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Earth Eternal: Open Beta Launches

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Outblaze and TurnOut Ventures have announced that the open beta for Earth Eternal has officially commenced. The open beta is expected to last several weeks and participating players will receive a nice rewards package that includes a Beta Beast banner, a Beta Beast helmet, and a boost to character experience gain. Devs have also indicated that players reaching level 30 will receive an special reward.

Features of the new and improved Earth Eternal:


  • An original 3D world based on Europe long after the fall of humankind

  • Unique anime-inspired and non-traditional player races

  • Free-to-play with full access to all content

  • Hundreds of hours of quest-driven gameplay including dozens of challenging group dungeons

  • Robust character advancement system, offering cross-class development (e.g., learn Knight abilities on your Druid)

  •  Unique skill-based growth ensures no two characters are the same

  • Intense classic MMORPG gameplay and systems including guilds (Clans)

  • Armor Refashioning allows players to assign stats to their favorite items (including cosmetic items)

  • Unique lobby system allowing players to connect from and travel to anywhere in the game world

  • Game content streams to player’s  client with no need for a large client download and installation (download of a plug-in and lightweight client is required the first time the game is launched)

Find out more about Earth Eternal and get signed up for the open beta.

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¯\_(ツ)_/¯ 


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Comments

  • SgtFabulousSgtFabulous Member Posts: 42

    It's sad to see every mmo these days making slight spin offs of WoW (except GW2, and yes SWOTOR is a slight spin off of WoW). All these mmo's do is create the same exact concepts WoW has (and YES I know wow wasn't the first MMO to have these) but why can't their be a fantasy style mmo that is completely different, in everyway to mmo's we have these days.

    What I'm saying is, all mmo's these days all have

    * instanced dungeons

    * instanced raids

    * quests with exclamation mark over their head

    * same UI, with same health bars, same hot bars, and same interface as everyone else

    * all focus on gaining levels and most of the focus is endgame content

    * same item and crafting systems

    * same quest progression

    What I'm asking for is innovation, and polish. You could argue and say some mmos have tried to be different, like Mortal Online for example. But that game lacks so much polish it's REDICULOUS. I think a game company needs to change the way mmo's are made, like WoW did. Something with the polish of WoW, but with innovation, depth, and creative systems that haven't been seen before. 

    MMO creators need to look outside the box, take a leap, and try something new. Otherwise this genre of gaming is going nowhere.

  • Alb_SamuraiAlb_Samurai Member Posts: 10
    FFXIV is different but look how people badmouth it, Rift on the other end used same wow formula and even Game Informer Magazine gave it prompts. The games now days are judged by non real mmorpg players those 12 million wow player are afraid of games based on skills and thinking all they want is easy gear grind that requires 0 skill. It is what it is plain and simple.

    ---The Albanian Samurai---

  • SebaliSebali Member UncommonPosts: 395

    for some reason that screen shot reminds me alot of the midgiuard starting town in DAoC

  • pl3dgepl3dge Member UncommonPosts: 183

    I would have given the game some support and jumped in the beta.. but it looks like you need to login to facebook to play.. No Thanks.

    image

  • eggliteegglite Member Posts: 2

    does that mean we'll stop seeing those ugly site-skins?

  • eggliteegglite Member Posts: 2

    oh my mad, i thought it said 'Eden Eternal' :P

  • TweFojuTweFoju Member UncommonPosts: 1,236

    Login with Facebook kills this game for me

    .... because i forgot my facebook password.. damn you EE

    So What Now?

  • iPhelpsiPhelps Member Posts: 23

    Originally posted by SgtFabulous



    It's sad to see every mmo these days making slight spin offs of WoW (except GW2, and yes SWOTOR is a slight spin off of WoW). All these mmo's do is create the same exact concepts WoW has (and YES I know wow wasn't the first MMO to have these) but why can't their be a fantasy style mmo that is completely different, in everyway to mmo's we have these days.



    What I'm saying is, all mmo's these days all have



    * instanced dungeons



    * instanced raids



    * quests with exclamation mark over their head



    * same UI, with same health bars, same hot bars, and same interface as everyone else



    * all focus on gaining levels and most of the focus is endgame content



    * same item and crafting systems



    * same quest progression



    What I'm asking for is innovation, and polish. You could argue and say some mmos have tried to be different, like Mortal Online for example. But that game lacks so much polish it's REDICULOUS. I think a game company needs to change the way mmo's are made, like WoW did. Something with the polish of WoW, but with innovation, depth, and creative systems that haven't been seen before. 



    MMO creators need to look outside the box, take a leap, and try something new. Otherwise this genre of gaming is going nowhere.


     

     well i think you should check out firefall it's nothing like wow oh it has an open would, you wont like that it's too wow for you, but really firefall is like nothing iv seen before, it looks great

  • DarkholmeDarkholme Member UncommonPosts: 1,212

    I heard that making a Facebook account is hard...

