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Eternity Vault Developer Walkthrough HD

A prison discovered buried in the ice on Belsavis is thought to house an ancient and deadly evil that could threaten the galaxy. To counter this threat, General Thredoldt dispatches Imperial forces to investigate the prison and confront the dangers within. Watch as a group of players work their way towards the prison gates in the opening section of the Eternity Vault, one of the high-level Operations in Star Wars™: The Old Republic™.

Standard http://www.swtor.com/media/trailers/eternity-vault-developer-walkthrough

HD  http://www.youtube.com/watch?v=_ESU1fS947Y

What an awesome update TORzans!  It is nice to see the operation in detail.  What was your favorite part of the vid?

/discuss

~Aaron G. Thompson

www.tor-talk.com

Host of the Only Un-Official Star Wars The Old Republic Vodcast - www.youtube.com/user/uswtorv

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Comments

  • TGSOLTGSOL Member Posts: 274

    Alright, so, the story and general presentation look incredible, typical of a Bioware game. Graphics are great as well (by MMO standards, of course) and the animations, while they could use some work, look pretty good.

     

    But the combat... there's literally nothing I can see that distinguishes it from WoW and it's many copies. Positioning (despite some classes having Gears of War type cover systems) appears to be more or less uneccesary, so everyone just stands in one spot spamming their abilities until large health pools are drained (despite Bioware stating something to the effect that they didn't want 20+ people ganging up on one big mob because it wasn't "heroic enough" or somesuch), and then they switch targets to do it again. Healers basically just stand back and play whack-a-mole with dropping healthbars.

     

    The boss appears to be boring and unoriginal even by WoW standards (even smaller bosses at the beginning of high-end raids and dungeons in WoW typically have cooler moves than just "fire missles and arm swipe").

     

    The more I look at this game, the more it seems that the story (and possibly the crafting) is about the only reason to play it, unless you're just plain not bored yet of bare-bones, seen-it-all-before MMO combat and raiding mechanics.

  • laseritlaserit Member LegendaryPosts: 7,591

    Originally posted by TGSOL

    Alright, so, the story and general presentation look incredible, typical of a Bioware game. Graphics are great as well (by MMO standards, of course) and the animations, while they could use some work, look pretty good.

     

    But the combat... there's literally nothing I can see that distinguishes it from WoW and it's many copies. Positioning (despite some classes having Gears of War type cover systems) appears to be more or less uneccesary, so everyone just stands in one spot spamming their abilities until large health pools are drained (despite Bioware stating something to the effect that they didn't want 20+ people ganging up on one big mob because it wasn't "heroic enough" or somesuch), and then they switch targets to do it again. Healers basically just stand back and play whack-a-mole with dropping healthbars.

     

    The boss appears to be boring and unoriginal even by WoW standards (even smaller bosses at the beginning of high-end raids and dungeons in WoW typically have cooler moves than just "fire missles and arm swipe").

     

    The more I look at this game, the more it seems that the story (and possibly the crafting) is about the only reason to play it, unless you're just plain not bored yet of bare-bones, seen-it-all-before MMO combat and raiding mechanics.

      I know what you mean

    I'm sick of fps games too, every damn one you use wasd keys to move and shoot things with your mouse. They're all  wolfensteine clones. Over 20 damn years and 0 inovation.

    I also hear that they still use dice with board games

    "Be water my friend" - Bruce Lee

  • TGSOLTGSOL Member Posts: 274

    Originally posted by laserit

    Originally posted by TGSOL

    Alright, so, the story and general presentation look incredible, typical of a Bioware game. Graphics are great as well (by MMO standards, of course) and the animations, while they could use some work, look pretty good.

     

    But the combat... there's literally nothing I can see that distinguishes it from WoW and it's many copies. Positioning (despite some classes having Gears of War type cover systems) appears to be more or less uneccesary, so everyone just stands in one spot spamming their abilities until large health pools are drained (despite Bioware stating something to the effect that they didn't want 20+ people ganging up on one big mob because it wasn't "heroic enough" or somesuch), and then they switch targets to do it again. Healers basically just stand back and play whack-a-mole with dropping healthbars.

     

    The boss appears to be boring and unoriginal even by WoW standards (even smaller bosses at the beginning of high-end raids and dungeons in WoW typically have cooler moves than just "fire missles and arm swipe").

     

    The more I look at this game, the more it seems that the story (and possibly the crafting) is about the only reason to play it, unless you're just plain not bored yet of bare-bones, seen-it-all-before MMO combat and raiding mechanics.

      I know what you mean

    I'm sick of fps games too, every damn one you use wasd keys to move and shoot things with your mouse. They're all  wolfensteine clones. Over 20 damn years and 0 inovation.

    I also hear that they still use dice with board games

    Obviously every game is going to involve pressing keyboard buttons and mouse keys, but I wasn't talking superficial similarites like "pressing buttons" and you've got to have some serious reading comprehension problems to think that I was. I'm talking even in small details.

