and you'll find plenty of posts predicting the doom of said game. Generally speaking you have 70% troll-style whine, 20% constructive criticism, and 10% positive remarks (what most whiners will write off as fanboyism).
There is a lot of things going on in this game in the background that they are not telling people about.
I think there are modifiers being added to teams before battles that make changes to the way the tanks perform overall. There are many examples but i will give you one I saw today.
Was an almost dead Pershing with very little life. A ISU152 with a BL10 (One of the best guns in the game) fires at the front of the Pershing and hit the front hull (we all saw it hit, and the shooter said he was aiming at lower front hull and saw it hit also, it left a scratch) straight on from about 20m away. This shot would have won the game but the shot bounced! There is no way that shot should have bounced from that range. The Pershing tank then finished the capture of the base and got to the flank of TD to avoid being shot again.
BL10 Penetration on average is 286mm but at that close range it is more. The pershing has 102mm front hull armor.
This is just one example of what goes on all the time.
I'm going to guess that the modifiers are being added to teams to help try and keep players all close to 50% win ratio. This takes skill out of the game and makes it a luck of the draw type of game play.
There is a lot of things going on in this game in the background that they are not telling people about.
I think there are modifiers being added to teams before battles that make changes to the way the tanks perform overall. There are many examples but i will give you one I saw today.
Was an almost dead Pershing with very little life. A ISU152 with a BL10 (One of the best guns in the game) fires at the front of the Pershing and hit the front hull (we all saw it hit, and the shooter said he was aiming at lower front hull and saw it hit also, it left a scratch) straight on from about 20m away. This shot would have won the game but the shot bounced! There is no way that shot should have bounced from that range. The Pershing tank then finished the capture of the base and got to the flank of TD to avoid being shot again.
BL10 Penetration on average is 286mm but at that close range it is more. The pershing has 102mm front hull armor.
This is just one example of what goes on all the time.
I'm going to guess that the modifiers are being added to teams to help try and keep players all close to 50% win ratio. This takes skill out of the game and makes it a luck of the draw type of game play.
Penetration is chance based, besides many other factors. It's discussed many times, no conspiracy here, dude. Next time use HE shells to reset capture guaranteed.
Originally posted by Domesto There is a lot of things going on in this game in the background that they are not telling people about. I think there are modifiers being added to teams before battles that make changes to the way the tanks perform overall. There are many examples but i will give you one I saw today. Was an almost dead Pershing with very little life. A ISU152 with a BL10 (One of the best guns in the game) fires at the front of the Pershing and hit the front hull (we all saw it hit, and the shooter said he was aiming at lower front hull and saw it hit also, it left a scratch) straight on from about 20m away. This shot would have won the game but the shot bounced! There is no way that shot should have bounced from that range. The Pershing tank then finished the capture of the base and got to the flank of TD to avoid being shot again. BL10 Penetration on average is 286mm but at that close range it is more. The pershing has 102mm front hull armor. This is just one example of what goes on all the time. I'm going to guess that the modifiers are being added to teams to help try and keep players all close to 50% win ratio. This takes skill out of the game and makes it a luck of the draw type of game play.
Penetration is chance based, besides many other factors. It's discussed many times, no conspiracy here, dude. Next time use HE shells to reset capture guaranteed.
Have to agree with comicaze. Regardless of what you visually 'see' in the game, the random number generator rules all. Welcome to online gaming.
** edit ** Also, in line with a post above, there are a lot of posts whining about this game. None of them really jive with my experience of actually playing the game. I've spent $0 and played many hours. The differences in how my matches play out has depended nearly 100% on how I play the game, not nearly as much on the game's mechanics. Although, it's not nearly as much fun to get killed by artillery 30 seconds after a match starts as it is to one shot/one kill people when they surprise you around the corner of a building.
I can not remember winning or losing a single debate on the internet.
Penetration is chance based, besides many other factors. It's discussed many times, no conspiracy here, dude. Next time use HE shells to reset capture guaranteed.
Could you send me a link to the place that the devs have said that any shot has a chance to not penetrate?
