Originally posted by afhn2110 There are more and more mmos trying fps, Darkfall, mo, er, planetside...its actually quite awesome, but im fine with either side as long as there are some uniqe ideas in the combat.
FPS actually doesn't work too well in MMOs imho as it doesn't comply very well with gearstats or character-skills. These two aspects are cruicial for a MMO tho, as these two require you to invest work, progressing and building your character. If these two things (gearstats and character-skills) are out of the equation, then we're basically not talking about a MMO anymore but only about a multiplayer FPS. However, this is only my POV about what defines MMORPGs.
Another thing why I prefer hardlocking over FPS is, that hardlocking allows for more options and better control. Hardlocking allows for mechanics like miss/hit-rates based on stats, variable damage based on stats, better target-selection in big battles and it allows for a server-sided game-engine less prone to cheating (aimbots, speedhacks, wallhacks). Allthough many people don't like it, becasue it seems very slow and without alot of action I still find the system of EvE Onine to be one of the best around as it isn't based around twitch-combat but allmost 100% about tactics, targetcalling and setups. It makes the whole playingfield much more even between two equal sized and skilled groups, but it let's still alot of room for personal skills. Tactics and good analysis of the battlefield instead of twitch-skills.
This is just personal preference tho.
Another point I came across recently was, taht PvE sounds like an afterthought and the devs just confirmed, that they're not interested in PvE that much. Games like DF, MO and Earthrise are good examples for this, that even in a PvP-centric MMO lots of PvE is needed. PvE is needed to built up a big enough playerbase to get the whole thing running. And no, I'm not talking about raid-content, but about enough worthwile PvE-content you can do solo for when there's no buddies around. This content has to be somewhat safe, so that you don't need to watch your back constantly. And again, EvE Online is a good example for how it works best imho. After six years of playing EvE Online tho I'd wish, that there would come another MMO with the same approach, preferably one with toons instead of spaceships.
There are more and more mmos trying fps, Darkfall, mo, er, planetside...its actually quite awesome, but im fine with either side as long as there are some uniqe ideas in the combat.
FPS actually doesn't work too well in MMOs imho as it doesn't comply very well with gearstats or character-skills. These two aspects are cruicial for a MMO tho, as these two require you to invest work, progressing and building your character. If these two things (gearstats and character-skills) are out of the equation, then we're basically not talking about a MMO anymore but only about a multiplayer FPS. However, this is only my POV about what defines MMORPGs.
Another thing why I prefer hardlocking over FPS is, that hardlocking allows for more options and better control. Hardlocking allows for mechanics like miss/hit-rates based on stats, variable damage based on stats, better target-selection in big battles and it allows for a server-sided game-engine less prone to cheating (aimbots, speedhacks, wallhacks).
Allthough many people don't like it, becasue it seems very slow and without alot of action I still find the system of EvE Onine to be one of the best around as it isn't based around twitch-combat but allmost 100% about tactics, targetcalling and setups. It makes the whole playingfield much more even between two equal sized and skilled groups, but it let's still alot of room for personal skills. Tactics and good analysis of the battlefield instead of twitch-skills.
This is just personal preference tho.
Another point I came across recently was, taht PvE sounds like an afterthought and the devs just confirmed, that they're not interested in PvE that much. Games like DF, MO and Earthrise are good examples for this, that even in a PvP-centric MMO lots of PvE is needed. PvE is needed to built up a big enough playerbase to get the whole thing running. And no, I'm not talking about raid-content, but about enough worthwile PvE-content you can do solo for when there's no buddies around. This content has to be somewhat safe, so that you don't need to watch your back constantly.
And again, EvE Online is a good example for how it works best imho. After six years of playing EvE Online tho I'd wish, that there would come another MMO with the same approach, preferably one with toons instead of spaceships.
prime might be your next one then cause they will have pve eve pve isnt THAT good its decent tho
Prime will not feature FFA pvp or full looting or clan wars. There will be "arenas" (Not WoW-style arenas) for fun (not advancement) in the lower skill-levels for a change of pace from doing PvP for you to fight in. The main focus of the game is faction vs. faction vs. faction gameplay in an open world fighting for resources, bases, and technology.
Also, Prime will contain PvE content. It's not that they don't want it in their game, it's that the developers don't want to balance skills and classes around PvE. They've said that if a skill is fun and works correctly in PvP, but trivializes certain "dungeons", bosses, or encounters in PvE, they won't nerf the skill or class, but will instead change the PvE to fit into the PvP mold that they want for their game.
