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companions...really?

SlukjanSlukjan Member UncommonPosts: 265

is anyone else annoyed by this?  everyone gets a companion and if you don't use your companion you are at a disadvantage....i have played classes with pets in mmos before and i never really liked it.  i don't like having to micro manage a pet/companion.  i just like to go about my dpsing myself without having to tell a dumb pet to do something.  i just think the companion might just get in the way of my playstyle and turn out to be a pain in the butt to micro manage in battle.

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Comments

  • KalafaxKalafax Member UncommonPosts: 601

    While I agree with you, just gotta chuck it up to being Bioware, its what they do in every single game of theres, its one of the few game elements that they just cant let go.

    Honoestly its not even the micro mang for me or anything, I just like knowing my character does it all himself, not having to rely on others, but biowares never given you that option really.

    Mess with the best, Die like the rest

  • Osias000Osias000 Member Posts: 110

    At first it annoyed me, but I decided to give it a chance first. If they are just more or less pets I will continue not to like them. I just hope that there is a more discreate one to choose from, because I don't want some giant thing following me around constantly. Lots of people in towns walking around with them may seem ridiculous as well, but we'll see. Maybe it won't be so bad, or even a good system with what they offer.

    "cinnamon buns"
    - Pickles

  • GMan3GMan3 Member CommonPosts: 2,127

        Personally, I like the companion system.  It should allow for more diversity in toon types.  Now "support" toons can actually be played and leveled WITHOUT being at a huge disadvantage while solo and let's face it, we don't ALWAYS want to team up.  In the end though, it will all depend on how well the AI for the companions work and what tweaking abilities we have with it.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • shinobi234shinobi234 Member Posts: 437

    Originally posted by Slukjan

    is anyone else annoyed by this?  everyone gets a companion and if you don't use your companion you are at a disadvantage....i have played classes with pets in mmos before and i never really liked it.  i don't like having to micro manage a pet/companion.  i just like to go about my dpsing myself without having to tell a dumb pet to do something.  i just think the companion might just get in the way of my playstyle and turn out to be a pain in the butt to micro manage in battle.

    lol please this i dont care about i played tons of games controling two toons at once dont bother me if you dont like it  :) skip the game it ant for you ^_^

    .....

  • IsturiIsturi Member Posts: 1,509

    Yes it will be nice to have companions that is actually useful other then some over rated vanity pet.

    image

  • sungodrasungodra Member Posts: 1,376

    I like companions actually. Micro manage? Is it that hard really?

     

    Then again I have played games where I had pets before.  Rift/WoW/SWG.... Aion  so on and so forth, it is not a problem for me.

    image


    "When it comes to GW2 any game is fair game"

  • AnubisanAnubisan Member UncommonPosts: 1,798

    No, I don't find the companions annoying at all. In fact, I think it will add a huge new element to MMO gaming to have companion characters with intricate storylines and personalities. It is one of the things I am looking forward to the most. Plus, it is really fun to customize the way companion characters act in combat Bioware-style. 

    Also, I have heard that you can use pre-set AI schemes for the companions, so if you are really lazy, you can just sit back and let them do their own thing while you do yours. You can also always go without them completely whenever you are in a group with other players, so what's the big deal?


  • Originally posted by Osias000

    At first it annoyed me, but I decided to give it a chance first. If they are just more or less pets I will continue not to like them. I just hope that there is a more discreate one to choose from, because I don't want some giant thing following me around constantly. Lots of people in towns walking around with them may seem ridiculous as well, but we'll see. Maybe it won't be so bad, or even a good system with what they offer.

    each class gets 5 companions unique to that class.  here is a list of known companions at this time:


    • Jedi Knight

    • T7-01 - Droid - Surveillance, cartography and data slicing

      Ability: Electric jolt that helps generate threat for the Knight

    • Kira Carsen - Human (possible Jedi Knight companion)

    • Jedi Consular

    • Qyzen Fess - Trandoshan - Melee DPS

      Ability: Charge:: Ignites his jet pack and flys fist first to target - Torocast

    • Nadia - Human Female - Darth Hater


    • Smuggler

    • Bowdaar - Wookiee - DPS/Tank

    • Corso Riggs - N/A - N/A

    • Trooper

    • M1-4X - Assault Droid - Melee DPS

    • Tanno-Vik - Weequay - DPS (Demolitions)