If true, thats just a way for them to have people waste real life money (Gold ammo) and time by doing this. Higher level tanks cost over 1000 credits a shot not counting the gold ammo (real life $$$).
Penetration is chance based, besides many other factors. It's discussed many times, no conspiracy here, dude. Next time use HE shells to reset capture guaranteed.
Could you send me a link to the place that the devs have said that any shot has a chance to not penetrate?
If true, thats just a way for them to have people waste real life money (Gold ammo) and time by doing this. Higher level tanks cost over 1000 credits a shot not counting the gold ammo (real life $$$).
Game Manual, page 21: "improves its chances of penetrating the target armor". And other numerous references across the web, just google it.
Gold ammo advantage is so marginal and the price is so high that people use it very rarely in random battles.
Not sure what you meant by "to have people waste <...> time by doing this". Would you prefer to win match in 5 mins instead of 15? Well, me too, but I am afraid the other team would have the same odds.
with all these hacks in this game, aimbots etc. not worth to spend money or something else. And the not found balance is on the other hand. A T1 tank can kill a t3 with one shot and can absorb a full hit (esp a t3 does round about 80 dmg + and a t1 tank has near 15 armor..). So maybe its in an Alpha version but not worth to play it.
Penetration is chance based, besides many other factors. It's discussed many times, no conspiracy here, dude. Next time use HE shells to reset capture guaranteed.
Could you send me a link to the place that the devs have said that any shot has a chance to not penetrate?
If true, thats just a way for them to have people waste real life money (Gold ammo) and time by doing this. Higher level tanks cost over 1000 credits a shot not counting the gold ammo (real life $$$).
Game Manual, page 21: "improves its chances of penetrating the target armor". And other numerous references across the web, just google it.
Gold ammo advantage is so marginal and the price is so high that people use it very rarely in random battles.
Not sure what you meant by "to have people waste <...> time by doing this". Would you prefer to win match in 5 mins instead of 15? Well, me too, but I am afraid the other team would have the same odds.
haha, are you trolling me? All page 21 does is talk about the different ammo types and the part you quoted is about how APCR rounds ""improves its chances of penetrating the target armor". I see nothing about how every shot has a chance to not penetrate it's target. But we have lots of people on the forums that have crazy things happening with guns bouncing shots off targets they never should have.
Anyways, I need to ask. Are you one of the Developers for this game or a payed shill? Overlord is that you on one of your many alt accounts? :P
haha, are you trolling me? All page 21 does is talk about the different ammo types and the part you quoted is about how APCR rounds ""improves its chances of penetrating the target armor". I see nothing about how every shot has a chance to not penetrate it's target. But we have lots of people on the forums that have crazy things happening with guns bouncing shots off targets they never should have.
"chances of penetrating" = "has a chance to not penetrate", in a logical sense, isn't it?
anyone liking a game must be on a payroll? mate, you should really work on your reasoning a bit.
on a side note, I do think, that I deserved some in-game gold for defending the game I would not mind if you send a word to the devs my wot username is bbgone.
on a side note, I do think, that I deserved some in-game gold for defending the game I would not mind if you send a word to the devs my wot username is bbgone.
haha, are you trolling me? All page 21 does is talk about the different ammo types and the part you quoted is about how APCR rounds ""improves its chances of penetrating the target armor". I see nothing about how every shot has a chance to not penetrate it's target. But we have lots of people on the forums that have crazy things happening with guns bouncing shots off targets they never should have.
"chances of penetrating" = "has a chance to not penetrate", in a logical sense, isn't it?
anyone liking a game must be on a payroll? mate, you should really work on your reasoning a bit.
on a side note, I do think, that I deserved some in-game gold for defending the game I would not mind if you send a word to the devs my wot username is bbgone.
on a side note, I do think, that I deserved some in-game gold for defending the game I would not mind if you send a word to the devs my wot username is bbgone.
haha, are you trolling me? All page 21 does is talk about the different ammo types and the part you quoted is about how APCR rounds ""improves its chances of penetrating the target armor". I see nothing about how every shot has a chance to not penetrate it's target. But we have lots of people on the forums that have crazy things happening with guns bouncing shots off targets they never should have.