They have devs from swtor, and the proffessions sound similar.
However there are things that they say to make themselves better than swtor:
1. Bounty system.
2. Focus on Combat
3. Dynamic events
Then there are other similarities, one being a sci fi mmo, deep story as they marketed/metioned it, a monthly fee, and a similar time to release.
Now, I am looking for a nice mmo, and sci-fi might be right up my alley, but does this not seem like the timing of this mmos release in comeptition with swtor... unhealthy? Would it not affect Primes sales, but also barely affecting swtors having the I.P. to make sales?
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
They have devs from swtor, and the proffessions sound similar.
However there are things that they say to make themselves better than swtor:
1. Bounty system.
2. Focus on Combat
3. Dynamic events
Then there are other similarities, one being a sci fi mmo, deep story as they marketed/metioned it, a monthly fee, and a similar time to release.
Now, I am looking for a nice mmo, and sci-fi might be right up my alley, but does this not seem like the timing of this mmos release in comeptition with swtor... unhealthy? Would it not affect Primes sales, but also barely affecting swtors having the I.P. to make sales?
i doubt they will release at the same time as swtor maybe a couple months after
They have devs from swtor, and the proffessions sound similar.
However there are things that they say to make themselves better than swtor:
1. Bounty system.
2. Focus on Combat
3. Dynamic events
Then there are other similarities, one being a sci fi mmo, deep story as they marketed/metioned it, a monthly fee, and a similar time to release.
Now, I am looking for a nice mmo, and sci-fi might be right up my alley, but does this not seem like the timing of this mmos release in comeptition with swtor... unhealthy? Would it not affect Primes sales, but also barely affecting swtors having the I.P. to make sales?
i doubt they will release at the same time as swtor maybe a couple months after
I doubt that they care when swtor releases. They will release when the game is finished. It's a different kind of game and the first for a small team.
They have devs from swtor, and the proffessions sound similar.
However there are things that they say to make themselves better than swtor:
1. Bounty system.
2. Focus on Combat
3. Dynamic events
Then there are other similarities, one being a sci fi mmo, deep story as they marketed/metioned it, a monthly fee, and a similar time to release.
Now, I am looking for a nice mmo, and sci-fi might be right up my alley, but does this not seem like the timing of this mmos release in comeptition with swtor... unhealthy? Would it not affect Primes sales, but also barely affecting swtors having the I.P. to make sales?
i doubt they will release at the same time as swtor maybe a couple months after
I doubt that they care when swtor releases. They will release when the game is finished. It's a different kind of game and the first for a small team.
i think i knew that since i was part of the engine test and part of phase 1 beta invites
There are more and more mmos trying fps, Darkfall, mo, er, planetside...its actually quite awesome, but im fine with either side as long as there are some uniqe ideas in the combat.
FPS actually doesn't work too well in MMOs imho as it doesn't comply very well with gearstats or character-skills. These two aspects are cruicial for a MMO tho, as these two require you to invest work, progressing and building your character. If these two things (gearstats and character-skills) are out of the equation, then we're basically not talking about a MMO anymore but only about a multiplayer FPS. However, this is only my POV about what defines MMORPGs.
I think you're looking at MMORPGs all wrong.
FPS is far more immersive than tab-targetting, when done correctly. That's the point though; it has to be done correctly. A seldom mentioned/played Neocron had the most innovative FPS combat system out of every MMO I have ever played. I guarantee you 100% that anyone that has played Neocron to end game will agree; there simply isn't an MMO out there that's used a similarly brilliant and immersive combat system. Shame; so, so far ahead of its time that it didn't command the respect it so utterly deserved.
Gear sets are a hinderence to the genre, really holding back MMORPGs in general. One of the first things I look for personally in an MMO, is character customization. By that, I mean, I don't want to be wearing the same PvP 10 gear as everyone else that happens to have picked the same linear class as me. Instead, I want to be unique; and I want to look unique. Neocron murdered this aspect when they released 2.0 several years ago; the patch which pretty much forced all classes into wearing Power Armours. The clone wars began.
That means; drop the stereotypical classes that the lattter generation of MMO gamers have come to expect (Tank/DPS/Healer), and really reward experimentation. Some specialisation has to remain though, or you end up with the Darkfall issue of everyone being forced to use the most powerful abilities (magic).
