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final profession !!!!

2

Comments

  • andre369andre369 Member UncommonPosts: 970

    Originally posted by daniel!!!

    why assassin when there is a theif

    Cause the Assassin would be able to one shot/stab anyone.

  • heavyhebrewheavyhebrew Member Posts: 309

    Originally posted by jinxxed0

    i pray that its a mesmer with martial arts prowess. or just a martial artist class :D

    Using Qi to obfuscate and distract the opponent. And using martial art prowess to disable (debuff) the opposition.

     

    Yea, it could work.

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  • grunt187grunt187 Member CommonPosts: 956

    Pretty sure its Jedi, but if not then ill go with Mesmer 100%.image

    The following statement is false
    The previous statement is true

  • DrSpankyDrSpanky Member Posts: 341

    Originally posted by star

    Mesmer.



    I'll post naked photos of myself on Facebook if it's not, I'm that confidant. No other profession makes sense.

    So will I. And believe me, you better hope it's a mesmer...

    It's a proven historical fact that beer saved humankind.

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    Originally posted by DrSpanky

    Originally posted by star

    Mesmer.



    I'll post naked photos of myself on Facebook if it's not, I'm that confidant. No other profession makes sense.

    So will I. And believe me, you better hope it's a mesmer...

     Haha

  • fiontarfiontar Member UncommonPosts: 3,682

    Mesmer makes most sense, but I don't get what would be so special about Mesmer that they would have to keep it so secret and project that the class will be controversial.

    Now, a Monk that's a lot more about martial arts than healing could be controversial.

    Ritualist is my favorite GW1 class, I would love to see a Ritualist class that's a summoner of mobile spirits, rather than calling for static spirits. Not very likely though, as it might end up too similar to the Necromancer. (BTW, I wish they had folded Ritualist into Necro, mixing in some of the skills and allowing summoning of Spirit beings as an alternative to zombie-esque undead. This could have been done by allowing two aspects for Necros, the way the Elementalist can chose an Element. One for Undead, the other for Ghosts and Spirits).

    Paragon is too much like Guardian.

    Dervish has some possibilities, but I don't know if they want another melee based class.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • ButregenyoButregenyo Member UncommonPosts: 483

    in one of the dungeon gameplay videos a monster casts illusion spells which is also confirmed by a dev in GC11, so this makes mesmer the last profession %99.  %1 chance they say "lets see those guys naked on facebook"

    monsters mostly share the same profesions as the players.

    im sure they are thinking something special for their last and most unique profession.

  • CorehavenCorehaven Member UncommonPosts: 1,533

    BAH! 

     

    I thought by the thread title they'd announced it or something.   Shucks.    : (

  • DubhlaithDubhlaith Member Posts: 1,012


    Originally posted by someforumguy

    Originally posted by Kuppa
    Monk!
    Yeah lol. They will shout 'Got ya!' and release a dedicated healing prof anyway :p

    That would be so hilarious.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

    WTF? No subscription fee?

  • DiovidiusDiovidius Member UncommonPosts: 1,026

    Originally posted by Butregenyo

    in one of the dungeon gameplay videos a monster casts illusion spells which is also confirmed by a dev in GC11, so this makes mesmer the last profession %99.  %1 chance they say "lets see those guys naked on facebook"

    monsters mostly share the same profesions as the players.

    im sure they are thinking something special for their last and most unique profession.

    A couple of things:

    1) It's been confirmed that, unlike GW1, in GW2 NPCs DO NOT share the professions with the players. NPCs may use skills which resemble player skills but they are bound by them.

    2) Those are ghosts of GW1 characters thus they also use GW1 skills. There are also monks among them.

    Now, these things do not matter because, as I said above, Mesmer is all but confirmed.

  • DarkPonyDarkPony Member Posts: 5,566

    Raving Lunatic

    • AoE saliva attacks

    • Confuse your enemies with mindless rambling

    • Uses "Attention Span" rather than energy or mana: occasionaly must stop hitting something to do something completely else when depleted. Refills by approaching random trees, critters or other players and using the /shout chat functionality.

  • serapholseraphol Member Posts: 33

    *Ups post count*...

  • KanethKaneth Member RarePosts: 2,286

    I wouldn't be surprised if it didn't turn out to be a mesmer. When reading the books, the two mesmer's are royalty, and have considerable power. While, that doesn't exclude the mesmer from being the final profession, it may be some evidence that the Mesmer is somewhat rare in the GW2 setting (250 years after GW1).

    ANet is being extremely secretive about the final profession as well. Which means they are hyping up the final announcement, by keeping some allure to it. They most likely have drastically changed the way the mesmer plays compared to GW1, and the player skill level for mastering the class could be fairly high. Potentially, not releasing the mesmer and another profession is the big secret

  • DiovidiusDiovidius Member UncommonPosts: 1,026

    Originally posted by Kaneth

    I wouldn't be surprised if it didn't turn out to be a mesmer. When reading the books, the two mesmer's are royalty, and have considerable power. While, that doesn't exclude the mesmer from being the final profession, it may be some evidence that the Mesmer is somewhat rare in the GW2 setting (250 years after GW1).