"chances of penetrating" = "has a chance to not penetrate", in a logical sense, isn't it?
There is a lot of things going on in this game in the background that they are not telling people about.
I think there are modifiers being added to teams before battles that make changes to the way the tanks perform overall. There are many examples but i will give you one I saw today.
Was an almost dead Pershing with very little life. A ISU152 with a BL10 (One of the best guns in the game) fires at the front of the Pershing and hit the front hull (we all saw it hit, and the shooter said he was aiming at lower front hull and saw it hit also, it left a scratch) straight on from about 20m away. This shot would have won the game but the shot bounced! There is no way that shot should have bounced from that range. The Pershing tank then finished the capture of the base and got to the flank of TD to avoid being shot again.
BL10 Penetration on average is 286mm but at that close range it is more. The pershing has 102mm front hull armor.
This is just one example of what goes on all the time.
I'm going to guess that the modifiers are being added to teams to help try and keep players all close to 50% win ratio. This takes skill out of the game and makes it a luck of the draw type of game play.
Penetration is chance based, besides many other factors. It's discussed many times, no conspiracy here, dude. Next time use HE shells to reset capture guaranteed.
Domesto brings up a good point here and you apparently lack an understanding in pen values. I personally have shown Overlord his mistakes and Bias. Exmaple, the game gives the russian guns a pen value at 90 degree reason is that how the russian tested their guns, not a problem there but if it penetrated 50% of the time not 100% germans tested with sloped armor 30 degree off but looking and getting 100% but you do experience this in game.I provided you with some historuc data for you to understand that chances are not reveluant when in fact testing weapons system were made to do the job without chances. At 100m a 88/71 should pen the side hull of an IS7 reason its 90 degree and only 150mm now if he was faced with the slope then chances being it may bounce but I hardly doubt that it should because of the velocity of the shell the 88/71 at 100 m should pen the slope armor of the IS7 since its only 150mm thick but you find that this doesnt happened often in game this is only a small example of Bias in this game. At this time theres no need to explain further.
I have also seen some bogus shot calls. Direct perpendicular shots from close range with no chance of missing (almost point blank). Hearing the shot hit. No damage. I have seen this multiple times in a row, in fact. No damage given. The stats don't line up with what the game is actually doing.
Comments
nicely put hahaha Habbo, forgot about that game.. err chat room.... errr thing.... anyway I agree If you dont like the "community" of general chat just ignore it like on any other game. Also I highly doubt it was Mod abuse, not sure in the case of this company, but most Moderators are being paid to do so, and they would lose their job if caught doing such a thing. This game is very fun, and I agree with it's relation to Counterstrike Its not something to be taking uber seriously, just have fun, thats why its a game! =]
J. B.
The community isn't why I didn't enjoy this game, it was more of I felt like no matter what I did, my tank would get annihilated before I could even shoot someone. Even the times I hit them it never did damage.
Find a good clan.
and, for the record, my only personal bad experience with the game was when a player named Chickenfingers sat on our team and commenced to give out info in open comms on where our tanks and arties were throughout the entire match. ...
PUGs can be a real hodgepog of FoS people in this game sometimes. The vast majority of players worth an ounce of salt, IMHO, get clanned up and platoon out pretty much as often as possible.
Im playing WoT since March this year. I played over 2000 battles since the game became gold. My best tank is a Patton
(tier 9 medium tank) and im frequently playing an SU-100 (tier 6 tankdestroyer).
Pro:
- Lots of tanks to everyones taste
- Nice maps to play on
- Able to gain quick a tier 5 tank
- Frequently new contests
- Clans can fight eachother
- Clans can conquer land
- You dont need a high-end computer to play this game
Con:
- WoT still didnt fix the matchmaking, so a lot of times unbalanced teams are fighting eachother. An example; you enter a random battle with your tier 4 light tank and find yourself against a lot of tier 8 tanks. If you enter with a tier 4 tank you only should find yourself among tier 3-4-5 tanks.