    • Sith Warrior

    • Vette - Twi'lek - DPS/Support

      Lieutenant Pierce - Human - Imperial Trooper - Darth Hater

    • Sith Inquisitor

    • Khem Val - Dashade - Tank

      Ability: Khem Val seen has a charge ability

    • Xalek - Kaleesh - DPS

    • Bounty Hunter

    • Mako - Human - Mako starts with a Healing Mode and Concussion Round Kit (deals damage, knocks down lower tier enemies). - Darth Hater

      Mako has a minor bonus to Cybertech and significant bonus to Slicing - Darth Hater

    • Skadge - Houk - N/A

    • 2V-R8 - Droid - N/A

    • PO-12 - Droid - Mentioned as another companion for BH

    • Blizz - Jawa - DPS - Ask A Jedi

    • Imperial Agent

    • Kaliyo Djannis - Rattataki - Kaliyo starts with a Plasma Round Mode and Grenade Kit (deals AOE damage). - Darth Hater

    • Scorpio - Mech - Cold and hates the Imperial Agent player character - Darth Hater

    edit: one of the droids listed for the BH may be the ship droid every ship gets

  • DarkholmeDarkholme Member UncommonPosts: 1,212

    If it is sometihng that truly bothers you and ruins your gameplay to that extent then this game is not going to be for you and you probably want to move along and try something else now rather than waste your time on it. Not every game (and frankly probably no game) is ever going to be tailored to anyone's exact specifications, and not every game is for everyone, and that's how it should be.

    -------------------------
    "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

    Member Since March 2004

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    You won't have to micromanage your companions.  You don't even have to use them if you don't want to... and yeah, you will likely be at a disadvantage.... but lets think about this for a moment.

     

    If you have a companion out,  chances are you are alone,  or you are in a group where you didn't find a class you were hoping to find to join you. (you needed additional DPS, but couldn't find one so your companion steps in).  In this case, it allows you to do content you wouldn't normally have been able to do.

     

    With that in mind, companions will help you, but if you always play with someone else, it isn't necessary to do so.  Point being, if you want to play solo, without a companion,  does it really matter?  Yeah, you can do it,  content will be tougher, and you can go about your time feeling stronger knowing you did the content without a companion.  If you want to use a companion,  great,  it opens up story arcs and aids in your progression.  You don't even need to spend time micromanaging,  companions don't auto aggro unless you tell them to (and if you send them to, then you obviously want the companion to tank)  and they'll just do whatever they are spec'd to do.  If its heal they'll heal whether you tell them to or not.  If its to attack they'll attack whatever you attack first.

     

    Its kind of silly to say,  if I go without a companion I'll be gimped....  yeah,  in some ways, you will be gimped,  but its not like you're fighting against other players,  you'll be slightly gimped in PvE.  In PvP, a group of four people will undoubtedly win more battles than two players and two companions.  

     

    I think the problems people are seeing are more cosmetic without thinking about how it actually works.



  • Creslin321Creslin321 Member Posts: 5,359

    I always thought it was funny that SWTOR will have companions, but GW2 will not.  Because companions were always in GW1, though they were called henchmen or heroes.  It's funny because in many ways SWTOR seems more like GW1 than GW2 does.  After all, SWTOR will focus on story cutscenes (GW1), companions (GW1), flashpoints (like missins in GW1)...

    As for whether I like companions or not...

    I have a mixed relationship with companions in GW1.  On one hand, I love being able to customize my heroes.  But on the other hand, I don't like having to take heroes/henchmen with me wherever I go, it basically means you can't solo (as in your character only).  Hopefully SWTOR will not suffer from this issue.

    Are you team Azeroth, team Tyria, or team Jacob?

  • snapfusionsnapfusion Member Posts: 954

    I dont remember the OP mentioning anything anything about it being hard for him but the responses here are people talking about how easy it is for them to manage mutliple pets etc.

    The OP point is not that hes not capable of it its that he doesnt like it and that everyone has one and that its required to achieve the maximum defensive or offensive limits of your character.

    His point is that having and managing a pet should be a play style choice, he is likening it to saying that everyone in our game has to use melee to be effective even if your a caster classs.  I see his point and agree.