  • ericlatrelleericlatrelle Member UncommonPosts: 176

    Originally posted by TGSOL

    Originally posted by laserit


    Originally posted by TGSOL

    Alright, so, the story and general presentation look incredible, typical of a Bioware game. Graphics are great as well (by MMO standards, of course) and the animations, while they could use some work, look pretty good.

     

    But the combat... there's literally nothing I can see that distinguishes it from WoW and it's many copies. Positioning (despite some classes having Gears of War type cover systems) appears to be more or less uneccesary, so everyone just stands in one spot spamming their abilities until large health pools are drained (despite Bioware stating something to the effect that they didn't want 20+ people ganging up on one big mob because it wasn't "heroic enough" or somesuch), and then they switch targets to do it again. Healers basically just stand back and play whack-a-mole with dropping healthbars.

     

    The boss appears to be boring and unoriginal even by WoW standards (even smaller bosses at the beginning of high-end raids and dungeons in WoW typically have cooler moves than just "fire missles and arm swipe").

     

    The more I look at this game, the more it seems that the story (and possibly the crafting) is about the only reason to play it, unless you're just plain not bored yet of bare-bones, seen-it-all-before MMO combat and raiding mechanics.

      I know what you mean

    I'm sick of fps games too, every damn one you use wasd keys to move and shoot things with your mouse. They're all  wolfensteine clones. Over 20 damn years and 0 inovation.

    I also hear that they still use dice with board games

    Obviously every game is going to involve pressing keyboard and mouse keys - but that's not what I was talking about and you have serious reading comprehension problems to think that it was... but I wasn't talking super-ficial similarites like "pressing buttons", I'm talking even in small details.

    Then what are you looking for in combat for an MMO? All I ever see people complain about is, "Oh. it's the same tired button-mashing. It looks like WoW and every other MMO out there. Why can't they be innovative?" So please. Explain to me exactly what you are looking for combat to change to. Honestly. Tell us what they should have developed and what "innovations" they should have come up with instead of constantly complaining about it looking like "every other MMO/WoW clone" out there.

  • laseritlaserit Member LegendaryPosts: 7,591

    Originally posted by TGSOL

    Originally posted by laserit

    Originally posted by TGSOL

    Alright, so, the story and general presentation look incredible, typical of a Bioware game. Graphics are great as well (by MMO standards, of course) and the animations, while they could use some work, look pretty good.

     

    But the combat... there's literally nothing I can see that distinguishes it from WoW and it's many copies. Positioning (despite some classes having Gears of War type cover systems) appears to be more or less uneccesary, so everyone just stands in one spot spamming their abilities until large health pools are drained (despite Bioware stating something to the effect that they didn't want 20+ people ganging up on one big mob because it wasn't "heroic enough" or somesuch), and then they switch targets to do it again. Healers basically just stand back and play whack-a-mole with dropping healthbars.

     

    The boss appears to be boring and unoriginal even by WoW standards (even smaller bosses at the beginning of high-end raids and dungeons in WoW typically have cooler moves than just "fire missles and arm swipe").

     

    The more I look at this game, the more it seems that the story (and possibly the crafting) is about the only reason to play it, unless you're just plain not bored yet of bare-bones, seen-it-all-before MMO combat and raiding mechanics.

      I know what you mean

    I'm sick of fps games too, every damn one you use wasd keys to move and shoot things with your mouse. They're all  wolfensteine clones. Over 20 damn years and 0 inovation.

    I also hear that they still use dice with board games

    Obviously every game is going to involve pressing keyboard buttons and mouse keys, but I wasn't talking superficial similarites like "pressing buttons" and you've got to have some serious reading comprehension problems to think that I was. I'm talking even in small details.

     Watching golf is boring as crap, playing it is a blast.

    It all boils down to whether the game is fun or not. You and I will not know that, until we get to play it.

    Also every fps games has the same mechanics, get gun and shoot things then get bigger gun and shoot bigger things

    "Be water my friend" - Bruce Lee

  • agthompsonagthompson Member Posts: 99

    Originally posted by TGSOL

    Alright, so, the story and general presentation look incredible, typical of a Bioware game. Graphics are great as well (by MMO standards, of course) and the animations, while they could use some work, look pretty good.

     

    But the combat... there's literally nothing I can see that distinguishes it from WoW and it's many copies. Positioning (despite some classes having Gears of War type cover systems) appears to be more or less uneccesary, so everyone just stands in one spot spamming their abilities until large health pools are drained (despite Bioware stating something to the effect that they didn't want 20+ people ganging up on one big mob because it wasn't "heroic enough" or somesuch), and then they switch targets to do it again. Healers basically just stand back and play whack-a-mole with dropping healthbars.

     

    The boss appears to be boring and unoriginal even by WoW standards (even smaller bosses at the beginning of high-end raids and dungeons in WoW typically have cooler moves than just "fire missles and arm swipe").

     

    The more I look at this game, the more it seems that the story (and possibly the crafting) is about the only reason to play it, unless you're just plain not bored yet of bare-bones, seen-it-all-before MMO combat and raiding mechanics.

