It looks like you're new here. If you want to get involved, click one of these buttons!
I've been reading up on these games and it seems that both games are getting a bit of heat when it comes to combat.
I've watch videos and i personally think the combat in both games is fine but then again i really like Lotro, eq2 and even rifts combat.
So whats your take on it? after seeing combat videos were you disappointed? did you think the combat is too slow? are the animations to your liking? was there something wrong with floating combat text not popping like you prefer when a character crits?
I would really like to know because im litterally stuck on stupid because it looks amazing to me.
Playing: Nothing
Looking forward to: Nothing
Comments
I am disappointed with the combat in SW:TOR, and I am happy with the combat in GW2. Although I do think that lag/bugs/poor AI/inexperienced players may make the combat of the latter game look rather static.
It's basically a fact that the combat in the footage from GW2 recorded at the conventions looks a lot better than the staged gameplay shown in the official videos.
Most of the people that hate the combat wants the games to play more like console games or fps. Me personally I would never play an mmo that had a combat system that played like a console action game or fps.
That's your opinion, just like my opinion is that GW2 system is the same as every other mmo with a glorified circle strafe machanic.
Problem with TOR's combat is that it seems made for cinematic presentations with all the fancy choreographed melee moves and volley fire, but I think it's going be awkward looking and archaic in actual gameplay. Can you imagine doing PVP with lightsabers when synced combat animations start kicking in and overlapping with movement animations? Rotating torso fun ensues.
GW2's combat looks more dynamic and less "sit still and watch these fancy animations we captured for you". More importantly, it looks actually feasible from a gameplay POV aka animations look like something that won't seem strange when pulled off while running around. Ranged skills with actual targeting are a great addition, too.
From a mechanical standpoint... well, TOR is basically same old hotkey battle system while GW2 seems to intent on taking it a bit further than that.
Yes. And I think that the parts with "I am" and "I do think" make that perfectly clear. I don't really see the point in you stating the obvious.
Guild Wars 2's combat is going to be brilliant and fun. Check the videos to see that.
Where TOR is doing the tried and tested - but succesful method that is in most MMO's, besides adding the cover feature which can be useful.
Gotta play them before you knock them. Swtor is a lot better than it looks. This is my opinon though. Im sure you will find a reason to hate it.
Going to try both games. Both seem fine at the moment.
"The person who experiences greatness must have a feeling for the myth he is in."
I dont care about SW:TOR, but i like gw2 combat.
Most ppl who dont like it, wants combat in mmo's to be like in fps. Imo in curent state of technology fps like combat is not viable for mmo - i cant imagine manual aiming during mass open world combat (like sieges) where is several hundred players .
Same here.
All videos that i have seen tells me that swtor combat works, now i only wait that i can myself test that
the combat is ok but then again maybe they wanted combat to be that way for the fans who like that combat. every game will attract is own fans.
.....
Played both and enjoyed the combat. So nope i disagree. GW2 combat reminds me of DCU and SWTOR reminds me of COX. The most boring combat i have experinced is in Rift and Fallen Earth.
I plan to play both games... and yes, I am a little disappointed with the combat/animations of swtor... some of it looks pretty cool, but I don't really like how the hole standing around shooting a blaster back and forth thing looks. The melee combat looks exciting. I've also seen a few clips on gw2 combat and I'm not impressed with it either, though it does look like it will be faster paced. Definately not anything groundbreaking or amazing, though. Fanboys have such a bias (:
I'm going to keep looking, though, videos will only tell you so much. You won't really be able to tell if the combat/animations are any good untill you get a feel for how they react to your fingertips when your playing.
I have no clue, I haven't touched either game, I'm not about to judge based on others opinions or videos that tell me nothing of how combat actually feels or the responsivness/fluidity of the controls.
To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.
SW:TOR Graphics Evolution and Comparison
SW:TOR Compare MMO Quests, Combat and More...
I would like more action in the combat, tor's combat i have done to death and im quite bored of it. Stil im gonna play it as the overall game seems quite good. Gw2 is a step in the right direction but i must admit i got a bit let down when i watchd that turret class gameplay. Thief seems faster paced and suits me better. The DE sold me right away and i would play gw2 even if it playd like a regular mmo just for that consept alone.
Tera seems to have the right combat but rest of the game migh be lacking after the info i have read from people playing K-tera version.
Im pretty sure i will stick with gw2 as my mmo, will peak at tor and tera but i doubt i will stay for a long time in any of em.
Just to point out you can run and gun in TOR, judging based on people who have no clue what they're doing is no measure at all on how combat will actually play out.
To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.
SW:TOR Graphics Evolution and Comparison
SW:TOR Compare MMO Quests, Combat and More...
People are always going to differ of opinion. I read somewhere once that if you can describe the other person's opinion well enough that they're satisfied with the explanation, then you're more likely to be right.
I'm curious. Could any of SWTOR's detractors please describe SWTOR's combat well enough one of their fans would think you understood what it was about? Could any of GW2's detractors describe GW2's combat well enough that one of their fans would think you understood what it was about?
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
GW2: To me it seems kinda slow and I hate the lack of camera control. And I'm not liking the way your character auto tracks your target, also hitting your target when facing 90 deg from the mob is a bit lame.
Tor: Sorry but there is nothing about tor's combat that I like.
Both: Too many dam pets.
~OP wanted my opinion so I game it to him, so back off fanboys~
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
That was really uncalled for considering you are a huge Tera fan. Does it make you feel better now?
No and yes. You are not going to see big changes in combat, just evolution and fixes. The sad part is, they didn't evolve far enough. It's still that old D&D roll crap. I'd suggest some unique form of target system allowing tweaks to it. Let the players decide how it should react to them. As for the mobs, more spells and animations that are fluid should follow. We want immerse realism in combat now, and I guess a very few FPS can deliver that. Just play them whether you like them or not, and if not nothing missed out on.
I struggle not with life, money, emotions, and world, but against old mindsets and selves to be proven obsolete in a age and time of rapid changes. Go create fun, so you can have fun.
Well as long as it is an opinion and one doesn't try to pass it as a fact. As the person whom distopia quoted was trying to do.
People are certainly entitled to have whatever opinion they want. What I'm wondering about is can anybody who holds a negative opinion of a game actually list the facts of combat that they're basing their opinion on.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
Somehow I doubt it, I mean if you really think about it, if people already dislike combat in a game they've yet to play and swear it off, there isn't going to be much reasoning behind it, none that makes any sense to a logical thinker anyway. That kind of thing is a sure sign of a shallow mindset, shallow people don't go on facts, they go on gut fellings. Yet still to try to pass their opinion off as fact.
To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.
SW:TOR Graphics Evolution and Comparison
SW:TOR Compare MMO Quests, Combat and More...
From what i have seen and been told its your regular mmorpg combat, same with gw2 but they have added strafe role to spice it up some.
But if im wrong i wouldt mind people to correct me so i could get more stoked about it.
Run and gun is cool but not enough to make me feel all goody about the combat, i dont think you can step away from bullets but unsure of this, maybe one of you could clarify this. But it will be nice in pvp to avoid aoe.
Both games combat are basically the same we have been playing since 2003, target character with tab or click and hit 1 2 2 3 1 1 4. only difference is in GW2 you can do a barrel roll, supa revolutionary mega omg awesomeness barrel rolls. Al jokes aside GW2's combat has way to much going on and needs to be toned down. Before the fanbois scream "omgawds they have announced there toning down sprites and such." I havnt seen gameplay of this new toned down combat so im basing my opinion on what is available to me.
C