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I've recently started playing AoC and am having a blast. What I find most fun is the combat system. So much so that I even think I'm spoiled now: I don't wanna play auto-attack-MMOGs again.
So I've been wondering: are there other MMOGs out there with such a combat system, that gives me the opportunity to win on my real skills, instead of the regular WoW-like auto-attack?
Comments
nope not atm but guild wars 2 has nice combat system thats about it >.> age of conan was fun for awhile i got bored lack of community and its not my game any more right now. waiting on the star game and guild wars 2 .... and not playing anything atm so focusing on school ><
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hmm person skill only applys to FPS .. Not in mmo, you might ask why i say this but when you get gear/weapons and these items have stats on them they make you better then the person with the less stated gear.. MMO = Luck. oh i got a crit !! sweet ohh another crit lol another crit ... mmo combat is all rng combat.
but i do like mmo combat still
this is my personal view and im not trying to make others think/feel the way i do.
p.s not really an MMO more like a lobby game the last time i played it i dont know if they made it more open or what not but this game
Vindictus
there is no auto attack its hack n slack.
I play games just like you
To this day AOC's combat system is not only rare or one of a kind, but also a strong love hate relationship
early days of AOC the combat system was a string of 4 to 5 step combos which was later streamlined down to 1 to 3 steps to broaden the accessibility for others.
im pretty certain even know there are a large number of AOC players that tried other mmos and have a hard time going back to auto attack point and click melee combat systems.
hence i said melee and not caster btw.
If you can only auto attack in other MMOs, it is doubtful that you have developed "skills" in AoC. I can't think of any popular MMO launched in the last decade with auto attacks doing more than 10 to 15 percent of the total damage for any player in any raid. Actually, AoC did have a lot of good ideas in the game system but they got cut to dumb down the combat system. Active blocking, shields, and sprint could have been tweaked to make an interesting system for PvP. I find the chug a pot system to be quite a turn off and now it is crazy with them being sold for real cash. The combo system is similar to any MMO game I have played lately, in other MMOs you stack spells and abilities to debuff the player and or boost your damage so it is similar to following the arrows but requires knowledge of what abilities synergize.
Good point. But it is, in and of itself IMO, quite original.
The very very first combat system also had 5 arrow keys instead of today's three, named "combat rose" (beta mid 2007). I still have a ton of video clips.
Back then, Funcom was under the delusion that the game would also be released for the XBox and the combat system was very much more tailored towards controller-gameplay.
The melee combat system still has 5 attack directions, but you wont unlock the last 2 directions until midlevel. That said, I think the melee combat in AoC is the main reason I keep myself sticking with this game - no other game gives me the same rush as when my dual wielding conqueror starts slicing and dicing.
And, even after a few years, watching those fatality animations STILL doesn't get old for me!
Dunno if the combat system is entirely unique. D&D Online featured a hack&slash system, but AoC's is more refined.
But yeah... watching my Guardian gut some poor fellow, then kick him onto his back, stand on his chest and then skewer him again with a blade.. never gets old.
I'm not shure, as i haven't played the game any longer than 30 days after release never reached mid level . Back in beta one had the five directions right away.
I can name one that is even better: http://www.youtube.com/watch?v=QH86XuPRO04&feature=channel_video_title
It is by far the best combat you will play in any mmo.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
It's nice but doesn't seem to have the brutal nature of AoC's combat (blood, fatalities).
There is no skill at all in playing combat in AoC. Played it at launch for 5 months and tryed it again after 2 years. Experienced and hardcore players have macro keyboards (example logitech g15) and while you are stumbling your fingers to get 1 skill while targeting and facing the enemy, an assasin is running around you spamming tons of skills on your body by pressing a single button.
With the right hardware you can be semi god in that game. Also you can prepare your skills (very bad on my opinion). On me 80s assasin i had a combo of 5 arrows, where i press the 4 while running to the target and click the 5th to give the blow.
Noone uses the defence system they impliment (shields in front, on left , on right etc) becouse it doesnt matter a lot
I could go on and on for pages... i will just finish with one comment. The game was broken, is broken, and will be. They had great ideas, maybe the most revolutionary but its still the most broken game i ever played
I'm not remotely close to being a PvP pro, but one thing I have heard again, again and again in AoC: Use macros and see yourself getting slaughtered.
for me it's a tie between AoC and DDO. Makes it hard to play "tab and time your taps" when you've played with these combat systems.