     An MMO is going to play like an mmo - I understand what you are saying... however in all MMORPGs you have the card play and dice roll.  That cannot and will not change.

    This game is going to be refreshing and just fun.  Can't wait to play.

    Oh - and the update was good too.

    Host of the Only Un-Official Star Wars The Old Republic Vodcast - www.youtube.com/user/uswtorv

  • TGSOLTGSOL Member Posts: 274

    Originally posted by laserit

    Originally posted by TGSOL


    Originally posted by laserit


    Originally posted by TGSOL

    Alright, so, the story and general presentation look incredible, typical of a Bioware game. Graphics are great as well (by MMO standards, of course) and the animations, while they could use some work, look pretty good.

     

    But the combat... there's literally nothing I can see that distinguishes it from WoW and it's many copies. Positioning (despite some classes having Gears of War type cover systems) appears to be more or less uneccesary, so everyone just stands in one spot spamming their abilities until large health pools are drained (despite Bioware stating something to the effect that they didn't want 20+ people ganging up on one big mob because it wasn't "heroic enough" or somesuch), and then they switch targets to do it again. Healers basically just stand back and play whack-a-mole with dropping healthbars.

     

    The boss appears to be boring and unoriginal even by WoW standards (even smaller bosses at the beginning of high-end raids and dungeons in WoW typically have cooler moves than just "fire missles and arm swipe").

     

    The more I look at this game, the more it seems that the story (and possibly the crafting) is about the only reason to play it, unless you're just plain not bored yet of bare-bones, seen-it-all-before MMO combat and raiding mechanics.

      I know what you mean

    I'm sick of fps games too, every damn one you use wasd keys to move and shoot things with your mouse. They're all  wolfensteine clones. Over 20 damn years and 0 inovation.

    I also hear that they still use dice with board games

    Obviously every game is going to involve pressing keyboard buttons and mouse keys, but I wasn't talking superficial similarites like "pressing buttons" and you've got to have some serious reading comprehension problems to think that I was. I'm talking even in small details.

     Watching golf is boring as crap, playing it is a blast.

    It all boils down to whether the game is fun or not. You and I will not know that, until we get to play it.

    Also every fps games has the same mechanics, get gun and shoot things then get bigger gun and shoot bigger things

    Go play Modern Warfare and then play the original Tribes. Both involve aiming with the mouse, shooting people with guns, using the keyboard to move and to use items like grenades, etc. (i.e. they have the "same mechanics"), but if you've played both games you'd now how utterly stupid it would be to claim that "they're both basically the exact same thing!" simply because they share these basic fundamental similarites. They are vastly different games, even if you ignore the story and presentation and focus only on the actual combat.

  • TGSOLTGSOL Member Posts: 274

    Originally posted by ericlatrelle

    Originally posted by TGSOL


    Originally posted by laserit


    Originally posted by TGSOL

    Alright, so, the story and general presentation look incredible, typical of a Bioware game. Graphics are great as well (by MMO standards, of course) and the animations, while they could use some work, look pretty good.

     

    But the combat... there's literally nothing I can see that distinguishes it from WoW and it's many copies. Positioning (despite some classes having Gears of War type cover systems) appears to be more or less uneccesary, so everyone just stands in one spot spamming their abilities until large health pools are drained (despite Bioware stating something to the effect that they didn't want 20+ people ganging up on one big mob because it wasn't "heroic enough" or somesuch), and then they switch targets to do it again. Healers basically just stand back and play whack-a-mole with dropping healthbars.

     

    The boss appears to be boring and unoriginal even by WoW standards (even smaller bosses at the beginning of high-end raids and dungeons in WoW typically have cooler moves than just "fire missles and arm swipe").

     

    The more I look at this game, the more it seems that the story (and possibly the crafting) is about the only reason to play it, unless you're just plain not bored yet of bare-bones, seen-it-all-before MMO combat and raiding mechanics.

      I know what you mean

    I'm sick of fps games too, every damn one you use wasd keys to move and shoot things with your mouse. They're all  wolfensteine clones. Over 20 damn years and 0 inovation.

    I also hear that they still use dice with board games

    Obviously every game is going to involve pressing keyboard and mouse keys - but that's not what I was talking about and you have serious reading comprehension problems to think that it was... but I wasn't talking super-ficial similarites like "pressing buttons", I'm talking even in small details.

    Then what are you looking for in combat for an MMO? All I ever see people complain about is, "Oh. it's the same tired button-mashing. It looks like WoW and every other MMO out there. Why can't they be innovative?" So please. Explain to me exactly what you are looking for combat to change to. Honestly. Tell us what they should have developed and what "innovations" they should have come up with instead of constantly complaining about it looking like "every other MMO/WoW clone" out there.

     

    I'm not asking for anything specific, so I'm going to go into huge detail on the exact system I'd like to see implenented. But the idea that WoW-style combat is all that can possibly exist in an MMO is utterly false. Other MMO's are starting to innovate already. Guild Wars 2, TERA, and Vindictus are three that come to mind.

