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Over at the SW:ToR website they have revealed some info on how crafting and resource gathering will be handled in the game. This is one aspect of the game that I think Bioware got right. It is a huge improvement from what we have seen in other games in the past (besides SWG regarding crafting and resource gatehring).
So for a quick look at SW:ToR's crafting and resource gathering info go here >>> SW:ToR Crafting Info
Comments
I am really interested in seeing how the mission skills play out. This may be a mini game that is actually interesting. Personally, I have never been a big fan of crafting but this sounds more interesting than normal.
I thought it'd be crap, the crafting, looks like it might actually be fun.
I don't. Basically instead of making the crafting fun or interesting, they just made it automated. I don't like that, but i dont think it matters since players probably aren't going to be coming to the game for crafting. But it does look bad in my head when games like gw2 or prime online are coming out and tried to make the crafting fun and something you wanted to do instead.
But maybe I'm missing something on swtor's crafting that someone can fill me in on?
edit: And before i get flamed, I'm not bashing the game, but I do very much enjoy crafting, and it's one of my favorite thigns to do. So I don't really like this at all.
Great link and info, thanks!
You missed nothing, you just don't like it and that's fine.
I'm confused as to how you are able to judge the crafting system when this info is revealing basically just the different paths/categories available to you, but it does not describe the actual crafting process in detail great enough to pass judgement on, in my opinion anyway. Have I missed some info perhaps?
I'm judging it based on what it said in that article and what I already knew. It clearly says that you tell your npc's to craft something, then they craft it and you come get it when your back on your ship.
I still think it's too early to pass judgement on the crafting system as a whole, but that's just me.
look at the video at the top of the crew skils page
There was a part where he said "you can do it yourself, or you can have your companion do it for you."
So what I get from this is that you can do most of the gathering skills and stuff by yourself, but there are also NPCs with you that can help speed up the process if desirable.
The actual process of crafting yourself really isn't that big of a deal when what you can craft, how you can gather, and all of those things really play a bigger part of crafting and make more of an impact in comparison to whether or not you actually just sit there and press buttons over and over.
In this crafting system, you can set up a crafting queue, you can have multiple companions crafting, the crafting requires collaboration, you can spend money to help in material gathering, you can get materials yourself, you can crit items, you can work additional bonuses by utilizing certain companion characters, you can create stronger schematics... plus, you have a lot of other options if you choose that you don't want to craft specifically, but you want additional bonuses in other avenues like slicing or other mission skills.
The system is more robust than most games on the market, and some games coming out as well. If you don't like it just because you have your companions crafting then you sitting there idle waiting for the progress bar to fill, I guess thats your prerogative.
Crafting has been the one thing I have been on the edge of my seat about. They kept hinting it was something new and different, and it looks interesting from what they have shown so far.
For me, I didn't so much enjoy the SWG crafting, I was always a fan of the Vanguard style crafting. The crafting will either make or breaks the game.
As I've said before, this will all be meaningless if looted gear is better than crafted. They've said it's on par with each other but we'll wait and see what happens once the game is released.
Currently Playing: World of Warcraft
well gathering you can do but the crafting is done soley by the companions. this is because rare or powerful items can take a day+ to craft(the process continues while offline).
edit:
well they have said raiding gear will be the top gear with crafting being right below that. however with what has been said about the modding system, this may not make it as big of a deal as in other games. obviously we won't know till we have the game and are getting the gear.
at around 6:30 in this interview, damion schubert as there will be times when crafting will give the best gear for what you can use
daniel erickson, at e3 2011, mentions that raid gear will likely be the best with craft directly below that but not final
http://www.youtube.com/watch?v=LkCTpLUdzl0&feature=player_embedded#t=358s
Gotcha. Well honestly I don't think that it is too bad, since the gathering was the only "fun" part (at least I thought) of crafting. Honestly, I could care less if I am the one clicking the "build" button or the NPC. It will be like Christmas though, when I login to find some nice purples!
This doesnt sound nice, its like crafting doesnt even exist anymore. Do you choose what you want to make and place npcs to find necesarry materials or everything just comes randomly, "new invention sir! A spoon that fires lasers, isnt it awesome"
you can go out into the world and find gathering nodes and you can have either your self gather stuff from it or order your companion to do it. from what has been said by devs, sending your companions out on gathering mission in which they disappear for awhile and can possibly come back with some materials(it can fail and they come back with nothing) isn't very profitable
DamionSchubert
Joined: Oct 2008
06.30.2011 , 12:43 AM
Quote:
My question was more under the guise of wanting to play a certain character (say a Jedi Knight). Would I be able to collect resources using my other characters as I was playing my Jedi Knight?
Yes.
Quote:
to me i think the whole offline getting resources thing is cool but its bad too. people will just make alot of alts and send out there companions to get resources and it will ruin the market.
There are some preconceptions about the missions system, such as that it's an infinite money machine. Quite the opposite: it costs money to send your CC out looking for stuff, typically more than you can sell the returns for to a vendor. You can hit the jackpot, but this is because you find items that are of high utility to yourself or other players. For example, you might find rare crafting materials to make ubergear. The value in these items is what you sell them to other players for.
