It looks like you're new here. If you want to get involved, click one of these buttons!
Hello all,
I realised something yesterday while minning on Eve Online. Why i like this game so much....it was the same case for SWG until they screwed that up and people started to leave..let me explain.
After playing 5 months of WoW i was never happy with any character i created, which i found strange because in truth WoW is a very good MMORPG...especially with Battlegrounds, yet i still couldn't be dedicated to one character. But then it hit me, why i couldn't like it as much as SWG or EvE. Because in WoW i was to in a 'CLASS' to be more specific i was placed as a character that wasn't unique one bit...whereas in Star Wars Galaxies my character meant a lot to me because i worked so hard to created his personnality and he wasn't just in one 'CLASS' he was both a harvester and a trader. Thats the same with EvE Online, you have professions not classes and you get to do what u feel is right in the world, YOU form your character....one of the many reasons why i have really got into this game.
There are of course many many more i could mention but i'm guessing you already know many of them.
I was wondering if anyone else felt the same about this as i do....
Thank You for reading.
Rosh Mar {EvE Name}
Comments
I've been playing MMO's for about 10 years now and, that is precisely what keeps me interested in a game. If you like at my signature and look into those games, you'll see what I mean lol.
The Realm (first mmo I ever played back in 1995), has a completely open skill system.
The 4th Coming (which I beta tested/played for the better part of 4 years) has a "diablo" style attribute system and adds to it open-based skill system.
After T4C, I tried alot of MMO's but just couldn't get into them. SWG looked good, but I couldn't put up the $20 a month at the time (canadian exchange rate / time cards make it expensive). I pretty much beta tested like 50% of the games that came onto the market from like 1999-2003, still nothing stuck. I told myself, WoW is being released next year, I'll just take a break from MMO's and play some Natural Selection until they start beta testing it.
Luckily for me, I got to try the beta (friend of mine got in and let me try it on his account) and I wasen't overly impressed but still, I stuck with it and said, beta's are just beta's we shall see when it is released. Release was delayed like 3 times (which wasen't a good sign IMO) and when it finaly was out on the market, I decided not to pick-up a copy. Had 2 friends that pre-ordered and everything and, well, I just wasen't tempted to go join them.
Luckily enough though, another friend of mine told me about this new MMO he'd started playing a little while back (EVE) which had time based skill training. I tried to two week trial and have been hooked ever since. I can do anything I want whenever I want, if it's risky I might get blown up (like that hasen't happened 20 times already lol). Just jump into a new ship and go on doing whatever I feel like. Sure, might cost alot to replace ships and modules (espcecially my Tech 2 assault frigates) but hey, it's a luxury I don't mind paying for.
Dakilla[666] ~ The Realm ~ Level 1000 enchanter (retired)
Maranthoric ~ La 4ieme Prophetie ~ Level 160 (5x) HE/Feu (de retour)
Leonthoric[DDC] ~ EVE online ~ <Fire The "Laser"> (retired)
much as the same as me, i've played a number of betas, plus WoW and felt much of the same about it. My big problem with WoW was that i couldn't understand what made people love the game so much....yeah it may have unique looking graphics but in my view Everquest 2 has easily the better graphics. Also it should be noted that everyone looked exactly the same lol.
Well I'd really like to test Eve online (lets see if I can get one of these trial keys).
My first big MMORPG experience was with Anarchy Online. I've played the game for several years and since the I haven't found anything that kept me glued to the PC like AO. And I went though quite some Beta and final releases. AC2, Shadowbane, DAoC, WoW, SWG just to mention a few. But none of these games, no matter how fancy it looks has managed to keep me interested for too long.
I hope EVE can change that
DaDoom
I like eve online, been playing since sept 2003. I think other mmorpgs are great to look at, like EQ2 which i started playing from august 2004 in beta.
Eve offers an xp like no other, sumthing original for once!
Only problems is due to the skill system the new players wont watch up to the old players also the waiting to do things can get a little annoying, specially when ur switcihn from frigate to cruiser to BS and then having to train lvl 5 skills for the tech 2!