     

    Yes, they all have similiarities - similar UI's, skill bars that are either clicked with the mouse or activiated with a keyboard button, they're all RPG's and all that that implies, etc., but if you've seen and read how the actual combat takes place in the former 2 and if you've actually played the latter, you'd know how they still manage to differentiate themselves from WoW and it's many clones when it comes to combat.

     

    The introduction of cover mechanics for two of the classes is a step in the right direction, but it doesn't appear from what I've seen so far to be an important part of the combat. Standing in place while you spam skills seems to do the trick (as seen in this video) without any real need to take cover.

     

    However, I agree that "you have to play it to know." I'm just expressing my dissapointment with how it looks so far. I've become bored of the typical MMO style combat, and I know many others have as well, so it's dissapointing to see videos that scream "we basically just took WoW's combat and gave it a Star Wars paintjob," especially when the basic, seen-it-all-before nature of the combat is standing right next to innovative (at least as far as MMO's are concerned) features such as the incredible story telling and general presentation.

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by TGSOL

    Originally posted by ericlatrelle


    Originally posted by TGSOL


    Originally posted by laserit


    Originally posted by TGSOL

    Alright, so, the story and general presentation look incredible, typical of a Bioware game. Graphics are great as well (by MMO standards, of course) and the animations, while they could use some work, look pretty good.

     

    But the combat... there's literally nothing I can see that distinguishes it from WoW and it's many copies. Positioning (despite some classes having Gears of War type cover systems) appears to be more or less uneccesary, so everyone just stands in one spot spamming their abilities until large health pools are drained (despite Bioware stating something to the effect that they didn't want 20+ people ganging up on one big mob because it wasn't "heroic enough" or somesuch), and then they switch targets to do it again. Healers basically just stand back and play whack-a-mole with dropping healthbars.

     

    The boss appears to be boring and unoriginal even by WoW standards (even smaller bosses at the beginning of high-end raids and dungeons in WoW typically have cooler moves than just "fire missles and arm swipe").

     

    The more I look at this game, the more it seems that the story (and possibly the crafting) is about the only reason to play it, unless you're just plain not bored yet of bare-bones, seen-it-all-before MMO combat and raiding mechanics.

      I know what you mean

    I'm sick of fps games too, every damn one you use wasd keys to move and shoot things with your mouse. They're all  wolfensteine clones. Over 20 damn years and 0 inovation.

    I also hear that they still use dice with board games

    Obviously every game is going to involve pressing keyboard and mouse keys - but that's not what I was talking about and you have serious reading comprehension problems to think that it was... but I wasn't talking super-ficial similarites like "pressing buttons", I'm talking even in small details.

    Then what are you looking for in combat for an MMO? All I ever see people complain about is, "Oh. it's the same tired button-mashing. It looks like WoW and every other MMO out there. Why can't they be innovative?" So please. Explain to me exactly what you are looking for combat to change to. Honestly. Tell us what they should have developed and what "innovations" they should have come up with instead of constantly complaining about it looking like "every other MMO/WoW clone" out there.

     

    I'm not asking for anything specific, so I'm going to go into huge detail on the exact system I'd like to see implenented. But the idea that WoW-style combat is all that can possibly exist in an MMO is utterly false. Other MMO's are starting to innovate already. Guild Wars 2, TERA, and Vindictus are three that come to mind.

     

    Yes, they all have similiarities - similar UI's, skill bars that are either clicked with the mouse or activiated with a keyboard button, they're all RPG's and all that that implies, etc., but if you've seen and read how the actual combat takes place in the former 2 and if you've actually played the latter, you'd know how they still manage to differentiate themselves from WoW and it's many clones when it comes to combat.

     

    The introduction of cover mechanics for two of the classes is a step in the right direction, but it doesn't appear from what I've seen so far to be an important part of the combat. Standing in place while you spam skills seems to do the trick (as seen in this video) without any real need to take cover.

     

    However, I agree that "you have to play it to know." I'm just expressing my dissapointment with how it looks so far. I've become bored of the typical MMO style combat, and I know many others have as well, so it's dissapointing to see videos that scream "we basically just took WoW's combat and gave it a Star Wars paintjob," especially when the basic, seen-it-all-before nature of the combat is standing right next to innovative (at least as far as MMO's are concerned) features such as the incredible story telling and general presentation.

    Play Morrowind then Play Oblivion, outside of graphics and new Physics there is not much seperating the two games in terms of gameplay yet I see people lined up to played Skyrim why does the whole "Clone" shit only apply to MMOs?

  • agthompsonagthompson Member Posts: 99

    Originally posted by Happyguy83

    ... why does the whole "Clone" shit only apply to MMOs?

     I have no clue friend.  I like how MMORPGs play - and yes, you can have skill involved.

    Host of the Only Un-Official Star Wars The Old Republic Vodcast - www.youtube.com/user/uswtorv

  • laseritlaserit Member LegendaryPosts: 7,591

    Originally posted by Happyguy83

    Originally posted by TGSOL

    Originally posted by ericlatrelle

    Originally posted by TGSOL

    Originally posted by laserit

    Originally posted by TGSOL

    Alright, so, the story and general presentation look incredible, typical of a Bioware game. Graphics are great as well (by MMO standards, of course) and the animations, while they could use some work, look pretty good.