I got the feeling they're doing nothing with this problem but still keep throwing new tanks and maps into the game.
-Community often sux, people dont teamplay in teambattles and only have a big mouth when you're discussing their behouviar.
This means that you can lose 10-20 battles at row because you find yourself among totaly selfish idiots.
Pro/Con:
- Buy yourself a premiumaccount. I got the feeling they wont ban you that quick because they earn money with your account.
Explained multiple times - lvl 4 lights is a special case as they are the highest level and put into high level matches as ideal scouts. Other than that, it can be at times somewhat painful and makes you really think about tactics and not just rush across
But playing lvls 7-9 only now I don't see this problem anymore
Agree with that. Finding a clan helps.
I am yet to see any reliable evidence of the "ban problem"
I am always leary of people saying to stay clear of a game. Particularly when they have f2p options or trials. Why would anyone advocate not trying a game just because they don't like it. I much prefer such threads that say 'I didn't like it and don't recommend it... however, try the game yourself and see'. I had a great time with WoT when it was in beta and would recommend anyone to try it out. If you don't like it, you have lost nothing.
I self identify as a monkey.
So try the game yourself and see before making baseless accusations against people that don't like it.
The game has some "good ideas" and "potential", terms we hear with every single POS indie crapfest that has come out in the last 10 years. Unfortunately the game is VERY shallow, rapidly gets boring, and is totally unbalanced.
Oh to Comicaze, light tanks are scouts??? ROFLMAO that is nothing but a developer cover up for a bad game mechanic.
How about this, name me one tank from any nation in WWII that was officially designated as a "Scout" tank........and if the magic tank is supposed to "scout" for say arty, then why do they ever get put in games with NO arty? Why do they have less view range then the tanks / arty that they are supposed to be spotting, why do they have less of a "Romulan cloaking device" (called jokingly camo in the game) then say a TD?
Well I will check back in a few months after you search every reputable reference out there for the answers, not the in game wiki.
Because they are correctly called reconnaissance tanks, not scout tanks. "Scout" is used by the spelling and keyboard challenged game crowd.
VK1602 Leopard Reconnaisance Tank
1. Not only arty needs scouts. On many maps it is essential to know the direction of other team's main offense
2. Leo with binocs has 500 m view range - precisely max possible distance in the game.
3. Light tanks are given agility, speed and a small silhouette instead of camo. It's called balance.
And what's so funny about "camo"? Never heard about camouflage nets?
I haven't played the game since it launched properly but i played it and thoroughly enjoyed it for around 8 months during the beta. It's kinda sad to see so many negative views on the game now as it really is quite fun.
On the subject of Leopards, i don't see the point in complaining about them as scouts. They were the tank we'd all jump into for some light hearted fun, destroying enemy arty, lighting everyone up for the rest of the team and annoying the hll outta the higher tier meds and heavies. Sure you get one shot sometimes but they were still fun to play.
Considering this being mmorpg.com, I don't think there are that many whine-posts. Check out forum for any of the games listed here and you'll find plenty of posts predicting the doom of said game. Generally speaking you have 70% troll-style whine, 20% constructive criticism, and 10% positive remarks (what most whiners will write off as fanboyism).
Welcome to mmorpg.com
"nerf rock, paper is working as intended."
- Scissors.
Head Chop
There is a lot of things going on in this game in the background that they are not telling people about.
I think there are modifiers being added to teams before battles that make changes to the way the tanks perform overall. There are many examples but i will give you one I saw today.
Was an almost dead Pershing with very little life. A ISU152 with a BL10 (One of the best guns in the game) fires at the front of the Pershing and hit the front hull (we all saw it hit, and the shooter said he was aiming at lower front hull and saw it hit also, it left a scratch) straight on from about 20m away. This shot would have won the game but the shot bounced! There is no way that shot should have bounced from that range. The Pershing tank then finished the capture of the base and got to the flank of TD to avoid being shot again.
BL10 Penetration on average is 286mm but at that close range it is more. The pershing has 102mm front hull armor.
This is just one example of what goes on all the time.