I would like to see the skill system be used in other mmorpgs, i think its the future. Can be adapted alot for less waiting. Like once u hav the skill u can use it but the time its training u get better and better at it
Hmm, well I've been playing EVE off and on since the beginning.
All in all, I've discovered that I like the idea of playing EVE more than I actually like playing the game itself. The game has developmental potential in every direction, and the promises of development are the real hook. In experience though, the game is rather poorly executed. Generally, the concept of strategy in EVE is more interesting than what is actually possible to see executed.
The mechanics of the game allow graceful and aesthetically pleasing exercise of ships.. however the only successful interaction relies on doing things at an almost fps rate of play. Interacting with other players is a jerky and awkward affair.
The term 'exploit' in the game is hugely contentious. The fact of the matter is, it is only those who use near-exploits are able to do anything at all. This fact drains all virtue, beauty and grace from the game.
The playerbase has a huge number of truly repulsive individuals. These aren't the ones you want to destroy.. moreso.. they are the kind that make you feel very tired and more apt to just log off rather than attempt to beat a sense of civility into them. The graceless mechanics seem to contribute to this. If you can write a fourth grade level and like Ayn Rand because you are a gothy misanthrope, you will probably fit right in.
The single server marketting gimick is actually more of a game development failure than a selling point. It's more to do with the original development group's development expertise in non-mmog systems than anything useful.
There is a huge amount of superfluous content in the game. There is pretty much only 1 worthwhile pilot career worth pursuing at a time, although it does seem to alternate every few months.
Other than that, falling in with some nice people can be enjoyable. There is a small, very interconnected core of corps and individuals that have always worked to create more elaborate player interaction. These people tend to be pleasant, often charming, some incredibly creative and talented, and generally just eager to be useful to others. They generally care more about causes than errata, more about external things than their own selves. The idea of losing might be unpleasant, but actually losing is more of an act of spectatorship because EVE really just isn't very immersive most of the time. I'd have quit playing a long time ago if it wasn't for these hard to find sects of masochists.
EVE is a game, or a virtual universe if you will, that offers endless potential, but little actuality. The developers originally started with a focus towards complex player interaction centered gameplay, but they have moved to making it easier to get back to the grind. Since they finally started turning a profit, it increasingly looks as though they are minimally interested in fulfilling their most substantive promises. EVE is mostly vaporware. Old promises are simply omitted from their vocabularies and one is generally left wondering if they are still on a backburner somewhere. The devs are still fond of dangling things in front of the player base (the everloving Titan and bigger ship syndrome), yet they are more careful to follow a script on what they are actively promising. You can read between every line they type, in the strained and often terse phrasing, exhaustion with dealing with the community and frequent defeat at continuing with this creation of theirs.
I beta'ed EVE alittle and bought it pre-release but canceled it my first month. I didn't enjoy it at all then, probably because I was looking for a substitute to SWG which I was waiting for with a foaming mouth til I saw how they were changing the game around quite abit while in development at the last minute AND started advertising the space expansion for it before the game was ever out.
I am back in it now and having a very good time with it. I love the skill system, and I don't have to worry about gimping my character. I take what I want and if I need something else I just start training it, after I buy it if I don't have it in my list at all. However its been mostly an AFK game for me. Unless I am out mining with the guild it rarely holds my full attention. But it always has me interested. I love watching the market for new stuff and for things that I need to save for.
It does offer a very unique experience, I am just beginning to learn that. Being in a corp can be quite abit of fun, and can be quite detailed if you go all out with it.
Eve has my full support anymore, I think its a quite unique game that I will probably continue to play for a long time to come.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
I have had a similar experience with WoW. I love Blizzard and own all there released games but was disappointed with WoW as I thought "at last a Blizzard game that will have a bit of individuallity" but no, its just another "template" game as far as the classes go.
I am very impressed with EvE and to a lesser extent EQ2, in customising your character from appearance through to traits and upgrades to both character and environment.
I now only subscribe to the above mentioned and AC2 as I find the community and games very refreshing.
