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Just wondering which of you D&D fans and non-fans alike prefer character class balance. Personally, I would love to see the game balanced out. It would definitely be something else if it is. What do you prefer?
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- "If I understand you well, you are telling me until next time. " - Ren
D&D classes are not balanced individually as they are geared towards group play.
A low level fighter outshines the wizards but get to the middle levels and there is a shift that increases the wizards power.
Once you get to max levels the wizard far outstrips the fighter one on one.
Balancing one on one would make a new game and should not be attempted IMO.
NO NO NO NO NO NO NO NO NO NO!!!!!!!!!!!!!!!!!!!!!
The classes are balance to fill their role in a party. Your bard will never be able to compete with a paladin. If you can't handle that don't role a bard.
I for one am a fire believer that anyone can kill anybody, meaning regaurdless of class every character has the same potential to defeat any other character, around the same level mind you,
so yes a Bard could defeat a Paladin, or a high level mage could lose to a high level warrior, deeming such things as impossible is highly stereo typical, and extremly limiting to the player... heh but thats just me
Don't you worry little buddy. You're dealing with a man of honor. However, honor requires a higher percentage of profit
Well I wasn't actually speaking in absolute terms because just like real life there is no absolute guarantee just highly unlikely.
Oh sorry didn't mean you specifically but the people that make the DnD rule set
But from what I hear there is no PvP so really don't have to worry about anybody fighting anybody
Don't you worry little buddy. You're dealing with a man of honor. However, honor requires a higher percentage of profit
I think the balance points should be on the fun factor rather than the total offense = total defense factors between classes.
Also, like the other poster mentioned, a 1st lv wiz is much, much weaker than a 1st lv fighter. But... thats great! Because only the determined and strong wizards will become epic. Since the epic wizards are much, much, much more powerful than a fighter (the more powerful 1st lv class), it should be harder to reach (or at least more painful as in more deaths).
Well even in a pve only world you will have for example bard players whining that they can rip thru mobs as fast as paladins.
Now don't get me wrong bards are fun to play I have played many different types in my pnp sessions but when it comes down to monster bashing they just don't stack up to the other classes. But where they excel is all around game play. They aren't the best at anything but they can hold their own in most things.
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I don't know why people say a lvl 1 wizard is much weaker than a lvl 1 fighter.
Fighter says 'ARGH! ME AM KILLIN YOU WEAKLIN IN ROBES!'
Wizard casts Charm person (lvl 1 spell) against the Fighter's low saving throw... Wizard wins
Wizard casts Sleep (lvl 1 spell) against the Fighter's low saving throw... Wizard wins
There really isn't a 'this class is more powerful than this other' in D&D, it's all about rolls.
If you were to take a lv 1 wizard and fight a lv 1 Figher. Based on max HP and Max damage. the wizard dies everytime.
The wizard (Just for fun) gets initiative and casts magic Missle, (1d4+1 Damage and no save) max damage to fighter is 5. Fighter has a D10 HD even with out a con bonus he has about 10 points.
So now the fighter goes up and attacks with his longsword (1D8 damage (I think)) If we still do max damage the wizard has now taked double is max HP (d4).
But at higher levels when the wizard can do things like time stop, wall of force and other nasty spells the fighter had better pray for not getting hit. Fighters are no good to any one if they can not get into melee where they belong.
The whole balance thing comes in when you all work together.
There is no I in team ....but you can get a me
As long as this game sticks as close to the P&P version of the game as possible, I'll be happy.
Please dont try to balance the classes. That would ruin it all.
Also be aware that the usual way to balance them is to nerf the one that seems overpowered.
In SWG they nerfed the whole combat system and replaced it with one that feels like runny eggs to play.
In WoW, paladins were supposed to be the class that could out-last anything, and mages were supposed to be able to nuke anything at the cost of all their mana, then have to rest for a long time (like in any RPG). People whined that paladins were able to kill things, so paladins got nerfed. Then mages complained about the downtime between nuking things (?hello? try using all your spell points and waiting overnight to recover.. doh, 30 seconds downtime is nothing) and mages got buffed and dont even run out of mana now if they nuke.... but then... mages had to be nerfed because they had become too powerful... Just leave the classes DIFFERENT and leave them alone. A level 3 mage should kill a level 3 fighter if he has some range to start, but might then be low on spells and be killed by another level 1 fighter.. Thats normal. Leave it alone.
