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working as intended

CatchmeifuCatchmeifu Member Posts: 45

Just wondering is there any ingame systems that are working as intended? (no bugs)

 

Honestly I cant think of one maybe some one will be able to enlighten me.

 

honestly i love the game but it feels sometimes that the dev team take one step forward then 2 steps back.

Comments

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    No bugs?  But we can still include systems that could use further balancing, right?  in which case, here's what comes to mind.

     

    cooking

    butchery

    crafting*

    thievery

    gathering

     

    *there's a lot of types of crafting and I'm not familiar with all of them, so let's limit this to armor and melee crafting.  no bow-crafting bugs come to mind, but I'm new to that part. No idea about engineering, but I haven't heard of any.

     

     

    Now I have a hunch there's gonna be someone who's gonna dig through the forum/game to find a typo or bug in these systems,  but at least it's not my time they'll be wasting.

  • MordragMOMordragMO Member Posts: 136

    Originally posted by funkmastaD

    thievery

    I'll pick up this one.

    1.) Nodelines resetting flag.

    2.) HC flag timer is completely random too, most of the time the flag just stays at least until you die.

    3.) HC/grey flag remaining until you relog after death.

     

    Other than that, the design of the thievery system as a whole, but since it hasn't been fixed in a year that must be intended. Oh I forgot one:

     

    4.) Guards sometimes don't appear even though the thief is in range. Nothing to do with having the target focused, the bug has existed since before Dawn too.

  • pockets666pockets666 Member Posts: 198

    Originally posted by MordragMO

    Originally posted by funkmastaD



    thievery

    I'll pick up this one.

    1.) Nodelines resetting flag.

    2.) HC flag timer is completely random too, most of the time the flag just stays at least until you die.

    3.) HC/grey flag remaining until you relog after death.

     

    Other than that, the design of the thievery system as a whole, but since it hasn't been fixed in a year that must be intended. Oh I forgot one:

     

    4.) Guards sometimes don't appear even though the thief is in range. Nothing to do with having the target focused, the bug has existed since before Dawn too.

    DAMN YOU!!  Thieving was my catagory!!..  Yes there is so many ways to bug the thief flag.  That is why I did my craft in Fab most the time.  Got to love all those node lines running through Fab..  Thieving being the main reason I came to MO.  It is garbage it is a griefing tool.  There is no style in it and they threw it back in to make people happy instead of making it a real playstyle. 

    Funk most likely does not want to talk about armor or weapon making because there are some exploits in armor and weapons right now.  There is a ghost armor exploit and a weapon switch exploit. 

    Food..  Isn't eating flour and raw meat better than eating properly cooked food and complex recipes?? 

  • HanoverZHanoverZ Member Posts: 1,239

    So we're down to ?

     

    -Cooking

    -Butchery

    -Gathering

     

    Seems rather sad being the games been out for 14+ months. image

    I win!!! LOL@U

  • deathshrouddeathshroud Member Posts: 1,366

    its not uncommon to find bugs in most games, even large publishers patches bring the odd bug. MO of coruse has many more bugs than most games but i would consider the following working at a state that bugs arent really an issue they of course arent 100% bug free but they are working as intended.

    alchemy

    butchery

    cooking

    gathering

    sleeping

    eating

    taming

    fishing

    there are 2 types of mmo, imitators and innovaters.

  • deathshrouddeathshroud Member Posts: 1,366

    Originally posted by pockets666

    Originally posted by MordragMO

    Originally posted by funkmastaD

    thievery

    I'll pick up this one.

    1.) Nodelines resetting flag.

    2.) HC flag timer is completely random too, most of the time the flag just stays at least until you die.

    3.) HC/grey flag remaining until you relog after death.

     

    Other than that, the design of the thievery system as a whole, but since it hasn't been fixed in a year that must be intended. Oh I forgot one:

     

    4.) Guards sometimes don't appear even though the thief is in range. Nothing to do with having the target focused, the bug has existed since before Dawn too.

    DAMN YOU!!  Thieving was my catagory!!..  Yes there is so many ways to bug the thief flag.  That is why I did my craft in Fab most the time.  Got to love all those node lines running through Fab..  Thieving being the main reason I came to MO.  It is garbage it is a griefing tool.  There is no style in it and they threw it back in to make people happy instead of making it a real playstyle. 

    Funk most likely does not want to talk about armor or weapon making because there are some exploits in armor and weapons right now.  There is a ghost armor exploit and a weapon switch exploit. 

    Food..  Isn't eating flour and raw meat better than eating properly cooked food and complex recipes?? 

     when they originally removed it i remember you raging about it on the forums, so you either enjoyed griefing or you didnt want it removed despite it being "soley a griefing tool"

    there are 2 types of mmo, imitators and innovaters.

  • HanoverZHanoverZ Member Posts: 1,239

    So "bugged up" is now considered "working as intended"? image

    I win!!! LOL@U

  • pockets666pockets666 Member Posts: 198

    Originally posted by deathshroud

    its not uncommon to find bugs in most games, even large publishers patches bring the odd bug. MO of coruse has many more bugs than most games but i would consider the following working at a state that bugs arent really an issue they of course arent 100% bug free but they are working as intended.

    alchemy

    butchery

    cooking

    gathering

    sleeping

    eating

    taming

    fishing

    LOL  Come on death list shit people play the game for..

    Sleeping and eating???  Did they implement the other half of fishing yet??  Remember when I put the screws to Henrik in IRC he said it will be like UO fishing is it yet??

    Also yes I did rage when they took it out and I also raged when they brought it back in.  There is many a thread I put up to make it more skill based instead if an INT VS INT roll.  It should not be chance based in a sandbox.  That is like haveing random critical hits in a skill based fighting system...   Oh wait they do it is called weak spot hit......

    And you listed taming.  We all know pet AI is rather weak.

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