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The evil pk FAILED is back

MoreplexMoreplex Member Posts: 472

It seems FAILED is back again.  Invisible people killing you and only showing up as failed in your chat box.  Seems you can not have a fight over a handfull of people or everything goes to crap,   Here is the thread. 

 

http://www.mortalonline.com/forums/64579-failed-still-around.html

 


Unread Today, 00:26

  #10 (permalink)



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this game is so unstable. its been the biggest issue with it since as long as I can remember.



Lag,Desync,Crappy node lines, Invisible people, Client side hit detection. its like a red line throughout the MO history and its getting old. I havent played in months yet it feels like I never left. nothing changed, the horses changed colors and act more annoying and we have to eat now but other than that its the same old shit. 



the memory leaks and performance too. if you go from 1 side of the continent to another my fps goes like this,



first login fps: login near cave camp 40, ride to kranesh 25, go to mohki30,(starts raining)15, get to mohki guardzone in the rain 10, stops raining 20, leave moh ki 25,go to cave camp 30,go over the mountains towards gk 40, get to GK 9, get into the middle of GK 5. logout

its so fken stupid.


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http://www.youtube.com/watch?v=Zu9Fmp0zmfg

remember this? Well it gotten abit better. But still

this game should fucking work after over 1 year release! but it doesnt.

SV will it ever be good with prediction? How about all memory leaks?

All stuff you disabled and havent putt on for over 1 month?

Seriously wtf are u guys doing on work. Hur durr i got an idea! what about

we putt in more food in to the game! or i know! heat system so people need armor for diff

places in game!

seriously starvault play the fucking game and watch how it is right now. ITs so fucking bad to play. Im actually thinking about darkfall 2.0.

You need to fix this! i remember then u guys putt all your focus on prediction it was fixed real fast! you had communication with us about it! asking us how it is. But now nothing!? wtf are you doing! Vacation or what? Seriously take vacation then u have time. Maybe in 1 year there is no more starvault if it goes like this everytime! focusing on wrong stuff all the time!. Btw wtf happend with the guild system now? It worked later Discord got a new tool 1 day later its broken. Did he break it again?


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It is still quite sad they have parts of the game disabled so long after Dawn. 

Comments

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,720

    I personally like this one (from a player so dedicated to the game that they got their own forum title):

     


    Unread Today, 10:19

      #21 (permalink)



    Status King


     

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    Quote:



    Originally Posted by Angarato View Post


    this game is so unstable. its been the biggest issue with it since as long as I can remember.



    Lag,Desync,Crappy node lines, Invisible people, Client side hit detection. its like a red line throughout the MO history and its getting old. I havent played in months yet it feels like I never left. nothing changed, the horses changed colors and act more annoying and we have to eat now but other than that its the same old shit.



    the memory leaks and performance too. if you go from 1 side of the continent to another my fps goes like this,



    first login fps: login near cave camp 40, ride to kranesh 25, go to mohki30,(starts raining)15, get to mohki guardzone in the rain 10, stops raining 20, leave moh ki 25,go to cave camp 30,go over the mountains towards gk 40, get to GK 9, get into the middle of GK 5. logout

    its so fken stupid.


    This pretty much summed up my experience during the last months, making me avoid PvP as much as I can since it's just about luck to not die to the server issues.

    • Having to restart your client when reaching the intended battle area only works as long as you have preparation time to restart your client. It will neither help for random fights nor for long fights since your fps will drop to near zero after short time anyways. This fps drop happens all across the world, be it up in Cave Camp or down in the jungle.

    • Plus, in yesterday's fight it took an average (!) of 3 minutes until all characters and pets around me where loaded while of course they started hitting when near them.

    • By the way, horses get increased reaction times aswell, making them pause for ages until they actually care to accept commands - which of course gets you killed before the horse even starts moving.

    • I'll not start speaking about node line issues, those are just hillarious.
    Obviously, these issues are neither related to your PC's performance nor your internet line at all since it even happens with true power rigs that have a near perfect internet connection.



    SV get your shit together ! Else you might aswell disable attacking players if there's more than 10 people in an area:





    Quote:


    Originally Posted by Server message upon trying to attack someone


    The server is truly sorry but you cannot attack this player right now because it's too crowded for me to handle the fighting.



     Yet, some will chant the mantra that the game has "improved"... and technically they would be right, but that is because of how utterly horrendous it was a year ago... So on a scale of 1-10 it maybe started as a 1 and now moved to a 3....

     

     


     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • HanoverZHanoverZ Member Posts: 1,239

    It seems SV is always "fixing" the same things over and over again.  image

    I win!!! LOL@U

  • PhelcherPhelcher Member CommonPosts: 1,053

    People..

     

    We all know that Mortal Online (under Henrik) is a failure..! His incessent need for building-out the game in unlogical ways, is killing this game.

     

    If...   Since the release of this game, if all StarVault had done, was work on basic things (Desync, prediction, character movement) ..& flushed out all teir 1 & 2 craftables (no platemail in game yet.. only cloth & leather). Then you'd have a basic working game, with tons & tons & tons of people playing. All coming into a new realm, not far behind people who've been playing a long time, but able to start to learn the intricacies of cloth, leather, shields, bows & arrows and rare steel weapons. But still viable as a newbie to fend & adventure..  as items only play a small role in the game (?  right?) (player personal skill will always be paramount)

    Doing this^..   would allow for SV to grow the game as it would naturally develop in the real world.. and flush out newer advenced armors as they are discovered, or found. Not the crazt horse husbantry and guild stones... when a basic generic player can't even do simple things. Why work on the most advenced aspect of this game, when u can't even get the basics right.

     

    Instead, you have slag haualers with unlimited metal, Yet a simple woodsmen, cannot chop down a tree & take the wood into town to sell..? Because Henrik does not understand the difference between resource gatherer/harvester & crafter. Incredibly ignorant.

     

    Henrik = a child, who is unable to engage in simple conversation, or even accept that MO's weigh-based crafting syste, etc..  .. is all wrong and cannot be based of weight, because he doesn't have control of that algorithm within their code.

    "No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


    -Nariusseldon

  • PancakeEffctPancakeEffct Member Posts: 42

    Originally posted by Phelcher

    People..

     

    We all know that Mortal Online (under Henrik) is a failure..! His incessent need for building-out the game in unlogical ways, is killing this game.

     

    If...   Since the release of this game, if all StarVault had done, was work on basic things (Desync, prediction, character movement) ..& flushed out all teir 1 & 2 craftables (no platemail in game yet.. only cloth & leather). Then you'd have a basic working game, with tons & tons & tons of people playing. All coming into a new realm, not far behind people who've been playing a long time, but able to start to learn the intricacies of cloth, leather, shields, bows & arrows and rare steel weapons. But still viable as a newbie to fend & adventure..  as items only play a small role in the game (?  right?) (player personal skill will always be paramount)

    Doing this^..   would allow for SV to grow the game as it would naturally develop in the real world.. and flush out newer advenced armors as they are discovered, or found. Not the crazt horse husbantry and guild stones... when a basic generic player can't even do simple things. Why work on the most advenced aspect of this game, when u can't even get the basics right.

     

    Instead, you have slag haualers with unlimited metal, Yet a simple woodsmen, cannot chop down a tree & take the wood into town to sell..? Because Henrik does not understand the difference between resource gatherer/harvester & crafter. Incredibly ignorant.

     

    Henrik = a child, who is unable to engage in simple conversation, or even accept that MO's weigh-based crafting syste, etc..  .. is all wrong and cannot be based of weight, because he doesn't have control of that algorithm within their code.

    This is the truth.

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