This is a delicate balance, of course, but a player who tries to farm non-stop is going to have a pretty severe cash flow problem, and basic economics says that if too many people are flooding the market with too many of the same goods, it’s going to be difficult for you to get a price for the goods more than the cost to acquire it. Supply and demand, y’know, which most of the time should self-correct.
Could you send every CC on every character out all the time? Sure, if you have infinite cash. It’s my team's responsibility to be sure that doesn’t happen.
http://www.swtor.com/community/showthread.php?p=7108977#post7108977
DamionSchubert
Joined: Oct 2008
06.30.2011 , 04:12 PM
Quote:
Originally Posted by Wyndrydyr
There's a difference between Mission Skills and Gathering Skills. I'm fairly certain that the Mission Skills will likely cost more money than pure gathering ones.
Most of the mission returns from Gathering missions are there for convenience sake. It's more economical, credits-wise, to go and scavenge Desh by hand, but if you really don't feel like flying back to the world where Desh is plentiful, you can check to see if you have a mission that might provide it.
Many of the crafting resources that result from Gathering missions are exclusively from the gathering missions.
http://www.swtor.com/community/showthread.php?p=7121059#post7121059
Apparently some crew skills will have a place in flashpoints:
In the Eternity Vault Operation trailer, fans saw a puzzle mechanic that players will have to perform during a particular encounter. Can you explain the mechanic in detail and how this extends to BioWare's approach to the design of Operations?
I don't want to explain it in detail because I don't want to spoil it too much, but the idea is that the puzzle is a very RPG element. At the same time, I wanted to do it as a puzzle with co-op 8- to 16-player mode, and just take it in that direction to see how players responded to it and explore more with it.
Speaking of RPG elements, inside some of the Flashpoints you're going to find things. For example, if you have Archaeology, then you might find a secret door or a secret lever for another hallway wrapping around in a Flashpoint. If you have Slicing, then you might find a broken droid that you can slice and it can then assist you farther in the dungeon. Basically, as far as like the puzzle mechanic and these other elements go, the idea is wanting to inject as much of the familiar RPG nostalgic element into the MMO game play setting -- but doing it in steps as opposed to all at once.
http://darthhater.com/2011/08/21/gamescom2011-gabe-amatangelo-interview/page/1#44060
This is pretty basic, weapons armor cloth blah blah blah.
meh I'm not impressed. In fact the game is so freakin mediocre I'm beginning to hate it just cause fanboi's are being soooo ignorant. It's not star wars, go watch A New Hope and then watch a video from ingame or cutscene. The differences are considerable. Suffice to say I love star wars, this is not star wars.
(edit: spelling)
Sic Luceat Lux
So, because you are a fan of the IP. That means you own it, and you get to decide what is and isn't Star Wars? You can argue that it isn't Star Wars till you turn blue in the face. You can shout it from every mountain top. Yet you know what? It wouldn't matter because you have absolutely no say in the matter.
Hell you know how much I hated Dragon Age 2? So much that I don't think it is worthy of the name Dragon Age. You know what though? It doesn't matter because I do not own the right to it. So just like you I can say it isn't Dragon Age worthy, until the cows come home. Yet it will amount to nothing, because I do not own the IP.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
This system sounds very interesting. I like being able to use companions who are left behind on the ship for missions and gathering etc. It adds a certain RTS element to it. It makes it also more fun to have a crew I think.
The most important bit for me is that I dont have to bother with nodehunting For me this is way better then the crafting systems used in games like WoW or LOTRO. I wasnt expecting SWG crafting of course, but this sounds a lot better then I hoped for.
Guess the same way as people that say that it will be "a huge irmprovement" over other games, or that "it will be fun".
An honest review of SW:TOR 6/10 (Danny Wojcicki)
Not sure anyone on this thread said it but, from what I heard on other threads that you can have your crew do all that , BUT, you still can craft if you desire to, so while they are crafting, you are crafting and such. Now don't quote me for certain but I know I read you could do it, if that has changed since when I read it, then, sorry for old info
ever since crew skills was first announced, player characters couldn't craft. they could gather but not craft. the companions do it. otherwise your character could be stuck unable to do anything for up to like 24 hours depending on what you are crafting
DamionSchubert
Joined: Oct 2008
11.12.2010 , 05:52 PM
So just to throw a couple more stray thoughts about our philosophy.
No, you the player cannot craft currently - which is to say you cannot choose to watch the progress bar fill up yourself. That being said, to us, watching a progress bar has always been the least interesting part of crafting in other MMOs. The part of being a crafter that is interesting to us is things like finding rare schematics, finding hard-to-find components, and the social game of finding customers and suppliers. We really wanted devoted crafters to be able to focus on these aspects of crafting, and not so much on the 'watch a progress bar go forward' part of things. Crafting should be a social thing - staring at a progress bar is not.
http://www.swtor.com/community/showthread.php?p=4678566#post4678566