     

    But the combat... there's literally nothing I can see that distinguishes it from WoW and it's many copies. Positioning (despite some classes having Gears of War type cover systems) appears to be more or less uneccesary, so everyone just stands in one spot spamming their abilities until large health pools are drained (despite Bioware stating something to the effect that they didn't want 20+ people ganging up on one big mob because it wasn't "heroic enough" or somesuch), and then they switch targets to do it again. Healers basically just stand back and play whack-a-mole with dropping healthbars.

     

    The boss appears to be boring and unoriginal even by WoW standards (even smaller bosses at the beginning of high-end raids and dungeons in WoW typically have cooler moves than just "fire missles and arm swipe").

     

    The more I look at this game, the more it seems that the story (and possibly the crafting) is about the only reason to play it, unless you're just plain not bored yet of bare-bones, seen-it-all-before MMO combat and raiding mechanics.

      I know what you mean

    I'm sick of fps games too, every damn one you use wasd keys to move and shoot things with your mouse. They're all  wolfensteine clones. Over 20 damn years and 0 inovation.

    I also hear that they still use dice with board games

    Obviously every game is going to involve pressing keyboard and mouse keys - but that's not what I was talking about and you have serious reading comprehension problems to think that it was... but I wasn't talking super-ficial similarites like "pressing buttons", I'm talking even in small details.

    Then what are you looking for in combat for an MMO? All I ever see people complain about is, "Oh. it's the same tired button-mashing. It looks like WoW and every other MMO out there. Why can't they be innovative?" So please. Explain to me exactly what you are looking for combat to change to. Honestly. Tell us what they should have developed and what "innovations" they should have come up with instead of constantly complaining about it looking like "every other MMO/WoW clone" out there.

     

    I'm not asking for anything specific, so I'm going to go into huge detail on the exact system I'd like to see implenented. But the idea that WoW-style combat is all that can possibly exist in an MMO is utterly false. Other MMO's are starting to innovate already. Guild Wars 2, TERA, and Vindictus are three that come to mind.

     

    Yes, they all have similiarities - similar UI's, skill bars that are either clicked with the mouse or activiated with a keyboard button, they're all RPG's and all that that implies, etc., but if you've seen and read how the actual combat takes place in the former 2 and if you've actually played the latter, you'd know how they still manage to differentiate themselves from WoW and it's many clones when it comes to combat.

     

    The introduction of cover mechanics for two of the classes is a step in the right direction, but it doesn't appear from what I've seen so far to be an important part of the combat. Standing in place while you spam skills seems to do the trick (as seen in this video) without any real need to take cover.

     

    However, I agree that "you have to play it to know." I'm just expressing my dissapointment with how it looks so far. I've become bored of the typical MMO style combat, and I know many others have as well, so it's dissapointing to see videos that scream "we basically just took WoW's combat and gave it a Star Wars paintjob," especially when the basic, seen-it-all-before nature of the combat is standing right next to innovative (at least as far as MMO's are concerned) features such as the incredible story telling and general presentation.

    Play Morrowind then Play Oblivion, outside of graphics and new Physics there is not much seperating the two games in terms of gameplay yet I see people lined up to played Skyrim why does the whole "Clone" shit only apply to MMOs?

     Exactly

    To say SWTOR is a clone of WOW is bull, just as much as saying that COD is a clone of Doom. They have the same type of game play, just as fps's have the same type of game play but they are totally different games.

    Fair enough that some people are tired of that type of game play. I'm personally bored as hell of fps game play, to me they were the greatist thing since sliced bread at one time. Dos'nt mean I think they are all clones. 

    "Be water my friend" - Bruce Lee

  • LeoghanLeoghan Member Posts: 607

    So no one had a problem with the "wither" ability that releases some sort of dark miasma like thing and still did damage to droids? That just didn't seem very Star Wars to me. 

  • easternstormeasternstorm Member Posts: 76

    unless it makes them rust

    image

  • laseritlaserit Member LegendaryPosts: 7,591

    Originally posted by Leoghan

    So no one had a problem with the "wither" ability that releases some sort of dark miasma like thing and still did damage to droids? That just didn't seem very Star Wars to me. 

     Didn't pay much attention to it. If it would make it more star wars for you, imagine it has electro magnitism that damages the cyborgetic circuits of the droids.image

    "Be water my friend" - Bruce Lee

  • LeoghanLeoghan Member Posts: 607

    Originally posted by easternstorm

    unless it makes them rust

    Then it would have been a corrode type skill, again, still not all that Star Wars, but would have made more sense. Wither might make sense as a force skill if all it did was drain "force" from organic enemies, but droids and organics in SW are different and take different tactics. 

  • TGSOLTGSOL Member Posts: 274

    Originally posted by Happyguy83

    Play Morrowind then Play Oblivion, outside of graphics and new Physics there is not much seperating the two games in terms of gameplay yet I see people lined up to played Skyrim why does the whole "Clone" shit only apply to MMOs?