    I like how quickly people turned this into Im a better than you thread because I can manage pets and you cant nah nah nah nah nah.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by snapfusion

    I dont remember the OP mentioning anything anything about it being hard for him but the responses here are people talking about how easy it is for them to manage mutliple pets etc.

    The OP point is not that hes not capable of it its that he doesnt like it and that everyone has one and that its required to achieve the maximum defensive or offensive limits of your character.

    His point is that having and managing a pet should be a play style choice, he is likening it to saying that everyone in our game has to use melee to be effective even if your a caster classs.  I see his point and agree.

    I like how quickly people turned this into Im a better than you thread because I can manage pets and you cant nah nah nah nah nah.

    Thats not true,  in PvP warzones, raids and things like that, Companions will not be able to be used.  If it was a way to achieve the characters maximum, then they would always be with you.... always.  Its more of a way to ease the burden of soloing and nothing more.  Yes it will help having someone else there on a PvP server,  but in a full group,  4 humans beats 2 humans and 2 companions.  Companions are really just something additional for solo players.



  • Wharg0ulWharg0ul Member Posts: 4,183

    You don't need to manage your companions. You don't even need to use them.

    They are nothing like pets in other games.

    I wish people would stop jusmping to conclusions, or purposely spewing untruths when the information is readily available to those who bother to seek it out.

    image

  • TokkenTokken Member EpicPosts: 3,650

    I hate vanity companions like on WOW and AION.

     

    I'm glad that these companions will be useful.


    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • RaventreeRaventree Member Posts: 456

    Seriously?  If you aren't able to "micro manage" a companion and yourself, you might want to find a new hobby, like watching TV.  If you don't like them don't use them.  If you don't like the game don't play it.  It is as simple as that.

    I personally love the idea.  Bioware has always been great at introducing interesting and compelling companions in their games.  It is one of my favorite features that they have, really.  I also think the fact that this is an MMO could mean that they may add more companions down the line or add to the story and dialog of your current companion. 

    It is just another reason why some of us love Bioware.  If you are so strongly opposed to it that you feel compelled to complain, feel free to boycott and not play the game.  Some of us are happy that Bioware is including everything that they are known for.

    Currently playing:
    Rift
    Played:
    SWToR, Aion,EQ, Dark Age of Camelot
    World of Warcraft, AoC

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Creslin321

     It's funny because in many ways SWTOR seems more like GW1 than GW2 does.  After all, SWTOR will focus on story cutscenes (GW1), companions (GW1), flashpoints (like missins in GW1)...

    ? Eh, sorry, but you might want to look closer at the available GW2 info, GW2 will have story cutscenes and dungeons (flashpoints) as well.

     

    @OP: I think it all depends, I had no problem with the Heroes and henchmen in GW, even found them more capable than real players in PUG's often, or the companions in ME2, they were more useful and versatile than regular pets. So it depends upon the AI and skill range of the Companions, I guess.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by MMO.Maverick

    Originally posted by Creslin321

     It's funny because in many ways SWTOR seems more like GW1 than GW2 does.  After all, SWTOR will focus on story cutscenes (GW1), companions (GW1), flashpoints (like missins in GW1)...

    ? Eh, sorry, but you might want to look closer at the available GW2 info, GW2 will have story cutscenes and dungeons (flashpoints) as well.

     

    ...

     True, true, but no companions :).

    Are you team Azeroth, team Tyria, or team Jacob?

  • ZoeMcCloskeyZoeMcCloskey Member UncommonPosts: 1,372

    I think they will be fun :)

    Besides it sounds like they are completely optional so if you don't like them then simply don't use them?

    image
  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Creslin321

    Originally posted by MMO.Maverick


    Originally posted by Creslin321

     It's funny because in many ways SWTOR seems more like GW1 than GW2 does.  After all, SWTOR will focus on story cutscenes (GW1), companions (GW1), flashpoints (like missins in GW1)...

    ? Eh, sorry, but you might want to look closer at the available GW2 info, GW2 will have story cutscenes and dungeons (flashpoints) as well.

     True, true, but no companions :).

    But it kinda defeats the point if only 1 out of 3 points that as you say resemble SWTOR to GW is true image

    It's certainly definitely not 'in many ways' then, more like '1 aspect'.

