Dragons will probably be the exception until someone decides to make mountains of gold lootable, as dragons are generally known for being notorious hoarders.
Dragons will probably be the exception until someone decides to make mountains of gold lootable, as dragons are generally known for being notorious hoarders. After a while you get used to looting gear from beast type monsters. What really bothers me though isn't what you get, it's what you don't get. Every now and then you'll get quests to loot body parts off of certain creatures, and you end up having to kill dozens of them just to get six hooves or whatever it was that you needed for the quest.
My friend explained this after WoW first came out. You see, while smashing a sheep over the head with your mace, you tend to damage body parts. Therefore, not all of them are useable and thus requires you to kill more.
Looting is a metaphorical activity. It would involve looking around in the area you just killed the critter, along with cutting it open etc. Hence if you loot a helm from a bunny of death for example, the helm was probably still attached to the head of the nearby dead adventurer that the bunny had killed. Rather than the helm actually inside the bunny. Its basically game design to keep people with limited attention span playing as most of us would quickly grow bored spending several minutes searching the area for loot each time we killed something.
I always thought in Vanilla WoW that it would have been fun if the level 1 critters had a... 1/50 chance of morphing into a 62 elite when you smacked em. Surprise, Surprise...
A deer can kill you pretty easily if you piss it off or scare it.
Granted most bunnies would have a hard time killing a human
LFD tools are great for cramming people into content, but quality > quantity. I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
I kill every damn killable thing in games. I love to hear their death scream!
Mass-nuking entire flocks of penguins has its charms.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
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DDO
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LOTRO had the best way of killing critters. Screaming at a deer to hear POOF as it flopped on the ground was priceless.
I remember DAOC having some silly ass trash loot on some mobs.
Highlights included:
Piece of string
Stolen slice of cake
and my personal favorite: itchy sock
You
My friend explained this after WoW first came out. You see, while smashing a sheep over the head with your mace, you tend to damage body parts. Therefore, not all of them are useable and thus requires you to kill more.
Looting is a metaphorical activity. It would involve looking around in the area you just killed the critter, along with cutting it open etc. Hence if you loot a helm from a bunny of death for example, the helm was probably still attached to the head of the nearby dead adventurer that the bunny had killed. Rather than the helm actually inside the bunny. Its basically game design to keep people with limited attention span playing as most of us would quickly grow bored spending several minutes searching the area for loot each time we killed something.
The comic is like a time capsule from 15 years ago...
SP for the win!!!!
I always thought in Vanilla WoW that it would have been fun if the level 1 critters had a... 1/50 chance of morphing into a 62 elite when you smacked em. Surprise, Surprise...
No bitchers.
Sharks eat license plates
A deer can kill you pretty easily if you piss it off or scare it.
Granted most bunnies would have a hard time killing a human
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
Mass-nuking entire flocks of penguins has its charms.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
When you have guild events where players have to move from one location to another it often turns into a kill everything side game.
I remember when I was beta testing Auto Assault I ran over some baddie that was on foot & he drops an engine. no wonder he was so slow