    I was in the original beta for EE and it's a really fun little game. Not sure why anyone would hate on it.

    -------------------------
    "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

    Member Since March 2004

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    This is a re-launch of the game. It's original incarnation did not survive. I don't know why. Players for the most part said the game was good, but had a couple of technical issues. The classes and game play were top notch.

    The developers have made it clear that this is not the same game. Any characters you had from the first incarnation will not be there in this one. However, if you played and enjoyed the first incarnation of EE, you should play and enjoy this one as well.

    I can not remember winning or losing a single debate on the internet.

  • OmaliOmali MMO Business CorrespondentMember UncommonPosts: 1,177

    Originally posted by SgtFabulous



    It's sad to see every mmo these days making slight spin offs of WoW (except GW2, and yes SWOTOR is a slight spin off of WoW). All these mmo's do is create the same exact concepts WoW has (and YES I know wow wasn't the first MMO to have these) but why can't their be a fantasy style mmo that is completely different, in everyway to mmo's we have these days.



    What I'm saying is, all mmo's these days all have



    * instanced dungeons



    * instanced raids



    * quests with exclamation mark over their head



    * same UI, with same health bars, same hot bars, and same interface as everyone else



    * all focus on gaining levels and most of the focus is endgame content



    * same item and crafting systems



    * same quest progression



    What I'm asking for is innovation, and polish. You could argue and say some mmos have tried to be different, like Mortal Online for example. But that game lacks so much polish it's REDICULOUS. I think a game company needs to change the way mmo's are made, like WoW did. Something with the polish of WoW, but with innovation, depth, and creative systems that haven't been seen before. 



    MMO creators need to look outside the box, take a leap, and try something new. Otherwise this genre of gaming is going nowhere.


     

    I agree. While we're at it, why do shooters have to use the same mechanics?

    *Same UI with health and armor

    *Shooting people in the head gets bonus damage

    *hitting the left mouse button to shoot, right mouse to iron sights or scope

    *Same Lobby system

    *Same goals "shoot this guy" "attack that base" "defend this bomb"

    What I'm trying to say is, why not have innovation? A first person shooter that isn't in first person, and has no shooting? How about a first person shooter told from a third person perspective where you shoot balls into a hoop? We can call it hoopyhoop, it'll be the best FPS since Call of Duty.

    image

  • SebaliSebali Member UncommonPosts: 395
    Is there a place I can see a feature/class list? The site gives almost no info
  • GamerlamerGamerlamer Member Posts: 7

    I agree about the requirement for a Facebook login. I would have tried the game out if it wasn't for that. As it stands, I'll look elsewhere.

  • wesjrwesjr Member UncommonPosts: 506

    Why not just make a facebook account for the game.  Problem solved?

  • AluviusAluvius Member Posts: 288

    Anyone have a link to Hoopyhoop?

  • wesjrwesjr Member UncommonPosts: 506

    Originally posted by Sebali

    Is there a place I can see a feature/class list? The site gives almost no info

     

     Classes: (3)

    Knight, Rogue, Mage

    Races: (12)

    Anura (Frog)

    Feline (Cat)

    Faxen (Fox)

    Hart (Deer/Elk)

    Longtail (Mouse)

    Fangren (Not sure)

    Sylvan

    Yeti

    Clockwork

    Grumkin ( Goblin?)

    Demon

    Cyclops

     

     

     

     

     

     

     

     

  • alextodoalextodo Member UncommonPosts: 236

    Originally posted by wesjr



    Originally posted by Sebali



    Is there a place I can see a feature/class list? The site gives almost no info





     

     Classes: (3)

    Knight, Rogue, Mage

    Races: (12)

    Anura (Frog)

    Feline (Cat)

    Faxen (Fox)

    Hart (Deer/Elk)

    Longtail (Mouse)

    Fangren (Not sure)

    Sylvan

    Yeti

    Clockwork

    Grumkin ( Goblin?)

    Demon

    Cyclops

     

     

     

     

     

     

     

     

    ... and Druid.

    image

  • wesjrwesjr Member UncommonPosts: 506

    Yes Druid - sorry

  • maskmurdamaskmurda Member UncommonPosts: 80

    This game looks bad. I'm starting to think that people are just not trying to even make new games anymore, just find new ways to sell cash shop items.

    image

  • SgtFabulousSgtFabulous Member Posts: 42

    Originally posted by Omali





    Originally posted by SgtFabulous





    It's sad to see every mmo these days making slight spin offs of WoW (except GW2, and yes SWOTOR is a slight spin off of WoW). All these mmo's do is create the same exact concepts WoW has (and YES I know wow wasn't the first MMO to have these) but why can't their be a fantasy style mmo that is completely different, in everyway to mmo's we have these days.







