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Don't skimp on audio development.

Nerf09Nerf09 Member CommonPosts: 2,953

Bullet ricochet, bullet whistle, attenuated at distance, directional, Doppler effect, long distance booms, speed of sound (hear an explosion after you see it depending on distance), temporary concusion deafness.

 

http://www.youtube.com/watch?v=a1blYp9OYOQ

http://www.youtube.com/watch?v=FEqThni-oiI

http://www.youtube.com/watch?v=sHNlESYdxrg  (While airquake is as lame as hell, it's still audibly intimidating, nothing's scarrier then hearing the whistling bombs in wwiionline.  In Planetside1 there was nothing audibly intimidating about anything.)

http://www.youtube.com/watch?v=22afstZqlig

http://www.youtube.com/watch?v=siv-87xPiBg

(Put on headphones and listen)

 

And bring in some sound distortion for high explosion (this guy recorded badly, so there's distortion but it sounds better then normal game with bad recording).  http://www.youtube.com/watch?v=EohfD94J5Ws

 

Now compare that audio to Planetside1 Audio:  http://www.youtube.com/watch?v=8tJAzT9FVLU There's nothing intimidating about Planetside1 audio.

 

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