    I've played both... there are actually a number of differences between them.

     

    Morrowinds melee combat involved using one attack (whatever had the highest damage) over and over and over again. Shields were something you just held for extra armor and a random chance to block automatically.

     

    Oblivion had multiple attack types that were all viable, there were special melee moves and shields had to actually be used to block rather than merely providing a passive AC buff and a random block chance. Given that NPC's also had to use shields rather than merely hold them, this mean that combat, unlike in Morrowind, had a much greater focus on timing. Spells could also be used while fighting in melee for greater variety. It was a different experience. Not a fully, completely, 100% unique experience, but noticably different none the less.

     

    Regarding Skyrim, people don't generally care that it won't be too terribly different from Oblivion because the combat will still require timing, some reflex, positioning, real-time tactical alterations, etc., which are the sorts of things that people generally want in real-time combat. They complain about MMO's specifically because they usually don't, or only very slightly, possess these things, and they want to see that change. Look at how many players get away with just standing in one place while spamming DPS abilities without needing to care about where they are or what the enemy or their allies are doing.

     

    Healers are somewhat of an exception as they have to respond, sometimes quickly, to people taking damage, but it still appears as though they'll be staring at colored bars more than the actual game. I don't see how anyone can find playing whack-a-mole with rising and falling health bars that, in big raids with 20+ people, take up the majority of your viewing space, to be much fun.

  • Distopia2Distopia2 Member Posts: 574

    Originally posted by Leoghan

    So no one had a problem with the "wither" ability that releases some sort of dark miasma like thing and still did damage to droids? That just didn't seem very Star Wars to me. 

    It's an MMO I expect particle effects that make no sense.


    Originally posted by agthompson

    Originally posted by Happyguy83

    ... why does the whole "Clone" shit only apply to MMOs?

     I have no clue friend.  I like how MMORPGs play - and yes, you can have skill involved.

    It's simple really, becasue a lot of people don't play MMO's because they like MMO gameplay. They play because they can play with so many people. People play FPS because they like FPS gameplay, People play Jrpg's because they like that game-play, people play diablo clones because they like that gameplay. This just isn't the case for many MMO players, it's sad really.

    I hate action based gameplay ala God of War, Devil may cry, Assassins Creed etc. It seems that's what a lot of these people want MMO's to turn to. I for one do not, I like the turn based nature, it's based on strategy and knowledge, it takes patience which is something many playing MMO's today lack.

    To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.

    SW:TOR Graphics Evolution and Comparison

    SW:TOR Compare MMO Quests, Combat and More...

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by TGSOL

    Originally posted by Happyguy83



    Play Morrowind then Play Oblivion, outside of graphics and new Physics there is not much seperating the two games in terms of gameplay yet I see people lined up to played Skyrim why does the whole "Clone" shit only apply to MMOs?

    I've played both... there are actually a number of differences between them.

     

    Morrowinds melee combat involved using one attack (whatever had the highest damage) over and over and over again. Shields were something you just held for extra armor and a random chance to block automatically.

     

    Oblivion had multiple attack types that were all viable, there were special melee moves and shields had to actually be used to block rather than merely providing a passive AC buff and a random block chance. Given that NPC's also had to use sheilds, this mean that combat, unlike in Morrowind, had a much greater focus on timing. Spells could also be used while fighting in melee for greater variety. It was a different experience. Not a fully, completely, 100% unique experience, but noticably different none the less.

     

    Regarding Skyrim, people don't generally care that it won't be too terribly different from Oblivion because the combat will still require timing, some reflex, positioning, real-time tactical alterations, etc., which are the sorts of things that people generally want in real-time combat. They complain about MMO's specifically typically because they usually don't, or only very slightly, possess these things, and they want to see that change. Look at how many players get away with just standing in one place while spamming DPS abilities without needing to care about where they are or what the enemy or their allies are doing.

     

    Healers are somewhat of an exception as they have to respond, sometimes quickly, to people taking damage, but it still appears as though they'll be staring at colored bars more than the actual game. I don't see how anyone can find playing whack-a-mole with rising and falling health bars that, in big raids with 20+ people, take up the majority of your viewing space.

    OMFG YOU IS R SO WRIT!!1!1!1! I GUESS HAOLZ REACH AROUND IS TOTALLY DIFF FROM HALOZ ODSTD AND THE HALOZ THRD CUZ U CAN HAZ SHIELD BURGER1!1!!11!1!1!

     

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by Distopia

    Originally posted by Leoghan

    So no one had a problem with the "wither" ability that releases some sort of dark miasma like thing and still did damage to droids? That just didn't seem very Star Wars to me. 

    It's an MMO I expect particle effects that make no sense.


    Originally posted by agthompson


    Originally posted by Happyguy83

    ... why does the whole "Clone" shit only apply to MMOs?

     I have no clue friend.  I like how MMORPGs play - and yes, you can have skill involved.

