It looks like you're new here. If you want to get involved, click one of these buttons!
Well Im kinda new to DDO I started with a human fighter then I bought monk then a pally but I saw my monk's build was bad without 32 point build so I ddecided to create amonk when I get 32 point
My questions are
For human which one is better fighter 2 handed or pally 2 handed (also i need the stats that I need to rais ewith dps pally)
Which monk should I choose shintao or ninja I had ninja but since I saw I cant heal myself I been thinking if shintao is better
and what stats should I raise If i choose ninja or shintao.
NOTE: I dont want to be WF nor orc
Comments
I would suggest posting this on the official DDO forums. Much better chance to get the help you seek there.
Ranger: Unless you play Tempest TWF, you are going to suck. Range attacking in this game is a joke due to the mechanics, pathing, and graphics.
Barbarian: Suck. They get a huge pool of life and DR, but compared to a Fighter with high critical, they pale in comparsion.
Bard: They only buff and wand whip. Occasional, you'll fight, but rarely. They are a poor man's Cleric/Favored Soul if you used a shield and become a war enchanter.
Fighter: A fighter is better played a TWF Kopesh Kensai type, but a Kensai tank, THF Kensai Fighter, and Stalwart Fighters are good.
Paladin: Can be played as either a tank, a smiter/divine might, or a demon hunter.
Clerics/Favored Soul: Can be made into a War Priest, but I hear they are extremely disliked in this game because they focused more on melee than healing.
Rogue: TWF assassin is the only path that said to be good.
The DDO Official forums has all kinds of builds, but you don't have to use the suggestion they give as almost any build will work. It just depends on what path you tank that will determine if you do well in the game.
So much bad information I feel the need to fix it.
Ranger, the reason ranged is poor is due to low damage. Graphics and pathing are not really issues that make ranged bad. The reason ranged is bad is because people without a clue think they should be able to do fighter and barbarian damage and do it from 300 feet away. Accepting the fact you trade big damage for mobility would make people realize ranged has a place. But stupid play makes people not understand.
Barbarians do not suck. They do great damage, they have a lot of hit points and they move faster. Rage is a great skill and the enhancements make it great too. Fighters can do big damage too, but they have a more limited time frame to do it because their buffs are shorter.
Bards can fight. Only people with limited gameplay and knowledge consider them a poor mans anything.
Fighter not always best as a twf kopesh user. If you were( I know you do not want to) to play a half orc they get no benefits from TWF like the do from THF. ssuming all fighters are best as one thing is wrong.
Clerics/Favored Souls can be played as fighter types but if you do not heal you are not a cleric. You are wrong saying you heard they are not liked. They are not liked when played bad, they are loved when played well. Anyone playing a cleric and focusing only on fighting is wasting his character since you can build a much better fighter using the real melee classes.
If you can not give accurate and good help you should simply direct a person to a place that can.
I agree with the above poster that these class descriptions are very far from the truth.
Truth is that you can make any class you want as long as you build it right and make sure it is still effective (doesn't have to be, just do what you want).
The rogue comment is kinda true for pure rogues, as it is seen as the only optimal use for rogues, but that view is of elitists so it isn't really a big deal to NOT do that.
OP you should totally join a guild. It is the way to go in DDO, at least in my experiences.
1) Instead you did the reverse.
2) Fighters don't have buffs outside of action points. They get stance, buts no buffs. They do more damage than any offer classes due to Kensai and high confirm criticals. My Kensai fighter does more damage than 2-handed Barbarian the same level due to critical hits.
3) Bards can't wear medium armor unless they get the second version of war enchanter. They can't heal well and they have a small pool of mana. They get few enhancement to boots healing, but compared to the cleric, they are a poorman's version of the class. Some bards twf and other thf, but some use a tankish version. The only thing that shines is their singing, but that has nothing to do with them failing at everything else mentioned. Without darkleaf or mithril equipment, a bard has a hard time casting spells unless you are using light armor. Currently, I play a War enchanter who does nice damage, but can't stay in the frontlines for long due to low fort, low HP, and few protection spells. Most bards are wand-whippers.
4) See above as to why Fighters beat out most classes in terms of damage. TWF with Kopesh with a high confirm critical makes you a whirling death. Most TWF builds feature at least 12 levels of fighter for Kensai. Ranger damage is situational since they have to fight a favored enemy. Rogue is as well since they can't backstab everyone. Barbarian damage is short term while a Figher can apply strength/specialization/power attack to everything. And if the creature can be critical hit then his damage output explodes.
5) First, your fourth sentence contradicted the rest of your paragraph. Second, I've seen the attitude in game for myself as well as on the official forums. They are hated, especially if they ignore their healing duties as most people associate FS/Clerics with healing.
4. Barbarians not only get power attack,specialization and strength to their attacks they have access to extra power attack damage that a fighter does not. Personally I play a fighter/barb that gets Kensai 2 and the first level of barbarian PRE. I can rage and use Kensai power surge. Barbarians have more strength and a better power attack due to enhancements.
Fighters do not get this amazing critical you claim. They can get +1 to crit threat range. This makes for more crits but nearly the numbers you claimed of 3 out of 4 swings being a crit. No weapon in DDO has a 75% crit hit chance.
Your numbers are all wrong.
Raging barbs at high level get much more strength bonuses due to rage and PA then a fighter. Rage potion stacks with rage. My multiclass fighter/barb has more stength and damage then your fighter. Your fighter using a shield and bastard sword does less damage than ANY two handed barbarian. Are you aware Barbarians are raging to over 70 strength in ddo? That is not short term buffs, that is sustained for up to 25 minutes between shrines while a fighter can not hit that number for more that 10 minutes. Strength is damage. No one is losing 16 AB. You are making up numbers or simply mistaken. If you play high level content you KNOW that the 8 AB barbs lose is not important with a 50+ str or more. That 8 AB matters to lesser melees. Fighters and barbs are built to hit on a roll of a 2.