I'm going to guess that the modifiers are being added to teams to help try and keep players all close to 50% win ratio. This takes skill out of the game and makes it a luck of the draw type of game play.
Nice thread about this issue to read. http://forum.worldoftanks.com/index.php?/topic/48418-most-annoying-bounce/
Penetration is chance based, besides many other factors. It's discussed many times, no conspiracy here, dude. Next time use HE shells to reset capture guaranteed.
Have to agree with comicaze. Regardless of what you visually 'see' in the game, the random number generator rules all. Welcome to online gaming.
** edit **
Also, in line with a post above, there are a lot of posts whining about this game. None of them really jive with my experience of actually playing the game. I've spent $0 and played many hours. The differences in how my matches play out has depended nearly 100% on how I play the game, not nearly as much on the game's mechanics. Although, it's not nearly as much fun to get killed by artillery 30 seconds after a match starts as it is to one shot/one kill people when they surprise you around the corner of a building.
I can not remember winning or losing a single debate on the internet.
Could you send me a link to the place that the devs have said that any shot has a chance to not penetrate?
If true, thats just a way for them to have people waste real life money (Gold ammo) and time by doing this. Higher level tanks cost over 1000 credits a shot not counting the gold ammo (real life $$$).
Game Manual, page 21: "improves its chances of penetrating the target armor". And other numerous references across the web, just google it.
Gold ammo advantage is so marginal and the price is so high that people use it very rarely in random battles.
Not sure what you meant by "to have people waste <...> time by doing this". Would you prefer to win match in 5 mins instead of 15? Well, me too, but I am afraid the other team would have the same odds.
with all these hacks in this game, aimbots etc. not worth to spend money or something else. And the not found balance is on the other hand. A T1 tank can kill a t3 with one shot and can absorb a full hit (esp a t3 does round about 80 dmg + and a t1 tank has near 15 armor..). So maybe its in an Alpha version but not worth to play it.
haha, are you trolling me? All page 21 does is talk about the different ammo types and the part you quoted is about how APCR rounds ""improves its chances of penetrating the target armor". I see nothing about how every shot has a chance to not penetrate it's target. But we have lots of people on the forums that have crazy things happening with guns bouncing shots off targets they never should have.
Anyways, I need to ask. Are you one of the Developers for this game or a payed shill? Overlord is that you on one of your many alt accounts? :P
"chances of penetrating" = "has a chance to not penetrate", in a logical sense, isn't it?
anyone liking a game must be on a payroll? mate, you should really work on your reasoning a bit.
on a side note, I do think, that I deserved some in-game gold for defending the game I would not mind if you send a word to the devs my wot username is bbgone.
*/facepalm*
Here is some info that you might find useful
http://www.freeweb.hu/gva/weapons/german_guns7.html
Once you get there u can also ck out the russian tables. I'll wait for a reply later to elaborate futher.
it was a joke, if you could not grasp it.
So?
Domesto brings up a good point here and you apparently lack an understanding in pen values. I personally have shown Overlord his mistakes and Bias. Exmaple, the game gives the russian guns a pen value at 90 degree reason is that how the russian tested their guns, not a problem there but if it penetrated 50% of the time not 100% germans tested with sloped armor 30 degree off but looking and getting 100% but you do experience this in game.I provided you with some historuc data for you to understand that chances are not reveluant when in fact testing weapons system were made to do the job without chances. At 100m a 88/71 should pen the side hull of an IS7 reason its 90 degree and only 150mm now if he was faced with the slope then chances being it may bounce but I hardly doubt that it should because of the velocity of the shell the 88/71 at 100 m should pen the slope armor of the IS7 since its only 150mm thick but you find that this doesnt happened often in game this is only a small example of Bias in this game. At this time theres no need to explain further.
I have also seen some bogus shot calls. Direct perpendicular shots from close range with no chance of missing (almost point blank). Hearing the shot hit. No damage. I have seen this multiple times in a row, in fact. No damage given. The stats don't line up with what the game is actually doing.
What did the OP said to piss off the dude? Maybe he was racist or something else... we dont have 2 sides of the medal...