CLASS BALANCE is a MYTH. It doesn't exist, except in a one-class game. PERIOD.
Attempting to impose "class balance" is as stupid as believing item decay is a great idea.
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WAR, LotRO, AO, GW, EQ, EQ2, AC, AC2, Vanguard, CoH, EVE, HZs, SO, MxO, SWG, DAoC, WoW, WWIIOL
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There's a world behind the world, Professor Robinson. Lie once, cheat twice and everything becomes clear. Do not mistake my deception for a character flaw. It is philosophical choice, a profound understanding of the universe. It is a way of life. - Doctor Smith
I dont think the classes ability to slaughter mobs will be all that important in this game. Since, and I could be wrong, but I believe I read that ALL exp comes from finishing quests, not defeating individual mobs. There is no exp for individual encounters, only at the end of the quest. So how you finsih the quest won't matter.
So if you sneak by, or turn invis, or charm, or fight, or whatever your way to the end...doesnt matter. Just that you got to the end of the quest.
That being said, I don't see why class balance would be an issue.
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Everything born must die. All that is, will come to ruin. This is the essence of Doom. So sayeth the Doomsayer.
Hell, I can't see why monsters are even an issue.
With no exp awards for monsters, why kill them? They're nothing more than graphic window-dressing.
As to balance, I'm sure the posters clamoring for balance are those that are more thinking of PvP. No matter what the game, you can find them demanding PvP and class balance. A game about superheroes fighting NPC evil? They want PvP. A game about non-violent farmers? They want PvP. A game about Lost in Space? They want PvP.
"My B-9 robot will pwn your Mrs Robinson..."
Frankly, I'm getting rather tired of the constant PvP, class balance, item decay and especially nerf crap that seems to ruin every game.
Games:
WAR, LotRO, AO, GW, EQ, EQ2, AC, AC2, Vanguard, CoH, EVE, HZs, SO, MxO, SWG, DAoC, WoW, WWIIOL
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There's a world behind the world, Professor Robinson. Lie once, cheat twice and everything becomes clear. Do not mistake my deception for a character flaw. It is philosophical choice, a profound understanding of the universe. It is a way of life. - Doctor Smith
Well, you assume the wizard can cast(initiative roll, if the fighter win odd are the wizard is dead)...you also assume the warrior fail a saving throw...and you forget that the wizard after 2 spells is done for the day...especially that with sleep, odds are the wizard will fall asleep as well. Wizard is not in such a bad position, but having only 2 spells to complete a whole dungeon while the fighter always have his reach weapon with 20 of STR(so +7 damage)...yes a wizard level 1 may beat a strong opponent(charm for exemple) while a warrior is doubtfull to beat him...
You also assume the warrior is not a wood elf for the +2 str and dex...and great anti-sleep and charm bonus side aspects.
Yes a warrior level 1 is a LOT stronger then a wizard level 1...but at 20...it is reversed.
- "If I understand you well, you are telling me until next time. " - Ren
whoah if u have class balance that means a wiz could take on a fighter at lvl 1 which all DnD players know that the wiz would get is but kicked
thats whats wonderfull bout DnD is that each class has its own advantages and disadvantages
pizza is not food it is life
Well, you assume the wizard can cast(initiative roll, if the fighter win odd are the wizard is dead)...you also assume the warrior fail a saving throw...and you forget that the wizard after 2 spells is done for the day...especially that with sleep, odds are the wizard will fall asleep as well. Wizard is not in such a bad position, but having only 2 spells to complete a whole dungeon while the fighter always have his reach weapon with 20 of STR(so +7 damage)...yes a wizard level 1 may beat a strong opponent(charm for exemple) while a warrior is doubtfull to beat him...
You also assume the warrior is not a wood elf for the +2 str and dex...and great anti-sleep and charm bonus side aspects.
Yes a warrior level 1 is a LOT stronger then a wizard level 1...but at 20...it is reversed.
that is soo true fighter gets better intiatives and just kill the wiz in one hit and cmon charm at lvl 1 wont stop a lvl 1 fighter lol
pizza is not food it is life