Barbbarians get more critical damage then a fighter because the barbarian crit multiplier is much higher for their PRE Frenzy Berzerker. I suggest you read about it on the forums or the DDO Wiki and see that a Barbarian can hit for a higher amount on any hit then a fighter.
Critical accuracy the feat and the enhancement DO NOT give you more critical chance they only add to your roll IF you roll for critical. That roll is going to be a crit if you already have a high to hit bonus and every barbarian does.
Full plate armor is the WORST armor in DDO. It is nearly impossible to build a character that uses full plate and has a high enough AC for high end content. A fighter using full plate and a shield is not doing good damage. No matter how you try and break down the numbers a fighter using a two handed weapon and a Barbarian using a two handed weapon are better than any shield user.
I am not being mean or insulting you when I tell you that your game knowledge on these classes is wrong. You are not understanding what barbarians get and it seems you never played one. Please stop giving false information to people asking questions.
choosing a class for this game seems very complicated. I do not want to study graphs and pie charts and stat formulas or interdimensional quadraltic posotronic biorythmic mini/max builds...
is there a simple straight forward class where choosing a wrong feat wont leave me a cripple?
Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
Lao-Tze
It's D&D. The whole system is overly complicated and largely nonsensical -- and this comes from a loooong time tabletop RPGer. You can play the game with a basic knowledge of the mechanics fairly easily, but if you want to excel, prepare to wade through a mountain of stats, quirky rules and equations. Yes, many games pose a similar challenge to min/maxers, but nothing quite like DDO. It's based on a flawed system and translating it into an online game has only made it worse.
To the OP: Go Shintao. The damage isn't as high as with a Ninja, but the many group-friendly (and solo friendly) buffs, more than make up for it. If you like to solo at all, they can become almost unstoppable for most content.
I tried to register in ddo forums and its always error please try again later
Perhaps you've done this but I usually find awesome info through google searches. For instance, "fighter build ddo," "tempest ranger ddo," "barbarian dps build ddo," or searches of that nature.
Currently I have been using the following build as a solo character. I'm not following it exactly (probably won't take more than 2 or 3 levels in Rogue) but doing the basics and, at least for the lower levels, it's been fun so far.
http://forums.ddo.com/showpost.php?p=2357938
I was pleasantly surprised when I went from Apprentice to full 5 star Elite in under 2 months. I was pleasantly surprised again when I went from Elite to just barely Hardcore in 2 weeks. Apprentice, here I come!
If you do take rogue I suggest trying to max rogue skills. They are very helpful on a splash character IF you can afford them skill point wise.
I originally started out with a bard, but I quickly scrapped that character for a Paladin. The pros for a Paladin is that they have the lay on hands which is a good heal, but has a limited number of uses per rest--mind you it heals a lot of HP as you go up in level and works great on Warforged. Later they get some basic clerical spells which can be helpful, but the cure series of spells seem a little underpowered for the levels you gain them at. Paladins are great survivors and the prestige classes for them are pretty nice. I have a Hunter of the Dead which is great vs undead foes and some of the other benifits carry over such as the improvement on healing spells cast on you. All in all, a very decent toon to start out with.
Fighters are great since they stockpile feats like crazy. That means they can get to be real nasty. If you solo, the lack of healing can be easilly overcome with a hireling cleric. There are two main builds, which I think are fairly even. The first is the Two-Weapon-Fighter. You'll want to pump up the DEX a bit for this one since the TWF feats require a decent DEX. Add in Oversized-TWF anf you can have the nightmarish dual-kopsh-weilding buzzsaw.
The other option is a Two-Handed-Fighter, thse guys use oversized weapons to decimate the opposition. They do more damage per single hit and you can score glancing blows on those areound your primary target. This is not so bad when you have some small mobs trying to kill you. The THF feats are STR based, so make sure your fighter is pretty buff. Another plus is that two-handed weapons get 1.5x STR bonus for damage.
I think either option is valid, it is just a matter of preference. Of course, if you feel like you have completly hosed a toon after you have gained several levels, you could either find or buy from the DDO store a Heart of Wood, which will allow you to rebuild your toon almost from scratch and hopefully fix whatever you may have done wrong. Enhancements are even easer to reset if you problem strictly lies in there. If you get the 32-point build, you can upgrade your 28-point toons to 32-pointer by using a Greater Heart of Wood and going through Greater Reincarnation. I have done this with my original paladin, and the process was not too bad to go through. In the end, i was much happier with my updated toon.
- I recently realized that I need to fix my Pally up a bit again. Though this time I can use a Lesser Heart to fix my issue since he's already 32-pt. Ahhh, the joys of your main toon and learning the deeper ins and outs of the game.
DnD in general, and even more so ingame requires a great amount of research because so many of the most powerful feats or enhancements have ´strange´requirements that you would probably never take unless you knew they were required for the stronger feat you want to take in 10 levels. Also, there are 6pt enhancements which you really have to know about so you can save points for them..
These are very basic concepts, but people coming from other games (like wow) will build terrible characters because you have to plan so far in advance and with the default view, you do not see feats and enhancements that are not available to yet (which makes it hard to know that you are even going to miss them).
I personaly have every character build designed in advance to lvl 20 before I roll the character. It just makes it easier to get the powerful stuff as early as possible.
I've found ddo wiki to be helpful and it has sample builds for new players too
http://ddowiki.com/page/Newbie_guide
EQ2 fan sites