I'm with you on the unique point, but I believe a successful mmo goes deeper than character customization. I'd use the term "character investment". I really get into an mmo when I feel like my avatar is both an escape from my reality and a piece of work I've been making progress on, to make her into what I really want, over a period of months, maybe even years. Unique, yes, and powerful, and has the skills I want, and plays the way I want, within the boundaries of the game.
Gear sets do suck, as they have just become too much of an influence on the gap between the haves and the have-nots, in addition to the clone wars factor.
FPS's have come a long way. You do have some kind of progression there, weapon unlocks, avatar unlocks, missions within game, etc.
An MMO is more of an investment in your character. It starts with character customization, and blooms with a dedication to the class you've picked, within that the skill set, the playstyle, the weapon preferences. Then there's your reputatoin with NPC factions and with real players, allies and enemies alike, on your server. The better mmo's have ways to customize your toon with dyes, cloaks, guild emblems, armour embelishments.
I'm really looking forward to Prime. No gear sets. Player crafted gear is the best in the game, and the mats you need for the best stuff - you fight for in pvp.
While FPS gameplay is my favorite as far as competition goes, in an MMO it is impossible to police, and at the end of the day, those with aimbots will beat those without, and it seems in most cases, companies can't do anything to curb the use of them.
While exploits are common in MMOs as well as other online games, when you start to put a lot of emphasis on what you get for killing players (like prime for instance), being at the mercy of someone who will beat you simply because they are using an illegal program, and then stealing your resources is just bad for business.
While I did like the soft targeting of TR, and GA is one of my favorite online games, its could be very tough to keep a lasting appeal when exploits become rampant. It is possible with Tab systems too, but thats usually based on class balancing rather than bots or glitching.
Originally posted by Scambug Originally posted by Yalexy ...let's hope it doesn't fail like Earthrise did tho. Seriously, the whole thing reads like the information about Earthrise. The only difference is, that there's no manual targetting, but the crafting, skills, item-decay, full-loot, open FFA PvP etc is just the same. I've got a bad feeling about this...
You got it all wrong, bro. The game isn't FFA PvP - it's faction based PvP in dedicated zones only. It doesn't have full loot either, you'll only be able to loot the crafting ressources your dead foe had on him; not his gear or the contents of his inventory (other than crafting ressources). P:BfD is a sci fi MMO with some sandbox elements. That's as far as the comparison goes.
The videos for Prime look better, which would lead me to believe that the game will run better.
I can not remember winning or losing a single debate on the internet.
Comments
FPS actually doesn't work too well in MMOs imho as it doesn't comply very well with gearstats or character-skills. These two aspects are cruicial for a MMO tho, as these two require you to invest work, progressing and building your character. If these two things (gearstats and character-skills) are out of the equation, then we're basically not talking about a MMO anymore but only about a multiplayer FPS. However, this is only my POV about what defines MMORPGs.
Another thing why I prefer hardlocking over FPS is, that hardlocking allows for more options and better control. Hardlocking allows for mechanics like miss/hit-rates based on stats, variable damage based on stats, better target-selection in big battles and it allows for a server-sided game-engine less prone to cheating (aimbots, speedhacks, wallhacks).
Allthough many people don't like it, becasue it seems very slow and without alot of action I still find the system of EvE Onine to be one of the best around as it isn't based around twitch-combat but allmost 100% about tactics, targetcalling and setups. It makes the whole playingfield much more even between two equal sized and skilled groups, but it let's still alot of room for personal skills. Tactics and good analysis of the battlefield instead of twitch-skills.
This is just personal preference tho.
Another point I came across recently was, taht PvE sounds like an afterthought and the devs just confirmed, that they're not interested in PvE that much. Games like DF, MO and Earthrise are good examples for this, that even in a PvP-centric MMO lots of PvE is needed. PvE is needed to built up a big enough playerbase to get the whole thing running. And no, I'm not talking about raid-content, but about enough worthwile PvE-content you can do solo for when there's no buddies around. This content has to be somewhat safe, so that you don't need to watch your back constantly.
And again, EvE Online is a good example for how it works best imho. After six years of playing EvE Online tho I'd wish, that there would come another MMO with the same approach, preferably one with toons instead of spaceships.
prime might be your next one then cause they will have pve eve pve isnt THAT good its decent tho
Prime will not feature FFA pvp or full looting or clan wars. There will be "arenas" (Not WoW-style arenas) for fun (not advancement) in the lower skill-levels for a change of pace from doing PvP for you to fight in. The main focus of the game is faction vs. faction vs. faction gameplay in an open world fighting for resources, bases, and technology.