    What I'm saying is, all mmo's these days all have







    * instanced dungeons







    * instanced raids







    * quests with exclamation mark over their head







    * same UI, with same health bars, same hot bars, and same interface as everyone else







    * all focus on gaining levels and most of the focus is endgame content







    * same item and crafting systems







    * same quest progression







    What I'm asking for is innovation, and polish. You could argue and say some mmos have tried to be different, like Mortal Online for example. But that game lacks so much polish it's REDICULOUS. I think a game company needs to change the way mmo's are made, like WoW did. Something with the polish of WoW, but with innovation, depth, and creative systems that haven't been seen before. 







    MMO creators need to look outside the box, take a leap, and try something new. Otherwise this genre of gaming is going nowhere.






     



    I agree. While we're at it, why do shooters have to use the same mechanics?



    *Same UI with health and armor



    *Shooting people in the head gets bonus damage



    *hitting the left mouse button to shoot, right mouse to iron sights or scope



    *Same Lobby system



    *Same goals "shoot this guy" "attack that base" "defend this bomb"



    What I'm trying to say is, why not have innovation? A first person shooter that isn't in first person, and has no shooting? How about a first person shooter told from a third person perspective where you shoot balls into a hoop? We can call it hoopyhoop, it'll be the best FPS since Call of Duty.


     

    You obviously lack the knowledge that the FPS genre is a very narrow genre. What I mean by that is, there are many different types of shooters, just like their are different types of MMO's. I didn't say "why can't they innovate on themepark mmos, or sandbox mmo's" I stated MMO's in general. MMO's have become very stale and straight forward and never add anything drastically new to the table. 

    I don't understand what your trying to poke fun at here. My guess is that you just don't understand what innovation and depth means. 

  • Karnage69Karnage69 Member UncommonPosts: 323

    Originally posted by SgtFabulous



    It's sad to see every mmo these days making slight spin offs of WoW (except GW2, and yes SWOTOR is a slight spin off of WoW). All these mmo's do is create the same exact concepts WoW has (and YES I know wow wasn't the first MMO to have these) but why can't their be a fantasy style mmo that is completely different, in everyway to mmo's we have these days.



    What I'm saying is, all mmo's these days all have



    * instanced dungeons



    * instanced raids



    * quests with exclamation mark over their head



    * same UI, with same health bars, same hot bars, and same interface as everyone else



    * all focus on gaining levels and most of the focus is endgame content



    * same item and crafting systems



    * same quest progression



    What I'm asking for is innovation, and polish. You could argue and say some mmos have tried to be different, like Mortal Online for example. But that game lacks so much polish it's REDICULOUS. I think a game company needs to change the way mmo's are made, like WoW did. Something with the polish of WoW, but with innovation, depth, and creative systems that haven't been seen before. 



    MMO creators need to look outside the box, take a leap, and try something new. Otherwise this genre of gaming is going nowhere.


     

    You do realize that most of what you claim to be a quality of WoW, came out BEFORE WoW existed, right?

  • MsGamerladyMsGamerlady Member UncommonPosts: 192

    People will argue even over the color of shit.


  • MarLMarL Member UncommonPosts: 606

    Originally posted by TweFoju

    Login with Facebook kills this game for me

    .... because i forgot my facebook password.. damn you EE

     


    Originally posted by Gamerlamer

    I agree about the requirement for a Facebook login. I would have tried the game out if it wasn't for that. As it stands, I'll look elsewhere.


     


    I wouldnt have tried the game anyways, but I agree login with facebook really? 

    Own, Mine, Defend, Attack, 24/7

  • SgtFabulousSgtFabulous Member Posts: 42

    Originally posted by Karnage69





    Originally posted by SgtFabulous





    It's sad to see every mmo these days making slight spin offs of WoW (except GW2, and yes SWOTOR is a slight spin off of WoW). All these mmo's do is create the same exact concepts WoW has (and YES I know wow wasn't the first MMO to have these) but why can't their be a fantasy style mmo that is completely different, in everyway to mmo's we have these days.







    What I'm saying is, all mmo's these days all have







    * instanced dungeons







    * instanced raids







    * quests with exclamation mark over their head







    * same UI, with same health bars, same hot bars, and same interface as everyone else







    * all focus on gaining levels and most of the focus is endgame content







    * same item and crafting systems







    * same quest progression







    What I'm asking for is innovation, and polish. You could argue and say some mmos have tried to be different, like Mortal Online for example. But that game lacks so much polish it's REDICULOUS. I think a game company needs to change the way mmo's are made, like WoW did. Something with the polish of WoW, but with innovation, depth, and creative systems that haven't been seen before. 







    MMO creators need to look outside the box, take a leap, and try something new. Otherwise this genre of gaming is going nowhere.






     



    You do realize that most of what you claim to be a quality of WoW, came out BEFORE WoW existed, right?


     

    You obviously didn't read my whole post? But I'll help ya out anyway ;)

     

    Quoted from my first post:

    "All these mmo's do is create the same exact concepts WoW has (and YES I know wow wasn't the first MMO to have these)"

  • AluviusAluvius Member Posts: 288

    I'm beginning to think Hoopyhoop may not be released yet.  Is it in beta?

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