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I'm just curios to see how many people out there even know what kind of economy this game is running off of. Given that chips (the legal tender used in FE) is hard to come by, while raw materials happens to be very easy to obtain. I already had my suspicions, and had gotten those proven correct when I had emailed the devs directly for answers. Since I don't want to spoil the surprise, let's see what you guys believe. So, which do you all think? Cash system where money is what runs the player controlled economy; or trade and barter where you can exchange completed goods, parts, and raw materials for like. Only one vote per customer!!
Comments
There is no economy.
Did I win?
It's chips.. everything is chips...
Don't kid yourselves. You craft something or you want something crafted, or you want to buy something you're going to get it off the "Auction House" and that costs chips.
Anyone crafting something directly will likely want chips...
I gave this game a 2nd chance for a month or so early this year. Probably got level 30ish? Can't remember now.
Everything was CHIPS! I gathered and crafted (crafting in this game means you go offline for days and days while stuff auto-crafts).
Again, game is chips based... Dev's might say differently but they are just selling you on lies to get subs!
Not to use you as an example. But this is the typical thought of most people who don't think the way you do Painlezz. FIrst off I would like to say that your playing a game whos story is based on a hypothetical post apocalyptic world. That means that the economy you used to know no longer exists. Hence, money has no value where resources means everything. The only real reason players are trying to turn this into a cash based economy, is because that's what they're used to. They're used to going out there, farming for hours on end, and making tons of money to gain and spend on the auction houses. They fail to realize, let alone remember, that money really has no basis in FE. I'm not saying they're wrong in that thought process either. But at the same time, they need to think about how they're going to survive in a post apocalyptic world where the entire world gets nuked (in this case virused) back into the stone age.
The devs set up the game to rely on a trade and barter system more than a cash based system. Many of us older gamers know this, and take advantage of that. Before I get more into how this system works. Let me take a brief sidestep, and state that crafting does NOT mean you log off for hours on end. The crafting system allows you to setup several other items in queue while the first is crafted. Which means you don't have to sit there for hours on end at a work station. It's true that crafting continues while your offline, but it doesn't mean you have to log off. You can continue exploring and completing missions. So, now back on track and to the explanation at hand.
Let's say you yourself specialize in building vehicles. Geting more specific, you can build electric buggies. Another player knows this, and they specialize in making weapons. The other player offers to trade you a cemented pole in exhange for that buggy. As luck would have it, you happen to have the key to that buggy. Not wanting to waste a trip, you whole heartedly agree, and make your trade. You now have a head splattering cemented pole, and they have a fuel efficient vehicle. I know it's a poor example, but you get the idea. Another example would be you have parts for a weapon, but you don't have the skill. Another player has the raw materials and the skill to put them together. You can trade the items that way and still make good without having to use chips.
I hope this clears things up for everyone out there watching this thread. If not, I can try to explain it better, but it's late and I'm tired. By the way, the devs don't lie to get subscribers, it's just how the players themselves have chosen to play the game.