    ANet is being extremely secretive about the final profession as well. Which means they are hyping up the final announcement, by keeping some allure to it. They most likely have drastically changed the way the mesmer plays compared to GW1, and the player skill level for mastering the class could be fairly high. Potentially, not releasing the mesmer and another profession is the big secret

    The argument is not just based on those two mesmers from Edge of Destiny:

    1) The last profession is a returning profession from GW1 with the same name (according to Anet).

    2) The last profession is a scholar (according to Anet).

    3) The last profession is complex and deals with mind tricks (according to Anet).

    4) Mesmer players from gw1 will find a home at the last profession (according to Anet).

    5) In Ghosts of Ascalon mesmer magic is named as one of the three schools of magic (together with necromancer and elementalist magic)

    6) This piece of artwork: http://wiki.guildwars2.com/wiki/File:GDC_2010_purplefan.png

    7) The last shadow at the profession page (slightly manipulated, which to me looks like a norn woman in a dress with a floating sword): http://wiki.guildwars2.com/index.php?title=User:Pling/Sandbox&oldid=51501

    However as stated in this thread this reveal will also be controversial according to Anet and with the removal of hexes and less interupts this has led people to believe it will be the mesmer in name and flavor but will be quite different in mechanics.

  • NaqajNaqaj Member UncommonPosts: 1,673

    Originally posted by Diovidius

    The argument is not just based on those two mesmers from Edge of Destiny:

    1) The last profession is a returning profession from GW1 with the same name (according to Anet).

    2) The last profession is a scholar (according to Anet).

    3) The last profession is complex and deals with mind tricks (according to Anet).

    4) Mesmer players from gw1 will find a home at the last profession (according to Anet).

    5) In Ghosts of Ascalon mesmer magic is named as one of the three schools of magic (together with necromancer and elementalist magic)

    6) This piece of artwork: http://wiki.guildwars2.com/wiki/File:GDC_2010_purplefan.png

    7) The last shadow at the profession page (slightly manipulated, which to me looks like a norn woman in a dress with a floating sword): http://wiki.guildwars2.com/index.php?title=User:Pling/Sandbox&oldid=51501

    However as stated in this thread this reveal will also be controversial according to Anet and with the removal of hexes and less interupts this has led people to believe it will be the mesmer in name and flavor but will be quite different in mechanics.

    8) It's not going to be a monk, confirmed by ArenaNet

  • YarunaYaruna Member Posts: 342

    Hmmm, I was kinda expecting a "Haha, made you look!"-post since the last profession won't be revealed until after PAX Seattle. The odds of it being the mesmer or something very close to it are very high to say the last. It's just about as good as a given.

    Waiting for Guild Wars 2, and maybe SWTOR until that time...

  • slicknslim88slicknslim88 Member Posts: 394

    I'm wanting it to be a mix between Mesmer and Ritualist, both are my favorite classes in GW1

  • drazzahdrazzah Member UncommonPosts: 437

    ^^ I agree. Mesmer / Rit

    image

  • NadiaNadia Member UncommonPosts: 11,798

    Mesmer was my favorite class in gw1

     

    I know everything points to a mesmer inspired profession but I will be happier when its official

  • svannsvann Member RarePosts: 2,230

    Capslock and the use of ! when you mean to ask a question should be banned.

  • fansedefansede Member UncommonPosts: 960

    Where has the OP Been? They already announced it - The Commando

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    :P

  • AzureblazeAzureblaze Member UncommonPosts: 130

    Haha, I'm really glad it's NOT the Commando XD

     

    Like most others think, likely to be the Mesmer for the final class, but we shall see.

  • Shroom_MageShroom_Mage Member UncommonPosts: 863

    Here's the proof, or as close as we can get to it:

    http://au.pc.gamespy.com/pc/guild-wars-2/1165160p1.html


    GameSpy: You've unveiled all but two of the game's eight classes. So far, we have the Elementalist, Necromancer, Ranger, Warrior, Guardian, and Thief. Do you have any hints about the last two? Will we see the return of the Mesmer!?

    Eric Flannum: We've given hints out, so I think it's safe for me to say that there is one brand new profession and one returning profession yet to be revealed.


    At this time, engineer had yet to be revealed. This means that the brand new profession Eric mentions is definitely the engineer, which means that the final profession is necessarily a returning profession.

    These are all of the professions from GW:

    • Warrior
    • Ranger
    • Monk
    • Necromancer
    • Mesmer
    • Elementalist
    • Assassin
    • Ritualist
    • Paragon
    • Dervish

    Of these, warrior, ranger, necromancer, and elementalist are already returning.

    Almost all of the rest have very little unique about them in comparison to GW2 classes in terms of either game mechanics or flavor. Assassin is nearly identical to thief. Paragon is very similar mechanically to guardian. Monk is very similar aesthetically to guardian. Ritualist is similar mechanically to engineer and somewhat similar aesthetically to necromancer. Some of these have been stated outright to be not returning.

    Only the dervish and the mesmer have both unique mechanics and aesthetics. The dervish, however, is culture-specific, and it unique to Elona, a region that will not be featured in GW2.

