I have yet to pay 0 attention to the story line cause 9/10 says the game is about a crazy guy trying to become a god or some loli that is half naked.
Anime is about as deep as a boot in cow shit.
While I do enjoy your metaphor and found it funny I have to disagree. You're not some player looking to become a god (or at least not as a Cleric).
Each class has a different twist to it, while still falling under universal events. As a Cleric my only motive I have found in game is to find out and follow my destiny, and defend my beliefs so to speak.
I'm a big proponent of story. It's been one of the glaring holes that MMO's have yet to fill. Lately though we see it changing both with the AAA titles (TOR, GW2, SW, etc) and well as the smaller MMO's. Frankly I'm surprised it took this long for people to realize. I remember back in the day when Halo came out, I was like 'Ringworld!!' and I was sold, the idea that we love the characters we play in single player but suddenly can't or don't want story in our MMO's is kinda ridiculous.
I was pleasantly surprised to see how Dragon Nest went about the first three chapters in the storyline. War, Religion, Politics, Truth, Lies, all the good stuff. I loved how the story is shaped by the class you pick even if only in little ways. Each different playthrough gets you a little bit of nuance. Play the Cleric and you hear why you were betrayed but play the Sorceress and you get a little back story about the age old war going about. That's amazing that's what its all about. I love WoW, I thank Blizzard for showing us a new way. Back in the day we were satisfied with the grind day in and day out. Now these days we curse the grind. Maybe a bit too much of an extreme but WoW changed the way we play games and changed the way we look at launches. No buggy messes anymore!! I don't think Dragon Nest is going to set the world on fire but is it and a few other games the start of a new movement, I think so.
In my opinion, a Storyline that can easily be ignored by continously pressing the "enter" key then following the Quest Tracker and complete the quest is NOT a good storyline. I usually quite enjoy reading the storyline, even the fluff added by developers, but I find myself skipping through all the text in Dragon Nest, it just doesn't matter. The texts are long, often pointless because you already know that it all just translates to "Oops! go there, grab "x" and come back to me". I do not feel involved in the storyline at all even though I *am* the main character, I'm just a courrier boy running errands left and right for no other purpose but to level up.
In all of Nexon's games, I've only enjoyed Mabinogi and Vindictus' storyline. The storylines seems much more relevant to the player and greatly affects your growth too, both story-wise and power-wise.
Where Dragon Nest shines the most however, is it's gameplay which is definitively amongst the most entertaining I've played. They could raise the difficulty a little though, since it's all a bit too easy so far.
Im interested in checking this game out, it looks like an evolution fo Ragnarok Online/ROSE Online and those kinda games, but the lack of character classes has kinda kept me away, Im getting tired of games offering only a few classes and then trying to back it up with a couple choices of advanced classes, but anyways if the story is good I may be able to look past that. What is the leveling like? Have you encountered needing to grind in any way? Do they have repeatable quest that you have to make use of? Most of these games are good for a while then when you get 30 levels in or so it turns into a large grind because your getting like .5xp per creature or your having to do repeat quest over and over, please let me know how it is before I decide to jump in.
funny because some of us actually read the story in vanilla wow, and all of the in-game books .. and now suddenly story is important.
LFD tools are great for cramming people into content, but quality > quantity. I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
I agree. Dragon Nest is actually shaping up to be a good mmo. I play a sorceress, and its pretty intresting to see how each class has its own story (or version of the story) to follow.
Yep -- I played a swordmaster and it was all about saving this girl who repeatedly gets kidnapped by bad guy after bad guy after bad guy. Almost seemed like a zelda/mario thing where you are always there to try to rescue the princess.
Then I played a paladin and you dont even find out about the prophet until level 10 and she is very much only background. It is more about self-discovery and finding out why your old order betrayed the order.
---
While many of the quests are the same, the storyline has a very different flavor class to class.
---
Hopefully they keep that up as opposed to just having all of the classes end up the same later on storywise.
At the very least I recommend having one character that started in each town if you are looking for things to do post level 24. You get the bonus exp for having a capped character -- may as well put it to use...
----
Oh, and swordmaster and paladin play VERY differently from each other. My paladin can (at 19th) clear some places with 0 deaths that my 24th swordmaster would either have a hard time not getting a death or dying once. The swordmaster would finish faster though -- albeit with a lower score.
Comments
I have yet to pay 0 attention to the story line cause 9/10 says the game is about a crazy guy trying to become a god or some loli that is half naked.
Anime is about as deep as a boot in cow shit.
When did you start playing "old school" MMO's. World Of Warcraft?
While I do enjoy your metaphor and found it funny I have to disagree. You're not some player looking to become a god (or at least not as a Cleric).