    It's simple really, becasue a lot of people don't play MMO's because they like MMO gameplay. They play because they can play with so many people. People play FPS because they like FPS gameplay, People play Jrpg's because they like that game-play, people play diablo clones because they like that gameplay. This just isn't the case for many MMO players, it's sad really.

    Not talking about people not liking said version of gameplay, talking about said person calling said gameplay a "X-Clone" I don't hear people calling Pokemon a FF clone or any JRPG a clone of FF.

  • Distopia2Distopia2 Member Posts: 574

    Originally posted by Happyguy83

    Originally posted by Distopia


    Originally posted by Leoghan

    So no one had a problem with the "wither" ability that releases some sort of dark miasma like thing and still did damage to droids? That just didn't seem very Star Wars to me. 

    It's an MMO I expect particle effects that make no sense.


    Originally posted by agthompson


    Originally posted by Happyguy83

    ... why does the whole "Clone" shit only apply to MMOs?

     I have no clue friend.  I like how MMORPGs play - and yes, you can have skill involved.

    It's simple really, becasue a lot of people don't play MMO's because they like MMO gameplay. They play because they can play with so many people. People play FPS because they like FPS gameplay, People play Jrpg's because they like that game-play, people play diablo clones because they like that gameplay. This just isn't the case for many MMO players, it's sad really.

    Not talking about people not liking said version of gameplay, talking about said person calling said gameplay a "X-Clone" I don't hear people calling Pokemon a FF clone or any JRPG a clone of FF.

    It all stems from the same root cause, they want MMO's to change, because they do not like the gameplay.

    To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.

    SW:TOR Graphics Evolution and Comparison

    SW:TOR Compare MMO Quests, Combat and More...

  • TGSOLTGSOL Member Posts: 274

    Originally posted by Happyguy83

    Originally posted by TGSOL


    Originally posted by Happyguy83



    Play Morrowind then Play Oblivion, outside of graphics and new Physics there is not much seperating the two games in terms of gameplay yet I see people lined up to played Skyrim why does the whole "Clone" shit only apply to MMOs?

    I've played both... there are actually a number of differences between them.

     

    Morrowinds melee combat involved using one attack (whatever had the highest damage) over and over and over again. Shields were something you just held for extra armor and a random chance to block automatically.

     

    Oblivion had multiple attack types that were all viable, there were special melee moves and shields had to actually be used to block rather than merely providing a passive AC buff and a random block chance. Given that NPC's also had to use sheilds, this mean that combat, unlike in Morrowind, had a much greater focus on timing. Spells could also be used while fighting in melee for greater variety. It was a different experience. Not a fully, completely, 100% unique experience, but noticably different none the less.

     

    Regarding Skyrim, people don't generally care that it won't be too terribly different from Oblivion because the combat will still require timing, some reflex, positioning, real-time tactical alterations, etc., which are the sorts of things that people generally want in real-time combat. They complain about MMO's specifically typically because they usually don't, or only very slightly, possess these things, and they want to see that change. Look at how many players get away with just standing in one place while spamming DPS abilities without needing to care about where they are or what the enemy or their allies are doing.

     

    Healers are somewhat of an exception as they have to respond, sometimes quickly, to people taking damage, but it still appears as though they'll be staring at colored bars more than the actual game. I don't see how anyone can find playing whack-a-mole with rising and falling health bars that, in big raids with 20+ people, take up the majority of your viewing space.

    OMFG YOU IS R SO WRIT!!1!1!1! I GUESS HAOLZ REACH AROUND IS TOTALLY DIFF FROM HALOZ ODSTD AND THE HALOZ THRD CUZ U CAN HAZ SHIELD BURGER1!1!!11!1!1!

     

    It's like you're not even trying to understand what I'm saying. It's not the mere presence of a shield, it's how the shield functioned, along with different types of melee moves that have varying strengths and weaknesses (fast, lower damage stabs, slower, higher damage slashes, power moves that did good damage but left you vulnerable, etc.) that made Oblivion unique from Morrowind's "click left mouse, click left mouse, click left mouse, click left mouse, enemy is dead" style of melee combat. There was a real difference between the two.

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by Distopia

    Originally posted by Happyguy83


    Originally posted by Distopia


    Originally posted by Leoghan

    So no one had a problem with the "wither" ability that releases some sort of dark miasma like thing and still did damage to droids? That just didn't seem very Star Wars to me. 

    It's an MMO I expect particle effects that make no sense.


    Originally posted by agthompson


    Originally posted by Happyguy83

    ... why does the whole "Clone" shit only apply to MMOs?

     I have no clue friend.  I like how MMORPGs play - and yes, you can have skill involved.

    It's simple really, becasue a lot of people don't play MMO's because they like MMO gameplay. They play because they can play with so many people. People play FPS because they like FPS gameplay, People play Jrpg's because they like that game-play, people play diablo clones because they like that gameplay. This just isn't the case for many MMO players, it's sad really.

    Not talking about people not liking said version of gameplay, talking about said person calling said gameplay a "X-Clone" I don't hear people calling Pokemon a FF clone or any JRPG a clone of FF.