Survivor of the great MMORPG Famine of 2011
Yeah, playing a Conq is a lot of fun. I have a few keybinds for AoC and a Razor mouse to help. I do not use macros thou. Playing a melee in AoC is a lot of fun.
Should of clarified further:
Combos and Keys:
yea midlevel you get all 5 combat melee keys , but between early AOC and AOC now, combo strings were reduced from 5 to 3 or 1.
Macros: ya using Macros as melee was pretty much like going to a maximum security Prison holding a bar of soap in one hand and wearing a speedo.
I dont play AOC anymore due to work (thank god of work actually) but if some one talks about that game, I brings back memories let alone the misery of a game that couldve been so much more.
Real skills = Pressing four buttons for one action?
Hardly.
It's childish, Simon-Saysesque tedium that does nothing but add clunk to what could be a pretty solid combat system and feel.
Original? maybe..
Among the worst? YES
Best mmorpg combat system imo is WOW type of combat, tab target as people call it, many games try to copy it but never suceed with the sharpness, smoothness, but thats just my opinion, and the opinion of some millions of people...
To !op.
Darkfall is the only one with player skilled combat. no tab target..
if you have the patience with darkfall and accept full loot this game might we for you..
Try the trial and have some feeling with it.. ( or not )
Incoming 2.0 looks intresting aswell
pressing 1,2,3,4 is original?
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
Took me about 30 seconds to develop the "skills" for melee AoC.
Pressing 4,1,3 is leet man.
It takes real skill to press 4,1,3
Only a real man can press 4,1,3
All the 1,2,3,4's are noobs.
The combat system i AOC is more complicated than what is posted in some posts here. It's not correct that it's just about hitting 4,3,1 instead of 1,2,3,4 as in other MMO's, I'll try to explain. I played WoW for 1.5 year back in 2005-6, since then I've played a little here and there, I have a active subscription in AOC and have played for about 2 years since launch.
Many guys posting here havent spent much time with the combat system before concluding on it. I'll try to explain a little more detailed.
In melee combat you hit the mobs infront of the character, wheter the mob is "tabbed" or not. If you dont want to you dont have to tab a mob to kill it, but usually you do ofcourse tab the mobs to see HP and buffs etc.
Players have combos that do extra damage(compared to white dmg), but to get the damage you have to hit in specific series ie: 4,3,1 as someone have mentioned earlier. But what they're not mentioning which is extremly important is that each combo attack from a direction too: Left, middle, or the Right side of the mob.
The mobs have shields that they move around, if you hit a side with 1 shield up you do normal damage, if you hit a side with two shield you do less damage (I think it's -25%) and with 3 shield up (-50% I think). Anyway you don't want to hit a mob from a side with 2 or 3 shields. If you hit the mob on a side with zero shields you do increased damage(+20% I think), so obviously you want to hit on sides with 0 or 1 shield up.
So unlike Wow or Rift, you have to think which combo you want to use, depnding on the shield placement on the mob. Your not guaranteed you will be able to use your best DPS combo once it is off cooldown.
In Wow or Rift you usually use your best abilities once they are off cooldown. In Rift which I currenly play I have made a macro with my best single target combos which means that most of the time I just Hit "1".
But that's not all, some combos debuff the mob, others increase damage on other combos. If for example your "increase critt chance combo" is available and you use it, you need to follow that up with combos that are affected by it, and at the same take consider the shield placement on the mob that means you dont always follow up with the same combo.
I hope that made some sense anyway, the combat system is much more comlicated than WoW and Rift type combat.
Unfortunately the shield system has nothing to do with where the enemies shield actually is. You look at these vertical and horizontal bars that seem to change randomly with no other visual cues such as oh, "heck the enemy is wielding as hield on his left hand so if you swing on his left he's going to bring his shield up, or he just moved his shield near his head to block."
There's a couple situations possible. It's usually best to keep your personal shields balanced. The only time I found it helpful was in a 1v1 PvP situation where I knew the heavy-hitting combos that my opponent would be using and could quickly stack 2 or 3, then re-balance (if I recall only really helped vs. rangers).
During PvE fights, if you land a hard shot the mob will usually stack shields where you just nailed them, so its pretty easy to follow-up with a combo ending in the other areas which are then unprotected. Understanding this you can see the mob doesn't "randomly" change its shield stacks, but just reacts to incomming damage.