Each class has a different twist to it, while still falling under universal events. As a Cleric my only motive I have found in game is to find out and follow my destiny, and defend my beliefs so to speak.
I'm a big proponent of story. It's been one of the glaring holes that MMO's have yet to fill. Lately though we see it changing both with the AAA titles (TOR, GW2, SW, etc) and well as the smaller MMO's. Frankly I'm surprised it took this long for people to realize. I remember back in the day when Halo came out, I was like 'Ringworld!!' and I was sold, the idea that we love the characters we play in single player but suddenly can't or don't want story in our MMO's is kinda ridiculous.
I was pleasantly surprised to see how Dragon Nest went about the first three chapters in the storyline. War, Religion, Politics, Truth, Lies, all the good stuff. I loved how the story is shaped by the class you pick even if only in little ways. Each different playthrough gets you a little bit of nuance. Play the Cleric and you hear why you were betrayed but play the Sorceress and you get a little back story about the age old war going about. That's amazing that's what its all about. I love WoW, I thank Blizzard for showing us a new way. Back in the day we were satisfied with the grind day in and day out. Now these days we curse the grind. Maybe a bit too much of an extreme but WoW changed the way we play games and changed the way we look at launches. No buggy messes anymore!! I don't think Dragon Nest is going to set the world on fire but is it and a few other games the start of a new movement, I think so.
Long Live the Story!
In my opinion, a Storyline that can easily be ignored by continously pressing the "enter" key then following the Quest Tracker and complete the quest is NOT a good storyline. I usually quite enjoy reading the storyline, even the fluff added by developers, but I find myself skipping through all the text in Dragon Nest, it just doesn't matter. The texts are long, often pointless because you already know that it all just translates to "Oops! go there, grab "x" and come back to me". I do not feel involved in the storyline at all even though I *am* the main character, I'm just a courrier boy running errands left and right for no other purpose but to level up.
In all of Nexon's games, I've only enjoyed Mabinogi and Vindictus' storyline. The storylines seems much more relevant to the player and greatly affects your growth too, both story-wise and power-wise.
Where Dragon Nest shines the most however, is it's gameplay which is definitively amongst the most entertaining I've played. They could raise the difficulty a little though, since it's all a bit too easy so far.
What kind of anime have you been watching...?
<childish, provocative and highly speculative banner about your favorite game goes here>
Havn't gotten around to Dragon Nest yet, but just generally speaking the story in MMO's only matter if I feel I have time to read/listen to it.
Which is often not the case, given the long commitment time the games require already or just the fact of if i'm paying monthly for my time.
If a game can somehow bridge the gap of not feeling like a time sink and being meaningful still, that is when i'd say it's story matters to me.
Im interested in checking this game out, it looks like an evolution fo Ragnarok Online/ROSE Online and those kinda games, but the lack of character classes has kinda kept me away, Im getting tired of games offering only a few classes and then trying to back it up with a couple choices of advanced classes, but anyways if the story is good I may be able to look past that. What is the leveling like? Have you encountered needing to grind in any way? Do they have repeatable quest that you have to make use of? Most of these games are good for a while then when you get 30 levels in or so it turns into a large grind because your getting like .5xp per creature or your having to do repeat quest over and over, please let me know how it is before I decide to jump in.
Mess with the best, Die like the rest
Exactly, anime has some of the best stories ever made.
funny because some of us actually read the story in vanilla wow, and all of the in-game books .. and now suddenly story is important.
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
There's a story? All I ever hear is Delilah saying how Steve is going to save Rose.
I agree. Dragon Nest is actually shaping up to be a good mmo. I play a sorceress, and its pretty intresting to see how each class has its own story (or version of the story) to follow.
Yep -- I played a swordmaster and it was all about saving this girl who repeatedly gets kidnapped by bad guy after bad guy after bad guy. Almost seemed like a zelda/mario thing where you are always there to try to rescue the princess.
Then I played a paladin and you dont even find out about the prophet until level 10 and she is very much only background. It is more about self-discovery and finding out why your old order betrayed the order.
---
While many of the quests are the same, the storyline has a very different flavor class to class.
---
Hopefully they keep that up as opposed to just having all of the classes end up the same later on storywise.
At the very least I recommend having one character that started in each town if you are looking for things to do post level 24. You get the bonus exp for having a capped character -- may as well put it to use...
----
Oh, and swordmaster and paladin play VERY differently from each other. My paladin can (at 19th) clear some places with 0 deaths that my 24th swordmaster would either have a hard time not getting a death or dying once. The swordmaster would finish faster though -- albeit with a lower score.
Any anime made post 2000.
You're not watching enough, or you're watching too much of the ones that fit in with your description.
ROFL
troll post???