GL and See You in Game
The Kain Corporate
lowrads, I think your describing the biggest issue found with the game but are attributing the blame to the wrong people. The concept put fourth by CCP leaves players in total control over all interactions they have with each other. The biggest problem there is at the moment is that people do not communicate and end up in fragfests. A recent problem in communication between ASCN and FA has lead to FA declaring war on ASCN.
This war is pretty useless IMO, since most of ASCN business takes place in 0.0 and FA are not even interested in our space. The entire mishap comes from them wanting to chase war targets into ASCN space. Since ASCN holds a "no neutrals allowed" policy on our home terf, it is natural that we denied them at first. But, instead of trying to settle a right of passage, they declared war. All of this caused by problems with communication between the heads of two alliances. Guessing people are happy about it though, there are ships blowing up on both sides of the battlefield everyday, guess Zydrine will be increasing in price even more <shrug>.
Anyways, my point is, the concept of the game allows players to have real political interaction with each other. Problem is, even though we are playing a game where we assume the role of alien races, the people behind the characters are human and tend to like taking shots at each other when possible. Although not practical, it tends to be fun for those who do like to engage in combat.
Dakilla[666] ~ The Realm ~ Level 1000 enchanter (retired)
Maranthoric ~ La 4ieme Prophetie ~ Level 160 (5x) HE/Feu (de retour)
Leonthoric[DDC] ~ EVE online ~ <Fire The "Laser"> (retired)
I think the ASCN - FA war is pretty stupid myself. That's the main reason I had been refraining from considering applications to corps on either side even though I admire them both a great deal. Both CYVOK and Torn are smart people from my personal experience or exchanges with them over the past, I guess 3 years.
I haven't spoken with Torn or any of that flatlander crew in a very very long time, so I haven't a clue what they are up to these days.
It could be an oldstyle "engineered" war I figure knowing the personalities a bit.. but I don't really want to get involved. Politics is definitely the best parts of EVE handsdown if you are willing to be a party to "diplomatic" agents that are willing to make it as complicated and amusing as possible.
The way 90% of the users interact is always CCP's fault though. It's the medium that is to blame for the alienation and childishness, and the success of the frag-all mentality. The designers are responsible for making people interdependent, and in general, CCP has been increasingly averse to this priniciple. People who try to work against this free-for-all rather than factional diviions or more logical incentive towards random interaction usually find themselves working against the grain, or in an uphill battle.
Look at it this way:
-Unlimited resources -> not a zero sum gain from cooperation or conflict.
-universe easilly crossable, all systems exactly the same tactically speaking -> no one w/ a brain has an HQ.. one bottleneck is as good as the next; you don't need to know the local terrain very well.
-fighters are largely independent of economic focused players -> might as well have 2 different games.
-No real consequences from killing or not killing people.
-nothing to create, only to lose -> you "win" (by popular definition) by not even logging in or leaving the safety zone.
-You can log off everything you own -> go whereever you want and don't worry about anyone else's welfare and tell the builder-type player segment to get lost.
My story of EVE began in 2003, my friend bought the game and has been playing since then. I didnt go out and buy that game (I was missing a vital piece in being able to play..er...a PC), but I enjoyed played EVE and watching him play, the aspect of a massively multiplayer game, but also that you could say, everything to do with EVE is player driven...
Since then I have played many MMORPG's such as WOW and Everquest but why is it that nothing comes close to EVE, and that is the reason you have stated, you get a choice on what do to and if you don't like your choice then change. Now I am playing EVE on my (:D) custom build PC...I am a miner....turning PVPer....
Other aspects of EVE have grabbed me, such as the lifetime of the game....to fly a certain class ship (Heavy Assualt) it takes at least two months of training, and more time for gunnery/missile skills. You can easily say, bye bye to repetitive killing for leveling up in EVE...The communtity is great as well, for example I got killed by a pirate (who give me some compensation money ), but also my corporation teamed together and anialated him!
Basically all of this says EVE is one hell of a game and the best MMORPG I have played to none!