Also, Prime will contain PvE content. It's not that they don't want it in their game, it's that the developers don't want to balance skills and classes around PvE. They've said that if a skill is fun and works correctly in PvP, but trivializes certain "dungeons", bosses, or encounters in PvE, they won't nerf the skill or class, but will instead change the PvE to fit into the PvP mold that they want for their game.
Have you read the FAQ?
They have devs from swtor, and the proffessions sound similar.
However there are things that they say to make themselves better than swtor:
1. Bounty system.
2. Focus on Combat
3. Dynamic events
Then there are other similarities, one being a sci fi mmo, deep story as they marketed/metioned it, a monthly fee, and a similar time to release.
Now, I am looking for a nice mmo, and sci-fi might be right up my alley, but does this not seem like the timing of this mmos release in comeptition with swtor... unhealthy? Would it not affect Primes sales, but also barely affecting swtors having the I.P. to make sales?
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
i doubt they will release at the same time as swtor maybe a couple months after
I doubt that they care when swtor releases. They will release when the game is finished. It's a different kind of game and the first for a small team.
i think i knew that since i was part of the engine test and part of phase 1 beta invites
Prime appeals to gamers who like player killing, and swtor appeals to star wars fans.
I think you're looking at MMORPGs all wrong.
FPS is far more immersive than tab-targetting, when done correctly. That's the point though; it has to be done correctly. A seldom mentioned/played Neocron had the most innovative FPS combat system out of every MMO I have ever played. I guarantee you 100% that anyone that has played Neocron to end game will agree; there simply isn't an MMO out there that's used a similarly brilliant and immersive combat system. Shame; so, so far ahead of its time that it didn't command the respect it so utterly deserved.
Gear sets are a hinderence to the genre, really holding back MMORPGs in general. One of the first things I look for personally in an MMO, is character customization. By that, I mean, I don't want to be wearing the same PvP 10 gear as everyone else that happens to have picked the same linear class as me. Instead, I want to be unique; and I want to look unique. Neocron murdered this aspect when they released 2.0 several years ago; the patch which pretty much forced all classes into wearing Power Armours. The clone wars began.
That means; drop the stereotypical classes that the lattter generation of MMO gamers have come to expect (Tank/DPS/Healer), and really reward experimentation. Some specialisation has to remain though, or you end up with the Darkfall issue of everyone being forced to use the most powerful abilities (magic).
I'm with you on the unique point, but I believe a successful mmo goes deeper than character customization. I'd use the term "character investment". I really get into an mmo when I feel like my avatar is both an escape from my reality and a piece of work I've been making progress on, to make her into what I really want, over a period of months, maybe even years. Unique, yes, and powerful, and has the skills I want, and plays the way I want, within the boundaries of the game.
Gear sets do suck, as they have just become too much of an influence on the gap between the haves and the have-nots, in addition to the clone wars factor.
FPS's have come a long way. You do have some kind of progression there, weapon unlocks, avatar unlocks, missions within game, etc.
An MMO is more of an investment in your character. It starts with character customization, and blooms with a dedication to the class you've picked, within that the skill set, the playstyle, the weapon preferences. Then there's your reputatoin with NPC factions and with real players, allies and enemies alike, on your server. The better mmo's have ways to customize your toon with dyes, cloaks, guild emblems, armour embelishments.
I'm really looking forward to Prime. No gear sets. Player crafted gear is the best in the game, and the mats you need for the best stuff - you fight for in pvp.
While FPS gameplay is my favorite as far as competition goes, in an MMO it is impossible to police, and at the end of the day, those with aimbots will beat those without, and it seems in most cases, companies can't do anything to curb the use of them.
While exploits are common in MMOs as well as other online games, when you start to put a lot of emphasis on what you get for killing players (like prime for instance), being at the mercy of someone who will beat you simply because they are using an illegal program, and then stealing your resources is just bad for business.
While I did like the soft targeting of TR, and GA is one of my favorite online games, its could be very tough to keep a lasting appeal when exploits become rampant. It is possible with Tab systems too, but thats usually based on class balancing rather than bots or glitching.
The game isn't FFA PvP - it's faction based PvP in dedicated zones only.
It doesn't have full loot either, you'll only be able to loot the crafting ressources your dead foe had on him; not his gear or the contents of his inventory (other than crafting ressources).
P:BfD is a sci fi MMO with some sandbox elements. That's as far as the comparison goes.
The videos for Prime look better, which would lead me to believe that the game will run better.
I can not remember winning or losing a single debate on the internet.