    This leaves the mesmer as the returning profession.

    Why is the last profession controversial? Two of the mesmer's biggest specialties (energy denial and hexes) have been removed from the game. This means they will have to find other ways of making the mesmer still feel like a mesmer, something that a lot of fans will surely be upset about.

    If I had to guess, I'd say the mesmer will probably be using staff, scepter, focus, dagger, dagger, sword, and torch, perhaps have medium health, and have a focus on mantras, making it feel a little bit like a bard.

    "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  • DubhlaithDubhlaith Member Posts: 1,012


    Originally posted by Shroom_Mage
    Here's the proof, or as close as we can get to it:http://au.pc.gamespy.com/pc/guild-wars-2/1165160p1.htmlGameSpy: You've unveiled all but two of the game's eight classes. So far, we have the Elementalist, Necromancer, Ranger, Warrior, Guardian, and Thief. Do you have any hints about the last two? Will we see the return of the Mesmer!?Eric Flannum: We've given hints out, so I think it's safe for me to say that there is one brand new profession and one returning profession yet to be revealed.

    At this time, engineer had yet to be revealed. This means that the brand new profession Eric mentions is definitely the engineer, which means that the final profession is necessarily a returning profession.

    These are all of the professions from GW:

    • Warrior
    • Ranger
    • Monk
    • Necromancer
    • MesmerElementalistAssassinRitualistParagonDervish

    Of these, warrior, ranger, necromancer, and elementalist are already returning.

    Almost all of the rest have very little unique about them in comparison to GW2 classes in terms of either game mechanics or flavor. Assassin is nearly identical to thief. Paragon is very similar mechanically to guardian. Monk is very similar aesthetically to guardian. Ritualist is similar mechanically to engineer and somewhat similar aesthetically to necromancer. Some of these have been stated outright to be not returning.

    Only the dervish and the mesmer have both unique mechanics and aesthetics. The dervish, however, is culture-specific, and it unique to Elona, a region that will not be featured in GW2.

    This leaves the mesmer as the returning profession.

    Why is the last profession controversial? Two of the mesmer's biggest specialties (energy denial and hexes) have been removed from the game. This means they will have to find other ways of making the mesmer still feel like a mesmer, something that a lot of fans will surely be upset about.

    If I had to guess, I'd say the mesmer will probably be using staff, scepter, focus, dagger, dagger, sword, and torch, perhaps have medium health, and have a focus on mantras, making it feel a little bit like a bard.


    Clearly this is the best response, and my guess it is at least 95% accurate with regards to what the mesmer will use and be like functionally.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

    WTF? No subscription fee?

  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by Dubhlaith

     




    Originally posted by Shroom_Mage

    Here's the proof, or as close as we can get to it:

     

    http://au.pc.gamespy.com/pc/guild-wars-2/1165160p1.html

     




    GameSpy: You've unveiled all but two of the game's eight classes. So far, we have the Elementalist, Necromancer, Ranger, Warrior, Guardian, and Thief. Do you have any hints about the last two? Will we see the return of the Mesmer!?

     

    Eric Flannum: We've given hints out, so I think it's safe for me to say that there is one brand new profession and one returning profession yet to be revealed.



     

    At this time, engineer had yet to be revealed. This means that the brand new profession Eric mentions is definitely the engineer, which means that the final profession is necessarily a returning profession.

    These are all of the professions from GW:


    • Warrior

    • Ranger

    • Monk

    • Necromancer

    • MesmerElementalistAssassinRitualistParagonDervish

     

    Of these, warrior, ranger, necromancer, and elementalist are already returning.

    Almost all of the rest have very little unique about them in comparison to GW2 classes in terms of either game mechanics or flavor. Assassin is nearly identical to thief. Paragon is very similar mechanically to guardian. Monk is very similar aesthetically to guardian. Ritualist is similar mechanically to engineer and somewhat similar aesthetically to necromancer. Some of these have been stated outright to be not returning.

    Only the dervish and the mesmer have both unique mechanics and aesthetics. The dervish, however, is culture-specific, and it unique to Elona, a region that will not be featured in GW2.

    This leaves the mesmer as the returning profession.

    Why is the last profession controversial? Two of the mesmer's biggest specialties (energy denial and hexes) have been removed from the game. This means they will have to find other ways of making the mesmer still feel like a mesmer, something that a lot of fans will surely be upset about.

    If I had to guess, I'd say the mesmer will probably be using staff, scepter, focus, dagger, dagger, sword, and torch, perhaps have medium health, and have a focus on mantras, making it feel a little bit like a bard.



     

    Clearly this is the best response, and my guess it is at least 95% accurate with regards to what the mesmer will use and be like functionally.

    I agree.

    As to the loss of Energy Denial and Hexes, both make sense. Energy isn't what it used to be, plus playing against energy denial was just frustrating. Removing hexes makes sense with much less active healing in the game. Having to counter health loss from hexes would require more healing output than the game content is designed around.

    I really want a summoner that's not a Necromancer. I see the mechanics parallels between Engineer and Ritualist Spirits, but I don't consider it to be a summoning class. It would be nice if Mesmers got to summon illusionary creatures.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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