    It all stems from the same root cause, they want MMO's to change, because they do not like the gameplay.

    Well thats flipping stupid. Why should MMOs have to change when every other Video game Genre hasn't in the last 5-10 years?

  • Happyguy83Happyguy83 Member Posts: 264

    Originally posted by TGSOL

    Originally posted by Happyguy83


    Originally posted by TGSOL


    Originally posted by Happyguy83



    Play Morrowind then Play Oblivion, outside of graphics and new Physics there is not much seperating the two games in terms of gameplay yet I see people lined up to played Skyrim why does the whole "Clone" shit only apply to MMOs?

    I've played both... there are actually a number of differences between them.

     

    Morrowinds melee combat involved using one attack (whatever had the highest damage) over and over and over again. Shields were something you just held for extra armor and a random chance to block automatically.

     

    Oblivion had multiple attack types that were all viable, there were special melee moves and shields had to actually be used to block rather than merely providing a passive AC buff and a random block chance. Given that NPC's also had to use sheilds, this mean that combat, unlike in Morrowind, had a much greater focus on timing. Spells could also be used while fighting in melee for greater variety. It was a different experience. Not a fully, completely, 100% unique experience, but noticably different none the less.

     

    Regarding Skyrim, people don't generally care that it won't be too terribly different from Oblivion because the combat will still require timing, some reflex, positioning, real-time tactical alterations, etc., which are the sorts of things that people generally want in real-time combat. They complain about MMO's specifically typically because they usually don't, or only very slightly, possess these things, and they want to see that change. Look at how many players get away with just standing in one place while spamming DPS abilities without needing to care about where they are or what the enemy or their allies are doing.

     

    Healers are somewhat of an exception as they have to respond, sometimes quickly, to people taking damage, but it still appears as though they'll be staring at colored bars more than the actual game. I don't see how anyone can find playing whack-a-mole with rising and falling health bars that, in big raids with 20+ people, take up the majority of your viewing space.

    OMFG YOU IS R SO WRIT!!1!1!1! I GUESS HAOLZ REACH AROUND IS TOTALLY DIFF FROM HALOZ ODSTD AND THE HALOZ THRD CUZ U CAN HAZ SHIELD BURGER1!1!!11!1!1!

     

    It's like you're not even trying to understand what I'm saying. It's not the mere presence of a shield, it's how the shield functioned, along with different types of melee moves that have varying strengths and weaknesses (fast, lower damage stabs, slower, higher damage slashes, power moves that did good damage but left you vulnerable, etc.) that made Oblivion unique from Morrowind's "click left mouse, click left mouse, click left mouse, click left mouse, enemy is dead" style of melee combat. There was a real difference between the two.

    But in reallity it didn't make it much different at all. ToR has no Auto-Attack and more AOE/Cone ablilities then WoW. If what you're saying is true then the Smuggler and Imperial Agent atuomatically make this game not a WoW Clone.

     

    Edit: A "real" differents as you put it to most people is a FPS to an JRPG gameplay Style thats a real flippin difference.

     

  • grunt187grunt187 Member CommonPosts: 956

    Originally posted by laserit

    Originally posted by TGSOL

    Alright, so, the story and general presentation look incredible, typical of a Bioware game. Graphics are great as well (by MMO standards, of course) and the animations, while they could use some work, look pretty good.

     

    But the combat... there's literally nothing I can see that distinguishes it from WoW and it's many copies. Positioning (despite some classes having Gears of War type cover systems) appears to be more or less uneccesary, so everyone just stands in one spot spamming their abilities until large health pools are drained (despite Bioware stating something to the effect that they didn't want 20+ people ganging up on one big mob because it wasn't "heroic enough" or somesuch), and then they switch targets to do it again. Healers basically just stand back and play whack-a-mole with dropping healthbars.

     

    The boss appears to be boring and unoriginal even by WoW standards (even smaller bosses at the beginning of high-end raids and dungeons in WoW typically have cooler moves than just "fire missles and arm swipe").

     

    The more I look at this game, the more it seems that the story (and possibly the crafting) is about the only reason to play it, unless you're just plain not bored yet of bare-bones, seen-it-all-before MMO combat and raiding mechanics.

      I know what you mean

    I'm sick of fps games too, every damn one you use wasd keys to move and shoot things with your mouse. They're all  wolfensteine clones. Over 20 damn years and 0 inovation.

    I also hear that they still use dice with board games

    Love the sarcasm, hehe

    p.s. http://www.nytimes.com/2011/02/16/business/16monopoly.html?pagewanted=all

    The following statement is false
    The previous statement is true

  • Distopia2Distopia2 Member Posts: 574

    Originally posted by Happyguy83

     

    Well thats flipping stupid. Why should MMOs have to change when every other Video game Genre hasn't in the last 5-10 years?

    Hey I agree, as I said before I like MMO gameplay and do not want it to take an action based route, that's where many seem to be taking it in the near future.

    To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.

    SW:TOR Graphics Evolution and Comparison

    SW:TOR Compare MMO Quests, Combat and More...

This discussion has been closed.