    Anyway, the OP topic was Companions, I have to see how they work out, I'm neutral towards them atm, I don't see why there should be fuss about, first playing, then concluding is my motto in this.  I do think they're handy for grouping situations where you're in a clinch, adds more flexibility to group forming.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by Creslin321

    Originally posted by MMO.Maverick


    Originally posted by Creslin321

     It's funny because in many ways SWTOR seems more like GW1 than GW2 does.  After all, SWTOR will focus on story cutscenes (GW1), companions (GW1), flashpoints (like missins in GW1)...

    ? Eh, sorry, but you might want to look closer at the available GW2 info, GW2 will have story cutscenes and dungeons (flashpoints) as well.

     

    ...

     True, true, but no companions :).

    Theres one very big distiction between the two when it comes to SW:TOR and GW1, while yes GW1 had companions that you could hire, it was just for that mission but the big distiction is the number of companions you can take

    In GW1 you can take as many companions as there are slots. Whereas in SW:TOR the max you can ever have companion wise with you is 1.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by whilan

    Originally posted by Creslin321

    Originally posted by MMO.Maverick

    Originally posted by Creslin321

     It's funny because in many ways SWTOR seems more like GW1 than GW2 does.  After all, SWTOR will focus on story cutscenes (GW1), companions (GW1), flashpoints (like missins in GW1)...

    ? Eh, sorry, but you might want to look closer at the available GW2 info, GW2 will have story cutscenes and dungeons (flashpoints) as well.

     

    ...

     True, true, but no companions :).

    Theres one very big distiction between the two when it comes to SW:TOR and GW1, while yes GW1 had companions that you could hire, it was just for that mission but the big distiction is the number of companions you can take

    In GW1 you can take as many companions as there are slots. Whereas in SW:TOR the max you can ever have companion wise with you is 1.

     Yep, that's what gives me hope that SWTOR won't be as "companion dependent" as GW1 was.

    Are you team Azeroth, team Tyria, or team Jacob?

  • SanguinelustSanguinelust Member UncommonPosts: 812

    Originally posted by Slukjan

    is anyone else annoyed by this?  everyone gets a companion and if you don't use your companion you are at a disadvantage....i have played classes with pets in mmos before and i never really liked it.  i don't like having to micro manage a pet/companion.  i just like to go about my dpsing myself without having to tell a dumb pet to do something.  i just think the companion might just get in the way of my playstyle and turn out to be a pain in the butt to micro manage in battle.

    You just wake from a coma or something? This is old news.

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by Creslin321

    Originally posted by whilan


    Originally posted by Creslin321


    Originally posted by MMO.Maverick


    Originally posted by Creslin321

     It's funny because in many ways SWTOR seems more like GW1 than GW2 does.  After all, SWTOR will focus on story cutscenes (GW1), companions (GW1), flashpoints (like missins in GW1)...

    ? Eh, sorry, but you might want to look closer at the available GW2 info, GW2 will have story cutscenes and dungeons (flashpoints) as well.

     

    ...

     True, true, but no companions :).

    Theres one very big distiction between the two when it comes to SW:TOR and GW1, while yes GW1 had companions that you could hire, it was just for that mission but the big distiction is the number of companions you can take

    In GW1 you can take as many companions as there are slots. Whereas in SW:TOR the max you can ever have companion wise with you is 1.

     Yep, that's what gives me hope that SWTOR won't be as "companion dependent" as GW1 was.

    and as far as i know right now companions are allowed in flashpoints but like GW1 companions they take up a slot, while in raids and instance PvP they are barred from entering. Open world still sounds like they are in though. The big question is the open world stuff.  How much companions actually affect your ability to hunt, solo is a given if you drop a member regardless your going to be less powerful for it.  You either lose survivablity (healing) DPS, or aggro ability (tank) if you drop the companion that was supporting this. But with regards to flashpoints raids and battlegrounds they sound like either a support for loss characters (flashpoints) or removed all together.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • DeeweDeewe Member UncommonPosts: 1,980

    Originally posted by GMan3

        Personally, I like the companion system.  It should allow for more diversity in toon types.  Now "support" toons can actually be played and leveled WITHOUT being at a huge disadvantage while solo and let's face it, we don't ALWAYS want to team up.  In the end though, it will all depend on how well the AI for the companions work and what tweaking abilities we have with it.

     Not sure about that.

     

    Last statement was companion combat power is roundly 65% of what the player is doing. So without it you are at disadvantage.

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